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-rwxr-xr-xsrc/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java8
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java8
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java16
3 files changed, 16 insertions, 16 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
index 32a2f0b73..117faafb8 100755
--- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
@@ -56,10 +56,10 @@ public class RegionRendererImpl01 extends RegionRenderer {
protected boolean initShaderProgram(GL2ES2 gl) {
final ShaderState st = rs.getShaderState();
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, RegionRendererImpl01.class,
- "shader", "shader/bin", getVertexShaderName(gl));
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, RegionRendererImpl01.class,
- "shader", "shader/bin", getFragmentShaderName(gl));
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RegionRendererImpl01.class, "shader",
+ "shader/bin", getVertexShaderName(gl), false);
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, RegionRendererImpl01.class, "shader",
+ "shader/bin", getFragmentShaderName(gl), false);
ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java
index 05d0707e2..158f0240a 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/TextRendererImpl01.java
@@ -49,10 +49,10 @@ public class TextRendererImpl01 extends TextRenderer {
protected boolean initShaderProgram(GL2ES2 gl){
final ShaderState st = rs.getShaderState();
- ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, TextRendererImpl01.class,
- "shader", "shader/bin", getVertexShaderName(gl));
- ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, TextRendererImpl01.class,
- "shader", "shader/bin", getFragmentShaderName(gl));
+ ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, TextRendererImpl01.class, "shader",
+ "shader/bin", getVertexShaderName(gl), false);
+ ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, TextRendererImpl01.class, "shader",
+ "shader/bin", getFragmentShaderName(gl), false);
ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
index 41a694e9e..bfe2e13c2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncPipeline.java
@@ -409,17 +409,17 @@ public class FixedFuncPipeline {
this.shaderState.setVerbose(verbose);
ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
- vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, vertexColorFile);
+ vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorFile, false);
- vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, vertexColorLightFile);
+ vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, vertexColorLightFile, false);
- fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, fragmentColorFile);
+ fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorFile, false);
- fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
- shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile);
+ fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, shaderRootClass, shaderSrcRoot,
+ shaderBinRoot, fragmentColorTextureFile, false);
shaderProgramColor = new ShaderProgram();
shaderProgramColor.add(vertexColor);