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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java62
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java57
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java45
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl8
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl14
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp3
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl1
7 files changed, 141 insertions, 49 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
index 33527381d..b52308e05 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PMSAAES2.java
@@ -46,6 +46,7 @@ import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegion2PMSAAES2 extends GLRegion {
@@ -96,7 +97,7 @@ public class VBORegion2PMSAAES2 extends GLRegion {
*/
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) {
final RenderState rs = renderer.getRenderState();
- final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal;
if( pass1 ) {
@@ -250,11 +251,22 @@ public class VBORegion2PMSAAES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
- if( null != gcu_ColorTexUnit ) {
- colorTexBBox[0] = box.getMinX();
- colorTexBBox[1] = box.getMinY();
- colorTexBBox[2] = box.getMaxX();
- colorTexBBox[3] = box.getMaxY();
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture();
+ final Texture tex = frame.getTexture();
+ final TextureCoords tc = tex.getImageTexCoords();
+ final float tcSx = 1f / ( tc.right() - tc.left() );
+ colorTexBBox[0] = box.getMinX() * tcSx;
+ colorTexBBox[2] = box.getMaxX() * tcSx;
+ if( tex.getMustFlipVertically() ) {
+ final float tcSy = 1f / ( tc.bottom() - tc.top() );
+ colorTexBBox[1] = box.getMaxY() * tcSy;
+ colorTexBBox[3] = box.getMinY() * tcSy;
+ } else {
+ final float tcSy = 1f / ( tc.top() - tc.bottom() );
+ colorTexBBox[1] = box.getMinY() * tcSy;
+ colorTexBBox[3] = box.getMaxY() * tcSy;
+ }
}
gca_FboVerticesAttr.seal(gl, false);
{
@@ -364,9 +376,8 @@ public class VBORegion2PMSAAES2 extends GLRegion {
System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n",
sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
}
- if( hasDelta || fboDirty || null == fbo || ( fbo != null && fbo.getNumSamples() != sampleCount[0] ) ) {
+ if( hasDelta || fboDirty || isShapeDirty() || null == fbo || ( fbo != null && fbo.getNumSamples() != sampleCount[0] ) ) {
// FIXME: rescale
-
final float minX = box.getMinX()-diffObjBorderWidth;
final float minY = box.getMinY()-diffObjBorderHeight;
final float maxX = box.getMaxX()+diffObjBorderWidth+diffObjWidth;
@@ -384,10 +395,10 @@ public class VBORegion2PMSAAES2 extends GLRegion {
FloatUtil.makeOrthof(pmvMatrix02, 0, true, minX, maxX, minY, maxY, -1, 1);
useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]);
renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount);
- } else {
- gca_FboTexCoordsAttr.setVBOWritten(false);
+ } else if( isStateDirty() ) {
+ useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]);
+ renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount);
}
- // System.out.println("Scale: " + matrix.glGetMatrixf().get(1+4*3) +" " + matrix.glGetMatrixf().get(2+4*3));
useShaderProgram(gl, renderer, getRenderModes(), false, getQuality(), sampleCount[0]);
renderFBO(gl, rs, vpWidth, vpHeight, sampleCount[0]);
}
@@ -396,6 +407,11 @@ public class VBORegion2PMSAAES2 extends GLRegion {
private void renderFBO(final GL2ES2 gl, final RenderState rs, final int width, final int height, final int sampleCount) {
gl.glViewport(0, 0, width, height);
+ if( rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) {
+ // RGB is already multiplied w/ alpha via renderRegion2FBO(..)
+ gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+ }
+
gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue());
fbo.use(gl, fbo.getSamplingSink());
@@ -419,6 +435,8 @@ public class VBORegion2PMSAAES2 extends GLRegion {
throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight);
}
+ final boolean blendingEnabled = rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED);
+
if(null == fbo) {
fboWidth = targetFboWidth;
fboHeight = targetFboHeight;
@@ -433,7 +451,10 @@ public class VBORegion2PMSAAES2 extends GLRegion {
// FIXME: shall not use bilinear (GL_LINEAR), due to MSAA ???
// ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
ssink.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
- ssink.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ if( !blendingEnabled ) {
+ // no depth-buffer w/ blending
+ ssink.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ }
}
fbo.setSamplingSink(ssink);
fbo.resetSamplingSink(gl); // validate
@@ -453,9 +474,20 @@ public class VBORegion2PMSAAES2 extends GLRegion {
//render texture
gl.glViewport(0, 0, fboWidth, fboHeight);
+ if( blendingEnabled ) {
+ gl.glClearColor(0f, 0f, 0f, 0.0f);
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT); // no depth-buffer w/ blending
+ // For already pre-multiplied alpha values, use:
+ // gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+
+ // Multiply RGB w/ Alpha, preserve alpha for renderFBO(..)
+ gl.glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ }
- gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
renderRegion(gl);
+
fbo.unbind(gl);
fboDirty = false;
}
@@ -468,7 +500,7 @@ public class VBORegion2PMSAAES2 extends GLRegion {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
- if( null != gcu_ColorTexUnit ) {
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
final Texture tex = frame.getTexture();
@@ -479,7 +511,7 @@ public class VBORegion2PMSAAES2 extends GLRegion {
gcu_ColorTexUnit.setData(colorTexUnit);
gl.glUniform(gcu_ColorTexUnit);
}
- gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed!
+ gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions
gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
tex.disable(gl); // nop on core
} else {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
index c623eddb7..cea292210 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegion2PVBAAES2.java
@@ -49,6 +49,7 @@ import com.jogamp.opengl.math.geom.AABBox;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegion2PVBAAES2 extends GLRegion {
@@ -131,7 +132,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
*/
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final boolean pass1, final int quality, final int sampleCount) {
final RenderState rs = renderer.getRenderState();
- final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, pass1, quality, sampleCount, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal;
if( pass1 ) {
@@ -295,11 +296,22 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
- if( null != gcu_ColorTexUnit ) {
- colorTexBBox[0] = box.getMinX();
- colorTexBBox[1] = box.getMinY();
- colorTexBBox[2] = box.getMaxX();
- colorTexBBox[3] = box.getMaxY();
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture();
+ final Texture tex = frame.getTexture();
+ final TextureCoords tc = tex.getImageTexCoords();
+ final float tcSx = 1f / ( tc.right() - tc.left() );
+ colorTexBBox[0] = box.getMinX() * tcSx;
+ colorTexBBox[2] = box.getMaxX() * tcSx;
+ if( tex.getMustFlipVertically() ) {
+ final float tcSy = 1f / ( tc.bottom() - tc.top() );
+ colorTexBBox[1] = box.getMaxY() * tcSy;
+ colorTexBBox[3] = box.getMinY() * tcSy;
+ } else {
+ final float tcSy = 1f / ( tc.top() - tc.bottom() );
+ colorTexBBox[1] = box.getMinY() * tcSy;
+ colorTexBBox[3] = box.getMaxY() * tcSy;
+ }
}
gca_FboVerticesAttr.seal(gl, false);
{
@@ -419,7 +431,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
System.err.printf("XXX.Scale %d * [%f x %f]: %d x %d%n",
sampleCount[0], winWidth, winHeight, targetFboWidth, targetFboHeight);
}
- if( hasDelta || fboDirty || null == fbo ) {
+ if( hasDelta || fboDirty || isShapeDirty() || null == fbo ) {
final int maxLength = Math.max(targetFboWidth, targetFboHeight);
if( maxLength > maxTexSize[0] ) {
if( targetFboWidth > targetFboHeight ) {
@@ -503,6 +515,9 @@ public class VBORegion2PVBAAES2 extends GLRegion {
FloatUtil.makeOrthof(pmvMatrix02, 0, true, minX, maxX, minY, maxY, -1, 1);
useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]);
renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, newFboWidth, newFboHeight, vpWidth, vpHeight, sampleCount[0]);
+ } else if( isStateDirty() ) {
+ useShaderProgram(gl, renderer, getRenderModes(), true, getQuality(), sampleCount[0]);
+ renderRegion2FBO(gl, rs, targetFboWidth, targetFboHeight, fboWidth, fboHeight, vpWidth, vpHeight, sampleCount[0]);
}
useShaderProgram(gl, renderer, getRenderModes(), false, getQuality(), sampleCount[0]);
renderFBO(gl, rs, targetFboWidth, targetFboHeight, vpWidth, vpHeight, sampleCount[0]);
@@ -513,6 +528,11 @@ public class VBORegion2PVBAAES2 extends GLRegion {
final int vpWidth, final int vpHeight, final int sampleCount) {
gl.glViewport(0, 0, vpWidth, vpHeight);
+ if( rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) {
+ // RGB is already multiplied w/ alpha via renderRegion2FBO(..)
+ gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+ }
+
gl.glUniform(gcu_FboTexSize);
gl.glActiveTexture(GL.GL_TEXTURE0 + gcu_FboTexUnit.intValue());
@@ -539,6 +559,8 @@ public class VBORegion2PVBAAES2 extends GLRegion {
throw new IllegalArgumentException("fboSize must be greater than 0: "+targetFboWidth+"x"+targetFboHeight);
}
+ final boolean blendingEnabled = rs.isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED);
+
if(null == fbo) {
fboWidth = newFboWidth;
fboHeight = newFboHeight;
@@ -553,7 +575,10 @@ public class VBORegion2PVBAAES2 extends GLRegion {
// FIXME: FXAA requires bilinear filtering!
// texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_LINEAR, GL2ES2.GL_LINEAR, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
texA = fbo.attachTexture2D(gl, 0, true, GL2ES2.GL_NEAREST, GL2ES2.GL_NEAREST, GL2ES2.GL_CLAMP_TO_EDGE, GL2ES2.GL_CLAMP_TO_EDGE);
- fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ if( !blendingEnabled ) {
+ // no depth-buffer w/ blending
+ fbo.attachRenderbuffer(gl, Attachment.Type.DEPTH, 24);
+ }
if( DEBUG_FBO_1 ) {
System.err.printf("XXX.createFBO: %dx%d%n%s%n", fboWidth, fboHeight, fbo.toString());
}
@@ -576,7 +601,17 @@ public class VBORegion2PVBAAES2 extends GLRegion {
//render texture
gl.glViewport(0, 0, fboWidth, fboHeight);
- gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ if( blendingEnabled ) {
+ gl.glClearColor(0f, 0f, 0f, 0.0f);
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT); // no depth-buffer w/ blending
+ // For already pre-multiplied alpha values, use:
+ // gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+
+ // Multiply RGB w/ Alpha, preserve alpha for renderFBO(..)
+ gl.glBlendFuncSeparate(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA, GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
+ } else {
+ gl.glClear(GL2ES2.GL_COLOR_BUFFER_BIT | GL2ES2.GL_DEPTH_BUFFER_BIT);
+ }
renderRegion(gl);
@@ -593,7 +628,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
- if( null != gcu_ColorTexUnit ) {
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
final Texture tex = frame.getTexture();
@@ -604,7 +639,7 @@ public class VBORegion2PVBAAES2 extends GLRegion {
gcu_ColorTexUnit.setData(colorTexUnit);
gl.glUniform(gcu_ColorTexUnit);
}
- gl.glUniform(gcu_ColorTexBBox); // FIXME: Only if changed!
+ gl.glUniform(gcu_ColorTexBBox); // Always update, since program maybe used by multiple regions
gl.glDrawElements(GL2ES2.GL_TRIANGLES, indicesBuffer.getElementCount() * indicesBuffer.getComponentCount(), GL2ES2.GL_UNSIGNED_SHORT, 0);
tex.disable(gl); // nop on core
} else {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
index 0ec139a0f..24d53c1a2 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/VBORegionSPES2.java
@@ -43,6 +43,7 @@ import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.opengl.util.GLArrayDataServer;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.texture.Texture;
+import com.jogamp.opengl.util.texture.TextureCoords;
import com.jogamp.opengl.util.texture.TextureSequence;
public class VBORegionSPES2 extends GLRegion {
@@ -149,11 +150,23 @@ public class VBORegionSPES2 extends GLRegion {
gca_ColorsAttr.seal(gl, true);
gca_ColorsAttr.enableBuffer(gl, false);
}
- if( null != gcu_ColorTexUnit ) {
- colorTexBBox[0] = box.getMinX();
- colorTexBBox[1] = box.getMinY();
- colorTexBBox[2] = box.getMaxX();
- colorTexBBox[3] = box.getMaxY();
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
+ final TextureSequence.TextureFrame frame = colorTexSeq.getLastTexture();
+ final Texture tex = frame.getTexture();
+ final TextureCoords tc = tex.getImageTexCoords();
+ final float tcSx = 1f / ( tc.right() - tc.left() );
+ colorTexBBox[0] = box.getMinX() * tcSx;
+ colorTexBBox[2] = box.getMaxX() * tcSx;
+ final float tcSy;
+ if( tex.getMustFlipVertically() ) {
+ tcSy = 1f / ( tc.bottom() - tc.top() );
+ colorTexBBox[1] = box.getMaxY() * tcSy;
+ colorTexBBox[3] = box.getMinY() * tcSy;
+ } else {
+ tcSy = 1f / ( tc.top() - tc.bottom() );
+ colorTexBBox[1] = box.getMinY() * tcSy;
+ colorTexBBox[3] = box.getMaxY() * tcSy;
+ }
}
indicesBuffer.seal(gl, true);
indicesBuffer.enableBuffer(gl, false);
@@ -164,6 +177,7 @@ public class VBORegionSPES2 extends GLRegion {
}
}
+ private static final boolean throwOnError = false; // FIXME
/**
* <p>
* Since multiple {@link Region}s may share one
@@ -177,7 +191,7 @@ public class VBORegionSPES2 extends GLRegion {
*/
public void useShaderProgram(final GL2ES2 gl, final RegionRenderer renderer, final int renderModes, final int quality) {
final RenderState rs = renderer.getRenderState();
- final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0);
+ final boolean updateLocGlobal = renderer.useShaderProgram(gl, renderModes, true, quality, 0, colorTexSeq);
final ShaderProgram sp = renderer.getRenderState().getShaderProgram();
final boolean updateLocLocal = !sp.equals(spPass1);
spPass1 = sp;
@@ -185,16 +199,16 @@ public class VBORegionSPES2 extends GLRegion {
System.err.println("XXX changedSP.p1 updateLocation loc "+updateLocLocal+" / glob "+updateLocGlobal);
}
if( updateLocLocal ) {
- rs.updateAttributeLoc(gl, true, gca_VerticesAttr, true);
- rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_VerticesAttr, throwOnError);
+ rs.updateAttributeLoc(gl, true, gca_CurveParamsAttr, throwOnError);
if( null != gca_ColorsAttr ) {
- rs.updateAttributeLoc(gl, true, gca_ColorsAttr, true);
+ rs.updateAttributeLoc(gl, true, gca_ColorsAttr, throwOnError);
}
}
- rsLocal.update(gl, rs, updateLocLocal, renderModes, true, true);
+ rsLocal.update(gl, rs, updateLocLocal, renderModes, true, throwOnError);
if( null != gcu_ColorTexUnit ) {
- rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, true);
- rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, true);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexUnit, throwOnError);
+ rs.updateUniformLoc(gl, updateLocLocal, gcu_ColorTexBBox, throwOnError);
}
}
@@ -216,7 +230,12 @@ public class VBORegionSPES2 extends GLRegion {
gca_ColorsAttr.enableBuffer(gl, true);
}
indicesBuffer.bindBuffer(gl, true); // keeps VBO binding
- if( null != gcu_ColorTexUnit ) {
+
+ if( renderer.getRenderState().isHintMaskSet(RenderState.BITHINT_BLENDING_ENABLED) ) {
+ gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ if( null != gcu_ColorTexUnit && colorTexSeq.isTextureAvailable() ) {
final TextureSequence.TextureFrame frame = colorTexSeq.getNextTexture(gl);
gl.glActiveTexture(GL.GL_TEXTURE0 + colorTexSeq.getTextureUnit());
final Texture tex = frame.getTexture();
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl
index 83b312a0b..447242438 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.glsl
@@ -2,9 +2,9 @@
if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) {
// pass-1: Lines
#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL)
- mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic;
+ mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic;
#elif defined(USE_COLOR_TEXTURE)
- mgl_FragColor = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic;
+ mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic;
#elif defined(USE_COLOR_CHANNEL)
mgl_FragColor = gcv_Color * gcu_ColorStatic;
#else
@@ -22,10 +22,10 @@
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0);
#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL)
- vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
+ vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
mgl_FragColor = vec4(t.rgb * gcv_Color.rgb * gcu_ColorStatic.rgb, t.a * gcv_Color.a * gcu_ColorStatic.a * a);
#elif defined(USE_COLOR_TEXTURE)
- vec4 t = texture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
+ vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a);
#elif defined(USE_COLOR_CHANNEL)
mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl
index 92f0fc07b..fa2608365 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass1-curve_simple.orig.glsl
@@ -3,7 +3,11 @@
if( gcv_CurveParam.x == 0.0 && gcv_CurveParam.y == 0.0 ) {
// pass-1: Lines
-#ifdef USE_COLOR_CHANNEL
+#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL)
+ mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcv_Color * gcu_ColorStatic;
+#elif defined(USE_COLOR_TEXTURE)
+ mgl_FragColor = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st) * gcu_ColorStatic;
+#elif defined(USE_COLOR_CHANNEL)
mgl_FragColor = gcv_Color * gcu_ColorStatic;
#else
mgl_FragColor = gcu_ColorStatic;
@@ -25,7 +29,13 @@
float position = rtex.y - (rtex.x * (1.0 - rtex.x));
float a = clamp(0.5 - ( position/length(f) ) * sign(gcv_CurveParam.y), 0.0, 1.0);
-#ifdef USE_COLOR_CHANNEL
+#if defined(USE_COLOR_TEXTURE) && defined(USE_COLOR_CHANNEL)
+ vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
+ mgl_FragColor = vec4(t.rgb * gcv_Color.rgb * gcu_ColorStatic.rgb, t.a * gcv_Color.a * gcu_ColorStatic.a * a);
+#elif defined(USE_COLOR_TEXTURE)
+ vec4 t = gcuTexture2D(gcu_ColorTexUnit, gcv_ColorTexCoord.st);
+ mgl_FragColor = vec4(t.rgb * gcu_ColorStatic.rgb, t.a * gcu_ColorStatic.a * a);
+#elif defined(USE_COLOR_CHANNEL)
mgl_FragColor = vec4(gcv_Color.rgb * gcu_ColorStatic.rgb, gcv_Color.a * gcu_ColorStatic.a * a);
#else
mgl_FragColor = vec4(gcu_ColorStatic.rgb, gcu_ColorStatic.a * a);
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp
index 74a1dea4e..26e2bcf24 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp
@@ -17,6 +17,3 @@
#define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY))
-void main (void)
-{
-
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
index ae7fa8490..cd014b732 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/uniforms.glsl
@@ -7,7 +7,6 @@ uniform vec4 gcu_ColorStatic;
uniform float gcu_Weight;
#ifdef USE_COLOR_TEXTURE
- uniform sampler2D gcu_ColorTexUnit;
uniform vec4 gcu_ColorTexBBox;
#endif