diff options
Diffstat (limited to 'src/jogl/classes/jogamp')
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java | 30 | ||||
-rw-r--r-- | src/jogl/classes/jogamp/opengl/GLDrawableHelper.java | 421 |
2 files changed, 290 insertions, 161 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java index cbb7cd699..eadd59559 100644 --- a/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java +++ b/src/jogl/classes/jogamp/opengl/GLAutoDrawableBase.java @@ -50,7 +50,6 @@ import javax.media.opengl.GLRunnable; import com.jogamp.common.util.locks.RecursiveLock; import com.jogamp.opengl.GLAutoDrawableDelegate; -import com.jogamp.opengl.util.Animator; /** @@ -407,6 +406,16 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { } @Override + public final Thread setExclusiveContextThread(Thread t) throws GLException { + return helper.setExclusiveContextThread(t, context); + } + + @Override + public final Thread getExclusiveContextThread() { + return helper.getExclusiveContextThread(); + } + + @Override public final boolean invoke(boolean wait, GLRunnable glRunnable) { return helper.invoke(this, wait, glRunnable); } @@ -532,25 +541,6 @@ public abstract class GLAutoDrawableBase implements GLAutoDrawable, FPSCounter { return null != _drawable ? _drawable.getHeight() : 0; } - /** - * @param t the thread for which context release shall be skipped, usually the animation thread, - * ie. {@link Animator#getThread()}. - * @deprecated This is an experimental feature, - * intended for measuring performance in regards to GL context switch. - */ - @Deprecated - public void setSkipContextReleaseThread(Thread t) { - helper.setSkipContextReleaseThread(t); - } - - /** - * @deprecated see {@link #setSkipContextReleaseThread(Thread)} - */ - @Deprecated - public Thread getSkipContextReleaseThread() { - return helper.getSkipContextReleaseThread(); - } - @Override public final GLCapabilitiesImmutable getChosenGLCapabilities() { final GLDrawable _drawable = drawable; diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java index dc5d50cf2..f8c58ee34 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableHelper.java @@ -58,8 +58,6 @@ import javax.media.opengl.GLException; import javax.media.opengl.GLFBODrawable; import javax.media.opengl.GLRunnable; -import com.jogamp.opengl.util.Animator; - /** Encapsulates the implementation of most of the GLAutoDrawable's methods to be able to share it between GLCanvas and GLJPanel. */ public class GLDrawableHelper { @@ -73,7 +71,9 @@ public class GLDrawableHelper { private final Object glRunnablesLock = new Object(); private volatile ArrayList<GLRunnableTask> glRunnables = new ArrayList<GLRunnableTask>(); private boolean autoSwapBufferMode; - private Thread skipContextReleaseThread; + private volatile Thread exclusiveContextThread; + /** -1 release, 0 nop, 1 claim */ + private volatile int exclusiveContextSwitch; private GLAnimatorControl animatorCtrl; private static Runnable nop = new Runnable() { public void run() {} }; @@ -87,7 +87,8 @@ public class GLDrawableHelper { listenersToBeInit.clear(); } autoSwapBufferMode = true; - skipContextReleaseThread = null; + exclusiveContextThread = null; + exclusiveContextSwitch = 0; synchronized(glRunnablesLock) { glRunnables.clear(); } @@ -113,6 +114,23 @@ public class GLDrawableHelper { } /** + * Since GLContext's {@link GLContext#makeCurrent()} and {@link GLContext#release()} + * is recursive, a call to {@link GLContext#release()} may not natively release the context. + * <p> + * This methods continues calling {@link GLContext#release()} until the context has been natively released. + * </p> + * @param ctx + */ + public static final void forceNativeRelease(GLContext ctx) { + do { + ctx.release(); + if (DEBUG) { + System.err.println("GLDrawableHelper.forceNativeRelease() -- currentThread "+Thread.currentThread()+" -> "+GLContext.getCurrent()); + } + } while( ctx == GLContext.getCurrent() ); + } + + /** * Associate a new context to the drawable and also propagates the context/drawable switch by * calling {@link GLContext#setGLDrawable(GLDrawable, boolean) newCtx.setGLDrawable(drawable, true);}. * <p> @@ -767,23 +785,72 @@ public class GLDrawableHelper { return autoSwapBufferMode; } + private final String getExclusiveContextSwitchString() { + return 0 == exclusiveContextSwitch ? "nop" : ( 0 > exclusiveContextSwitch ? "released" : "claimed" ) ; + } + /** - * @param t the thread for which context release shall be skipped, usually the animation thread, - * ie. {@link Animator#getThread()}. - * @deprecated this is an experimental feature, - * intended for measuring performance in regards to GL context switch - * and only being used if {@link #PERF_STATS} is enabled - * by defining property <code>jogl.debug.GLDrawable.PerfStats</code>. + * Dedicates this instance's {@link GLContext} to the given thread.<br/> + * The thread will exclusively claim the {@link GLContext} via {@link #display()} and not release it + * until {@link #destroy()} or <code>setExclusiveContextThread(null)</code> has been called. + * <p> + * Default non-exclusive behavior is <i>requested</i> via <code>setExclusiveContextThread(null)</code>, + * which will cause the next call of {@link #display()} on the exclusive thread to + * release the {@link GLContext}. Only after it's async release, {@link #getExclusiveContextThread()} + * will return <code>null</code>. + * </p> + * <p> + * To release a previous made exclusive thread, a user issues <code>setExclusiveContextThread(null)</code> + * and may poll {@link #getExclusiveContextThread()} until it returns <code>null</code>, + * <i>while</i> the exclusive thread is still running. + * </p> + * <p> + * Note: Setting a new exclusive thread without properly releasing a previous one + * will throw an GLException. + * </p> + * <p> + * One scenario could be to dedicate the context to the {@link com.jogamp.opengl.util.AnimatorBase#getThread() animator thread} + * and spare redundant context switches. + * </p> + * @param t the exclusive thread to claim the context, or <code>null</code> for default operation. + * @return previous exclusive context thread + * @throws GLException If an exclusive thread is still active but a new one is attempted to be set */ - public final void setSkipContextReleaseThread(Thread t) { - skipContextReleaseThread = t; + public final Thread setExclusiveContextThread(Thread t, GLContext context) throws GLException { + if (DEBUG) { + System.err.println("GLDrawableHelper.setExclusiveContextThread(): START switch "+getExclusiveContextSwitchString()+", thread "+exclusiveContextThread+" -> "+t+" -- currentThread "+Thread.currentThread()); + } + final Thread oldExclusiveContextThread = exclusiveContextThread; + if( exclusiveContextThread == t ) { + exclusiveContextSwitch = 0; // keep + } else if( null == t ) { + exclusiveContextSwitch = -1; // release + } else { + exclusiveContextSwitch = 1; // claim + if( null != exclusiveContextThread ) { + throw new GLException("Release current exclusive Context Thread "+exclusiveContextThread+" first"); + } + if( null != context && GLContext.getCurrent() == context ) { + try { + forceNativeRelease(context); + } catch (Throwable ex) { + ex.printStackTrace(); + throw new GLException(ex); + } + } + exclusiveContextThread = t; + } + if (DEBUG) { + System.err.println("GLDrawableHelper.setExclusiveContextThread(): END switch "+getExclusiveContextSwitchString()+", thread "+exclusiveContextThread+" -- currentThread "+Thread.currentThread()); + } + return oldExclusiveContextThread; } - + /** - * @deprecated see {@link #setSkipContextReleaseThread(Thread)} + * @see #setExclusiveContextThread(Thread, GLContext) */ - public final Thread getSkipContextReleaseThread() { - return skipContextReleaseThread; + public final Thread getExclusiveContextThread() { + return exclusiveContextThread; } private static final ThreadLocal<Runnable> perThreadInitAction = new ThreadLocal<Runnable>(); @@ -828,7 +895,10 @@ public class GLDrawableHelper { * {@link #disposeAllGLEventListener(GLAutoDrawable, boolean) disposeAllGLEventListener(autoDrawable, false)} * with the context made current. * <p> - * If <code>destroyContext</code> is <code>true</code> the context is destroyed in the end while holding the lock.<br/> + * If <code>destroyContext</code> is <code>true</code> the context is destroyed in the end while holding the lock. + * </p> + * <p> + * If <code>destroyContext</code> is <code>false</code> the context is natively released, i.e. released as often as locked before. * </p> * @param autoDrawable * @param context @@ -842,14 +912,15 @@ public class GLDrawableHelper { Runnable lastInitAction = null; if (lastContext != null) { if (lastContext == context) { - lastContext = null; // utilize recursive locking + lastContext = null; } else { + // utilize recursive locking lastInitAction = perThreadInitAction.get(); lastContext.release(); } } - int res = GLContext.CONTEXT_NOT_CURRENT; - + + int res; try { res = context.makeCurrent(); if (GLContext.CONTEXT_NOT_CURRENT != res) { @@ -865,7 +936,7 @@ public class GLDrawableHelper { if(destroyContext) { context.destroy(); } else { - context.release(); + forceNativeRelease(context); } flushGLRunnables(); } catch (Exception e) { @@ -880,136 +951,204 @@ public class GLDrawableHelper { } } } - + private final void invokeGLImpl(final GLDrawable drawable, - final GLContext context, - final Runnable runnable, - final Runnable initAction) { - // Support for recursive makeCurrent() calls as well as calling - // other drawables' display() methods from within another one's - GLContext lastContext = GLContext.getCurrent(); - Runnable lastInitAction = null; - if (lastContext != null) { - if (lastContext == context) { - lastContext = null; // utilize recursive locking - } else { - lastInitAction = perThreadInitAction.get(); - lastContext.release(); - } - } - int res = GLContext.CONTEXT_NOT_CURRENT; - - try { - res = context.makeCurrent(); - if (GLContext.CONTEXT_NOT_CURRENT != res) { - try { - perThreadInitAction.set(initAction); - if (GLContext.CONTEXT_CURRENT_NEW == res) { - if (DEBUG) { - System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); - } - initAction.run(); - } - runnable.run(); - if ( autoSwapBufferMode ) { - drawable.swapBuffers(); - } - } finally { - try { - context.release(); - } catch (Exception e) { - System.err.println("Catched: "+e.getMessage()); - e.printStackTrace(); - } - } - } - } finally { - if (lastContext != null) { - final int res2 = lastContext.makeCurrent(); - if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { - lastInitAction.run(); - } - } - } - } - - private final void invokeGLImplStats(final GLDrawable drawable, - final GLContext context, - final Runnable runnable, - final Runnable initAction) { - final Thread currentThread = Thread.currentThread(); - - // Support for recursive makeCurrent() calls as well as calling - // other drawables' display() methods from within another one's - int res = GLContext.CONTEXT_NOT_CURRENT; - GLContext lastContext = GLContext.getCurrent(); - Runnable lastInitAction = null; - if (lastContext != null) { - if (lastContext == context) { - if( currentThread == skipContextReleaseThread ) { - res = GLContext.CONTEXT_CURRENT; - } // else: utilize recursive locking - lastContext = null; - } else { - lastInitAction = perThreadInitAction.get(); - lastContext.release(); - } - } - - long t0 = System.currentTimeMillis(); - long tdA = 0; // makeCurrent - long tdR = 0; // render time - long tdS = 0; // swapBuffers - long tdX = 0; // release - boolean ctxClaimed = false; - boolean ctxReleased = false; - boolean ctxDestroyed = false; - try { - if (res == GLContext.CONTEXT_NOT_CURRENT) { - res = context.makeCurrent(); - ctxClaimed = true; + final GLContext context, + final Runnable runnable, + final Runnable initAction) { + final Thread currentThread = Thread.currentThread(); + + // Exclusive Cases: + // 1: lock - unlock : default + // 2: lock - - : exclusive, not locked yet + // 3: - - - : exclusive, already locked + // 4: - - unlock : ex-exclusive, already locked + final boolean _isExclusiveThread, _releaseExclusiveThread; + if( null != exclusiveContextThread) { + if( currentThread == exclusiveContextThread ) { + _releaseExclusiveThread = 0 > exclusiveContextSwitch; + _isExclusiveThread = !_releaseExclusiveThread; + exclusiveContextSwitch = 0; + } else { + // Exclusive thread usage, but on other thread + return; + } + } else { + _releaseExclusiveThread = false; + _isExclusiveThread = false; } - if (res != GLContext.CONTEXT_NOT_CURRENT) { - perThreadInitAction.set(initAction); - if (res == GLContext.CONTEXT_CURRENT_NEW) { - if (DEBUG) { - System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); + + // Support for recursive makeCurrent() calls as well as calling + // other drawables' display() methods from within another one's + int res = GLContext.CONTEXT_NOT_CURRENT; + GLContext lastContext = GLContext.getCurrent(); + Runnable lastInitAction = null; + if (lastContext != null) { + if (lastContext == context) { + res = GLContext.CONTEXT_CURRENT; + lastContext = null; + } else { + // utilize recursive locking + lastInitAction = perThreadInitAction.get(); + lastContext.release(); } - initAction.run(); - } - tdR = System.currentTimeMillis(); - tdA = tdR - t0; // makeCurrent - runnable.run(); - tdS = System.currentTimeMillis(); - tdR = tdS - tdR; // render time - if (autoSwapBufferMode) { - drawable.swapBuffers(); - tdX = System.currentTimeMillis(); - tdS = tdX - tdS; // swapBuffers - } } - } finally { + try { - if( res != GLContext.CONTEXT_NOT_CURRENT && - (null == skipContextReleaseThread || currentThread != skipContextReleaseThread) ) { - context.release(); - ctxReleased = true; + final boolean releaseContext; + if( GLContext.CONTEXT_NOT_CURRENT == res ) { + res = context.makeCurrent(); + releaseContext = !_isExclusiveThread; + } else { + releaseContext = _releaseExclusiveThread; } - } catch (Exception e) { - System.err.println("Catched: "+e.getMessage()); - e.printStackTrace(); + if (GLContext.CONTEXT_NOT_CURRENT != res) { + try { + perThreadInitAction.set(initAction); + if (GLContext.CONTEXT_CURRENT_NEW == res) { + if (DEBUG) { + System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); + } + initAction.run(); + } + runnable.run(); + if ( autoSwapBufferMode ) { + drawable.swapBuffers(); + } + } finally { + if( _releaseExclusiveThread ) { + exclusiveContextThread = null; + if (DEBUG) { + System.err.println("GLDrawableHelper.invokeGL() - Release ExclusiveContextThread -- currentThread "+Thread.currentThread()); + } + } + if( releaseContext ) { + try { + context.release(); + } catch (Exception e) { + System.err.println("Catched: "+e.getMessage()); + e.printStackTrace(); + } + } + } + } + } finally { + if (lastContext != null) { + final int res2 = lastContext.makeCurrent(); + if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { + lastInitAction.run(); + } + } + } + } + + private final void invokeGLImplStats(final GLDrawable drawable, + final GLContext context, + final Runnable runnable, + final Runnable initAction) { + final Thread currentThread = Thread.currentThread(); + + // Exclusive Cases: + // 1: lock - unlock : default + // 2: lock - - : exclusive, not locked yet + // 3: - - - : exclusive, already locked + // 4: - - unlock : ex-exclusive, already locked + final boolean _isExclusiveThread, _releaseExclusiveThread; + if( null != exclusiveContextThread) { + if( currentThread == exclusiveContextThread ) { + _releaseExclusiveThread = 0 > exclusiveContextSwitch; + _isExclusiveThread = !_releaseExclusiveThread; + } else { + // Exclusive thread usage, but on other thread + return; + } + } else { + _releaseExclusiveThread = false; + _isExclusiveThread = false; } - tdX = System.currentTimeMillis() - tdX; // release / destroy + // Support for recursive makeCurrent() calls as well as calling + // other drawables' display() methods from within another one's + int res = GLContext.CONTEXT_NOT_CURRENT; + GLContext lastContext = GLContext.getCurrent(); + Runnable lastInitAction = null; if (lastContext != null) { - final int res2 = lastContext.makeCurrent(); - if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { - lastInitAction.run(); - } + if (lastContext == context) { + res = GLContext.CONTEXT_CURRENT; + lastContext = null; + } else { + // utilize recursive locking + lastInitAction = perThreadInitAction.get(); + lastContext.release(); + } } - } - long td = System.currentTimeMillis() - t0; - System.err.println("td0 "+td+"ms, fps "+(1.0/(td/1000.0))+", td-makeCurrent: "+tdA+"ms, td-render "+tdR+"ms, td-swap "+tdS+"ms, td-release "+tdX+"ms, ctx claimed: "+ctxClaimed+", ctx release: "+ctxReleased+", ctx destroyed "+ctxDestroyed); + + long t0 = System.currentTimeMillis(); + long tdA = 0; // makeCurrent + long tdR = 0; // render time + long tdS = 0; // swapBuffers + long tdX = 0; // release + boolean ctxClaimed = false; + boolean ctxReleased = false; + boolean ctxDestroyed = false; + try { + final boolean releaseContext; + if( GLContext.CONTEXT_NOT_CURRENT == res ) { + res = context.makeCurrent(); + releaseContext = !_isExclusiveThread; + ctxClaimed = true; + } else { + releaseContext = _releaseExclusiveThread; + } + if (GLContext.CONTEXT_NOT_CURRENT != res) { + try { + perThreadInitAction.set(initAction); + if (GLContext.CONTEXT_CURRENT_NEW == res) { + if (DEBUG) { + System.err.println("GLDrawableHelper " + this + ".invokeGL(): Running initAction"); + } + initAction.run(); + } + tdR = System.currentTimeMillis(); + tdA = tdR - t0; // makeCurrent + runnable.run(); + tdS = System.currentTimeMillis(); + tdR = tdS - tdR; // render time + if ( autoSwapBufferMode ) { + drawable.swapBuffers(); + tdX = System.currentTimeMillis(); + tdS = tdX - tdS; // swapBuffers + } + } finally { + if( _releaseExclusiveThread ) { + exclusiveContextSwitch = 0; + exclusiveContextThread = null; + if (DEBUG) { + System.err.println("GLDrawableHelper.invokeGL() - Release ExclusiveContextThread -- currentThread "+Thread.currentThread()); + } + } + if( releaseContext ) { + try { + context.release(); + ctxReleased = true; + } catch (Exception e) { + System.err.println("Catched: "+e.getMessage()); + e.printStackTrace(); + } + } + } + } + } finally { + tdX = System.currentTimeMillis() - tdX; // release / destroy + if (lastContext != null) { + final int res2 = lastContext.makeCurrent(); + if (null != lastInitAction && res2 == GLContext.CONTEXT_CURRENT_NEW) { + lastInitAction.run(); + } + } + } + long td = System.currentTimeMillis() - t0; + System.err.println("td0 "+td+"ms, fps "+(1.0/(td/1000.0))+", td-makeCurrent: "+tdA+"ms, td-render "+tdR+"ms, td-swap "+tdS+"ms, td-release "+tdX+"ms, ctx claimed: "+ctxClaimed+", ctx release: "+ctxReleased+", ctx destroyed "+ctxDestroyed); } } |