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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java103
-rw-r--r--src/jogl/classes/jogamp/opengl/util/GLDataArrayHandler.java9
-rw-r--r--src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandler.java54
-rw-r--r--src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerFlat.java40
-rw-r--r--src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerInterleaved.java18
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java38
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java14
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java46
10 files changed, 229 insertions, 115 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
index 13c61766e..3600081bc 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java
@@ -162,7 +162,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData
// init/generate VBO name if not done yet
init_vbo(gl);
}
- glArrayHandler.enableBuffer(gl, enable);
+ if(enable) {
+ glArrayHandler.syncData(gl, true);
+ glArrayHandler.enableState(gl, true);
+ } else {
+ glArrayHandler.enableState(gl, false);
+ glArrayHandler.syncData(gl, false);
+ }
bufferEnabled = enable;
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java
index ee80c4299..b30e220bd 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java
@@ -11,13 +11,21 @@ import javax.media.opengl.*;
public interface GLArrayHandler {
/**
- * Implementation shall ensure the buffers data is synchronized to the GPU
- * and the array state is enabled.
+ * Implementation shall associate the data with the array
+ * and synchronize the data with the GPU.
+ *
+ * @param gl current GL object
+ * @param enable true if array data shall be valid, otherwise false.
+ */
+ public void syncData(GL gl, boolean enable);
+
+ /**
+ * Implementation shall enable or disable the array state.
*
* @param gl current GL object
* @param enable true if array shall be enabled, otherwise false.
*/
- public void enableBuffer(GL gl, boolean enable);
+ public void enableState(GL gl, boolean enable);
/**
* Supporting interleaved arrays, where sub handlers may handle
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index e8a547057..a2a012e08 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -303,7 +303,7 @@ public class ShaderState {
* @see #getAttribLocation(GL2ES2, String)
* @see GL2ES2#glGetAttribLocation(int, String)
*/
- public int getAttribLocation(String name) {
+ public int getCachedAttribLocation(String name) {
Integer idx = (Integer) activeAttribLocationMap.get(name);
return (null!=idx)?idx.intValue():-1;
}
@@ -346,7 +346,7 @@ public class ShaderState {
*/
public void ownAttribute(GLArrayData attribute, boolean own) {
if(own) {
- final int location = getAttribLocation(attribute.getName());
+ final int location = getCachedAttribLocation(attribute.getName());
if(0<=location) {
attribute.setLocation(location);
}
@@ -363,7 +363,7 @@ public class ShaderState {
/**
* Binds a shader attribute to a location.
* Multiple names can be bound to one location.
- * The value will be cached and can be retrieved via {@link #getAttribLocation(String)}
+ * The value will be cached and can be retrieved via {@link #getCachedAttribLocation(String)}
* before or after linking.
*
* @throws GLException if no program is attached
@@ -371,7 +371,7 @@ public class ShaderState {
*
* @see javax.media.opengl.GL2ES2#glBindAttribLocation(int, int, String)
* @see #getAttribLocation(GL2ES2, String)
- * @see #getAttribLocation(String)
+ * @see #getCachedAttribLocation(String)
*/
public void bindAttribLocation(GL2ES2 gl, int location, String name) {
if(null==shaderProgram) throw new GLException("No program is attached");
@@ -384,7 +384,7 @@ public class ShaderState {
/**
* Binds a shader {@link GLArrayData} attribute to a location.
* Multiple names can be bound to one location.
- * The value will be cached and can be retrieved via {@link #getAttribLocation(String)}
+ * The value will be cached and can be retrieved via {@link #getCachedAttribLocation(String)}
* and {@link #getAttribute(String)}before or after linking.
* The {@link GLArrayData}'s location will be set as well.
*
@@ -393,7 +393,7 @@ public class ShaderState {
*
* @see javax.media.opengl.GL2ES2#glBindAttribLocation(int, int, String)
* @see #getAttribLocation(GL2ES2, String)
- * @see #getAttribLocation(String)
+ * @see #getCachedAttribLocation(String)
* @see #getAttribute(String)
*/
public void bindAttribLocation(GL2ES2 gl, int location, GLArrayData data) {
@@ -403,24 +403,24 @@ public class ShaderState {
}
/**
- * Gets the location of a shader attribute,
- * either the cached value {@link #getAttribLocation(String)} if valid or
- * the retrieved one {@link GL2ES2#glGetAttribLocation(int, String)}.
- * In the latter case the value will be cached.
+ * Gets the location of a shader attribute.<br>
+ * Uses either the cached value {@link #getCachedAttribLocation(String)} if valid,
+ * or the GLSL queried via {@link GL2ES2#glGetAttribLocation(int, String)}.<br>
+ * The location will be cached.
*
* @return -1 if there is no such attribute available,
* otherwise >= 0
* @throws GLException if no program is attached
* @throws GLException if the program is not linked and no location was cached.
*
- * @see #getAttribLocation(String)
+ * @see #getCachedAttribLocation(String)
* @see #bindAttribLocation(GL2ES2, int, GLArrayData)
* @see #bindAttribLocation(GL2ES2, int, String)
* @see GL2ES2#glGetAttribLocation(int, String)
*/
public int getAttribLocation(GL2ES2 gl, String name) {
if(null==shaderProgram) throw new GLException("No program is attached");
- int location = getAttribLocation(name);
+ int location = getCachedAttribLocation(name);
if(0>location) {
if(!shaderProgram.linked()) throw new GLException("Program is not linked");
location = gl.glGetAttribLocation(shaderProgram.program(), name);
@@ -439,11 +439,11 @@ public class ShaderState {
}
/**
- * Gets the location of a shader attribute,
- * either the cached value {@link #getAttribLocation(String)} if valid or
- * the retrieved one {@link GL2ES2#glGetAttribLocation(int, String)}.
- * In the latter case the value will be cached.
- * The {@link GLArrayData}'s location will be set as well.
+ * Validates and returns the location of a shader attribute.<br>
+ * Uses either the cached value {@link #getCachedAttribLocation(String)} if valid,
+ * or the GLSL queried via {@link GL2ES2#glGetAttribLocation(int, String)}.<br>
+ * The location will be cached and set in the
+ * {@link GLArrayData} object.
*
* @return -1 if there is no such attribute available,
* otherwise >= 0
@@ -451,7 +451,7 @@ public class ShaderState {
* @throws GLException if no program is attached
* @throws GLException if the program is not linked and no location was cached.
*
- * @see #getAttribLocation(String)
+ * @see #getCachedAttribLocation(String)
* @see #bindAttribLocation(GL2ES2, int, GLArrayData)
* @see #bindAttribLocation(GL2ES2, int, String)
* @see GL2ES2#glGetAttribLocation(int, String)
@@ -646,11 +646,7 @@ public class ShaderState {
int location = data.getLocation();
if(0 > location) {
location = getAttribLocation(gl, data);
- } /* else {
- done via enable ..
- // ensure data is the current bound one
- activeAttribDataMap.put(data.getName(), data);
- } */
+ }
if(0 <= location) {
// only pass the data, if the attribute exists in the current shader
if(DEBUG) {
@@ -805,6 +801,17 @@ public class ShaderState {
//
/**
+ * Gets the cached location of the shader uniform.
+ *
+ * @return -1 if there is no such uniform available,
+ * otherwise >= 0
+ */
+ public final int getCachedUniformLocation(String name) {
+ Integer idx = (Integer) activeUniformLocationMap.get(name);
+ return (null!=idx)?idx.intValue():-1;
+ }
+
+ /**
* Bind the {@link GLUniform} lifecycle to this ShaderState.
*
* <p>If a uniform location is cached it is promoted to the {@link GLUniformData} instance.</p>
@@ -819,7 +826,7 @@ public class ShaderState {
* @see #getUniform(String)
*/
public void ownUniform(GLUniformData uniform) {
- final int location = getUniformLocation(uniform.getName());
+ final int location = getCachedUniformLocation(uniform.getName());
if(0<=location) {
uniform.setLocation(location);
}
@@ -832,8 +839,13 @@ public class ShaderState {
}
/**
- * Gets the index of a shader uniform.
- * This must be done when the program is in use !
+ * Gets the location of a shader uniform.<br>
+ * Uses either the cached value {@link #getCachedUniformLocation(String)} if valid,
+ * or the GLSL queried via {@link GL2ES2#glGetUniformLocation(int, String)}.<br>
+ * The location will be cached.
+ * <p>
+ * The current shader program ({@link #attachShaderProgram(GL2ES2, ShaderProgram)})
+ * must be in use ({@link #useProgram(GL2ES2, boolean) }) !</p>
*
* @return -1 if there is no such attribute available,
* otherwise >= 0
@@ -845,9 +857,9 @@ public class ShaderState {
* @see #getUniformLocation
* @see ShaderProgram#glReplaceShader
*/
- protected final int getUniformLocation(GL2ES2 gl, String name) {
+ public final int getUniformLocation(GL2ES2 gl, String name) {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
- int location = getUniformLocation(name);
+ int location = getCachedUniformLocation(name);
if(0>location) {
location = gl.glGetUniformLocation(shaderProgram.program(), name);
if(0<=location) {
@@ -861,11 +873,33 @@ public class ShaderState {
return location;
}
- protected final int getUniformLocation(String name) {
- Integer idx = (Integer) activeUniformLocationMap.get(name);
- return (null!=idx)?idx.intValue():-1;
- }
+ /**
+ * Validates and returns the location of a shader uniform.<br>
+ * Uses either the cached value {@link #getCachedUniformLocation(String)} if valid,
+ * or the GLSL queried via {@link GL2ES2#glGetUniformLocation(int, String)}.<br>
+ * The location will be cached and set in the
+ * {@link GLUniformData} object.
+ * <p>
+ * The current shader program ({@link #attachShaderProgram(GL2ES2, ShaderProgram)})
+ * must be in use ({@link #useProgram(GL2ES2, boolean) }) !</p>
+ *
+ * @return -1 if there is no such attribute available,
+ * otherwise >= 0
+ * @throws GLException is the program is not linked
+ *
+ * @see #glGetUniformLocation
+ * @see javax.media.opengl.GL2ES2#glGetUniformLocation
+ * @see #getUniformLocation
+ * @see ShaderProgram#glReplaceShader
+ */
+ public int getUniformLocation(GL2ES2 gl, GLUniformData data) {
+ int location = getUniformLocation(gl, data.getName());
+ data.setLocation(location);
+ activeUniformDataMap.put(data.getName(), data);
+ return location;
+ }
+
/**
* Set the uniform data.
*
@@ -883,6 +917,7 @@ public class ShaderState {
*
* @see #glGetUniformLocation
* @see javax.media.opengl.GL2ES2#glGetUniformLocation
+ * @see javax.media.opengl.GL2ES2#glUniform
* @see #getUniformLocation
* @see ShaderProgram#glReplaceShader
*/
@@ -890,10 +925,8 @@ public class ShaderState {
if(!shaderProgram.inUse()) throw new GLException("Program is not in use");
int location = data.getLocation();
if(0>location) {
- location = getUniformLocation(gl, data.getName());
- data.setLocation(location);
+ location = getUniformLocation(gl, data);
}
- activeUniformDataMap.put(data.getName(), data);
if(0<=location) {
// only pass the data, if the uniform exists in the current shader
if(DEBUG) {
diff --git a/src/jogl/classes/jogamp/opengl/util/GLDataArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/GLDataArrayHandler.java
index 718b63822..259b8ae23 100644
--- a/src/jogl/classes/jogamp/opengl/util/GLDataArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/GLDataArrayHandler.java
@@ -29,6 +29,7 @@
package jogamp.opengl.util;
import javax.media.opengl.*;
+
import com.jogamp.opengl.util.*;
import java.nio.*;
@@ -52,7 +53,7 @@ public class GLDataArrayHandler implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- public final void enableBuffer(GL gl, boolean enable) {
+ public final void syncData(GL gl, boolean enable) {
if(enable) {
Buffer buffer = ad.getBuffer();
@@ -67,7 +68,11 @@ public class GLDataArrayHandler implements GLArrayHandler {
}
} else {
gl.glBindBuffer(ad.getVBOTarget(), 0);
- }
+ }
+ }
+
+ public final void enableState(GL gl, boolean enable) {
+ // no array association
}
}
diff --git a/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandler.java
index e365f0f4b..2cce72ff4 100644
--- a/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandler.java
@@ -51,30 +51,9 @@ public class GLFixedArrayHandler implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- private final void passArrayPointer(GLPointerFunc gl) {
- switch(ad.getIndex()) {
- case GLPointerFunc.GL_VERTEX_ARRAY:
- gl.glVertexPointer(ad);
- break;
- case GLPointerFunc.GL_NORMAL_ARRAY:
- gl.glNormalPointer(ad);
- break;
- case GLPointerFunc.GL_COLOR_ARRAY:
- gl.glColorPointer(ad);
- break;
- case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
- gl.glTexCoordPointer(ad);
- break;
- default:
- throw new GLException("invalid glArrayIndex: "+ad.getIndex()+":\n\t"+ad);
- }
- }
-
- public final void enableBuffer(GL gl, boolean enable) {
- GLPointerFunc glp = gl.getGL2ES1();
+ public final void syncData(GL gl, boolean enable) {
if(enable) {
- Buffer buffer = ad.getBuffer();
-
+ final Buffer buffer = ad.getBuffer();
if(ad.isVBO()) {
// always bind and refresh the VBO mgr,
// in case more than one gl*Pointer objects are in use
@@ -86,13 +65,34 @@ public class GLFixedArrayHandler implements GLArrayHandler {
ad.setVBOWritten(true);
}
}
- passArrayPointer(glp);
+ final GLPointerFunc glp = gl.getGL2ES1();
+ switch(ad.getIndex()) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ glp.glVertexPointer(ad);
+ break;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ glp.glNormalPointer(ad);
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ glp.glColorPointer(ad);
+ break;
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ glp.glTexCoordPointer(ad);
+ break;
+ default:
+ throw new GLException("invalid glArrayIndex: "+ad.getIndex()+":\n\t"+ad);
+ }
+ } else if(ad.isVBO()) {
+ gl.glBindBuffer(ad.getVBOTarget(), 0);
+ }
+ }
+
+ public final void enableState(GL gl, boolean enable) {
+ final GLPointerFunc glp = gl.getGL2ES1();
+ if(enable) {
glp.glEnableClientState(ad.getIndex());
} else {
glp.glDisableClientState(ad.getIndex());
- if(ad.isVBO()) {
- gl.glBindBuffer(ad.getVBOTarget(), 0);
- }
}
}
}
diff --git a/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerFlat.java
index e1cf5d572..4dda9c6a1 100644
--- a/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerFlat.java
@@ -50,29 +50,31 @@ public class GLFixedArrayHandlerFlat implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- private final void passArrayPointer(GLPointerFunc gl) {
- switch(ad.getIndex()) {
- case GLPointerFunc.GL_VERTEX_ARRAY:
- gl.glVertexPointer(ad);
- break;
- case GLPointerFunc.GL_NORMAL_ARRAY:
- gl.glNormalPointer(ad);
- break;
- case GLPointerFunc.GL_COLOR_ARRAY:
- gl.glColorPointer(ad);
- break;
- case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
- gl.glTexCoordPointer(ad);
- break;
- default:
- throw new GLException("invalid glArrayIndex: "+ad.getIndex()+":\n\t"+ad);
+ public final void syncData(GL gl, boolean enable) {
+ if(enable) {
+ final GLPointerFunc glp = gl.getGL2ES1();
+ switch(ad.getIndex()) {
+ case GLPointerFunc.GL_VERTEX_ARRAY:
+ glp.glVertexPointer(ad);
+ break;
+ case GLPointerFunc.GL_NORMAL_ARRAY:
+ glp.glNormalPointer(ad);
+ break;
+ case GLPointerFunc.GL_COLOR_ARRAY:
+ glp.glColorPointer(ad);
+ break;
+ case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
+ glp.glTexCoordPointer(ad);
+ break;
+ default:
+ throw new GLException("invalid glArrayIndex: "+ad.getIndex()+":\n\t"+ad);
+ }
}
}
- public final void enableBuffer(GL gl, boolean enable) {
- GLPointerFunc glp = gl.getGL2ES1();
+ public final void enableState(GL gl, boolean enable) {
+ final GLPointerFunc glp = gl.getGL2ES1();
if(enable) {
- passArrayPointer(glp);
glp.glEnableClientState(ad.getIndex());
} else {
glp.glDisableClientState(ad.getIndex());
diff --git a/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerInterleaved.java
index 838032646..4bac20217 100644
--- a/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerInterleaved.java
+++ b/src/jogl/classes/jogamp/opengl/util/GLFixedArrayHandlerInterleaved.java
@@ -54,15 +54,15 @@ public class GLFixedArrayHandlerInterleaved implements GLArrayHandler {
subArrays.add(handler);
}
- private final void enableSubBuffer(GL gl, boolean enable) {
+ private final void syncSubData(GL gl, boolean enable) {
for(int i=0; i<subArrays.size(); i++) {
- subArrays.get(i).enableBuffer(gl, enable);
+ subArrays.get(i).syncData(gl, enable);
}
}
- public final void enableBuffer(GL gl, boolean enable) {
+ public final void syncData(GL gl, boolean enable) {
if(enable) {
- Buffer buffer = ad.getBuffer();
+ final Buffer buffer = ad.getBuffer();
if(ad.isVBO()) {
// always bind and refresh the VBO mgr,
@@ -75,13 +75,19 @@ public class GLFixedArrayHandlerInterleaved implements GLArrayHandler {
ad.setVBOWritten(true);
}
}
- enableSubBuffer(gl, true);
+ syncSubData(gl, true);
} else {
- enableSubBuffer(gl, false);
+ syncSubData(gl, false);
if(ad.isVBO()) {
gl.glBindBuffer(ad.getVBOTarget(), 0);
}
}
}
+
+ public final void enableState(GL gl, boolean enable) {
+ for(int i=0; i<subArrays.size(); i++) {
+ subArrays.get(i).enableState(gl, enable);
+ }
+ }
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index b4b7b5ace..d2fc52d5c 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -32,7 +32,7 @@ import java.nio.Buffer;
import javax.media.opengl.GL;
import javax.media.opengl.GL2ES2;
-import javax.media.opengl.GLException;
+
import com.jogamp.opengl.util.GLArrayDataEditable;
import com.jogamp.opengl.util.GLArrayHandler;
import com.jogamp.opengl.util.glsl.ShaderState;
@@ -54,12 +54,25 @@ public class GLSLArrayHandler implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- public final void enableBuffer(GL gl, boolean enable) {
- GL2ES2 glsl = gl.getGL2ES2();
+ public final void syncData(GL gl, boolean enable) {
+ final GL2ES2 glsl = gl.getGL2ES2();
if(enable) {
- Buffer buffer = ad.getBuffer();
-
+ final Buffer buffer = ad.getBuffer();
+ /*
+ * This would be the non optimized code path:
+ *
+ if(ad.isVBO()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(!ad.isVBOWritten()) {
+ if(null!=buffer) {
+ glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ }
+ ad.setVBOWritten(true);
+ }
+ }
+ st.vertexAttribPointer(glsl, ad);
+ */
if(ad.isVBO()) {
// bind and refresh the VBO / vertex-attr only if necessary
if(!ad.isVBOWritten()) {
@@ -69,8 +82,9 @@ public class GLSLArrayHandler implements GLArrayHandler {
}
ad.setVBOWritten(true);
st.vertexAttribPointer(glsl, ad);
- } else if(ad.getLocation() >= 0) {
+ } else if(st.getAttribLocation(glsl, ad) >= 0) {
// didn't experience a performance hit on this query ..
+ // (using ShaderState's location query above to validate the location)
final int[] qi = new int[1];
glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
if(ad.getVBOName() != qi[0]) {
@@ -81,12 +95,18 @@ public class GLSLArrayHandler implements GLArrayHandler {
} else if(null!=buffer) {
st.vertexAttribPointer(glsl, ad);
}
+ } else if(ad.isVBO()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), 0);
+ }
+ }
+
+ public final void enableState(GL gl, boolean enable) {
+ final GL2ES2 glsl = gl.getGL2ES2();
+
+ if(enable) {
st.enableVertexAttribArray(glsl, ad);
} else {
st.disableVertexAttribArray(glsl, ad);
- if(ad.isVBO()) {
- glsl.glBindBuffer(ad.getVBOTarget(), 0);
- }
}
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
index 38379877f..5c4aa718c 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerFlat.java
@@ -51,16 +51,20 @@ public class GLSLArrayHandlerFlat implements GLArrayHandler {
throw new UnsupportedOperationException();
}
- public final void enableBuffer(GL gl, boolean enable) {
- GL2ES2 glsl = gl.getGL2ES2();
+ public final void syncData(GL gl, boolean enable) {
+ if(enable) {
+ st.vertexAttribPointer(gl.getGL2ES2(), ad);
+ }
+ }
+
+ public final void enableState(GL gl, boolean enable) {
+ final GL2ES2 glsl = gl.getGL2ES2();
if(enable) {
- st.vertexAttribPointer(glsl, ad);
st.enableVertexAttribArray(glsl, ad);
} else {
st.disableVertexAttribArray(glsl, ad);
}
- }
-
+ }
}
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
index ba5814a09..c662c13d2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandlerInterleaved.java
@@ -60,21 +60,22 @@ public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
subArrays.add(handler);
}
- private final void enableSubBuffer(GL gl, boolean enable) {
+ private final void syncSubData(GL gl, boolean enable) {
for(int i=0; i<subArrays.size(); i++) {
- subArrays.get(i).enableBuffer(gl, enable);
+ subArrays.get(i).syncData(gl, enable);
}
}
- public final void enableBuffer(GL gl, boolean enable) {
+ public final void syncData(GL gl, boolean enable) {
GL2ES2 glsl = gl.getGL2ES2();
if(enable) {
Buffer buffer = ad.getBuffer();
+ /*
+ * This would be the non optimized code path:
+ *
if(ad.isVBO()) {
- // always bind and refresh the VBO mgr,
- // in case more than one attributes are in use
glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
if(!ad.isVBOWritten()) {
if(null!=buffer) {
@@ -83,13 +84,42 @@ public class GLSLArrayHandlerInterleaved implements GLArrayHandler {
ad.setVBOWritten(true);
}
}
- enableSubBuffer(gl, true);
+ syncSubData(gl, true);
+ */
+ if(ad.isVBO()) {
+ // bind and refresh the VBO / vertex-attr only if necessary
+ if(!ad.isVBOWritten()) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ if(null!=buffer) {
+ glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+ }
+ ad.setVBOWritten(true);
+ syncSubData(gl, true);
+ } else if(st.getAttribLocation(glsl, ad) >= 0) {
+ // didn't experience a performance hit on this query ..
+ // (using ShaderState's location query above to validate the location)
+ final int[] qi = new int[1];
+ glsl.glGetVertexAttribiv(ad.getLocation(), GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, qi, 0);
+ if(ad.getVBOName() != qi[0]) {
+ glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
+ syncSubData(gl, true);
+ }
+ }
+ } else if(null!=buffer) {
+ syncSubData(gl, true);
+ }
} else {
- enableSubBuffer(gl, false);
+ syncSubData(gl, false);
if(ad.isVBO()) {
glsl.glBindBuffer(ad.getVBOTarget(), 0);
}
- }
+ }
+ }
+
+ public final void enableState(GL gl, boolean enable) {
+ for(int i=0; i<subArrays.size(); i++) {
+ subArrays.get(i).enableState(gl, enable);
+ }
}
}