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-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java200
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java195
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java28
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextShareSet.java24
4 files changed, 187 insertions, 260 deletions
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
deleted file mode 100644
index fa05902d5..000000000
--- a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package jogamp.opengl;
-
-import javax.media.opengl.*;
-import com.jogamp.common.util.IntLongHashMap;
-
-/**
- * Tracks as closely as possible the sizes of allocated OpenGL buffer
- * objects. When glMapBuffer or glMapBufferARB is called, in order to
- * turn the resulting base address into a java.nio.ByteBuffer, we need
- * to know the size in bytes of the allocated OpenGL buffer object.
- * Previously we would compute this size by using
- * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but
- * it appears doing so each time glMapBuffer is called is too costly
- * on at least Apple's new multithreaded OpenGL implementation. <P>
- *
- * Instead we now try to track the sizes of allocated buffer objects.
- * We watch calls to glBindBuffer to see which buffer is bound to
- * which target and to glBufferData to see how large the buffer's
- * allocated size is. When glMapBuffer is called, we consult our table
- * of buffer sizes to see if we can return an answer without a glGet
- * call. <P>
- *
- * We share the GLBufferSizeTracker objects among all GLContexts for
- * which sharing is enabled, because the namespace for buffer objects
- * is the same for these contexts. <P>
- *
- * Tracking the state of which buffer objects are bound is done in the
- * GLBufferStateTracker and is not completely trivial. In the face of
- * calls to glPushClientAttrib / glPopClientAttrib we currently punt
- * and re-fetch the bound buffer object for the state in question;
- * see, for example, glVertexPointer and the calls down to
- * GLBufferStateTracker.getBoundBufferObject(). Note that we currently
- * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV;
- * the fact that new binding targets may be added in the future makes
- * it impossible to cache state for these new targets. <P>
- *
- * Ignoring new binding targets, the primary situation in which we may
- * not be able to return a cached answer is in the case of an error,
- * where glBindBuffer may not have been called before trying to call
- * glBufferData. Also, if external native code modifies a buffer
- * object, we may return an incorrect answer. (FIXME: this case
- * requires more thought, and perhaps stochastic and
- * exponential-fallback checking. However, note that it can only occur
- * in the face of external native code which requires that the
- * application be signed anyway, so there is no security risk in this
- * area.)
- */
-
-public class GLBufferSizeTracker {
- protected static final boolean DEBUG;
-
- static {
- Debug.initSingleton();
- DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferSizeTracker", true);
- }
-
- // Map from buffer names to sizes.
- // Note: should probably have some way of shrinking this map, but
- // can't just make it a WeakHashMap because nobody holds on to the
- // keys; would have to always track creation and deletion of buffer
- // objects, which is probably sub-optimal. The expected usage
- // pattern of buffer objects indicates that the fact that this map
- // never shrinks is probably not that bad.
- private final IntLongHashMap bufferSizeMap;
- private final long keyNotFount = 0xFFFFFFFFFFFFFFFFL;
-
- public GLBufferSizeTracker() {
- bufferSizeMap = new IntLongHashMap();
- bufferSizeMap.setKeyNotFoundValue(keyNotFount);
- }
-
- public final void setBufferSize(GLBufferStateTracker bufferStateTracker,
- int target, GL caller, long size) {
- // Need to do some similar queries to getBufferSize below
- int buffer = bufferStateTracker.getBoundBufferObject(target, caller);
- if (buffer != 0) {
- setDirectStateBufferSize(buffer, caller, size);
- }
- // We don't know the current buffer state. Note that the buffer
- // state tracker will have made the appropriate OpenGL query if it
- // didn't know what was going on, so at this point we have nothing
- // left to do except drop this piece of information on the floor.
- }
-
- public final void setDirectStateBufferSize(int buffer, GL caller, long size) {
- bufferSizeMap.put(buffer, size);
- }
-
- public final long getBufferSize(GLBufferStateTracker bufferStateTracker,
- int target,
- GL caller) {
- // See whether we know what buffer is currently bound to the given
- // state
- final int buffer = bufferStateTracker.getBoundBufferObject(target, caller);
- if (0 != buffer) {
- return getBufferSizeImpl(target, buffer, caller);
- }
- // We don't know what's going on in this case; query the GL for an answer
- // FIXME: both functions return 'int' types, which is not suitable,
- // since buffer lenght is 64bit ?
- int[] tmp = new int[1];
- caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
- if (DEBUG) {
- System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information");
- }
- return tmp[0];
- }
-
- public final long getDirectStateBufferSize(int buffer, GL caller) {
- return getBufferSizeImpl(0, buffer, caller);
- }
-
- private final long getBufferSizeImpl(int target, int buffer, GL caller) {
- // See whether we know the size of this buffer object; at this
- // point we almost certainly should if the application is
- // written correctly
- long sz = bufferSizeMap.get(buffer);
- if (keyNotFount == sz) {
- // For robustness, try to query this value from the GL as we used to
- // FIXME: both functions return 'int' types, which is not suitable,
- // since buffer lenght is 64bit ?
- int[] tmp = new int[1];
- if(0==target) {
- // DirectState ..
- if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) {
- caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0);
- } else {
- throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size");
- }
- } else {
- caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
- }
- if (tmp[0] == 0) {
- // Assume something is wrong rather than silently going along
- throw new GLException("Error: buffer size returned by "+
- ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+
- " was zero; probably application error");
- }
- // Assume we just don't know what's happening
- sz = tmp[0];
- bufferSizeMap.put(buffer, sz);
- if (DEBUG) {
- System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " +
- sz +
- " for buffer " +
- buffer);
- }
- }
- return sz;
- }
-
- // This should be called on any major event where we might start
- // producing wrong answers, such as OpenGL context creation and
- // destruction if we don't know whether there are other currently-
- // created contexts that might be keeping the buffer objects alive
- // that we're dealing with
- public final void clearCachedBufferSizes() {
- bufferSizeMap.clear();
- }
-}
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 16b7edca8..21b7da14d 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -43,8 +43,11 @@ package jogamp.opengl;
import javax.media.opengl.*;
import com.jogamp.common.util.IntIntHashMap;
+import com.jogamp.common.util.IntLongHashMap;
/**
+ * <b>Buffer Target Mapping (Binding)</b>
+ * <p>
* Tracks as closely as possible which OpenGL buffer object is bound
* to which binding target in the current OpenGL context.
* GLBufferStateTracker objects are allocated on a per-OpenGL-context basis.
@@ -73,9 +76,52 @@ import com.jogamp.common.util.IntIntHashMap;
* the binding state if glPushClientAttrib / glPopClientAttrib are
* called, since we don't want the complexity of tracking stacks of
* these attributes.
+ * </p>
*
+ * <b>Buffer Size Mapping</b>
+ * <p>
+ * Tracks as closely as possible the sizes of allocated OpenGL buffer
+ * objects. When glMapBuffer or glMapBufferARB is called, in order to
+ * turn the resulting base address into a java.nio.ByteBuffer, we need
+ * to know the size in bytes of the allocated OpenGL buffer object.
+ * Previously we would compute this size by using
+ * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but
+ * it appears doing so each time glMapBuffer is called is too costly
+ * on at least Apple's new multithreaded OpenGL implementation. <P>
+ *
+ * Instead we now try to track the sizes of allocated buffer objects.
+ * We watch calls to glBindBuffer to see which buffer is bound to
+ * which target and to glBufferData to see how large the buffer's
+ * allocated size is. When glMapBuffer is called, we consult our table
+ * of buffer sizes to see if we can return an answer without a glGet
+ * call. <P>
+ *
+ * We share the GLBufferSizeTracker objects among all GLContexts for
+ * which sharing is enabled, because the namespace for buffer objects
+ * is the same for these contexts. <P>
+ *
+ * Tracking the state of which buffer objects are bound is done in the
+ * GLBufferStateTracker and is not completely trivial. In the face of
+ * calls to glPushClientAttrib / glPopClientAttrib we currently punt
+ * and re-fetch the bound buffer object for the state in question;
+ * see, for example, glVertexPointer and the calls down to
+ * GLBufferStateTracker.getBoundBufferObject(). Note that we currently
+ * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV;
+ * the fact that new binding targets may be added in the future makes
+ * it impossible to cache state for these new targets. <P>
+ *
+ * Ignoring new binding targets, the primary situation in which we may
+ * not be able to return a cached answer is in the case of an error,
+ * where glBindBuffer may not have been called before trying to call
+ * glBufferData. Also, if external native code modifies a buffer
+ * object, we may return an incorrect answer. (FIXME: this case
+ * requires more thought, and perhaps stochastic and
+ * exponential-fallback checking. However, note that it can only occur
+ * in the face of external native code which requires that the
+ * application be signed anyway, so there is no security risk in this
+ * area.)
+ * </p>
*/
-
public class GLBufferStateTracker {
protected static final boolean DEBUG;
@@ -89,14 +135,24 @@ public class GLBufferStateTracker {
// known that no buffer is bound to the target, according to the
// OpenGL specifications.
// http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml
- private final IntIntHashMap bindingMap;
- private final int keyNotFound = 0xFFFFFFFF;
+ private final IntIntHashMap bufferBindingMap;
+ private final int bufferNotFound = 0xFFFFFFFF;
+
+ // Map from buffer names to sizes.
+ // Note: should probably have some way of shrinking this map, but
+ // can't just make it a WeakHashMap because nobody holds on to the
+ // keys; would have to always track creation and deletion of buffer
+ // objects, which is probably sub-optimal. The expected usage
+ // pattern of buffer objects indicates that the fact that this map
+ // never shrinks is probably not that bad.
+ private final IntLongHashMap bufferSizeMap;
+ private final long sizeNotFound = 0xFFFFFFFFFFFFFFFFL;
private final int[] bufTmp = new int[1];
public GLBufferStateTracker() {
- bindingMap = new IntIntHashMap();
- bindingMap.setKeyNotFoundValue(keyNotFound);
+ bufferBindingMap = new IntIntHashMap();
+ bufferBindingMap.setKeyNotFoundValue(bufferNotFound);
// Start with known unbound targets for known keys
// setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
@@ -105,10 +161,26 @@ public class GLBufferStateTracker {
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
+
+ bufferSizeMap = new IntLongHashMap();
+ bufferSizeMap.setKeyNotFoundValue(sizeNotFound);
+ }
+
+ /**
+ * Clears all states, i.e. issues {@link #clearBufferObjectState()}
+ * and {@link #clearCachedBufferSizes()}.
+ */
+ public final void clear() {
+ clearBufferObjectState();
+ clearCachedBufferSizes();
}
+ //
+ // Buffer target mapping (binding)
+ //
+
public final void setBoundBufferObject(int target, int value) {
- bindingMap.put(target, value);
+ bufferBindingMap.put(target, value);
/***
* Test for clearing bound buffer states when unbinding VAO,
* Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
@@ -138,21 +210,21 @@ public class GLBufferStateTracker {
You must use isBoundBufferObjectKnown() to see whether the
return value is valid. */
public final int getBoundBufferObject(int target, GL caller) {
- int value = bindingMap.get(target);
- if (keyNotFound == value) {
+ int value = bufferBindingMap.get(target);
+ if (bufferNotFound == value) {
// User probably either called glPushClientAttrib /
// glPopClientAttrib or is querying an unknown target. See
// whether we know how to fetch this state.
boolean gotQueryTarget = true;
- int queryTarget = 0;
+ int queryTarget;
switch (target) {
case GL2ES3.GL_VERTEX_ARRAY_BINDING: queryTarget = GL2ES3.GL_VERTEX_ARRAY_BINDING; break;
- case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
- case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
- case GL2.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;
- case GL2.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break;
- case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break;
- default: gotQueryTarget = false; break;
+ case GL.GL_ARRAY_BUFFER: queryTarget = GL.GL_ARRAY_BUFFER_BINDING; break;
+ case GL.GL_ELEMENT_ARRAY_BUFFER: queryTarget = GL.GL_ELEMENT_ARRAY_BUFFER_BINDING; break;
+ case GL2ES3.GL_PIXEL_PACK_BUFFER: queryTarget = GL2.GL_PIXEL_PACK_BUFFER_BINDING; break;
+ case GL2ES3.GL_PIXEL_UNPACK_BUFFER: queryTarget = GL2.GL_PIXEL_UNPACK_BUFFER_BINDING; break;
+ case GL4.GL_DRAW_INDIRECT_BUFFER: queryTarget = GL4.GL_DRAW_INDIRECT_BUFFER_BINDING; break;
+ default: queryTarget = 0; gotQueryTarget = false; break;
}
if (gotQueryTarget) {
final int glerrPre = caller.glGetError(); // clear
@@ -189,10 +261,101 @@ public class GLBufferStateTracker {
the robustness of these caches in the face of external native
code manipulating OpenGL state. */
public final void clearBufferObjectState() {
- bindingMap.clear();
+ bufferBindingMap.clear();
if (DEBUG) {
System.err.println("GLBufferStateTracker.clearBufferObjectState()");
//Thread.dumpStack();
}
}
+
+ //
+ // Buffer size mapping
+ //
+
+ public final void setBufferSize(int target, GL caller, long size) {
+ // Need to do some similar queries to getBufferSize below
+ int buffer = getBoundBufferObject(target, caller);
+ if (buffer != 0) {
+ setDirectStateBufferSize(buffer, caller, size);
+ }
+ // We don't know the current buffer state. Note that the buffer
+ // state tracker will have made the appropriate OpenGL query if it
+ // didn't know what was going on, so at this point we have nothing
+ // left to do except drop this piece of information on the floor.
+ }
+
+ public final void setDirectStateBufferSize(int buffer, GL caller, long size) {
+ bufferSizeMap.put(buffer, size);
+ }
+
+ public final long getBufferSize(int target, GL caller) {
+ // See whether we know what buffer is currently bound to the given
+ // state
+ final int buffer = getBoundBufferObject(target, caller);
+ if (0 != buffer) {
+ return getBufferSizeImpl(target, buffer, caller);
+ }
+ // We don't know what's going on in this case; query the GL for an answer
+ // FIXME: both functions return 'int' types, which is not suitable,
+ // since buffer lenght is 64bit ?
+ int[] tmp = new int[1];
+ caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
+ if (DEBUG) {
+ System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information");
+ }
+ return tmp[0];
+ }
+
+ public final long getDirectStateBufferSize(int buffer, GL caller) {
+ return getBufferSizeImpl(0, buffer, caller);
+ }
+
+ private final long getBufferSizeImpl(int target, int buffer, GL caller) {
+ // See whether we know the size of this buffer object; at this
+ // point we almost certainly should if the application is
+ // written correctly
+ long sz = bufferSizeMap.get(buffer);
+ if (sizeNotFound == sz) {
+ // For robustness, try to query this value from the GL as we used to
+ // FIXME: both functions return 'int' types, which is not suitable,
+ // since buffer length is 64bit ?
+ int[] tmp = new int[1];
+ if(0==target) {
+ // DirectState ..
+ if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) {
+ caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0);
+ } else {
+ throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size");
+ }
+ } else {
+ caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
+ }
+ if (tmp[0] == 0) {
+ // Assume something is wrong rather than silently going along
+ throw new GLException("Error: buffer size returned by "+
+ ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+
+ " was zero; probably application error");
+ }
+ // Assume we just don't know what's happening
+ sz = tmp[0];
+ bufferSizeMap.put(buffer, sz);
+ if (DEBUG) {
+ System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " +
+ sz +
+ " for buffer " +
+ buffer);
+ }
+ }
+ return sz;
+ }
+
+ // This should be called on any major event where we might start
+ // producing wrong answers, such as OpenGL context creation and
+ // destruction if we don't know whether there are other currently-
+ // created contexts that might be keeping the buffer objects alive
+ // that we're dealing with
+ public final void clearCachedBufferSizes() {
+ bufferSizeMap.clear();
+ }
+
}
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 8f1ba4585..8bbc82b5a 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -102,8 +102,7 @@ public abstract class GLContextImpl extends GLContext {
// Tracks creation and initialization of buffer objects to avoid
// repeated glGet calls upon glMapBuffer operations
- private GLBufferSizeTracker bufferSizeTracker; // Singleton - Set by GLContextShareSet
- private final GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
+ private final GLBufferStateTracker bufferStateTracker;
private final GLStateTracker glStateTracker = new GLStateTracker();
private GLDebugMessageHandler glDebugHandler = null;
private final int[] boundFBOTarget = new int[] { 0, 0 }; // { draw, read }
@@ -138,10 +137,13 @@ public abstract class GLContextImpl extends GLContext {
public GLContextImpl(GLDrawableImpl drawable, GLContext shareWith) {
super();
- if (shareWith != null) {
+ if ( null != shareWith ) {
GLContextShareSet.registerSharing(this, shareWith);
+ bufferStateTracker = ((GLContextImpl)shareWith).getBufferStateTracker();
+ assert (bufferStateTracker != null) : "shared context hash null bufferStateTracker: "+shareWith;
+ } else {
+ bufferStateTracker = new GLBufferStateTracker();
}
- GLContextShareSet.synchronizeBufferObjectSharing(shareWith, this);
this.drawable = drawable;
this.drawableRead = drawable;
@@ -150,15 +152,9 @@ public abstract class GLContextImpl extends GLContext {
}
private final void clearStates() {
- // Because we don't know how many other contexts we might be
- // sharing with (and it seems too complicated to implement the
- // GLObjectTracker's ref/unref scheme for the buffer-related
- // optimizations), simply clear the cache of known buffers' sizes
- // when we destroy contexts
- if (bufferSizeTracker != null) {
- bufferSizeTracker.clearCachedBufferSizes();
+ if( !GLContextShareSet.hasCreatedSharedLeft(this) ) {
+ bufferStateTracker.clear();
}
- bufferStateTracker.clearBufferObjectState();
glStateTracker.setEnabled(false);
glStateTracker.clearStates();
}
@@ -2123,14 +2119,6 @@ public abstract class GLContextImpl extends GLContext {
//----------------------------------------------------------------------
// Helpers for buffer object optimizations
- public final void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) {
- this.bufferSizeTracker = bufferSizeTracker;
- }
-
- public final GLBufferSizeTracker getBufferSizeTracker() {
- return bufferSizeTracker;
- }
-
public final GLBufferStateTracker getBufferStateTracker() {
return bufferStateTracker;
}
diff --git a/src/jogl/classes/jogamp/opengl/GLContextShareSet.java b/src/jogl/classes/jogamp/opengl/GLContextShareSet.java
index 483767b44..c057c904c 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextShareSet.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextShareSet.java
@@ -262,30 +262,6 @@ public class GLContextShareSet {
return false;
}
- /** In order to avoid glGet calls for buffer object checks related
- to glVertexPointer, etc. calls as well as glMapBuffer calls, we
- need to share the same GLBufferSizeTracker object between
- contexts sharing textures and display lists. For now we keep
- this mechanism orthogonal to the GLObjectTracker to hopefully
- keep things easier to understand. (The GLObjectTracker is
- currently only needed in a fairly esoteric case, when the
- Java2D/JOGL bridge is active, but the GLBufferSizeTracker
- mechanism is now always required.) */
- public static void synchronizeBufferObjectSharing(final GLContext olderContextOrNull, final GLContext newContext) {
- final GLContextImpl older = (GLContextImpl) olderContextOrNull;
- final GLContextImpl newer = (GLContextImpl) newContext;
- GLBufferSizeTracker tracker = null;
- if (older != null) {
- tracker = older.getBufferSizeTracker();
- assert (tracker != null)
- : "registerForBufferObjectSharing was not called properly for the older context, or has a bug in it";
- }
- if (tracker == null) {
- tracker = new GLBufferSizeTracker();
- }
- newer.setBufferSizeTracker(tracker);
- }
-
//----------------------------------------------------------------------
// Internals only below this point