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-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java7
-rw-r--r--src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java4
2 files changed, 6 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
index 55c02d92a..7898566f3 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
@@ -287,6 +287,7 @@ public class GLRendererQuirks {
* <li>EGL_VERSION 1.4</li>
* <li>GL_VENDOR NVIDIA Corporation</li>
* <li>GL_VERSION OpenGL ES 3.0 331.38 (probably w/ 1st NV EGL lib on x86)</li>
+ * <li>GL_VERSION OpenGL ES 3.1 NVIDIA 355.06 (unstable)</li>
* <li>Platform X11</li>
* <li>CPU Family {@link Platform.CPUFamily#X86}</li>
* </ul>
@@ -393,7 +394,7 @@ public class GLRendererQuirks {
* </p>
*/
public static final int NeedSharedObjectSync = 20;
-
+
/**
* No reliable ARB_create_context implementation,
* even if driver claims otherwise.
@@ -401,8 +402,8 @@ public class GLRendererQuirks {
* Some drivers wrongly claim to support ARB_create_context.
* However, the creation of such context fails:
* <pre>
- * com.jogamp.opengl.GLException: AWT-EventQueue-0: WindowsWGLContex.createContextImpl ctx !ARB, profile > GL2
- * requested (OpenGL >= 3.0.1). Requested: GLProfile[GL3bc/GL3bc.hw], current: 2.1 (Compat profile, FBO, hardware)
+ * com.jogamp.opengl.GLException: AWT-EventQueue-0: WindowsWGLContex.createContextImpl ctx !ARB, profile > GL2
+ * requested (OpenGL >= 3.0.1). Requested: GLProfile[GL3bc/GL3bc.hw], current: 2.1 (Compat profile, FBO, hardware)
* - 2.1.8787
* </pre>
* </p>
diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java
index 2e5ee0854..fed02f34e 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLDrawableFactory.java
@@ -537,10 +537,10 @@ public class EGLDrawableFactory extends GLDrawableFactoryImpl {
}
// Probe for GLRendererQuirks.SingletonEGLDisplayOnly
final boolean singletonEGLDisplayOnlyVendor, singletonEGLDisplayOnlyProbe;
- /* if( defaultDeviceEGLFeatures.vendor.contains("NVIDIA") ) { // May use for later ..
+ if( defaultDeviceEGLFeatures.vendor.contains("NVIDIA") ) { // OpenGL ES 3.1 NVIDIA 355.06 unstable
singletonEGLDisplayOnlyVendor=true;
singletonEGLDisplayOnlyProbe=false;
- } else */ {
+ } else {
singletonEGLDisplayOnlyVendor=false;
final long secondEGLDisplay = EGL.eglGetDisplay(EGL.EGL_DEFAULT_DISPLAY);
singletonEGLDisplayOnlyProbe = EGL.EGL_NO_DISPLAY == secondEGLDisplay;