diff options
Diffstat (limited to 'src/jogl/classes')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 34 |
1 files changed, 12 insertions, 22 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index 62082aacd..2bfd7f391 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -42,9 +42,20 @@ import javax.media.opengl.GLUniformData; import jogamp.opengl.Debug; import com.jogamp.common.os.Platform; -import com.jogamp.common.util.IntObjectHashMap; import com.jogamp.opengl.util.GLArrayDataEditable; +/** + * ShaderState allows to sharing data between shader programs, + * while updating the attribute and uniform locations when switching. + * <p> + * This allows seamless switching of programs using <i>almost</i> same data + * but performing different artifacts. + * </p> + * <p> + * A {@link #useProgram(GL2ES2, boolean) used} ShaderState is attached to the current GL context + * and can be retrieved via {@link #getShaderState(GL)}. + * </p> + */ public class ShaderState { public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true); private static final String currentStateKey = "jogamp.opengl.glsl.ShaderState" ; @@ -123,25 +134,6 @@ public class ShaderState { } /** - * Returns the attached user object for the given name to this ShaderState. - */ - public final Object getAttachedObject(int name) { - return attachedObjectsByInt.get(name); - } - - /** - * Attach user object for the given name to this ShaderState. - * Returns the previously set object or null. - */ - public final Object attachObject(int name, Object obj) { - return attachedObjectsByInt.put(name, obj); - } - - public final Object detachObject(int name) { - return attachedObjectsByInt.remove(name); - } - - /** * Turns the shader program on or off.<br> * Puts this ShaderState to to the thread local storage (TLS), * if <code>on</code> is <code>true</code>. @@ -262,7 +254,6 @@ public class ShaderState { public synchronized void destroy(GL2ES2 gl) { release(gl, true, true, true); attachedObjectsByString.clear(); - attachedObjectsByInt.clear(); } /** @@ -1044,7 +1035,6 @@ public class ShaderState { private ArrayList<GLUniformData> managedUniforms = new ArrayList<GLUniformData>(); private HashMap<String, Object> attachedObjectsByString = new HashMap<String, Object>(); - private IntObjectHashMap attachedObjectsByInt = new IntObjectHashMap(); private boolean resetAllShaderData = false; } |