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-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java29
2 files changed, 26 insertions, 17 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
index eeedf531c..3c6a867e6 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
@@ -735,14 +735,20 @@ public final class FloatUtil {
* </pre>
* </p>
* <p>
+ * To effectively use the generated pick matrix for picking,
+ * call {@link #makePick(float[], int, float, float, float, float, int[], int, float[]) makePick}
+ * and multiply a {@link #makePerspective(float[], int, boolean, float, float, float, float) custom perspective matrix}
+ * by this pick matrix. Then you may load the result onto the perspective matrix stack.
+ * </p>
+ * <p>
* All matrix fields are set.
* </p>
* @param m 4x4 matrix in column-major order, result only
* @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix
- * @param x
- * @param y
- * @param deltaX
- * @param deltaY
+ * @param x the center x-component of a picking region in window coordinates
+ * @param y the center y-component of a picking region in window coordinates
+ * @param deltaX the width of the picking region in window coordinates.
+ * @param deltaY the height of the picking region in window coordinates.
* @param viewport 4 component viewport vector
* @param viewport_offset
* @param mat4Tmp temp float[16] storage
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 079bd2987..71d880a44 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -175,7 +175,7 @@ public final class PMVMatrix implements GLMatrixFunc {
* @return matrix string representation
*/
@SuppressWarnings("deprecation")
- public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a) {
+ public static StringBuilder matrixToString(final StringBuilder sb, final String f, final FloatBuffer a) {
return FloatUtil.matrixToString(sb, null, f, a, 0, 4, 4, false);
}
@@ -187,7 +187,7 @@ public final class PMVMatrix implements GLMatrixFunc {
* @return side by side representation
*/
@SuppressWarnings("deprecation")
- public static StringBuilder matrixToString(StringBuilder sb, String f, FloatBuffer a, FloatBuffer b) {
+ public static StringBuilder matrixToString(final StringBuilder sb, final String f, final FloatBuffer a, final FloatBuffer b) {
return FloatUtil.matrixToString(sb, null, f, a, 0, b, 0, 4, 4, false);
}
@@ -450,7 +450,7 @@ public final class PMVMatrix implements GLMatrixFunc {
@Override
public final void glGetFloatv(final int matrixGetName, final FloatBuffer params) {
- int pos = params.position();
+ final int pos = params.position();
if(matrixGetName==GL_MATRIX_MODE) {
params.put(matrixMode);
} else {
@@ -462,7 +462,7 @@ public final class PMVMatrix implements GLMatrixFunc {
}
@Override
- public final void glGetFloatv(final int matrixGetName, float[] params, final int params_offset) {
+ public final void glGetFloatv(final int matrixGetName, final float[] params, final int params_offset) {
if(matrixGetName==GL_MATRIX_MODE) {
params[params_offset]=matrixMode;
} else {
@@ -474,7 +474,7 @@ public final class PMVMatrix implements GLMatrixFunc {
@Override
public final void glGetIntegerv(final int pname, final IntBuffer params) {
- int pos = params.position();
+ final int pos = params.position();
if(pname==GL_MATRIX_MODE) {
params.put(matrixMode);
} else {
@@ -513,7 +513,7 @@ public final class PMVMatrix implements GLMatrixFunc {
@Override
public final void glLoadMatrixf(final java.nio.FloatBuffer m) {
- int spos = m.position();
+ final int spos = m.position();
if(matrixMode==GL_MODELVIEW) {
matrixMv.put(m);
matrixMv.reset();
@@ -787,10 +787,13 @@ public final class PMVMatrix implements GLMatrixFunc {
* <p>
* Traditional <code>gluPickMatrix</code> implementation.
* </p>
- * @param x
- * @param y
- * @param deltaX
- * @param deltaY
+ * <p>
+ * See {@link FloatUtil#makePick(float[], int, float, float, float, float, int[], int, float[]) FloatUtil.makePick(..)} for details.
+ * </p>
+ * @param x the center x-component of a picking region in window coordinates
+ * @param y the center y-component of a picking region in window coordinates
+ * @param deltaX the width of the picking region in window coordinates.
+ * @param deltaY the height of the picking region in window coordinates.
* @param viewport 4 component viewport vector
* @param viewport_offset
*/
@@ -834,7 +837,7 @@ public final class PMVMatrix implements GLMatrixFunc {
mat4Tmp1, mat4Tmp2, mat4Tmp3);
}
- public StringBuilder toString(StringBuilder sb, String f) {
+ public StringBuilder toString(StringBuilder sb, final String f) {
if(null == sb) {
sb = new StringBuilder();
}
@@ -885,7 +888,7 @@ public final class PMVMatrix implements GLMatrixFunc {
* @see #MODIFIED_MODELVIEW
* @see #MODIFIED_TEXTURE
*/
- public final int getModifiedBits(boolean clear) {
+ public final int getModifiedBits(final boolean clear) {
final int r = modifiedBits;
if(clear) {
modifiedBits = 0;
@@ -1002,7 +1005,7 @@ public final class PMVMatrix implements GLMatrixFunc {
public final boolean update() {
return updateImpl(true);
}
- private final boolean updateImpl(boolean clearModBits) {
+ private final boolean updateImpl(final boolean clearModBits) {
boolean mod = 0 != modifiedBits;
if(clearModBits) {
modifiedBits = 0;