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-rw-r--r--src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
index b4cd184f5..8dc77d985 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
@@ -110,11 +110,13 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl {
* This might be either because the driver does not enable 'Threaded optimization'
* or because the driver's worker thread is bound to the same CPU.
* </p>
+ * <p>
* Property integer value <code>jogl.debug.windows.cpu_affinity_mode</code>:
* <ul>
* <li>0 - none (no affinity, may cause driver crash with 'Threaded optimization' = ['auto', 'on'])</li>
* <li>1 - process affinity (default, workaround for driver crash for 'Threaded optimization' = 'auto', still crashes if set to 'on')</li>
* </ul>
+ * </p>
* <p>
* Test case reproducing the crash reliable is: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT<br>
* (don't ask why ..)