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-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp8
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp8
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allsamples_equal.glsl (renamed from src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_wholeedge_equalweight.glsl)4
-rw-r--r--src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allsamples_prop01.glsl (renamed from src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_wholeedge_propweight1.glsl)0
4 files changed, 10 insertions, 10 deletions
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp
index bc443061e..795215285 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa-weight.fp
@@ -28,9 +28,10 @@ void main (void)
if( 0 < gcu_TextureSize.z ) {
-// Quality: wholeedge > [flipquad,rgss, quincunx] > poles
-#include curverenderer01-pass2-vbaa_flipquad3.glsl
+// Quality: allsamples > [flipquad,rgss, quincunx] > poles
+#include curverenderer01-pass2-vbaa_allsamples_equal.glsl
+// #include curverenderer01-pass2-vbaa_flipquad3.glsl
// #include curverenderer01-pass2-vbaa_flipquad2.glsl
// #include curverenderer01-pass2-vbaa_flipquad.glsl
// #include curverenderer01-pass2-vbaa_rgss.glsl
@@ -39,8 +40,7 @@ void main (void)
// #include curverenderer01-pass2-vbaa_poles_equalweight.glsl
// #include curverenderer01-pass2-vbaa_poles_bilin1.glsl
// #include curverenderer01-pass2-vbaa_poles_propweight1.glsl
-// #include curverenderer01-pass2-vbaa_wholeedge_propweight1.glsl
-// #include curverenderer01-pass2-vbaa_wholeedge_equalweight.glsl
+// #include curverenderer01-pass2-vbaa_allsamples_prop01.glsl
// #include curverenderer01-pass2-vbaa_fxaa3.glsl
} else {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp
index 6836b3ee0..e303f5c1b 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-2pass_vbaa.fp
@@ -28,9 +28,10 @@ void main (void)
if( 0 < gcu_TextureSize.z ) {
-// Quality: wholeedge > [flipquad,rgss, quincunx] > poles
-#include curverenderer01-pass2-vbaa_flipquad3.glsl
+// Quality: allsamples > [flipquad,rgss, quincunx] > poles
+#include curverenderer01-pass2-vbaa_allsamples_equal.glsl
+// #include curverenderer01-pass2-vbaa_flipquad3.glsl
// #include curverenderer01-pass2-vbaa_flipquad2.glsl
// #include curverenderer01-pass2-vbaa_flipquad.glsl
// #include curverenderer01-pass2-vbaa_rgss.glsl
@@ -39,8 +40,7 @@ void main (void)
// #include curverenderer01-pass2-vbaa_poles_equalweight.glsl
// #include curverenderer01-pass2-vbaa_poles_bilin1.glsl
// #include curverenderer01-pass2-vbaa_poles_propweight1.glsl
-// #include curverenderer01-pass2-vbaa_wholeedge_propweight1.glsl
-// #include curverenderer01-pass2-vbaa_wholeedge_equalweight.glsl
+// #include curverenderer01-pass2-vbaa_allsamples_prop01.glsl
// #include curverenderer01-pass2-vbaa_fxaa3.glsl
} else {
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_wholeedge_equalweight.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allsamples_equal.glsl
index 3c787b46e..068341b25 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_wholeedge_equalweight.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allsamples_equal.glsl
@@ -11,10 +11,10 @@
const vec2 texCoord = gcv_TexCoord.st;
- vec4 t = vec4(0);
+ vec4 t;
// SampleCount 2 -> 4x
- t += texture2D(gcu_TextureUnit, texCoord + psize*(vec2(-0.5, -0.5)))*sample_weight; // NW
+ t = texture2D(gcu_TextureUnit, texCoord + psize*(vec2(-0.5, -0.5)))*sample_weight; // NW
t += texture2D(gcu_TextureUnit, texCoord + psize*(vec2(-0.5, 0.5)))*sample_weight; // SW
t += texture2D(gcu_TextureUnit, texCoord + psize*(vec2( 0.5, 0.5)))*sample_weight; // SE
t += texture2D(gcu_TextureUnit, texCoord + psize*(vec2( 0.5, -0.5)))*sample_weight; // NE
diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_wholeedge_propweight1.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allsamples_prop01.glsl
index 76227eba3..76227eba3 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_wholeedge_propweight1.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-pass2-vbaa_allsamples_prop01.glsl