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-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java25
1 files changed, 22 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index c916a6671..e5ef3b268 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -88,6 +88,18 @@ public class ShaderCode {
public static final String SUFFIX_GEOMETRY_BINARY = "bgp" ;
/**
+ * Unique resource suffix for {@link GL3ES3#GL_COMPUTE_SHADER} in source code: <code>{@value}</code>
+ * @since 2.3.2
+ */
+ public static final String SUFFIX_COMPUTE_SOURCE = "cp" ;
+
+ /**
+ * Unique resource suffix for {@link GL3ES3#GL_COMPUTE_SHADER} in binary: <code>{@value}</code>
+ * @since 2.3.2
+ */
+ public static final String SUFFIX_COMPUTE_BINARY = "bcp" ;
+
+ /**
* Unique resource suffix for {@link GL4#GL_TESS_CONTROL_SHADER} in source code: <code>{@value}</code>
* @since 2.2.1
*/
@@ -349,6 +361,7 @@ public class ShaderCode {
* <li>{@link GL3#GL_GEOMETRY_SHADER geometry}: {@link #SUFFIX_GEOMETRY_SOURCE}</li>
* <li>{@link GL4#GL_TESS_CONTROL_SHADER tess-ctrl}: {@link #SUFFIX_TESS_CONTROL_SOURCE}</li>
* <li>{@link GL4#GL_TESS_EVALUATION_SHADER tess-eval}: {@link #SUFFIX_TESS_EVALUATION_SOURCE}</li>
+ * <li>{@link GL3ES3#GL_COMPUTE_SHADER}: {@link #SUFFIX_COMPUTE_SOURCE}</li>
* </ul></li>
* <li>Binary<ul>
* <li>{@link GL2ES2#GL_VERTEX_SHADER vertex}: {@link #SUFFIX_VERTEX_BINARY}</li>
@@ -356,6 +369,7 @@ public class ShaderCode {
* <li>{@link GL3#GL_GEOMETRY_SHADER geometry}: {@link #SUFFIX_GEOMETRY_BINARY}</li>
* <li>{@link GL4#GL_TESS_CONTROL_SHADER tess-ctrl}: {@link #SUFFIX_TESS_CONTROL_BINARY}</li>
* <li>{@link GL4#GL_TESS_EVALUATION_SHADER tess-eval}: {@link #SUFFIX_TESS_EVALUATION_BINARY}</li>
+ * <li>{@link GL3ES3#GL_COMPUTE_SHADER}: {@link #SUFFIX_COMPUTE_BINARY}</li>
* </ul></li>
* </ul>
* @param binary true for a binary resource, false for a source resource
@@ -378,8 +392,8 @@ public class ShaderCode {
return binary?SUFFIX_TESS_CONTROL_BINARY:SUFFIX_TESS_CONTROL_SOURCE;
case GL3.GL_TESS_EVALUATION_SHADER:
return binary?SUFFIX_TESS_EVALUATION_BINARY:SUFFIX_TESS_EVALUATION_SOURCE;
- //case GL3ES3.GL_COMPUTE_SHADER:
- //FIXME
+ case GL3ES3.GL_COMPUTE_SHADER:
+ return binary?SUFFIX_COMPUTE_BINARY:SUFFIX_COMPUTE_SOURCE;
default:
throw new GLException("illegal shader type: "+type);
}
@@ -735,7 +749,12 @@ public class ShaderCode {
* @param context class used to help resolving the source and binary location
* @param srcRoot relative <i>root</i> path for <code>basename</code> optional
* @param binRoot relative <i>root</i> path for <code>basename</code>
- * @param mutableStringBuilder TODO
+ * @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
+ * which can be edited later on at the costs of a String conversion when passing to
+ * {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
+ * If <code>false</code> method returns an immutable <code>String</code> instance,
+ * which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
+ * at no additional costs.
* @param basenames basename w/o path or suffix relative to <code>srcRoot</code> and <code>binRoot</code>
* for the shader's source and binary code.
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance