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-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java39
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java23
2 files changed, 60 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
index e02752f73..57f9a69d8 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/GLRegion.java
@@ -41,6 +41,7 @@ import jogamp.graph.curve.opengl.VBORegionSPES2;
import com.jogamp.opengl.util.PMVMatrix;
import com.jogamp.opengl.util.texture.TextureSequence;
import com.jogamp.graph.curve.Region;
+import com.jogamp.graph.font.Font;
import java.io.PrintStream;
@@ -120,6 +121,44 @@ public abstract class GLRegion extends Region {
return GLRegion.create(glp, renderModes, colorTexSeq, defaultVerticesCount, defaultIndicesCount);
}
+ /**
+ * Create a GLRegion using the passed render mode and pre-calculating its buffer sizes
+ * using given font's {@link Font#processString(com.jogamp.graph.curve.OutlineShape.Visitor2, CharSequence)}
+ * to {@link #countOutlineShape(OutlineShape, int[])}.
+ *
+ * <p> In case {@link Region#VBAA_RENDERING_BIT} is being requested the default texture unit
+ * {@link Region#DEFAULT_TWO_PASS_TEXTURE_UNIT} is being used.</p>
+ * @param glp intended GLProfile to use. Instance may use higher OpenGL features if indicated by GLProfile.
+ * @param renderModes bit-field of modes, e.g. {@link Region#VARWEIGHT_RENDERING_BIT}, {@link Region#VBAA_RENDERING_BIT}
+ * @param colorTexSeq optional {@link TextureSequence} for {@link Region#COLORTEXTURE_RENDERING_BIT} rendering mode.
+ * @param font Font used to {@link Font#processString(com.jogamp.graph.curve.OutlineShape.Visitor2, CharSequence)} to {@link #countOutlineShape(OutlineShape, int[]) to count initial number of vertices and indices}
+ * @param str the string used to to {@link #countOutlineShape(OutlineShape, int[]) to count initial number of vertices and indices}
+ */
+ public static GLRegion create(final GLProfile glp, int renderModes, final TextureSequence colorTexSeq, final Font font, final CharSequence str) {
+ if( null != colorTexSeq ) {
+ renderModes |= Region.COLORTEXTURE_RENDERING_BIT;
+ } else if( Region.hasColorTexture(renderModes) ) {
+ throw new IllegalArgumentException("COLORTEXTURE_RENDERING_BIT set but null TextureSequence");
+ }
+ GLRegion region;
+ if( isVBAA(renderModes) ) {
+ region = new VBORegion2PVBAAES2(glp, renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT, 0, 0);
+ } else if( isMSAA(renderModes) ) {
+ region = new VBORegion2PMSAAES2(glp, renderModes, colorTexSeq, Region.DEFAULT_TWO_PASS_TEXTURE_UNIT, 0, 0);
+ } else {
+ region = new VBORegionSPES2(glp, renderModes, colorTexSeq, 0, 0);
+ }
+ final int[] vertIndexCount = { 0, 0 };
+ final OutlineShape.Visitor2 visitor = new OutlineShape.Visitor2() {
+ @Override
+ public final void visit(final OutlineShape shape) {
+ region.countOutlineShape(shape, vertIndexCount);
+ } };
+ font.processString(visitor, str);
+ region.setBufferCapacity(vertIndexCount[0], vertIndexCount[1]);
+ return region;
+ }
+
private final int gl_idx_type;
protected final TextureSequence colorTexSeq;
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
index 8d55c6136..de9ff5636 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/TextRegionUtil.java
@@ -125,6 +125,7 @@ public class TextRegionUtil {
* @param vertIndexCount the int[2] storage where the counted vertices and indices are added, vertices at [0] and indices at [1]
* @see Region#setBufferCapacity(int, int)
* @see Region#growBuffer(int, int)
+ * @see #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)
*/
public static void countStringRegion(final Region region, final Font font, final CharSequence str, final int[/*2*/] vertIndexCount) {
final OutlineShape.Visitor2 visitor = new OutlineShape.Visitor2() {
@@ -146,6 +147,9 @@ public class TextRegionUtil {
* <p>
* Cached {@link GLRegion}s will be destroyed w/ {@link #clear(GL2ES2)} or to free memory.
* </p>
+ * <p>
+ * The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)}
+ * </p>
* @param gl the current GL state
* @param renderer TODO
* @param font {@link Font} to be used
@@ -165,7 +169,7 @@ public class TextRegionUtil {
GLRegion region = getCachedRegion(font, str);
AABBox res;
if(null == region) {
- region = GLRegion.create(gl.getGLProfile(), renderModes, null);
+ region = GLRegion.create(gl.getGLProfile(), renderModes, null, font, str);
res = addStringToRegion(region, font, null, str, rgbaColor, tempT1, tempT2);
addCachedRegion(gl, font, str, region);
} else {
@@ -178,6 +182,9 @@ public class TextRegionUtil {
/**
* Try using {@link #drawString3D(GL2ES2, int, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances.
+ * <p>
+ * The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)}
+ * </p>
*/
public static AABBox drawString3D(final GL2ES2 gl, final int renderModes,
final RegionRenderer renderer, final Font font, final CharSequence str,
@@ -194,6 +201,9 @@ public class TextRegionUtil {
* Origin of rendered text is 0/0 at bottom left.
* </p>
* <p>
+ * The region's buffer size is pre-calculated via {@link GLRegion#create(com.jogamp.opengl.GLProfile, int, com.jogamp.opengl.util.texture.TextureSequence, Font, CharSequence)}
+ * </p>
+ * <p>
* In case of a multisampling region renderer, i.e. {@link Region#VBAA_RENDERING_BIT}, recreating the {@link GLRegion}
* is a huge performance impact.
* In such case better use {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)}
@@ -217,7 +227,7 @@ public class TextRegionUtil {
if(!renderer.isInitialized()){
throw new GLException("TextRendererImpl01: not initialized!");
}
- final GLRegion region = GLRegion.create(gl.getGLProfile(), renderModes, null);
+ final GLRegion region = GLRegion.create(gl.getGLProfile(), renderModes, null, font, str);
final AABBox res = addStringToRegion(region, font, null, str, rgbaColor, tmp1, tmp2);
region.draw(gl, renderer, sampleCount);
region.destroy(gl);
@@ -226,6 +236,9 @@ public class TextRegionUtil {
/**
* Try using {@link #drawString3D(GL2ES2, GLRegion, RegionRenderer, Font, CharSequence, float[], int[], AffineTransform, AffineTransform)} to reuse {@link AffineTransform} instances.
+ * <p>
+ * The region's buffer size is pre-calculated via {@link #countStringRegion(Region, Font, CharSequence, int[])}.
+ * </p>
*/
public static AABBox drawString3D(final GL2ES2 gl, final GLRegion region, final RegionRenderer renderer,
final Font font, final CharSequence str, final float[] rgbaColor, final int[/*1*/] sampleCount) {
@@ -243,6 +256,9 @@ public class TextRegionUtil {
* <p>
* Origin of rendered text is 0/0 at bottom left.
* </p>
+ * <p>
+ * The region's buffer size is pre-calculated via {@link #countStringRegion(Region, Font, CharSequence, int[])}.
+ * </p>
* @param gl the current GL state
* @param region
* @param renderer
@@ -262,6 +278,9 @@ public class TextRegionUtil {
if(!renderer.isInitialized()){
throw new GLException("TextRendererImpl01: not initialized!");
}
+ final int[] vertIndCount = { 0, 0 };
+ TextRegionUtil.countStringRegion(region, font, str, vertIndCount);
+ region.growBuffer(vertIndCount[0], vertIndCount[1]);
final AABBox res = addStringToRegion(region, font, null, str, rgbaColor, tmp1, tmp2);
region.draw(gl, renderer, sampleCount);
return res;