diff options
Diffstat (limited to 'src/jogl/classes')
8 files changed, 75 insertions, 40 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java index 7589b3776..560d99025 100644 --- a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java +++ b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java @@ -144,8 +144,7 @@ public class JoglVersion extends JogampVersion { } sb.append(VersionUtil.SEPERATOR).append(Platform.getNewline()); - sb.append(device.getClass().getSimpleName()).append("[type ") - .append(device.getType()).append(", connection ").append(device.getConnection()).append("]: ").append(Platform.getNewline()); + sb.append(device.toString()).append(':').append(Platform.getNewline()); if( withAvailabilityInfo ) { GLProfile.glAvailabilityToString(device, sb, "\t", 1); } diff --git a/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java index 5f59f7e6d..6af7bcda4 100644 --- a/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java +++ b/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java @@ -157,12 +157,12 @@ import jogamp.opengl.awt.AWTTilePainter; * <li><pre>sun.awt.noerasebackground=true</pre></li> * </ul> * - * <p> - * <a name="contextSharing"><h5>OpenGL Context Sharing</h5></a> + * <h5><a name="contextSharing">OpenGL Context Sharing</a></h5> + * * To share a {@link GLContext} see the following note in the documentation overview: * <a href="../../../../overview-summary.html#SHARING">context sharing</a> * as well as {@link GLSharedContextSetter}. - * </p> + * */ @SuppressWarnings("serial") diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index 173c394ba..532db3a7a 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -148,9 +148,9 @@ public class ShaderCode { switch (type) { case GL2ES2.GL_VERTEX_SHADER: case GL2ES2.GL_FRAGMENT_SHADER: - case GL3.GL_GEOMETRY_SHADER: - case GL3.GL_TESS_CONTROL_SHADER: - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: case GL3ES3.GL_COMPUTE_SHADER: break; default: @@ -179,9 +179,9 @@ public class ShaderCode { switch (type) { case GL2ES2.GL_VERTEX_SHADER: case GL2ES2.GL_FRAGMENT_SHADER: - case GL3.GL_GEOMETRY_SHADER: - case GL3.GL_TESS_CONTROL_SHADER: - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: case GL3ES3.GL_COMPUTE_SHADER: break; default: @@ -386,11 +386,11 @@ public class ShaderCode { return binary?SUFFIX_VERTEX_BINARY:SUFFIX_VERTEX_SOURCE; case GL2ES2.GL_FRAGMENT_SHADER: return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE; - case GL3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: return binary?SUFFIX_GEOMETRY_BINARY:SUFFIX_GEOMETRY_SOURCE; - case GL3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: return binary?SUFFIX_TESS_CONTROL_BINARY:SUFFIX_TESS_CONTROL_SOURCE; - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: return binary?SUFFIX_TESS_EVALUATION_BINARY:SUFFIX_TESS_EVALUATION_SOURCE; case GL3ES3.GL_COMPUTE_SHADER: return binary?SUFFIX_COMPUTE_BINARY:SUFFIX_COMPUTE_SOURCE; @@ -785,11 +785,11 @@ public class ShaderCode { return "VERTEX_SHADER"; case GL2ES2.GL_FRAGMENT_SHADER: return "FRAGMENT_SHADER"; - case GL3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: return "GEOMETRY_SHADER"; - case GL3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: return "TESS_CONTROL_SHADER"; - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: return "TESS_EVALUATION_SHADER"; case GL3ES3.GL_COMPUTE_SHADER: return "COMPUTE_SHADER"; @@ -1098,7 +1098,15 @@ public class ShaderCode { while ((line = reader.readLine()) != null) { lineno++; if (line.startsWith("#include ")) { - final String includeFile = line.substring(9).trim(); + final String includeFile; + { + String s = line.substring(9).trim(); + // Bug 1283: Remove shader include filename quotes if exists at start and end only + if( s.startsWith("\"") && s.endsWith("\"")) { + s = s.substring(1, s.length()-1); + } + includeFile = s; + } URLConnection nextConn = null; // Try relative of current shader location @@ -1330,9 +1338,9 @@ public class ShaderCode { // GLSL [ 1.30 .. 1.50 [ needs at least fragement float default precision! switch ( shaderType ) { case GL2ES2.GL_VERTEX_SHADER: - case GL3.GL_GEOMETRY_SHADER: - case GL3.GL_TESS_CONTROL_SHADER: - case GL3.GL_TESS_EVALUATION_SHADER: + case GL3ES3.GL_GEOMETRY_SHADER: + case GL3ES3.GL_TESS_CONTROL_SHADER: + case GL3ES3.GL_TESS_EVALUATION_SHADER: defaultPrecision = gl3_default_precision_vp_gp; break; case GL2ES2.GL_FRAGMENT_SHADER: defaultPrecision = gl3_default_precision_fp; break; diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java index 2aa4c4297..a5bd85eb1 100644 --- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java +++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java @@ -40,9 +40,13 @@ package jogamp.opengl; -import com.jogamp.opengl.*; import com.jogamp.common.util.IntIntHashMap; import com.jogamp.common.util.PropertyAccess; +import com.jogamp.opengl.GL; +import com.jogamp.opengl.GL2ES3; +import com.jogamp.opengl.GL3ES3; +import com.jogamp.opengl.GL4; +import com.jogamp.opengl.GLException; /** * Tracks as closely as possible which OpenGL buffer object is bound @@ -119,6 +123,8 @@ public class GLBufferStateTracker { * GL_ELEMENT_ARRAY_BUFFER, * GL_PIXEL_PACK_BUFFER, * GL_PIXEL_UNPACK_BUFFER, + * GL_QUERY_BUFFER, + * GL_PARAMETER_BUFFER_ARB, * GL_SHADER_STORAGE_BUFFER, * GL_TEXTURE_BUFFER, * GL_TRANSFORM_FEEDBACK_BUFFER or @@ -139,8 +145,9 @@ public class GLBufferStateTracker { case GL2ES3.GL_PIXEL_PACK_BUFFER: return GL2ES3.GL_PIXEL_PACK_BUFFER_BINDING; case GL2ES3.GL_PIXEL_UNPACK_BUFFER: return GL2ES3.GL_PIXEL_UNPACK_BUFFER_BINDING; case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING; + case GL4.GL_PARAMETER_BUFFER_ARB: return GL4.GL_PARAMETER_BUFFER_BINDING_ARB; // ARB_indirect_parameters case GL3ES3.GL_SHADER_STORAGE_BUFFER: return GL3ES3.GL_SHADER_STORAGE_BUFFER_BINDING; - case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER; + case GL2ES3.GL_TEXTURE_BUFFER: return GL2ES3.GL_TEXTURE_BINDING_BUFFER; case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING; case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING; @@ -162,8 +169,9 @@ public class GLBufferStateTracker { case GL2ES3.GL_PIXEL_PACK_BUFFER: case GL2ES3.GL_PIXEL_UNPACK_BUFFER: case GL4.GL_QUERY_BUFFER: + case GL4.GL_PARAMETER_BUFFER_ARB: // ARB_indirect_parameters case GL3ES3.GL_SHADER_STORAGE_BUFFER: - case GL2GL3.GL_TEXTURE_BUFFER: + case GL2ES3.GL_TEXTURE_BUFFER: case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: case GL2ES3.GL_UNIFORM_BUFFER: diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index 31a8e489e..6866374bc 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -2133,7 +2133,7 @@ public abstract class GLContextImpl extends GLContext { final boolean isES = 0 != ( ctp & GLContext.CTX_PROFILE_ES ); final boolean isX11 = NativeWindowFactory.TYPE_X11 == NativeWindowFactory.getNativeWindowType(true); final boolean isWindows = Platform.getOSType() == Platform.OSType.WINDOWS; - final boolean isDriverMesa = glRenderer.contains(MesaSP) || glRenderer.contains("Gallium "); + final boolean isDriverMesa = glRenderer.contains(MesaSP) || glRenderer.contains("Gallium ") || glVersion.contains(MesaSP); final boolean isDriverATICatalyst; final boolean isDriverNVIDIAGeForce; @@ -2347,8 +2347,10 @@ public abstract class GLContextImpl extends GLContext { if( isDriverMesa ) { final VersionNumber mesaSafeFBOVersion = new VersionNumber(8, 0, 0); final VersionNumber mesaIntelBuggySharedCtx921 = new VersionNumber(9, 2, 1); + final VersionNumber mesaSafeDoubleBufferedPBuffer = new VersionNumber(18, 2, 2); // Mesa 18.2.2 + final VersionNumber mesaSafeSetSwapIntervalPostRetarget = mesaSafeDoubleBufferedPBuffer; // Mesa 18.2.2 - { + if( vendorVersion.compareTo(mesaSafeSetSwapIntervalPostRetarget) < 0 ) { final int quirk = GLRendererQuirks.NoSetSwapIntervalPostRetarget; if(DEBUG) { System.err.println("Quirk: "+GLRendererQuirks.toString(quirk)+": cause: Renderer " + glRenderer); @@ -2357,11 +2359,13 @@ public abstract class GLContextImpl extends GLContext { } if( hwAccel ) { // hardware-acceleration - final int quirk = GLRendererQuirks.NoDoubleBufferedPBuffer; - if(DEBUG) { - System.err.println("Quirk: "+GLRendererQuirks.toString(quirk)+": cause: Renderer " + glRenderer); + if( vendorVersion.compareTo(mesaSafeDoubleBufferedPBuffer) < 0 ) { + final int quirk = GLRendererQuirks.NoDoubleBufferedPBuffer; + if(DEBUG) { + System.err.println("Quirk: "+GLRendererQuirks.toString(quirk)+": cause: Renderer " + glRenderer); + } + quirks.addQuirk( quirk ); } - quirks.addQuirk( quirk ); } else { // software if( vendorVersion.compareTo(mesaSafeFBOVersion) < 0 ) { // FIXME: Is it fixed in >= 8.0.0 ? diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java index d37efc455..038194d58 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLES2DynamicLibraryBundleInfo.java @@ -31,6 +31,8 @@ package jogamp.opengl.egl; import java.util.ArrayList; import java.util.List; +import jogamp.nativewindow.BcmVCArtifacts; + /** * <p> * Covering ES3 and ES2. @@ -41,12 +43,20 @@ public final class EGLES2DynamicLibraryBundleInfo extends EGLDynamicLibraryBundl super(); } + @Override public final List<List<String>> getToolLibNames() { + final List<List<String>> libsList = new ArrayList<List<String>>(); { final List<String> libsGL = new ArrayList<String>(); + /** + * Prefer libGLESv2.so over libGLESv2.so.2 for proprietary + * Broadcom graphics when the VC4 DRM Xorg driver isn't present + */ + final boolean bcm_vc_iv_quirk = BcmVCArtifacts.guessVCIVUsed(); + // ES3: This is the default lib name, according to the spec libsGL.add("libGLESv3.so.3"); @@ -63,12 +73,18 @@ public final class EGLES2DynamicLibraryBundleInfo extends EGLDynamicLibraryBundl libsGL.add("libGLES30"); // ES2: This is the default lib name, according to the spec - libsGL.add("libGLESv2.so.2"); + if (!bcm_vc_iv_quirk) { + libsGL.add("libGLESv2.so.2"); + } // ES2: Try these as well, if spec fails libsGL.add("libGLESv2.so"); libsGL.add("GLESv2"); + if (bcm_vc_iv_quirk) { + libsGL.add("libGLESv2.so.2"); + } + // ES2: Alternative names libsGL.add("GLES20"); libsGL.add("GLESv2_CM"); diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp index 22dd1e61a..516aa0f6f 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp @@ -6,10 +6,10 @@ #define mgl_FragColor gl_FragColor #endif -#include es_precision.glsl +#include "es_precision.glsl" -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" #include mgl_alphatest.fp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp index 130711e19..8a610f062 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp @@ -8,14 +8,14 @@ #endif -#include es_precision.glsl -#include mgl_lightdef.glsl +#include "es_precision.glsl" +#include "mgl_lightdef.glsl" -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_const.glsl" +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" -#include mgl_alphatest.fp +#include "mgl_alphatest.fp" const float gamma = 1.5; // FIXME const vec3 igammav = vec3(1.0 / gamma); // FIXME |