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-rw-r--r--src/jogl/classes/com/jogamp/math/Matrix4f.java34
-rw-r--r--src/jogl/classes/com/jogamp/math/Quaternion.java24
-rw-r--r--src/jogl/classes/com/jogamp/math/geom/Frustum.java16
-rw-r--r--src/jogl/classes/com/jogamp/math/util/PMVMatrix4f.java2
4 files changed, 34 insertions, 42 deletions
diff --git a/src/jogl/classes/com/jogamp/math/Matrix4f.java b/src/jogl/classes/com/jogamp/math/Matrix4f.java
index 06e20ed01..f4d5160cd 100644
--- a/src/jogl/classes/com/jogamp/math/Matrix4f.java
+++ b/src/jogl/classes/com/jogamp/math/Matrix4f.java
@@ -86,7 +86,7 @@ import com.jogamp.math.geom.Frustum.Plane;
* @see com.jogamp.math.util.PMVMatrix4f
* @see FloatUtil
*/
-public class Matrix4f {
+public final class Matrix4f {
/**
* Creates a new identity matrix.
@@ -1179,12 +1179,11 @@ public class Matrix4f {
* Returns the rotation [m00 .. m22] fields converted to a Quaternion.
* @param res resulting Quaternion
* @return the resulting Quaternion for chaining.
- * @see Quaternion#setFromMatrix(float, float, float, float, float, float, float, float, float)
+ * @see Quaternion#setFromMat(float, float, float, float, float, float, float, float, float)
* @see #setToRotation(Quaternion)
*/
public final Quaternion getRotation(final Quaternion res) {
- res.setFromMatrix(m00, m01, m02, m10, m11, m12, m20, m21, m22);
- return res;
+ return res.setFromMat(m00, m01, m02, m10, m11, m12, m20, m21, m22);
}
/**
@@ -1331,20 +1330,19 @@ public class Matrix4f {
/**
* Calculate the frustum planes in world coordinates
- * using this premultiplied P*MV (column major order) matrix.
+ * using this column major order matrix, usually a projection (P) or premultiplied P*MV matrix.
* <p>
* Frustum plane's normals will point to the inside of the viewing frustum,
* as required by the {@link Frustum} class.
* </p>
- * @see Frustum#updateFrustumPlanes(Matrix4f)
+ * @see Frustum#setFromMat(Matrix4f)
*/
- public Frustum updateFrustumPlanes(final Frustum frustum) {
+ public Frustum getFrustum(final Frustum frustum) {
// Left: a = m41 + m11, b = m42 + m12, c = m43 + m13, d = m44 + m14 - [1..4] column-major
// Left: a = m30 + m00, b = m31 + m01, c = m32 + m02, d = m33 + m03 - [0..3] column-major
{
final Frustum.Plane p = frustum.getPlanes()[Frustum.LEFT];
- final Vec3f p_n = p.n;
- p_n.set( m30 + m00,
+ p.n.set( m30 + m00,
m31 + m01,
m32 + m02 );
p.d = m33 + m03;
@@ -1354,8 +1352,7 @@ public class Matrix4f {
// Right: a = m30 - m00, b = m31 - m01, c = m32 - m02, d = m33 - m03 - [0..3] column-major
{
final Frustum.Plane p = frustum.getPlanes()[Frustum.RIGHT];
- final Vec3f p_n = p.n;
- p_n.set( m30 - m00,
+ p.n.set( m30 - m00,
m31 - m01,
m32 - m02 );
p.d = m33 - m03;
@@ -1365,8 +1362,7 @@ public class Matrix4f {
// Bottom: a = m30m10, b = m31m11, c = m32m12, d = m33m13 - [0..3] column-major
{
final Frustum.Plane p = frustum.getPlanes()[Frustum.BOTTOM];
- final Vec3f p_n = p.n;
- p_n.set( m30 + m10,
+ p.n.set( m30 + m10,
m31 + m11,
m32 + m12 );
p.d = m33 + m13;
@@ -1376,8 +1372,7 @@ public class Matrix4f {
// Top: a = m30 - m10, b = m31 - m11, c = m32 - m12, d = m33 - m13 - [0..3] column-major
{
final Frustum.Plane p = frustum.getPlanes()[Frustum.TOP];
- final Vec3f p_n = p.n;
- p_n.set( m30 - m10,
+ p.n.set( m30 - m10,
m31 - m11,
m32 - m12 );
p.d = m33 - m13;
@@ -1387,8 +1382,7 @@ public class Matrix4f {
// Near: a = m30m20, b = m31m21, c = m32m22, d = m33m23 - [0..3] column-major
{
final Frustum.Plane p = frustum.getPlanes()[Frustum.NEAR];
- final Vec3f p_n = p.n;
- p_n.set( m30 + m20,
+ p.n.set( m30 + m20,
m31 + m21,
m32 + m22 );
p.d = m33 + m23;
@@ -1398,8 +1392,7 @@ public class Matrix4f {
// Far: a = m30 - m20, b = m31 - m21, c = m32m22, d = m33m23 - [0..3] column-major
{
final Frustum.Plane p = frustum.getPlanes()[Frustum.FAR];
- final Vec3f p_n = p.n;
- p_n.set( m30 - m20,
+ p.n.set( m30 - m20,
m31 - m21,
m32 - m22 );
p.d = m33 - m23;
@@ -2128,8 +2121,7 @@ public class Matrix4f {
if( 0 >= growSize ) {
throw new IndexOutOfBoundsException("Out of fixed stack size: "+this);
}
- final float[] newBuffer =
- new float[buffer.length + growSize];
+ final float[] newBuffer = new float[buffer.length + Math.max(length, growSize)];
System.arraycopy(buffer, 0, newBuffer, 0, position);
buffer = newBuffer;
}
diff --git a/src/jogl/classes/com/jogamp/math/Quaternion.java b/src/jogl/classes/com/jogamp/math/Quaternion.java
index 038745a51..f7a348b20 100644
--- a/src/jogl/classes/com/jogamp/math/Quaternion.java
+++ b/src/jogl/classes/com/jogamp/math/Quaternion.java
@@ -42,7 +42,7 @@ package com.jogamp.math;
* See <a href="http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/index.htm">euclideanspace.com-Quaternion</a>
* </p>
*/
-public class Quaternion {
+public final class Quaternion {
private float x, y, z, w;
/**
@@ -947,11 +947,11 @@ public class Quaternion {
* </p>
*
* @return this quaternion for chaining.
- * @see #setFromMatrix(Matrix4f)
+ * @see #setFromMat(Matrix4f)
*/
- public Quaternion setFromMatrix(final float m00, final float m01, final float m02,
- final float m10, final float m11, final float m12,
- final float m20, final float m21, final float m22) {
+ public Quaternion setFromMat(final float m00, final float m01, final float m02,
+ final float m10, final float m11, final float m12,
+ final float m20, final float m21, final float m22) {
// Note: Other implementations uses 'T' w/o '+1f' and compares 'T >= 0' while adding missing 1f in sqrt expr.
// However .. this causes setLookAt(..) to fail and actually violates the 'trace definition'.
@@ -992,7 +992,7 @@ public class Quaternion {
}
/**
- * Compute the quaternion from a 3x3 column rotation matrix
+ * Compute the quaternion from a 3x3 column rotation matrix from {@link Matrix4f} instance
* <p>
* See <a href="ftp://ftp.cis.upenn.edu/pub/graphics/shoemake/quatut.ps.Z">Graphics Gems Code</a>,<br/>
* <a href="http://mathworld.wolfram.com/MatrixTrace.html">MatrixTrace</a>.
@@ -1003,9 +1003,9 @@ public class Quaternion {
*
* @return this quaternion for chaining.
* @see Matrix4f#getRotation(Quaternion)
- * @see #setFromMatrix(float, float, float, float, float, float, float, float, float)
+ * @see #setFromMat(float, float, float, float, float, float, float, float, float)
*/
- public Quaternion setFromMatrix(final Matrix4f m) {
+ public Quaternion setFromMat(final Matrix4f m) {
return m.getRotation(this);
}
@@ -1021,8 +1021,8 @@ public class Quaternion {
* @param matrix float[16] store for the resulting normalized column matrix 4x4
* @return the given matrix store
* @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q54">Matrix-FAQ Q54</a>
- * @see #setFromMatrix(Matrix4f)
- * @see #setFromMatrix(float, float, float, float, float, float, float, float, float)
+ * @see #setFromMat(Matrix4f)
+ * @see #setFromMat(float, float, float, float, float, float, float, float, float)
*/
public final float[] toMatrix(final float[] matrix) {
// pre-multiply scaled-reciprocal-magnitude to reduce multiplications
@@ -1086,7 +1086,7 @@ public class Quaternion {
* @param matrix store for the resulting normalized column matrix 4x4
* @return the given matrix store
* @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q54">Matrix-FAQ Q54</a>
- * @see #setFromMatrix(float, float, float, float, float, float, float, float, float)
+ * @see #setFromMat(float, float, float, float, float, float, float, float, float)
* @see Matrix4f#setToRotation(Quaternion)
*/
public final Matrix4f toMatrix(final Matrix4f matrix) {
@@ -1105,7 +1105,7 @@ public class Quaternion {
* @return this quaternion for chaining.
*/
public final Quaternion setFromAxes(final Vec3f xAxis, final Vec3f yAxis, final Vec3f zAxis) {
- return setFromMatrix(xAxis.x(), yAxis.x(), zAxis.x(),
+ return setFromMat(xAxis.x(), yAxis.x(), zAxis.x(),
xAxis.y(), yAxis.y(), zAxis.y(),
xAxis.z(), yAxis.z(), zAxis.z());
}
diff --git a/src/jogl/classes/com/jogamp/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/math/geom/Frustum.java
index 6efc2529c..7d35fab97 100644
--- a/src/jogl/classes/com/jogamp/math/geom/Frustum.java
+++ b/src/jogl/classes/com/jogamp/math/geom/Frustum.java
@@ -78,7 +78,7 @@ import com.jogamp.math.Vec4f;
* </pre>
* </p>
*/
-public class Frustum {
+public final class Frustum {
/**
* {@link Frustum} description by {@link #fovhv} and {@link #zNear}, {@link #zFar}.
*/
@@ -345,7 +345,7 @@ public class Frustum {
* <li>The given {@link FovDesc} will be transformed
* into the given perspective matrix (column major order) first,
* see {@link Matrix4f#setToPerspective(FovHVHalves, float, float)}.</li>
- * <li>Then the perspective matrix is used to {@link Matrix4f#updateFrustumPlanes(Frustum)} this instance.</li>
+ * <li>Then the perspective matrix is used to {@link Matrix4f#getFrustum(Frustum)} this instance.</li>
* </ul>
* </p>
* <p>
@@ -357,26 +357,26 @@ public class Frustum {
* @param fovDesc {@link Frustum} {@link FovDesc}
* @return given matrix for chaining
* @see Matrix4f#setToPerspective(FovHVHalves, float, float)
- * @see Matrix4f#updateFrustumPlanes(Frustum)
+ * @see Matrix4f#getFrustum(Frustum)
* @see Matrix4f#getFrustum(Frustum, FovDesc)
*/
public Matrix4f updateByFovDesc(final Matrix4f m, final FovDesc fovDesc) {
m.setToPerspective(fovDesc.fovhv, fovDesc.zNear, fovDesc.zFar);
- m.updateFrustumPlanes(this);
+ setFromMat(m);
return m;
}
/**
* Calculate the frustum planes in world coordinates
- * using the passed premultiplied P*MV (column major order) matrix.
+ * using the passed column major order matrix, usually a projection (P) or premultiplied P*MV matrix.
* <p>
* Frustum plane's normals will point to the inside of the viewing frustum,
* as required by this class.
* </p>
- * @see Matrix4f#updateFrustumPlanes(Frustum)
+ * @see Matrix4f#getFrustum(Frustum)
*/
- public Frustum updateFrustumPlanes(final Matrix4f pmv) {
- return pmv.updateFrustumPlanes(this);
+ public Frustum setFromMat(final Matrix4f pmv) {
+ return pmv.getFrustum(this);
}
/**
diff --git a/src/jogl/classes/com/jogamp/math/util/PMVMatrix4f.java b/src/jogl/classes/com/jogamp/math/util/PMVMatrix4f.java
index 7d02904be..650289d1f 100644
--- a/src/jogl/classes/com/jogamp/math/util/PMVMatrix4f.java
+++ b/src/jogl/classes/com/jogamp/math/util/PMVMatrix4f.java
@@ -1259,7 +1259,7 @@ public class PMVMatrix4f {
if( null == frustum ) {
frustum = new Frustum();
}
- getPMv().updateFrustumPlanes(frustum);
+ frustum.setFromMat(getPMv());
dirtyBits &= ~FRUSTUM;
}
return frustum;