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Diffstat (limited to 'src/jogl/native/macosx/MacOSXWindowSystemInterface.m')
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface.m692
1 files changed, 346 insertions, 346 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
index cbfea6d71..9a7356b7c 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
@@ -5,7 +5,7 @@
#include <AvailabilityMacros.h>
#ifndef MAC_OS_X_VERSION_10_3
- #error building JOGL requires Mac OS X 10.3 or greater
+ #error building JOGL requires Mac OS X 10.3 or greater
#endif
#ifndef MAC_OS_X_VERSION_10_4
@@ -44,45 +44,45 @@
struct _RendererInfo
{
- long id; // kCGLRPRendererID
- long displayMask; // kCGLRPDisplayMask
-
- long accelerated; // kCGLRPAccelerated
-
- long window; // kCGLRPWindow
- long fullscreen; // kCGLRPFullScreen
- long multiscreen; // kCGLRPMultiScreen
- long offscreen; // kCGLRPOffScreen
- long floatPixels; // see kCGLRPColorModes
- long stereo; // kCGLRPBufferModes
-
- long auxBuffers; // kCGLRPMaxAuxBuffers
- long sampleBuffers; // kCGLRPMaxSampleBuffers
- long samples; // kCGLRPMaxSamples
- long samplesModes; // kCGLRPSampleModes
- long multiSample; // see kCGLRPSampleModes
- long superSample; // see kCGLRPSampleModes
- long alphaSample; // kCGLRPSampleAlpha
-
- long colorModes; // kCGLRPColorModes
- long colorRGBSizeMAX;
- long colorASizeMAX;
- long colorFloatRGBSizeMAX;
- long colorFloatASizeMAX;
- long colorFloatRGBSizeMIN;
- long colorFloatASizeMIN;
- long colorModesCount;
- long colorFloatModesCount;
- long depthModes; // kCGLRPDepthModes
- long depthSizeMAX;
- long depthModesCount;
- long stencilModes; // kCGLRPStencilModes
- long stencilSizeMAX;
- long stencilModesCount;
- long accumModes; // kCGLRPAccumModes
- long accumRGBSizeMAX;
- long accumASizeMAX;
- long accumModesCount;
+ long id; // kCGLRPRendererID
+ long displayMask; // kCGLRPDisplayMask
+
+ long accelerated; // kCGLRPAccelerated
+
+ long window; // kCGLRPWindow
+ long fullscreen; // kCGLRPFullScreen
+ long multiscreen; // kCGLRPMultiScreen
+ long offscreen; // kCGLRPOffScreen
+ long floatPixels; // see kCGLRPColorModes
+ long stereo; // kCGLRPBufferModes
+
+ long auxBuffers; // kCGLRPMaxAuxBuffers
+ long sampleBuffers; // kCGLRPMaxSampleBuffers
+ long samples; // kCGLRPMaxSamples
+ long samplesModes; // kCGLRPSampleModes
+ long multiSample; // see kCGLRPSampleModes
+ long superSample; // see kCGLRPSampleModes
+ long alphaSample; // kCGLRPSampleAlpha
+
+ long colorModes; // kCGLRPColorModes
+ long colorRGBSizeMAX;
+ long colorASizeMAX;
+ long colorFloatRGBSizeMAX;
+ long colorFloatASizeMAX;
+ long colorFloatRGBSizeMIN;
+ long colorFloatASizeMIN;
+ long colorModesCount;
+ long colorFloatModesCount;
+ long depthModes; // kCGLRPDepthModes
+ long depthSizeMAX;
+ long depthModesCount;
+ long stencilModes; // kCGLRPStencilModes
+ long stencilSizeMAX;
+ long stencilModesCount;
+ long accumModes; // kCGLRPAccumModes
+ long accumRGBSizeMAX;
+ long accumASizeMAX;
+ long accumModesCount;
}
typedef RendererInfo;
@@ -90,263 +90,263 @@ RendererInfo *gRenderers = NULL;
long gRenderersCount = 0;
long depthModes[] = {
- kCGL0Bit,
- kCGL1Bit,
- kCGL2Bit,
- kCGL3Bit,
- kCGL4Bit,
- kCGL5Bit,
- kCGL6Bit,
- kCGL8Bit,
- kCGL10Bit,
- kCGL12Bit,
- kCGL16Bit,
- kCGL24Bit,
- kCGL32Bit,
- kCGL48Bit,
- kCGL64Bit,
- kCGL96Bit,
- kCGL128Bit,
- 0
- };
+ kCGL0Bit,
+ kCGL1Bit,
+ kCGL2Bit,
+ kCGL3Bit,
+ kCGL4Bit,
+ kCGL5Bit,
+ kCGL6Bit,
+ kCGL8Bit,
+ kCGL10Bit,
+ kCGL12Bit,
+ kCGL16Bit,
+ kCGL24Bit,
+ kCGL32Bit,
+ kCGL48Bit,
+ kCGL64Bit,
+ kCGL96Bit,
+ kCGL128Bit,
+ 0
+ };
long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128};
long colorModes[] = {
- kCGLRGB444Bit,
- kCGLARGB4444Bit,
- kCGLRGB444A8Bit,
- kCGLRGB555Bit,
- kCGLARGB1555Bit,
- kCGLRGB555A8Bit,
- kCGLRGB565Bit,
- kCGLRGB565A8Bit,
- kCGLRGB888Bit,
- kCGLARGB8888Bit,
- kCGLRGB888A8Bit,
- kCGLRGB101010Bit,
- kCGLARGB2101010Bit,
- kCGLRGB101010_A8Bit,
- kCGLRGB121212Bit,
- kCGLARGB12121212Bit,
- kCGLRGB161616Bit,
- kCGLRGBA16161616Bit,
- kCGLRGBFloat64Bit,
- kCGLRGBAFloat64Bit,
- kCGLRGBFloat128Bit,
- kCGLRGBAFloat128Bit,
- kCGLRGBFloat256Bit,
- kCGLRGBAFloat256Bit,
- 0
- };
-long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64};
-long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64};
+ kCGLRGB444Bit,
+ kCGLARGB4444Bit,
+ kCGLRGB444A8Bit,
+ kCGLRGB555Bit,
+ kCGLARGB1555Bit,
+ kCGLRGB555A8Bit,
+ kCGLRGB565Bit,
+ kCGLRGB565A8Bit,
+ kCGLRGB888Bit,
+ kCGLARGB8888Bit,
+ kCGLRGB888A8Bit,
+ kCGLRGB101010Bit,
+ kCGLARGB2101010Bit,
+ kCGLRGB101010_A8Bit,
+ kCGLRGB121212Bit,
+ kCGLARGB12121212Bit,
+ kCGLRGB161616Bit,
+ kCGLRGBA16161616Bit,
+ kCGLRGBFloat64Bit,
+ kCGLRGBAFloat64Bit,
+ kCGLRGBFloat128Bit,
+ kCGLRGBAFloat128Bit,
+ kCGLRGBFloat256Bit,
+ kCGLRGBAFloat256Bit,
+ 0
+ };
+long colorModesBitsRGB[] = {4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64};
+long colorModesBitsA[] = {0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8, 0, 2, 8, 0, 12, 0, 16, 0, 16, 0, 32, 0, 64};
void getRendererInfo()
{
- if (gRenderersCount == 0)
- {
- CGLRendererInfoObj info;
- CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount);
- if (err == 0 /* kCGLNoError */)
- {
- // how many renderers are available?
- CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount);
-
- // allocate our global renderers info
- gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo));
- memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo));
-
- // iterate through the renderers checking for their features
- long j;
- for (j=0; j<gRenderersCount; j++)
- {
- RendererInfo *renderer = &gRenderers[j];
- int i;
-
- CGLDescribeRenderer(info, j, kCGLRPRendererID, &(renderer->id));
- CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask));
-
- CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated));
-
- CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window));
- CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen));
- CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen));
- CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen));
- CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels));
- if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0)
- {
- renderer->floatPixels = 1;
- }
- else
- {
- renderer->floatPixels = 0;
- }
- CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo));
- if ((renderer->stereo & kCGLStereoscopicBit) != 0)
- {
- renderer->stereo = 1;
- }
- else
- {
- renderer->stereo = 0;
- }
-
- CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers));
- CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers));
- CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples));
- // The following queries are only legal on 10.4
- // FIXME: should figure out a way to enable them dynamically
+ if (gRenderersCount == 0)
+ {
+ CGLRendererInfoObj info;
+ CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount);
+ if (err == 0 /* kCGLNoError */)
+ {
+ // how many renderers are available?
+ CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount);
+
+ // allocate our global renderers info
+ gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo));
+ memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo));
+
+ // iterate through the renderers checking for their features
+ long j;
+ for (j=0; j<gRenderersCount; j++)
+ {
+ RendererInfo *renderer = &gRenderers[j];
+ int i;
+
+ CGLDescribeRenderer(info, j, kCGLRPRendererID, &(renderer->id));
+ CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask));
+
+ CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated));
+
+ CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window));
+ CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen));
+ CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen));
+ CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen));
+ CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels));
+ if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0)
+ {
+ renderer->floatPixels = 1;
+ }
+ else
+ {
+ renderer->floatPixels = 0;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo));
+ if ((renderer->stereo & kCGLStereoscopicBit) != 0)
+ {
+ renderer->stereo = 1;
+ }
+ else
+ {
+ renderer->stereo = 0;
+ }
+
+ CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers));
+ CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers));
+ CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples));
+ // The following queries are only legal on 10.4
+ // FIXME: should figure out a way to enable them dynamically
#ifdef kCGLRPSampleModes
- CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes));
- if ((renderer->samplesModes & kCGLSupersampleBit) != 0)
- {
- renderer->multiSample = 1;
- }
- if ((renderer->samplesModes & kCGLMultisampleBit) != 0)
- {
- renderer->superSample = 1;
- }
- CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample));
+ CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes));
+ if ((renderer->samplesModes & kCGLSupersampleBit) != 0)
+ {
+ renderer->multiSample = 1;
+ }
+ if ((renderer->samplesModes & kCGLMultisampleBit) != 0)
+ {
+ renderer->superSample = 1;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample));
#endif
- CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes));
- i=0;
- int floatPixelFormatInitialized = 0;
- while (colorModes[i] != 0)
- {
- if ((renderer->colorModes & colorModes[i]) != 0)
- {
- // non-float color model
- if (colorModes[i] < kCGLRGBFloat64Bit)
- {
- // look for max color and alpha values - prefer color models that have alpha
- if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX))
- {
- renderer->colorRGBSizeMAX = colorModesBitsRGB[i];
- renderer->colorASizeMAX = colorModesBitsA[i];
- }
- renderer->colorModesCount++;
- }
- // float-color model
- if (colorModes[i] >= kCGLRGBFloat64Bit)
- {
- if (floatPixelFormatInitialized == 0)
- {
- floatPixelFormatInitialized = 1;
-
- renderer->colorFloatASizeMAX = colorModesBitsA[i];
- renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
- renderer->colorFloatASizeMIN = colorModesBitsA[i];
- renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
- }
- // look for max color and alpha values - prefer color models that have alpha
- if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX))
- {
- renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
- renderer->colorFloatASizeMAX = colorModesBitsA[i];
- }
- // find min color
- if (colorModesBitsA[i] < renderer->colorFloatASizeMIN)
- {
- renderer->colorFloatASizeMIN = colorModesBitsA[i];
- }
- // find min alpha color
- if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN)
- {
- renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
- }
- renderer->colorFloatModesCount++;
- }
- }
- i++;
- }
- CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes));
- i=0;
- while (depthModes[i] != 0)
- {
- if ((renderer->depthModes & depthModes[i]) != 0)
- {
- renderer->depthSizeMAX = depthModesBits[i];
- renderer->depthModesCount++;
- }
- i++;
- }
- CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes));
- i=0;
- while (depthModes[i] != 0)
- {
- if ((renderer->stencilModes & depthModes[i]) != 0)
- {
- renderer->stencilSizeMAX = depthModesBits[i];
- renderer->stencilModesCount++;
- }
- i++;
- }
- CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes));
- i=0;
- while (colorModes[i] != 0)
- {
- if ((renderer->accumModes & colorModes[i]) != 0)
- {
- if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX))
- {
- renderer->accumRGBSizeMAX = colorModesBitsRGB[i];
- renderer->accumASizeMAX = colorModesBitsA[i];
- }
- renderer->accumModesCount++;
- }
- i++;
- }
- }
- }
- CGLDestroyRendererInfo (info);
- }
-
+ CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes));
+ i=0;
+ int floatPixelFormatInitialized = 0;
+ while (colorModes[i] != 0)
+ {
+ if ((renderer->colorModes & colorModes[i]) != 0)
+ {
+ // non-float color model
+ if (colorModes[i] < kCGLRGBFloat64Bit)
+ {
+ // look for max color and alpha values - prefer color models that have alpha
+ if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX))
+ {
+ renderer->colorRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->colorASizeMAX = colorModesBitsA[i];
+ }
+ renderer->colorModesCount++;
+ }
+ // float-color model
+ if (colorModes[i] >= kCGLRGBFloat64Bit)
+ {
+ if (floatPixelFormatInitialized == 0)
+ {
+ floatPixelFormatInitialized = 1;
+
+ renderer->colorFloatASizeMAX = colorModesBitsA[i];
+ renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->colorFloatASizeMIN = colorModesBitsA[i];
+ renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
+ }
+ // look for max color and alpha values - prefer color models that have alpha
+ if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX))
+ {
+ renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->colorFloatASizeMAX = colorModesBitsA[i];
+ }
+ // find min color
+ if (colorModesBitsA[i] < renderer->colorFloatASizeMIN)
+ {
+ renderer->colorFloatASizeMIN = colorModesBitsA[i];
+ }
+ // find min alpha color
+ if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN)
+ {
+ renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
+ }
+ renderer->colorFloatModesCount++;
+ }
+ }
+ i++;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes));
+ i=0;
+ while (depthModes[i] != 0)
+ {
+ if ((renderer->depthModes & depthModes[i]) != 0)
+ {
+ renderer->depthSizeMAX = depthModesBits[i];
+ renderer->depthModesCount++;
+ }
+ i++;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes));
+ i=0;
+ while (depthModes[i] != 0)
+ {
+ if ((renderer->stencilModes & depthModes[i]) != 0)
+ {
+ renderer->stencilSizeMAX = depthModesBits[i];
+ renderer->stencilModesCount++;
+ }
+ i++;
+ }
+ CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes));
+ i=0;
+ while (colorModes[i] != 0)
+ {
+ if ((renderer->accumModes & colorModes[i]) != 0)
+ {
+ if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX))
+ {
+ renderer->accumRGBSizeMAX = colorModesBitsRGB[i];
+ renderer->accumASizeMAX = colorModesBitsA[i];
+ }
+ renderer->accumModesCount++;
+ }
+ i++;
+ }
+ }
+ }
+ CGLDestroyRendererInfo (info);
+ }
+
#if 0
- fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount);
- int j;
- for (j=0; j<gRenderersCount; j++)
- {
- RendererInfo *renderer = &gRenderers[j];
- fprintf(stderr, " id=%ld\n", renderer->id);
- fprintf(stderr, " displayMask=%ld\n", renderer->displayMask);
-
- fprintf(stderr, " accelerated=%ld\n", renderer->accelerated);
-
- fprintf(stderr, " window=%ld\n", renderer->window);
- fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen);
- fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen);
- fprintf(stderr, " offscreen=%ld\n", renderer->offscreen);
- fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels);
- fprintf(stderr, " stereo=%ld\n", renderer->stereo);
-
- fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers);
- fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers);
- fprintf(stderr, " samples=%ld\n", renderer->samples);
- fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes);
- fprintf(stderr, " multiSample=%ld\n", renderer->superSample);
- fprintf(stderr, " superSample=%ld\n", renderer->superSample);
- fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample);
-
- fprintf(stderr, " colorModes=%ld\n", renderer->colorModes);
- fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX);
- fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX);
- fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX);
- fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX);
- fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN);
- fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN);
- fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount);
- fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount);
- fprintf(stderr, " depthModes=%ld\n", renderer->depthModes);
- fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX);
- fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount);
- fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes);
- fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX);
- fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount);
- fprintf(stderr, " accumModes=%ld\n", renderer->accumModes);
- fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX);
- fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX);
- fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount);
- fprintf(stderr, "\n");
- }
+ fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount);
+ int j;
+ for (j=0; j<gRenderersCount; j++)
+ {
+ RendererInfo *renderer = &gRenderers[j];
+ fprintf(stderr, " id=%ld\n", renderer->id);
+ fprintf(stderr, " displayMask=%ld\n", renderer->displayMask);
+
+ fprintf(stderr, " accelerated=%ld\n", renderer->accelerated);
+
+ fprintf(stderr, " window=%ld\n", renderer->window);
+ fprintf(stderr, " fullscreen=%ld\n", renderer->fullscreen);
+ fprintf(stderr, " multiscreen=%ld\n", renderer->multiscreen);
+ fprintf(stderr, " offscreen=%ld\n", renderer->offscreen);
+ fprintf(stderr, " floatPixels=%ld\n", renderer->floatPixels);
+ fprintf(stderr, " stereo=%ld\n", renderer->stereo);
+
+ fprintf(stderr, " auxBuffers=%ld\n", renderer->auxBuffers);
+ fprintf(stderr, " sampleBuffers=%ld\n", renderer->sampleBuffers);
+ fprintf(stderr, " samples=%ld\n", renderer->samples);
+ fprintf(stderr, " samplesModes=%ld\n", renderer->samplesModes);
+ fprintf(stderr, " multiSample=%ld\n", renderer->superSample);
+ fprintf(stderr, " superSample=%ld\n", renderer->superSample);
+ fprintf(stderr, " alphaSample=%ld\n", renderer->alphaSample);
+
+ fprintf(stderr, " colorModes=%ld\n", renderer->colorModes);
+ fprintf(stderr, " colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX);
+ fprintf(stderr, " colorASizeMAX=%ld\n", renderer->colorASizeMAX);
+ fprintf(stderr, " colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX);
+ fprintf(stderr, " colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX);
+ fprintf(stderr, " colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN);
+ fprintf(stderr, " colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN);
+ fprintf(stderr, " colorModesCount=%ld\n", renderer->colorModesCount);
+ fprintf(stderr, " colorFloatModesCount=%ld\n", renderer->colorFloatModesCount);
+ fprintf(stderr, " depthModes=%ld\n", renderer->depthModes);
+ fprintf(stderr, " depthSizeMAX=%ld\n", renderer->depthSizeMAX);
+ fprintf(stderr, " depthModesCount=%ld\n", renderer->depthModesCount);
+ fprintf(stderr, " stencilModes=%ld\n", renderer->stencilModes);
+ fprintf(stderr, " stencilSizeMAX=%ld\n", renderer->stencilSizeMAX);
+ fprintf(stderr, " stencilModesCount=%ld\n", renderer->stencilModesCount);
+ fprintf(stderr, " accumModes=%ld\n", renderer->accumModes);
+ fprintf(stderr, " accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX);
+ fprintf(stderr, " accumASizeMAX=%ld\n", renderer->accumASizeMAX);
+ fprintf(stderr, " accumModesCount=%ld\n", renderer->accumModesCount);
+ fprintf(stderr, "\n");
+ }
#endif
}
@@ -368,7 +368,7 @@ long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value)
}
}
}
-
+
return value;
}
@@ -472,66 +472,66 @@ void* createContext(void* shareContext,
void* pixelFormat,
int* viewNotReady)
{
- getRendererInfo();
-
- NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ getRendererInfo();
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
- NSView *nsView = NULL;
+ NSView *nsView = NULL;
NSObject *nsObj = (NSObject*) view;
if( nsObj != NULL && [nsObj isKindOfClass:[NSView class]] ) {
nsView = (NSView*)nsObj;
}
- if (nsView != NULL)
- {
- Bool viewReady = true;
-
- if ([nsView lockFocusIfCanDraw] == NO)
- {
- viewReady = false;
- }
- else
- {
- NSRect frame = [nsView frame];
- if ((frame.size.width == 0) || (frame.size.height == 0))
- {
- [nsView unlockFocus];
- viewReady = false;
- }
- }
-
- if (!viewReady)
- {
- if (viewNotReady != NULL)
- {
- *viewNotReady = 1;
- }
-
- // the view is not ready yet
- [pool release];
- return NULL;
- }
- }
-
- NSOpenGLContext* nsContext = [[NSOpenGLContext alloc]
+ if (nsView != NULL)
+ {
+ Bool viewReady = true;
+
+ if ([nsView lockFocusIfCanDraw] == NO)
+ {
+ viewReady = false;
+ }
+ else
+ {
+ NSRect frame = [nsView frame];
+ if ((frame.size.width == 0) || (frame.size.height == 0))
+ {
+ [nsView unlockFocus];
+ viewReady = false;
+ }
+ }
+
+ if (!viewReady)
+ {
+ if (viewNotReady != NULL)
+ {
+ *viewNotReady = 1;
+ }
+
+ // the view is not ready yet
+ [pool release];
+ return NULL;
+ }
+ }
+
+ NSOpenGLContext* nsContext = [[NSOpenGLContext alloc]
initWithFormat: (NSOpenGLPixelFormat*) pixelFormat
shareContext: (NSOpenGLContext*) shareContext];
-
+
if (nsContext != nil) {
if (nsView != nil) {
[nsContext setView:nsView];
- [nsView unlockFocus];
+ [nsView unlockFocus];
}
}
- [pool release];
- return nsContext;
+ [pool release];
+ return nsContext;
}
void * getCurrentContext() {
NSOpenGLContext *nsContext = NULL;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
nsContext = [NSOpenGLContext currentContext];
[pool release];
@@ -541,7 +541,7 @@ void * getCurrentContext() {
void * getCGLContext(void* nsJContext) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
void * cglContext = NULL;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
cglContext = [nsContext CGLContextObj];
[pool release];
@@ -551,7 +551,7 @@ void * getCGLContext(void* nsJContext) {
void * getNSView(void* nsJContext) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
void * view = NULL;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
view = [nsContext view];
[pool release];
@@ -560,7 +560,7 @@ void * getNSView(void* nsJContext) {
Bool makeCurrentContext(void* nsJContext) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext makeCurrentContext];
[pool release];
@@ -582,7 +582,7 @@ Bool clearCurrentContext(void* nsJContext) {
Bool deleteContext(void* nsJContext) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext clearDrawable];
[nsContext release];
@@ -592,7 +592,7 @@ Bool deleteContext(void* nsJContext) {
Bool flushBuffer(void* nsJContext) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext flushBuffer];
[pool release];
@@ -607,7 +607,7 @@ void setContextOpacity(void* nsJContext, int opacity) {
void updateContext(void* nsJContext) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext update];
[pool release];
@@ -622,7 +622,7 @@ void copyContext(void* destContext, void* srcContext, int mask) {
void* updateContextRegister(void* nsJContext, void* view) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSView *nsView = (NSView*)view;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
ContextUpdater *contextUpdater = [[ContextUpdater alloc] init];
[contextUpdater registerFor:nsContext with:nsView];
@@ -632,7 +632,7 @@ void* updateContextRegister(void* nsJContext, void* view) {
void updateContextUnregister(void* updater) {
ContextUpdater *contextUpdater = (ContextUpdater *)updater;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[contextUpdater release];
[pool release];
@@ -653,7 +653,7 @@ void* createPBuffer(int renderTarget, int internalFormat, int width, int height)
Bool destroyPBuffer(void* buffer) {
/* FIXME: not clear whether we need to perform the clearDrawable below */
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
-
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
/*
if (nsContext != NULL) {
@@ -662,7 +662,7 @@ Bool destroyPBuffer(void* buffer) {
*/
[pBuffer release];
[pool release];
-
+
return true;
}
@@ -701,21 +701,21 @@ void* getProcAddress(const char *procname) {
libGLImage = NSAddImage(libGLStr, options);
libGLUImage = NSAddImage(libGLUStr, options);
}
-
+
unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
char underscoreName[512] = "_";
strcat(underscoreName, procname);
-
+
if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES) {
NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options);
return NSAddressOfSymbol(sym);
}
-
- if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES) {
+
+ if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES) {
NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options);
return NSAddressOfSymbol(sym);
}
-
+
if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL")) {
NSSymbol sym = NSLookupAndBindSymbol(underscoreName);
return NSAddressOfSymbol(sym);