diff options
Diffstat (limited to 'src/jogl/native/macosx')
-rw-r--r-- | src/jogl/native/macosx/ContextUpdater.h | 6 | ||||
-rw-r--r-- | src/jogl/native/macosx/ContextUpdater.m | 57 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXCustomCGLCode.c | 5 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m | 140 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m | 480 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface.h | 20 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface.m | 246 |
7 files changed, 780 insertions, 174 deletions
diff --git a/src/jogl/native/macosx/ContextUpdater.h b/src/jogl/native/macosx/ContextUpdater.h index 3cf7315af..f00b2be57 100644 --- a/src/jogl/native/macosx/ContextUpdater.h +++ b/src/jogl/native/macosx/ContextUpdater.h @@ -25,17 +25,13 @@ This notification is sent whenever an NSView that has an attached NSSurface chan @interface ContextUpdater : NSObject { @protected + pthread_mutex_t resourceLock; NSView * view; NSRect viewRect; NSOpenGLContext *ctx; BOOL viewUpdated; } -- (void) lock; -- (void) lockInFunction:(char *)func atLine:(int)line; -- (void) unlock; -- (void) unlockInFunction:(char *)func atLine:(int)line; - - (id) initWithContext:(NSOpenGLContext *)context view: (NSView *)nsView; - (void) update:(NSNotification *)notification; diff --git a/src/jogl/native/macosx/ContextUpdater.m b/src/jogl/native/macosx/ContextUpdater.m index 21f98ad5e..d01eaf967 100644 --- a/src/jogl/native/macosx/ContextUpdater.m +++ b/src/jogl/native/macosx/ContextUpdater.m @@ -1,43 +1,26 @@ #import "ContextUpdater.h" #import <pthread.h> -@implementation ContextUpdater -{ -} - -static pthread_mutex_t resourceLock = PTHREAD_MUTEX_INITIALIZER; - -static void printLockDebugInfo(char *message, char *func, int line) -{ - fprintf(stderr, "%s in function: \"%s\" at line: %d\n", message, func, line); - fflush(NULL); -} - -- (void) lock -{ - pthread_mutex_lock(&resourceLock); -} +// #define VERBOSE_ON 1 -- (void) lockInFunction:(char *)func atLine:(int)line -{ - printLockDebugInfo("locked ", func, line); - [self lock]; -} +#ifdef VERBOSE_ON + #define DBG_PRINT(...) NSLog(@ __VA_ARGS__) + // #define DBG_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr) +#else + #define DBG_PRINT(...) +#endif -- (void) unlock -{ - pthread_mutex_unlock(&resourceLock); -} +#ifndef CGL_VERSION_1_3 + #warning this SDK doesn't support OpenGL profile +#endif -- (void) unlockInFunction:(char *)func atLine:(int)line +@implementation ContextUpdater { - printLockDebugInfo("unlocked", func, line); - [self unlock]; } - (void) update:(NSNotification *)notification { - [self lock]; + pthread_mutex_lock(&resourceLock); NSRect r = [view frame]; if(viewRect.origin.x != r.origin.x || @@ -47,41 +30,47 @@ static void printLockDebugInfo(char *message, char *func, int line) viewUpdated = TRUE; viewRect = r; } - - [self unlock]; + + pthread_mutex_unlock(&resourceLock); } - (BOOL) needsUpdate { BOOL r; - [self lock]; + pthread_mutex_lock(&resourceLock); r = viewUpdated; viewUpdated = FALSE; - [self unlock]; + pthread_mutex_unlock(&resourceLock); return r; } - (id) initWithContext:(NSOpenGLContext *)context view: (NSView *)nsView { + DBG_PRINT("ContextUpdater::init.0 view %p, ctx %p\n", view, ctx); + pthread_mutex_init(&resourceLock, NULL); // fast non-recursive ctx = context; view = nsView; [ctx retain]; [view retain]; viewRect = [view frame]; - viewUpdated = FALSE; + viewUpdated = TRUE; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(update:) name:NSViewGlobalFrameDidChangeNotification object: view]; + DBG_PRINT("ContextUpdater::init.X\n"); return [super init]; } - (void) dealloc { + DBG_PRINT("ContextUpdater::dealloc.0 view %p, ctx %p\n", view, ctx); [[NSNotificationCenter defaultCenter] removeObserver:self]; [view release]; [ctx release]; + pthread_mutex_destroy(&resourceLock); + DBG_PRINT("ContextUpdater::dealloc.X\n"); [super dealloc]; } diff --git a/src/jogl/native/macosx/MacOSXCustomCGLCode.c b/src/jogl/native/macosx/MacOSXCustomCGLCode.c index c29be889d..f8b7a800f 100644 --- a/src/jogl/native/macosx/MacOSXCustomCGLCode.c +++ b/src/jogl/native/macosx/MacOSXCustomCGLCode.c @@ -5,8 +5,7 @@ #include </usr/include/machine/types.h> #include "macosx-window-system.h" -void CGLQueryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) { - CGLPixelFormatObj pix = (CGLPixelFormatObj) pixelFormat; +void CGLQueryPixelFormat(CGLPixelFormatObj fmt, int* iattrs, int niattrs, int* ivalues) { // FIXME: think about how specifying this might affect the API int virtualScreen = 0; @@ -14,7 +13,7 @@ void CGLQueryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalu GLint value; for (i = 0; i < niattrs && iattrs[i]>0; i++) { CGLPixelFormatAttribute attr = (CGLPixelFormatAttribute) iattrs[i]; - if ( kCGLNoError == CGLDescribePixelFormat(pix, virtualScreen, attr, &value) ) { + if ( kCGLNoError == CGLDescribePixelFormat(fmt, virtualScreen, attr, &value) ) { ivalues[i] = value; } else { ivalues[i] = 0; diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m new file mode 100644 index 000000000..7233f40ce --- /dev/null +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-nsview.m @@ -0,0 +1,140 @@ + +@interface MyNSOpenGLLayer: NSOpenGLLayer +{ +@protected + NSOpenGLContext* ctxShared; + NSView* view; + NSOpenGLPixelFormat* fmt; +@public + volatile BOOL shallDraw; +} + +- (id) initWithContext: (NSOpenGLContext*) ctx + pixelFormat: (NSOpenGLPixelFormat*) pfmt + view: (NSView*) v + opaque: (Bool) opaque; + +@end + +@implementation MyNSOpenGLLayer + +- (id) initWithContext: (NSOpenGLContext*) _ctx + pixelFormat: (NSOpenGLPixelFormat*) _fmt + view: (NSView*) _view + opaque: (Bool) opaque +{ + self = [super init]; + ctxShared = _ctx; + [ctxShared retain]; + + fmt = _fmt; + [fmt retain]; + + view = _view; + [view retain]; + [self setView: view]; + [view setLayer: self]; + [view setWantsLayer: YES]; + + [self setAsynchronous: NO]; + // [self setAsynchronous: YES]; // FIXME: JAU + [self setNeedsDisplayOnBoundsChange: NO]; + [self setOpaque: opaque ? YES : NO]; + shallDraw = NO; + textureID = 0; + DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, view %p, opaque %d\n", self, ctx, fmt, view, opaque); + return self; +} + +- (void)dealloc +{ + [fmt release]; + [ctxShared release]; + [view release]; + DBG_PRINT("MyNSOpenGLLayer::dealloc %p\n", self); + [super dealloc]; +} + +- (void) setOpenGLContext: (NSOpenGLContext*) _ctx +{ + DBG_PRINT("MyNSOpenGLLayer::setOpenGLContext: %p %p -> %p\n", self, [self openGLContext], _ctx); + [super setOpenGLContext: _ctx]; +} + +- (void) setOpenGLPixelFormat: (NSOpenGLPixelFormat*) _fmt +{ + DBG_PRINT("MyNSOpenGLLayer::setOpenGLPixelFormat %p %p -> %p\n", self, fmt, _fmt); + [super setOpenGLPixelFormat: fmt]; +} + +- (NSOpenGLPixelFormat *) openGLPixelFormat +{ + return fmt; +} + +- (void) setView: (NSView*) v +{ + DBG_PRINT("MyNSOpenGLLayer::setView %p %p -> %p (ignored/propagated)\n", self, view, v); + [super setView: view]; // propagate +} + +- (NSOpenGLPixelFormat *)openGLPixelFormatForDisplayMask:(uint32_t)mask +{ + DBG_PRINT("MyNSOpenGLLayer::openGLPixelFormatForDisplayMask %p %d -> %p\n", self, mask, fmt); + return fmt; +} + +- (NSOpenGLContext *)openGLContextForPixelFormat:(NSOpenGLPixelFormat *)pixelFormat +{ + NSOpenGLContext* ctx = NULL; + if(NULL == ctx) { + int viewNotReady[] = { 0 }; + ctx = createContext(ctxShared, view, true, fmt, [self isOpaque], viewNotReady); + } + DBG_PRINT("MyNSOpenGLLayer::openGLContextForPixelFormat %p, fmt %p/%p, view %p, shared %p -> %p\n", + self, fmt, pixelFormat, view, ctxShared, ctx); + return ctx; +} + +- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + DBG_PRINT("MyNSOpenGLLayer::canDrawInOpenGLContext %p: %d\n", self, self->shallDraw); + return self->shallDraw; +} + +- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + self->shallDraw = NO; + + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p\n", self, context, pixelFormat); + + [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp]; +} + +@end + +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque) { + return [[MyNSOpenGLLayer alloc] initWithContext:ctx pixelFormat: fmt view: view opaque: opaque]; +} + +void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + l->shallDraw = YES; + [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:YES]; + // NSView* view = [l view]; + // [view setNeedsDisplay: YES]; // FIXME: JAU + // [view performSelectorOnMainThread:@selector(setNeedsDisplay:) withObject:YES waitUntilDone:YES]; + // [view performSelectorOnMainThread:@selector(display) withObject:nil waitUntilDone:YES]; + DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l); + [pool release]; +} + +void releaseNSOpenGLLayer(NSOpenGLLayer* l) { + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + [l release]; + [pool release]; +} + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m new file mode 100644 index 000000000..fe896cc53 --- /dev/null +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m @@ -0,0 +1,480 @@ +#import "MacOSXWindowSystemInterface.h" +#import <QuartzCore/QuartzCore.h> +#import <pthread.h> +#include "timespec.h" + +// +// CADisplayLink only available on iOS >= 3.1, sad, since it's convenient. +// Use CVDisplayLink otherwise. +// +// #define HAS_CADisplayLink 1 +// + +// lock/sync debug output +// +// #define DBG_SYNC 1 +// +#ifdef DBG_SYNC + // #define SYNC_PRINT(...) NSLog(@ ## __VA_ARGS__) + #define SYNC_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr) +#else + #define SYNC_PRINT(...) +#endif + +// fps debug output +// +// #define DBG_PERF 1 + +@interface MyNSOpenGLLayer: NSOpenGLLayer +{ +@protected + NSOpenGLPixelBuffer* pbuffer; + int texWidth; + int texHeight; + GLuint textureID; + GLint swapInterval; +#ifdef HAS_CADisplayLink + CADisplayLink* displayLink; +#else + CVDisplayLinkRef displayLink; +#endif + int tc; + struct timespec t0; +@public + pthread_mutex_t renderLock; + pthread_cond_t renderSignal; + BOOL shallDraw; +} + +- (id) setupWithContext: (NSOpenGLContext*) ctx + pixelFormat: (NSOpenGLPixelFormat*) pfmt + pbuffer: (NSOpenGLPixelBuffer*) p + opaque: (Bool) opaque + texWidth: (int) texWidth + texHeight: (int) texHeight; + +- (void)deallocTex; +- (void)disableAnimation; +- (void)releaseLayer; +- (void)dealloc; +- (int)getSwapInterval; +- (void)setSwapInterval:(int)interval; +- (void)tick; + +@end + +#ifndef HAS_CADisplayLink + +static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink, + const CVTimeStamp *inNow, + const CVTimeStamp *inOutputTime, + CVOptionFlags flagsIn, + CVOptionFlags *flagsOut, + void *displayLinkContext) +{ + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*)displayLinkContext; + pthread_mutex_lock(&l->renderLock); + #ifdef DBG_PERF + [l tick]; + #endif + pthread_cond_signal(&l->renderSignal); + SYNC_PRINT("-*-"); + pthread_mutex_unlock(&l->renderLock); + [pool release]; + return kCVReturnSuccess; +} + +#endif + +@implementation MyNSOpenGLLayer + +- (id) setupWithContext: (NSOpenGLContext*) _ctx + pixelFormat: (NSOpenGLPixelFormat*) _fmt + pbuffer: (NSOpenGLPixelBuffer*) p + opaque: (Bool) opaque + texWidth: (int) _texWidth + texHeight: (int) _texHeight; +{ + pthread_mutexattr_t renderLockAttr; + pthread_mutexattr_init(&renderLockAttr); + pthread_mutexattr_settype(&renderLockAttr, PTHREAD_MUTEX_RECURSIVE); + pthread_mutex_init(&renderLock, &renderLockAttr); // recursive + pthread_cond_init(&renderSignal, NULL); // no attribute + + // no animations for add/remove/swap sublayers etc + [self removeAnimationForKey: kCAOnOrderIn]; + [self removeAnimationForKey: kCAOnOrderOut]; + [self removeAnimationForKey: kCATransition]; + + pbuffer = p; + [pbuffer retain]; + + // instantiate a deactivated displayLink +#ifdef HAS_CADisplayLink + displayLink = [[CVDisplayLink displayLinkWithTarget:self selector:@selector(setNeedsDisplay)] retain]; + [displayLink setPaused: YES]; +#else + CVReturn cvres; + { + int allDisplaysMask = 0; + int virtualScreen, accelerated, displayMask; + for (virtualScreen = 0; virtualScreen < [_fmt numberOfVirtualScreens]; virtualScreen++) { + [_fmt getValues:&displayMask forAttribute:NSOpenGLPFAScreenMask forVirtualScreen:virtualScreen]; + [_fmt getValues:&accelerated forAttribute:NSOpenGLPFAAccelerated forVirtualScreen:virtualScreen]; + if (accelerated) { + allDisplaysMask |= displayMask; + } + } + cvres = CVDisplayLinkCreateWithOpenGLDisplayMask(allDisplaysMask, &displayLink); + if(kCVReturnSuccess != cvres) { + DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkCreateWithOpenGLDisplayMask %X failed: %d\n", self, allDisplaysMask, cvres); + displayLink = NULL; + } + } + if(NULL != displayLink) { + cvres = CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, [_ctx CGLContextObj], [_fmt CGLPixelFormatObj]); + if(kCVReturnSuccess != cvres) { + DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext failed: %d\n", self, cvres); + displayLink = NULL; + } + } + if(NULL != displayLink) { + cvres = CVDisplayLinkSetOutputCallback(displayLink, renderMyNSOpenGLLayer, self); + if(kCVReturnSuccess != cvres) { + DBG_PRINT("MyNSOpenGLLayer::init %p, CVDisplayLinkSetOutputCallback failed: %d\n", self, cvres); + displayLink = NULL; + } + } + if(NULL != displayLink) { + CVDisplayLinkStop(displayLink); + } +#endif + [self setAsynchronous: YES]; + + [self setNeedsDisplayOnBoundsChange: YES]; // FIXME: learn how to recreate on size change! + [self setOpaque: opaque ? YES : NO]; + texWidth = _texWidth; + texHeight = _texHeight; + textureID = 0; + swapInterval = -1; + shallDraw = NO; + + CGRect lRect = [self frame]; + + DBG_PRINT("MyNSOpenGLLayer::init %p, ctx %p, pfmt %p, pbuffer %p, opaque %d, pbuffer %dx%d -> tex %dx%d, frame: %lf/%lf %lfx%lf (refcnt %d)\n", + self, _ctx, _fmt, pbuffer, opaque, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight, + lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]); + return self; +} + +- (void)disableAnimation +{ + DBG_PRINT("MyNSOpenGLLayer::disableAnimation: %p (refcnt %d) - displayLink %p\n", self, (int)[self retainCount], displayLink); + pthread_mutex_lock(&renderLock); + [self setAsynchronous: NO]; + if(NULL != displayLink) { +#ifdef HAS_CADisplayLink + [displayLink setPaused: YES]; + [displayLink release]; +#else + if(NULL!=displayLink) { + CVDisplayLinkStop(displayLink); + CVDisplayLinkRelease(displayLink); + } +#endif + displayLink = NULL; + } + pthread_mutex_unlock(&renderLock); +} + +- (void)deallocTex +{ + pthread_mutex_lock(&renderLock); + NSOpenGLContext* context = [self openGLContext]; + DBG_PRINT("MyNSOpenGLLayer::deallocTex %p (refcnt %d) - context %p, pbuffer %p\n", self, (int)[self retainCount], context, pbuffer); + if(NULL != pbuffer) { + if(NULL!=context) { + [context makeCurrentContext]; + if(0 != textureID) { + glDeleteTextures(1, &textureID); + textureID = 0; + } + [context clearDrawable]; + } + [pbuffer release]; + pbuffer = NULL; + } + pthread_mutex_unlock(&renderLock); +} + +- (void)releaseLayer +{ + DBG_PRINT("MyNSOpenGLLayer::releaseLayer.0: %p (refcnt %d)\n", self, (int)[self retainCount]); + pthread_mutex_lock(&renderLock); + [self disableAnimation]; + [self deallocTex]; + [self release]; + DBG_PRINT("MyNSOpenGLLayer::releaseLayer.X: %p (refcnt %d)\n", self, (int)[self retainCount]); + pthread_mutex_unlock(&renderLock); +} + +- (void)dealloc +{ + DBG_PRINT("MyNSOpenGLLayer::dealloc.0 %p (refcnt %d)\n", self, (int)[self retainCount]); + // NSLog(@"MyNSOpenGLLayer::dealloc: %@",[NSThread callStackSymbols]); + + [self disableAnimation]; + [self deallocTex]; + pthread_cond_destroy(&renderSignal); + pthread_mutex_destroy(&renderLock); + [super dealloc]; + DBG_PRINT("MyNSOpenGLLayer::dealloc.X %p\n", self); +} + +- (BOOL)canDrawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + // assume both methods 'canDrawInOpenGLContext' and 'drawInOpenGLContext' + // are called from the same thread subsequently + pthread_mutex_lock(&renderLock); + Bool res = NULL != pbuffer && YES == shallDraw; + if(!res) { + SYNC_PRINT("<0>"); + pthread_mutex_unlock(&renderLock); + } else { + SYNC_PRINT("<"); + } + return res; +} + +- (void)drawInOpenGLContext:(NSOpenGLContext *)context pixelFormat:(NSOpenGLPixelFormat *)pixelFormat + forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp +{ + [context makeCurrentContext]; + + /** + * v-sync doesn't works w/ NSOpenGLLayer's context .. well :( + * Using CVDisplayLink .. see setSwapInterval() below. + * + if(0 <= swapInterval) { + GLint si; + [context getValues: &si forParameter: NSOpenGLCPSwapInterval]; + if(si != swapInterval) { + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p setSwapInterval: %d -> %d\n", self, si, swapInterval); + [context setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; + } + } */ + GLenum textureTarget = [pbuffer textureTarget]; + GLfloat tWidth, tHeight; + { + GLsizei pwidth = [pbuffer pixelsWide]; + GLsizei pheight = [pbuffer pixelsHigh]; + tWidth = textureTarget == GL_TEXTURE_2D ? (GLfloat)pwidth /(GLfloat)texWidth : pwidth; + tHeight = textureTarget == GL_TEXTURE_2D ? (GLfloat)pheight/(GLfloat)texHeight : pheight; + } + Bool texCreated = 0 == textureID; + + if(texCreated) { + glGenTextures(1, &textureID); + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p tex %dx%d -> %fx%f 0x%X: creating texID 0x%X\n", + self, context, pixelFormat, texWidth, texHeight, tWidth, tHeight, textureTarget, textureID); + + CGRect lRect = [self frame]; + DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p frame0: %lf/%lf %lfx%lf\n", + self, lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height); + } + + glBindTexture(textureTarget, textureID); + + /** + if(texCreated) { + // proper tex size setup + glTexImage2D(textureTarget, 0, GL_RGB, texWidth, texHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); + } */ + + [context setTextureImageToPixelBuffer: pbuffer colorBuffer: GL_FRONT]; + + glTexParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(textureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(textureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glEnable(textureTarget); + + static GLfloat verts[] = { + -1.0, -1.0, + -1.0, 1.0, + 1.0, 1.0, + 1.0, -1.0 + }; + + GLfloat tex[] = { + 0.0, 0.0, + 0.0, tHeight, + tWidth, tHeight, + tWidth, 0.0 + }; + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, verts); + glTexCoordPointer(2, GL_FLOAT, 0, tex); + + glDrawArrays(GL_QUADS, 0, 4); + + glDisableClientState(GL_VERTEX_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + + glDisable(textureTarget); + glBindTexture(textureTarget, 0); + + [super drawInOpenGLContext: context pixelFormat: pixelFormat forLayerTime: timeInterval displayTime: timeStamp]; + shallDraw = NO; + if(0 >= swapInterval) { + pthread_cond_signal(&renderSignal); + SYNC_PRINT("*"); + } + SYNC_PRINT("1>"); + pthread_mutex_unlock(&renderLock); +} + +- (int)getSwapInterval +{ + return swapInterval; +} + +- (void)setSwapInterval:(int)interval +{ + DBG_PRINT("MyNSOpenGLLayer::setSwapInterval: %d\n", interval); + swapInterval = interval; + if(0 < swapInterval) { + tc = 0; + timespec_now(&t0); + + [self setAsynchronous: NO]; + #ifdef HAS_CADisplayLink + [displayLink setPaused: NO]; + [displayLink setFrameInterval: interval]; + #else + if(NULL!=displayLink) { + CVDisplayLinkStart(displayLink); + // FIXME: doesn't support interval .. + } + #endif + } else { + #ifdef HAS_CADisplayLink + [displayLink setPaused: YES]; + #else + if(NULL!=displayLink) { + CVDisplayLinkStop(displayLink); + } + #endif + [self setAsynchronous: YES]; + } +} + +-(void)tick +{ + tc++; + if(tc%60==0) { + struct timespec t1, td; + timespec_now(&t1); + timespec_subtract(&td, &t1, &t0); + long td_ms = timespec_milliseconds(&td); + fprintf(stderr, "NSOpenGLLayer: %ld ms / %d frames, %ld ms / frame, %f fps\n", + td_ms, tc, td_ms/tc, (tc * 1000.0) / (float)td_ms ); + fflush(NULL); + } +} + +@end + +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, Bool opaque, int texWidth, int texHeight) { + // This simply crashes after dealloc() has been called .. ie. ref-count -> 0 too early ? + // However using alloc/init, actual dealloc happens at JAWT destruction, hence too later IMHO. + // return [[MyNSOpenGLLayer layer] setupWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque texWidth: texWidth texHeight: texHeight]; + + return [[[MyNSOpenGLLayer alloc] init] setupWithContext:ctx pixelFormat: fmt pbuffer: p opaque: opaque texWidth: texWidth texHeight: texHeight]; +} + +void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + pthread_mutex_lock(&l->renderLock); + [l setSwapInterval: interval]; + pthread_mutex_unlock(&l->renderLock); +} + +void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + BOOL ready = NO; + int wr = 0; + pthread_mutex_lock(&l->renderLock); + SYNC_PRINT("{"); + do { + if([l getSwapInterval] <= 0) { + ready = !l->shallDraw; + } + if(NO == ready) { + if(0 < to_ms) { + struct timespec to_abs; + timespec_now(&to_abs); + timespec_addms(&to_abs, to_ms); + wr = pthread_cond_timedwait(&l->renderSignal, &l->renderLock, &to_abs); + #ifdef DBG_SYNC + struct timespec t1, td; + timespec_now(&t1); + timespec_subtract(&td, &t1, &to_abs); + long td_ms = timespec_milliseconds(&td); + fprintf(stderr, "%ld ms", td_ms); + #endif + } else { + pthread_cond_wait (&l->renderSignal, &l->renderLock); + } + ready = !l->shallDraw; + } + } while (NO == ready && 0 == wr) ; + SYNC_PRINT("-%d}", ready); + pthread_mutex_unlock(&l->renderLock); +} + +void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + @synchronized(l) { + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + pthread_mutex_lock(&l->renderLock); + SYNC_PRINT("["); + l->shallDraw = YES; + if([l getSwapInterval] > 0) { + // only trigger update if async mode is off (swapInterval>0) + if ( [NSThread isMainThread] == YES ) { + [l setNeedsDisplay]; + } else { + // can't wait, otherwise we may deadlock AWT + [l performSelectorOnMainThread:@selector(setNeedsDisplay) withObject:nil waitUntilDone:NO]; + } + SYNC_PRINT("1]"); + } else { + SYNC_PRINT("0]"); + } + pthread_mutex_unlock(&l->renderLock); + // DBG_PRINT("MyNSOpenGLLayer::setNSOpenGLLayerNeedsDisplay %p\n", l); + [pool release]; + } +} + +void releaseNSOpenGLLayer(NSOpenGLLayer* layer) { + MyNSOpenGLLayer* l = (MyNSOpenGLLayer*) layer; + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.0: %p\n", l); + + if ( [NSThread isMainThread] == YES ) { + [l releaseLayer]; + } else { + [l performSelectorOnMainThread:@selector(releaseLayer) withObject:nil waitUntilDone:NO]; + } + + DBG_PRINT("MyNSOpenGLLayer::releaseNSOpenGLLayer.X: %p\n", l); + [pool release]; +} + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.h b/src/jogl/native/macosx/MacOSXWindowSystemInterface.h new file mode 100644 index 000000000..138accb22 --- /dev/null +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.h @@ -0,0 +1,20 @@ +#import <Cocoa/Cocoa.h> +#import <OpenGL/gl.h> +#import <OpenGL/CGLTypes.h> +#import <jni.h> + +// #define VERBOSE_ON 1 + +#ifdef VERBOSE_ON + #define DBG_PRINT(...) NSLog(@ __VA_ARGS__) + // #define DBG_PRINT(...) fprintf(stderr, __VA_ARGS__); fflush(stderr) +#else + #define DBG_PRINT(...) +#endif + +#ifndef CGL_VERSION_1_3 + #warning this SDK doesn't support OpenGL profile +#endif + +#import "macosx-window-system.h" + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m index 751fba9c0..b5979d53e 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m @@ -14,19 +14,10 @@ #endif */ -#import <Cocoa/Cocoa.h> -#import <OpenGL/gl.h> -#import <OpenGL/CGLTypes.h> -#import <jni.h> - -#ifndef CGL_VERSION_1_3 - #warning this SDK doesn't support OpenGL profile -#endif +#import "MacOSXWindowSystemInterface.h" #import "ContextUpdater.h" -#import "macosx-window-system.h" - // see MacOSXPbufferGLContext.java createPbuffer #define USE_GL_TEXTURE_RECTANGLE_EXT @@ -377,7 +368,7 @@ long validateParameter(NSOpenGLPixelFormatAttribute attribute, long value) return value; } -void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { +NSOpenGLPixelFormat* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; getRendererInfo(); @@ -390,6 +381,18 @@ void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { for (i = 0; i < niattrs && iattrs[i]>0; i++) { int attr = iattrs[i]; switch (attr) { + case NSOpenGLPFANoRecovery: + if (ivalues[i] != 0) { + attribs[idx++] = NSOpenGLPFANoRecovery; + } + break; + + case NSOpenGLPFAAccelerated: + if (ivalues[i] != 0) { + attribs[idx++] = NSOpenGLPFAAccelerated; + } + break; + case NSOpenGLPFAPixelBuffer: if (ivalues[i] != 0) { attribs[idx++] = NSOpenGLPFAPixelBuffer; @@ -451,9 +454,8 @@ void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { return fmt; } -void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) { +void queryPixelFormat(NSOpenGLPixelFormat* fmt, int* iattrs, int niattrs, int* ivalues) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat; GLint tmp; // FIXME: think about how specifying this might affect the API GLint virtualScreen = 0; @@ -468,16 +470,43 @@ void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) [pool release]; } -void deletePixelFormat(void* pixelFormat) { +void deletePixelFormat(NSOpenGLPixelFormat* fmt) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat; [fmt release]; [pool release]; } -void* createContext(void* shareContext, - void* view, - void* pixelFormat, +NSOpenGLContext* getCurrentContext() { + NSOpenGLContext *ctx = NULL; + + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + ctx = [NSOpenGLContext currentContext]; + [pool release]; + return ctx; +} + +CGLContextObj getCGLContext(NSOpenGLContext* ctx) { + void * cglContext = NULL; + + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + cglContext = [ctx CGLContextObj]; + [pool release]; + return cglContext; +} + +NSView* getNSView(NSOpenGLContext* ctx) { + NSView* view = NULL; + + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + view = [ctx view]; + [pool release]; + return view; +} + +NSOpenGLContext* createContext(NSOpenGLContext* share, + NSView* view, + Bool isBackingLayerView, + NSOpenGLPixelFormat* fmt, Bool opaque, int* viewNotReady) { @@ -485,27 +514,22 @@ void* createContext(void* shareContext, NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - NSView *nsView = NULL; - NSObject *nsObj = (NSObject*) view; - - if( nsObj != NULL && [nsObj isKindOfClass:[NSView class]] ) { - nsView = (NSView*)nsObj; - } - - if (nsView != NULL) - { + if (view != NULL) { Bool viewReady = true; - if ([nsView lockFocusIfCanDraw] == NO) - { - viewReady = false; + if(!isBackingLayerView) { + if ([view lockFocusIfCanDraw] == NO) { + DBG_PRINT("createContext [view lockFocusIfCanDraw] failed\n"); + viewReady = false; + } } - else - { - NSRect frame = [nsView frame]; - if ((frame.size.width == 0) || (frame.size.height == 0)) - { - [nsView unlockFocus]; + if(viewReady) { + NSRect frame = [view frame]; + if ((frame.size.width == 0) || (frame.size.height == 0)) { + if(!isBackingLayerView) { + [view unlockFocus]; + } + DBG_PRINT("createContext view.frame size %dx%d\n", (int)frame.size.width, (int)frame.size.height); viewReady = false; } } @@ -523,126 +547,95 @@ void* createContext(void* shareContext, } } - NSOpenGLContext* nsContext = [[NSOpenGLContext alloc] - initWithFormat: (NSOpenGLPixelFormat*) pixelFormat - shareContext: (NSOpenGLContext*) shareContext]; + NSOpenGLContext* ctx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share]; - if (nsContext != nil) { - if (nsView != nil) { - if(!opaque) { - GLint zeroOpacity = 0; - [nsContext setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity]; - } - [nsContext setView:nsView]; - [nsView unlockFocus]; - } + if (ctx != nil) { + if (view != nil) { + if(!opaque) { + GLint zeroOpacity = 0; + [ctx setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity]; + } + [ctx setView:view]; + if(!isBackingLayerView) { + [view unlockFocus]; } + } + } [pool release]; - return nsContext; -} - -void * getCurrentContext() { - NSOpenGLContext *nsContext = NULL; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - nsContext = [NSOpenGLContext currentContext]; - [pool release]; - return nsContext;; + return ctx; } -void * getCGLContext(void* nsJContext) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - void * cglContext = NULL; - - NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - cglContext = [nsContext CGLContextObj]; - [pool release]; - return cglContext; -} - -void * getNSView(void* nsJContext) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - void * view = NULL; - +Bool makeCurrentContext(NSOpenGLContext* ctx) { +#if 0 + // we issue the CGL Lock from Java upfront! NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - view = [nsContext view]; + CGLError cglError = CGLLockContext([ctx CGLContextObj]); + if(0 == cglError) { + [ctx makeCurrentContext]; + } [pool release]; - return view; -} - -Bool makeCurrentContext(void* nsJContext) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - + return 0 == cglError; +#else NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext makeCurrentContext]; + [ctx makeCurrentContext]; [pool release]; return true; +#endif } -Bool clearCurrentContext(void* nsJContext) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - +Bool clearCurrentContext(NSOpenGLContext* ctx) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSOpenGLContext *currentNSContext = [NSOpenGLContext currentContext]; - if( currentNSContext != nsContext ) { - [nsContext makeCurrentContext]; + if( currentNSContext != ctx ) { + [ctx makeCurrentContext]; } [NSOpenGLContext clearCurrentContext]; +#if 0 + // we issue the CGL Lock from Java upfront! + CGLUnlockContext([ctx CGLContextObj]); +#endif [pool release]; return true; } -Bool deleteContext(void* nsJContext, Bool releaseOnMainThread) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - +Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext clearDrawable]; + [ctx clearDrawable]; if(releaseOnMainThread && NO == [NSThread isMainThread]) { - [nsContext performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:YES]; + [ctx performSelectorOnMainThread:@selector(release) withObject:nil waitUntilDone:NO]; } else { // would hangs for ~10s for 1 of a shared context set or offscreen context, set releaseOnMainThread=true ! - [nsContext release]; + [ctx release]; } [pool release]; return true; } -Bool flushBuffer(void* nsJContext) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - +Bool flushBuffer(NSOpenGLContext* ctx) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext flushBuffer]; + [ctx flushBuffer]; [pool release]; return true; } -void setContextOpacity(void* nsJContext, int opacity) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - - [nsContext setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity]; +void setContextOpacity(NSOpenGLContext* ctx, int opacity) { + [ctx setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity]; } -void updateContext(void* nsJContext) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - +void updateContext(NSOpenGLContext* ctx) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext update]; + [ctx update]; [pool release]; } -void copyContext(void* destContext, void* srcContext, int mask) { - NSOpenGLContext *src = (NSOpenGLContext*) srcContext; - NSOpenGLContext *dst = (NSOpenGLContext*) destContext; - [dst copyAttributesFromContext: src withMask: mask]; +void copyContext(NSOpenGLContext* dest, NSOpenGLContext* src, int mask) { + [dest copyAttributesFromContext: src withMask: mask]; } -void* updateContextRegister(void* nsJContext, void* nsJView) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - NSView *nsView = (NSView*)nsJView; - +void* updateContextRegister(NSOpenGLContext* ctx, NSView* view) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - ContextUpdater *contextUpdater = [[ContextUpdater alloc] initWithContext: nsContext view: nsView]; + ContextUpdater *contextUpdater = [[ContextUpdater alloc] initWithContext: ctx view: view]; [pool release]; return contextUpdater; } @@ -666,7 +659,7 @@ void updateContextUnregister(void* updater) { [pool release]; } -void* createPBuffer(int renderTarget, int internalFormat, int width, int height) { +NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:renderTarget @@ -678,35 +671,25 @@ void* createPBuffer(int renderTarget, int internalFormat, int width, int height) return pBuffer; } -Bool destroyPBuffer(void* buffer) { - NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; - +Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [pBuffer release]; [pool release]; - return true; } -void setContextPBuffer(void* nsJContext, void* buffer) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; - +void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext setPixelBuffer: pBuffer + [ctx setPixelBuffer: pBuffer cubeMapFace: 0 mipMapLevel: 0 - currentVirtualScreen: [nsContext currentVirtualScreen]]; + currentVirtualScreen: [ctx currentVirtualScreen]]; [pool release]; } -void setContextTextureImageToPBuffer(void* nsJContext, void* buffer, int colorBuffer) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; - NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; - +void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; - [nsContext setTextureImageToPixelBuffer: pBuffer - colorBuffer: (unsigned long) colorBuffer]; + [ctx setTextureImageToPixelBuffer: pBuffer colorBuffer: colorBuffer]; [pool release]; } @@ -746,10 +729,9 @@ void* getProcAddress(const char *procname) { return NULL; } -void setSwapInterval(void* nsJContext, int interval) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; +void setSwapInterval(NSOpenGLContext* ctx, int interval) { GLint swapInterval = interval; - [nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; + [ctx setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; } Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) { |