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-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
index 35c9b6a7f..6738364a7 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-calayer.m
@@ -67,29 +67,29 @@ extern GLboolean glIsVertexArray (GLuint array);
- (id)initWithFormat:(NSOpenGLPixelFormat *)format shareContext:(NSOpenGLContext *)share
{
- DBG_PRINT("MyNSOpenGLContext.initWithFormat.0: format %p, share %p\n", format, share);
+ DBG_PRINT("MyNSOpenGLContext::initWithFormat.0: format %p, share %p\n", format, share);
MyNSOpenGLContext * o = [super initWithFormat:format shareContext:share];
- DBG_PRINT("MyNSOpenGLContext.initWithFormat.X: new %p\n", o);
+ DBG_PRINT("MyNSOpenGLContext::initWithFormat.X: new %p\n", o);
return o;
}
- (void)setView:(NSView *)view
{
- DBG_PRINT("MyNSOpenGLContext.setView: this.0 %p, view %p\n", self, view);
+ DBG_PRINT("MyNSOpenGLContext::setView: this.0 %p, view %p\n", self, view);
// NSLog(@"MyNSOpenGLContext::setView: %@",[NSThread callStackSymbols]);
if(NULL != view) {
[super setView:view];
} else {
[self clearDrawable];
}
- DBG_PRINT("MyNSOpenGLContext.setView.X\n");
+ DBG_PRINT("MyNSOpenGLContext::setView.X\n");
}
- (void)update
{
- DBG_PRINT("MyNSOpenGLContext.update: this.0 %p, view %p\n", self, [self view]);
+ DBG_PRINT("MyNSOpenGLContext::update: this.0 %p, view %p\n", self, [self view]);
[super update];
- DBG_PRINT("MyNSOpenGLContext.update.X\n");
+ DBG_PRINT("MyNSOpenGLContext::update.X\n");
}
#ifdef DBG_LIFECYCLE
@@ -132,20 +132,20 @@ extern GLboolean glIsVertexArray (GLuint array);
// NSLog(@"MyNSOpenGLContext::dealloc: %@",[NSThread callStackSymbols]);
[self clearDrawable];
- DBG_PRINT("MyNSOpenGLContext.dealloc.1 %d\n", CGLRETAINCOUNT(cglCtx));
+ DBG_PRINT("MyNSOpenGLContext::dealloc.1 %d\n", CGLRETAINCOUNT(cglCtx));
if( NULL != cglCtx ) {
CGLRetainContext( cglCtx );
- DBG_PRINT("MyNSOpenGLContext.dealloc.2 %d\n", CGLRETAINCOUNT(cglCtx));
+ DBG_PRINT("MyNSOpenGLContext::dealloc.2 %d\n", CGLRETAINCOUNT(cglCtx));
}
[super dealloc];
- DBG_PRINT("MyNSOpenGLContext.dealloc.3 %d\n", CGLRETAINCOUNT(cglCtx));
+ DBG_PRINT("MyNSOpenGLContext::dealloc.3 %d\n", CGLRETAINCOUNT(cglCtx));
if( NULL != cglCtx ) {
CGLReleaseContext( cglCtx );
- DBG_PRINT("MyNSOpenGLContext.dealloc.4 %d\n", CGLRETAINCOUNT(cglCtx));
+ DBG_PRINT("MyNSOpenGLContext::dealloc.4 %d\n", CGLRETAINCOUNT(cglCtx));
CGLDestroyContext( cglCtx );
- DBG_PRINT("MyNSOpenGLContext.dealloc.5 %d\n", CGLRETAINCOUNT(cglCtx));
+ DBG_PRINT("MyNSOpenGLContext::dealloc.5 %d\n", CGLRETAINCOUNT(cglCtx));
}
- DBG_PRINT("MyNSOpenGLContext.dealloc.X\n");
+ DBG_PRINT("MyNSOpenGLContext::dealloc.X\n");
}
@end