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-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m25
1 files changed, 12 insertions, 13 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
index 66bd10f89..3fc6ea0f6 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m
@@ -32,8 +32,6 @@
int texWidth;
int texHeight;
GLuint textureID;
- GLint swapInterval;
- GLint swapIntervalCounter;
struct timespec lastWaitTime;
#ifdef HAS_CADisplayLink
CADisplayLink* displayLink;
@@ -43,6 +41,8 @@
int tc;
struct timespec t0;
@public
+ GLint swapInterval;
+ GLint swapIntervalCounter;
pthread_mutex_t renderLock;
pthread_cond_t renderSignal;
BOOL shallDraw;
@@ -280,23 +280,22 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
}
} */
GLenum textureTarget = [pbuffer textureTarget];
- GLfloat tWidth, tHeight;
+ GLfloat texCoordWidth, texCoordHeight;
{
GLsizei pwidth = [pbuffer pixelsWide];
GLsizei pheight = [pbuffer pixelsHigh];
- tWidth = textureTarget == GL_TEXTURE_2D ? (GLfloat)pwidth /(GLfloat)texWidth : pwidth;
- tHeight = textureTarget == GL_TEXTURE_2D ? (GLfloat)pheight/(GLfloat)texHeight : pheight;
+ texCoordWidth = textureTarget == GL_TEXTURE_2D ? (GLfloat)pwidth /(GLfloat)texWidth : pwidth;
+ texCoordHeight = textureTarget == GL_TEXTURE_2D ? (GLfloat)pheight/(GLfloat)texHeight : pheight;
}
Bool texCreated = 0 == textureID;
if(texCreated) {
glGenTextures(1, &textureID);
- DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, ctx %p, pfmt %p tex %dx%d -> %fx%f 0x%X: creating texID 0x%X\n",
- self, context, pixelFormat, texWidth, texHeight, tWidth, tHeight, textureTarget, textureID);
CGRect lRect = [self frame];
- DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p frame0: %lf/%lf %lfx%lf\n",
- self, lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height);
+ DBG_PRINT("MyNSOpenGLLayer::drawInOpenGLContext %p, pbuffer %p %dx%d -> tex %dx%d [%fx%f] id 0x%X target 0x%X, frame: %lf/%lf %lfx%lf (refcnt %d)\n",
+ self, pbuffer, [pbuffer pixelsWide], [pbuffer pixelsHigh], texWidth, texHeight, texCoordWidth, texCoordHeight, textureID, textureTarget,
+ lRect.origin.x, lRect.origin.y, lRect.size.width, lRect.size.height, (int)[self retainCount]);
}
glBindTexture(textureTarget, textureID);
@@ -324,10 +323,10 @@ static CVReturn renderMyNSOpenGLLayer(CVDisplayLinkRef displayLink,
};
GLfloat tex[] = {
- 0.0, 0.0,
- 0.0, tHeight,
- tWidth, tHeight,
- tWidth, 0.0
+ 0.0, 0.0,
+ 0.0, texCoordHeight,
+ texCoordWidth, texCoordHeight,
+ texCoordWidth, 0.0
};
glEnableClientState(GL_VERTEX_ARRAY);