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-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface.m90
1 files changed, 47 insertions, 43 deletions
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
index aab70791c..1eb3da96c 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
@@ -44,50 +44,50 @@
struct _RendererInfo
{
- long id; // kCGLRPRendererID
- long displayMask; // kCGLRPDisplayMask
+ GLint id; // kCGLRPRendererID
+ GLint displayMask; // kCGLRPDisplayMask
- long accelerated; // kCGLRPAccelerated
+ GLint accelerated; // kCGLRPAccelerated
- long window; // kCGLRPWindow
- long fullscreen; // kCGLRPFullScreen
- long multiscreen; // kCGLRPMultiScreen
- long offscreen; // kCGLRPOffScreen
- long floatPixels; // see kCGLRPColorModes
- long stereo; // kCGLRPBufferModes
+ GLint window; // kCGLRPWindow
+ GLint fullscreen; // kCGLRPFullScreen
+ GLint multiscreen; // kCGLRPMultiScreen
+ GLint offscreen; // kCGLRPOffScreen
+ GLint floatPixels; // see kCGLRPColorModes
+ GLint stereo; // kCGLRPBufferModes
- long auxBuffers; // kCGLRPMaxAuxBuffers
- long sampleBuffers; // kCGLRPMaxSampleBuffers
- long samples; // kCGLRPMaxSamples
- long samplesModes; // kCGLRPSampleModes
- long multiSample; // see kCGLRPSampleModes
- long superSample; // see kCGLRPSampleModes
- long alphaSample; // kCGLRPSampleAlpha
+ GLint auxBuffers; // kCGLRPMaxAuxBuffers
+ GLint sampleBuffers; // kCGLRPMaxSampleBuffers
+ GLint samples; // kCGLRPMaxSamples
+ GLint samplesModes; // kCGLRPSampleModes
+ GLint multiSample; // see kCGLRPSampleModes
+ GLint superSample; // see kCGLRPSampleModes
+ GLint alphaSample; // kCGLRPSampleAlpha
- long colorModes; // kCGLRPColorModes
- long colorRGBSizeMAX;
- long colorASizeMAX;
- long colorFloatRGBSizeMAX;
- long colorFloatASizeMAX;
- long colorFloatRGBSizeMIN;
- long colorFloatASizeMIN;
- long colorModesCount;
- long colorFloatModesCount;
- long depthModes; // kCGLRPDepthModes
- long depthSizeMAX;
- long depthModesCount;
- long stencilModes; // kCGLRPStencilModes
- long stencilSizeMAX;
- long stencilModesCount;
- long accumModes; // kCGLRPAccumModes
- long accumRGBSizeMAX;
- long accumASizeMAX;
- long accumModesCount;
+ GLint colorModes; // kCGLRPColorModes
+ GLint colorRGBSizeMAX;
+ GLint colorASizeMAX;
+ GLint colorFloatRGBSizeMAX;
+ GLint colorFloatASizeMAX;
+ GLint colorFloatRGBSizeMIN;
+ GLint colorFloatASizeMIN;
+ GLint colorModesCount;
+ GLint colorFloatModesCount;
+ GLint depthModes; // kCGLRPDepthModes
+ GLint depthSizeMAX;
+ GLint depthModesCount;
+ GLint stencilModes; // kCGLRPStencilModes
+ GLint stencilSizeMAX;
+ GLint stencilModesCount;
+ GLint accumModes; // kCGLRPAccumModes
+ GLint accumRGBSizeMAX;
+ GLint accumASizeMAX;
+ GLint accumModesCount;
}
typedef RendererInfo;
RendererInfo *gRenderers = NULL;
-long gRenderersCount = 0;
+GLint gRenderersCount = 0;
long depthModes[] = {
kCGL0Bit,
@@ -446,9 +446,9 @@ void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) {
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
NSOpenGLPixelFormat* fmt = (NSOpenGLPixelFormat*) pixelFormat;
- long tmp;
+ GLint tmp;
// FIXME: think about how specifying this might affect the API
- int virtualScreen = 0;
+ GLint virtualScreen = 0;
int i;
for (i = 0; i < niattrs && iattrs[i]>0; i++) {
@@ -522,7 +522,7 @@ void* createContext(void* shareContext,
if (nsContext != nil) {
if (nsView != nil) {
if(!opaque) {
- long zeroOpacity = 0;
+ GLint zeroOpacity = 0;
[nsContext setValues:&zeroOpacity forParameter:NSOpenGLCPSurfaceOpacity];
}
[nsContext setView:nsView];
@@ -585,13 +585,17 @@ Bool clearCurrentContext(void* nsJContext) {
return true;
}
-Bool deleteContext(void* nsJContext) {
+Bool deleteContext(void* nsJContext, Bool releaseOnMainThread) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext clearDrawable];
- // [nsContext release]; // FIXME: JAU: freezes for a few seconds if ctx is shared
- // [nsContext dealloc];
+ if(releaseOnMainThread) {
+ [nsContext performSelectorOnMainThread:@selector(release:) withObject:nil waitUntilDone:YES];
+ } else {
+ // would hangs for ~10s for 1 of the shared context, set releaseOnMainThread=true !
+ [nsContext release];
+ }
[pool release];
return true;
}
@@ -736,7 +740,7 @@ void* getProcAddress(const char *procname) {
void setSwapInterval(void* nsJContext, int interval) {
NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
- long swapInterval = interval;
+ GLint swapInterval = interval;
[nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
}