diff options
Diffstat (limited to 'src/jogl/native')
-rw-r--r-- | src/jogl/native/macosx/MacOSXCustomCGLCode.c | 24 | ||||
-rw-r--r-- | src/jogl/native/macosx/MacOSXWindowSystemInterface.m | 83 |
2 files changed, 82 insertions, 25 deletions
diff --git a/src/jogl/native/macosx/MacOSXCustomCGLCode.c b/src/jogl/native/macosx/MacOSXCustomCGLCode.c new file mode 100644 index 000000000..c29be889d --- /dev/null +++ b/src/jogl/native/macosx/MacOSXCustomCGLCode.c @@ -0,0 +1,24 @@ +#include <stdlib.h> + +#include <assert.h> + +#include </usr/include/machine/types.h> +#include "macosx-window-system.h" + +void CGLQueryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) { + CGLPixelFormatObj pix = (CGLPixelFormatObj) pixelFormat; + // FIXME: think about how specifying this might affect the API + int virtualScreen = 0; + + int i; + GLint value; + for (i = 0; i < niattrs && iattrs[i]>0; i++) { + CGLPixelFormatAttribute attr = (CGLPixelFormatAttribute) iattrs[i]; + if ( kCGLNoError == CGLDescribePixelFormat(pix, virtualScreen, attr, &value) ) { + ivalues[i] = value; + } else { + ivalues[i] = 0; + } + } +} + diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m index 350f6152f..5405ad4ee 100644 --- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m +++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m @@ -382,7 +382,7 @@ void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) { int idx = 0; int i; - for (i = 0; i < niattrs; i++) { + for (i = 0; i < niattrs && iattrs[i]>0; i++) { int attr = iattrs[i]; switch (attr) { case NSOpenGLPFAPixelBuffer: @@ -451,7 +451,7 @@ void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) int virtualScreen = 0; int i; - for (i = 0; i < niattrs; i++) { + for (i = 0; i < niattrs && iattrs[i]>0; i++) { [fmt getValues: &tmp forAttribute: (NSOpenGLPixelFormatAttribute) iattrs[i] forVirtualScreen: virtualScreen]; @@ -524,8 +524,37 @@ void* createContext(void* shareContext, return nsContext; } -Bool makeCurrentContext(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void * getCurrentContext() { + NSOpenGLContext *nsContext = NULL; + + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + nsContext = [NSOpenGLContext currentContext]; + [pool release]; + return nsContext;; +} + +void * getCGLContext(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; + void * cglContext = NULL; + + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + cglContext = [nsContext CGLContextObj]; + [pool release]; + return cglContext; +} + +void * getNSView(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; + void * view = NULL; + + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + view = [nsContext view]; + [pool release]; + return view; +} + +Bool makeCurrentContext(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [nsContext makeCurrentContext]; @@ -533,15 +562,21 @@ Bool makeCurrentContext(void* context) { return true; } -Bool clearCurrentContext(void* context) { +Bool clearCurrentContext(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; + NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; + NSOpenGLContext *currentNSContext = [NSOpenGLContext currentContext]; + if( currentNSContext != nsContext ) { + [nsContext makeCurrentContext]; + } [NSOpenGLContext clearCurrentContext]; [pool release]; return true; } -Bool deleteContext(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +Bool deleteContext(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [nsContext clearDrawable]; @@ -550,8 +585,8 @@ Bool deleteContext(void* context) { return true; } -Bool flushBuffer(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +Bool flushBuffer(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [nsContext flushBuffer]; @@ -559,14 +594,14 @@ Bool flushBuffer(void* context) { return true; } -void setContextOpacity(void* context, int opacity) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void setContextOpacity(void* nsJContext, int opacity) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; [nsContext setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity]; } -void updateContext(void* context) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void updateContext(void* nsJContext) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; [nsContext update]; @@ -579,8 +614,8 @@ void copyContext(void* destContext, void* srcContext, int mask) { [dst copyAttributesFromContext: src withMask: mask]; } -void* updateContextRegister(void* context, void* view) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void* updateContextRegister(void* nsJContext, void* view) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSView *nsView = (NSView*)view; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @@ -590,7 +625,7 @@ void* updateContextRegister(void* context, void* view) { return NULL; } -void updateContextUnregister(void* context, void* view, void* updater) { +void updateContextUnregister(void* updater) { ContextUpdater *contextUpdater = (ContextUpdater *)updater; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @@ -610,10 +645,8 @@ void* createPBuffer(int renderTarget, int internalFormat, int width, int height) return pBuffer; } -Bool destroyPBuffer(void* context, void* buffer) { +Bool destroyPBuffer(void* buffer) { /* FIXME: not clear whether we need to perform the clearDrawable below */ - /* FIXME: remove the context argument -- don't need it any more */ - /* NSOpenGLContext *nsContext = (NSOpenGLContext*)context; */ NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @@ -628,8 +661,8 @@ Bool destroyPBuffer(void* context, void* buffer) { return true; } -void setContextPBuffer(void* context, void* buffer) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void setContextPBuffer(void* nsJContext, void* buffer) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @@ -640,8 +673,8 @@ void setContextPBuffer(void* context, void* buffer) { [pool release]; } -void setContextTextureImageToPBuffer(void* context, void* buffer, int colorBuffer) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void setContextTextureImageToPBuffer(void* nsJContext, void* buffer, int colorBuffer) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer; NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; @@ -686,8 +719,8 @@ void* getProcAddress(const char *procname) { return NULL; } -void setSwapInterval(void* context, int interval) { - NSOpenGLContext *nsContext = (NSOpenGLContext*)context; +void setSwapInterval(void* nsJContext, int interval) { + NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext; long swapInterval = interval; [nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval]; } |