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-rw-r--r--src/jogl/native/macosx/MacOSXCustomCGLCode.c24
-rw-r--r--src/jogl/native/macosx/MacOSXWindowSystemInterface.m83
2 files changed, 82 insertions, 25 deletions
diff --git a/src/jogl/native/macosx/MacOSXCustomCGLCode.c b/src/jogl/native/macosx/MacOSXCustomCGLCode.c
new file mode 100644
index 000000000..c29be889d
--- /dev/null
+++ b/src/jogl/native/macosx/MacOSXCustomCGLCode.c
@@ -0,0 +1,24 @@
+#include <stdlib.h>
+
+#include <assert.h>
+
+#include </usr/include/machine/types.h>
+#include "macosx-window-system.h"
+
+void CGLQueryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues) {
+ CGLPixelFormatObj pix = (CGLPixelFormatObj) pixelFormat;
+ // FIXME: think about how specifying this might affect the API
+ int virtualScreen = 0;
+
+ int i;
+ GLint value;
+ for (i = 0; i < niattrs && iattrs[i]>0; i++) {
+ CGLPixelFormatAttribute attr = (CGLPixelFormatAttribute) iattrs[i];
+ if ( kCGLNoError == CGLDescribePixelFormat(pix, virtualScreen, attr, &value) ) {
+ ivalues[i] = value;
+ } else {
+ ivalues[i] = 0;
+ }
+ }
+}
+
diff --git a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
index 350f6152f..5405ad4ee 100644
--- a/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
+++ b/src/jogl/native/macosx/MacOSXWindowSystemInterface.m
@@ -382,7 +382,7 @@ void* createPixelFormat(int* iattrs, int niattrs, int* ivalues) {
int idx = 0;
int i;
- for (i = 0; i < niattrs; i++) {
+ for (i = 0; i < niattrs && iattrs[i]>0; i++) {
int attr = iattrs[i];
switch (attr) {
case NSOpenGLPFAPixelBuffer:
@@ -451,7 +451,7 @@ void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues)
int virtualScreen = 0;
int i;
- for (i = 0; i < niattrs; i++) {
+ for (i = 0; i < niattrs && iattrs[i]>0; i++) {
[fmt getValues: &tmp
forAttribute: (NSOpenGLPixelFormatAttribute) iattrs[i]
forVirtualScreen: virtualScreen];
@@ -524,8 +524,37 @@ void* createContext(void* shareContext,
return nsContext;
}
-Bool makeCurrentContext(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void * getCurrentContext() {
+ NSOpenGLContext *nsContext = NULL;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ nsContext = [NSOpenGLContext currentContext];
+ [pool release];
+ return nsContext;;
+}
+
+void * getCGLContext(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
+ void * cglContext = NULL;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ cglContext = [nsContext CGLContextObj];
+ [pool release];
+ return cglContext;
+}
+
+void * getNSView(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
+ void * view = NULL;
+
+ NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ view = [nsContext view];
+ [pool release];
+ return view;
+}
+
+Bool makeCurrentContext(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext makeCurrentContext];
@@ -533,15 +562,21 @@ Bool makeCurrentContext(void* context) {
return true;
}
-Bool clearCurrentContext(void* context) {
+Bool clearCurrentContext(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
+
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
+ NSOpenGLContext *currentNSContext = [NSOpenGLContext currentContext];
+ if( currentNSContext != nsContext ) {
+ [nsContext makeCurrentContext];
+ }
[NSOpenGLContext clearCurrentContext];
[pool release];
return true;
}
-Bool deleteContext(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+Bool deleteContext(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext clearDrawable];
@@ -550,8 +585,8 @@ Bool deleteContext(void* context) {
return true;
}
-Bool flushBuffer(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+Bool flushBuffer(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext flushBuffer];
@@ -559,14 +594,14 @@ Bool flushBuffer(void* context) {
return true;
}
-void setContextOpacity(void* context, int opacity) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void setContextOpacity(void* nsJContext, int opacity) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
[nsContext setValues:&opacity forParameter:NSOpenGLCPSurfaceOpacity];
}
-void updateContext(void* context) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void updateContext(void* nsJContext) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
[nsContext update];
@@ -579,8 +614,8 @@ void copyContext(void* destContext, void* srcContext, int mask) {
[dst copyAttributesFromContext: src withMask: mask];
}
-void* updateContextRegister(void* context, void* view) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void* updateContextRegister(void* nsJContext, void* view) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSView *nsView = (NSView*)view;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
@@ -590,7 +625,7 @@ void* updateContextRegister(void* context, void* view) {
return NULL;
}
-void updateContextUnregister(void* context, void* view, void* updater) {
+void updateContextUnregister(void* updater) {
ContextUpdater *contextUpdater = (ContextUpdater *)updater;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
@@ -610,10 +645,8 @@ void* createPBuffer(int renderTarget, int internalFormat, int width, int height)
return pBuffer;
}
-Bool destroyPBuffer(void* context, void* buffer) {
+Bool destroyPBuffer(void* buffer) {
/* FIXME: not clear whether we need to perform the clearDrawable below */
- /* FIXME: remove the context argument -- don't need it any more */
- /* NSOpenGLContext *nsContext = (NSOpenGLContext*)context; */
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
@@ -628,8 +661,8 @@ Bool destroyPBuffer(void* context, void* buffer) {
return true;
}
-void setContextPBuffer(void* context, void* buffer) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void setContextPBuffer(void* nsJContext, void* buffer) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
@@ -640,8 +673,8 @@ void setContextPBuffer(void* context, void* buffer) {
[pool release];
}
-void setContextTextureImageToPBuffer(void* context, void* buffer, int colorBuffer) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void setContextTextureImageToPBuffer(void* nsJContext, void* buffer, int colorBuffer) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
@@ -686,8 +719,8 @@ void* getProcAddress(const char *procname) {
return NULL;
}
-void setSwapInterval(void* context, int interval) {
- NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
+void setSwapInterval(void* nsJContext, int interval) {
+ NSOpenGLContext *nsContext = (NSOpenGLContext*)nsJContext;
long swapInterval = interval;
[nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
}