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-rw-r--r--src/jogl/classes/jogamp/opengl/openal/av/ALAudioSink.java102
1 files changed, 80 insertions, 22 deletions
diff --git a/src/jogl/classes/jogamp/opengl/openal/av/ALAudioSink.java b/src/jogl/classes/jogamp/opengl/openal/av/ALAudioSink.java
index e7a957156..9f0561cb3 100644
--- a/src/jogl/classes/jogamp/opengl/openal/av/ALAudioSink.java
+++ b/src/jogl/classes/jogamp/opengl/openal/av/ALAudioSink.java
@@ -1,16 +1,12 @@
package jogamp.opengl.openal.av;
-import java.util.Arrays;
-
-import javax.sound.sampled.AudioFormat;
-import javax.sound.sampled.AudioSystem;
-import javax.sound.sampled.DataLine;
-import javax.sound.sampled.SourceDataLine;
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
import jogamp.opengl.util.av.AudioSink;
+import com.jogamp.common.nio.Buffers;
import com.jogamp.openal.*;
-import com.jogamp.openal.util.*;
public class ALAudioSink implements AudioSink {
@@ -21,10 +17,6 @@ public class ALAudioSink implements AudioSink {
// AudioFormat parameters
public static final int SAMPLE_RATE = 44100;
- private static final int SAMPLE_SIZE = 16;
- private static final int CHANNELS = 2;
- private static final boolean SIGNED = true;
- private static final boolean BIG_ENDIAN = false;
// Chunk of audio processed at one time
public static final int BUFFER_SIZE = 1000;
@@ -34,11 +26,13 @@ public class ALAudioSink implements AudioSink {
public static final double SAMPLE_TIME_IN_SECS = 1.0 / SAMPLE_RATE;
public static final double BUFFER_TIME_IN_SECS = SAMPLE_TIME_IN_SECS * SAMPLES_PER_BUFFER;
- private static AudioFormat format;
- private static DataLine.Info info;
- private static SourceDataLine auline;
- private static int bufferCount;
- private static byte [] sampleData = new byte[BUFFER_SIZE];
+ private static int NUM_BUFFERS = 5;
+ private static int bufferNumber = 0;
+ private static int[] buffers = new int[NUM_BUFFERS];
+ private static int[] source = new int[1];
+ private static boolean initBuffer = true;
+ private static int frequency = 44100;
+ private static int format = AL.AL_FORMAT_STEREO16;
private static boolean available = false;
@@ -54,8 +48,7 @@ public class ALAudioSink implements AudioSink {
if(joalFound) {
- alc = ALFactory.getALC();
- al = ALFactory.getAL();
+ alc = ALFactory.getALC();
String deviceSpecifier;
// Get handle to default device.
@@ -83,6 +76,17 @@ public class ALAudioSink implements AudioSink {
if (alc.alcGetError(device) != ALC.ALC_NO_ERROR) {
throw new ALException("Error making OpenAL context current");
}
+
+ al = ALFactory.getAL();
+
+ // Allocate buffers
+ al.alGenBuffers(NUM_BUFFERS, buffers, 0);
+ al.alGenSources(1, source, 0);
+ al.alSourcei(source[0], AL.AL_BUFFER, buffers[0]);
+
+ if(al.alGetError() != AL.AL_NO_ERROR) {
+ throw new ALException("Error generating :(");
+ }
System.out.println("OpenAL audio sink using device: " + deviceSpecifier);
available = true;
@@ -90,18 +94,72 @@ public class ALAudioSink implements AudioSink {
}
@Override
- public boolean isDataAvailable(int data_size) {
- return false;
+ public boolean isDataAvailable(int data_size) {
+ return true;
}
@Override
public void writeData(byte[] sampleData, int data_size) {
-
+ // OpenAL consumes buffers in the background
+ // we first need to initialize the OpenAL buffers then
+ // start continous playback.
+ alc.alcMakeContextCurrent(context);
+ if(initBuffer) {
+
+ ByteBuffer data = Buffers.newDirectByteBuffer(sampleData);
+ al.alBufferData(buffers[bufferNumber], format, data, data_size, frequency);
+ int error = al.alGetError();
+ if(error != AL.AL_NO_ERROR) {
+ System.out.println("bufferNumber"+bufferNumber+" Data "+sampleData+" size"+data_size);
+ throw new ALException("Error loading :( error code: " + error);
+ }
+
+ if(bufferNumber==NUM_BUFFERS-1){
+ // all buffers queued
+ al.alSourceQueueBuffers(source[0], NUM_BUFFERS, buffers, 0);
+ // start playback
+ al.alSourcePlay(source[0]);
+ if(al.alGetError() != AL.AL_NO_ERROR) {
+ throw new ALException("Error starting :(");
+ }
+ initBuffer=false;
+ }
+
+ // update buffer number to fill
+ bufferNumber=(bufferNumber+1)%NUM_BUFFERS;
+ } else {
+ // OpenAL is playing in the background.
+ // one new frame with audio data is ready
+
+ // first wait for openal to release one buffer
+ int[] buffer=new int[1];
+ int[] val=new int[1];
+ do {
+ al.alGetSourcei(source[0], AL.AL_BUFFERS_PROCESSED, val, 0);
+ } while (val[0] <= 0);
+
+ // fill and requeue the empty buffer
+ al.alSourceUnqueueBuffers(source[0], 1, buffer , 0);
+ Buffer data = Buffers.newDirectByteBuffer(sampleData);
+ al.alBufferData(buffer[0], format, data, data_size, frequency);
+ al.alSourceQueueBuffers(source[0], 1, buffer, 0);
+ if(al.alGetError() != AL.AL_NO_ERROR) {
+ throw new ALException("Error buffering :(");
+ }
+
+ // Restart openal playback if needed
+ al.alGetSourcei(source[0], AL.AL_SOURCE_STATE, val, 0);
+ if(val[0] != al.AL_PLAYING) {
+ al.alSourcePlay(source[0]);
+ }
+ }
}
@Override
public int getDataAvailable() {
- return 0;
+ int[] val=new int[1];
+ al.alGetSourcei(source[0], AL.AL_BUFFERS_PROCESSED, val, 0);
+ return (NUM_BUFFERS-val[0])*4096;
}
public static boolean isAvailable() {