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-rw-r--r--src/jogl/classes/com/jogamp/opengl/JoglVersion.java17
-rw-r--r--src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java269
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java26
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java20
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Matrix4.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java75
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java322
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/EyeParameter.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/LocationSensorParameter.java51
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java17
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/stereo/ViewerPose.java2
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java4
-rw-r--r--src/jogl/classes/jogamp/opengl/ProjectFloat.java3
-rw-r--r--src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java27
15 files changed, 641 insertions, 212 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
index af16348a8..7589b3776 100644
--- a/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
+++ b/src/jogl/classes/com/jogamp/opengl/JoglVersion.java
@@ -129,7 +129,14 @@ public class JoglVersion extends JogampVersion {
public static StringBuilder getGLInfo(final GL gl, final StringBuilder sb) {
return getGLInfo(gl, sb, false);
}
- public static StringBuilder getGLInfo(final GL gl, StringBuilder sb, final boolean withCapabilitiesAndExtensionInfo) {
+ public static StringBuilder getGLInfo(final GL gl, final StringBuilder sb, final boolean withCapabilitiesAndExtensionInfo) {
+ return getGLInfo(gl, sb, true, withCapabilitiesAndExtensionInfo, withCapabilitiesAndExtensionInfo);
+ }
+
+ public static StringBuilder getGLInfo(final GL gl, StringBuilder sb,
+ final boolean withAvailabilityInfo,
+ final boolean withCapabilitiesInfo,
+ final boolean withExtensionInfo) {
final AbstractGraphicsDevice device = gl.getContext().getGLDrawable().getNativeSurface()
.getGraphicsConfiguration().getScreen().getDevice();
if(null==sb) {
@@ -139,12 +146,14 @@ public class JoglVersion extends JogampVersion {
sb.append(VersionUtil.SEPERATOR).append(Platform.getNewline());
sb.append(device.getClass().getSimpleName()).append("[type ")
.append(device.getType()).append(", connection ").append(device.getConnection()).append("]: ").append(Platform.getNewline());
- GLProfile.glAvailabilityToString(device, sb, "\t", 1);
+ if( withAvailabilityInfo ) {
+ GLProfile.glAvailabilityToString(device, sb, "\t", 1);
+ }
sb.append(Platform.getNewline());
- sb = getGLStrings(gl, sb, withCapabilitiesAndExtensionInfo);
+ sb = getGLStrings(gl, sb, withExtensionInfo);
- if( withCapabilitiesAndExtensionInfo ) {
+ if( withCapabilitiesInfo ) {
sb = getAllAvailableCapabilitiesInfo(device, sb);
}
return sb;
diff --git a/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java
index 11d217535..5f59f7e6d 100644
--- a/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java
@@ -173,7 +173,6 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
private final RecursiveLock lock = LockFactory.createRecursiveLock();
private final GLDrawableHelper helper = new GLDrawableHelper();
- private AWTGraphicsConfiguration awtConfig;
private volatile GLDrawableImpl drawable; // volatile: avoid locking for read-only access
private volatile JAWTWindow jawtWindow; // the JAWTWindow presentation of this AWT Canvas, bound to the 'drawable' lifecycle
private volatile GLContextImpl context; // volatile: avoid locking for read-only access
@@ -187,9 +186,10 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
private final GLCapabilitiesImmutable capsReqUser;
private final GLCapabilitiesChooser chooser;
private int additionalCtxCreationFlags = 0;
- private final GraphicsDevice device;
private boolean shallUseOffscreenLayer = false;
+ private volatile GraphicsDevice awtDeviceReq; // one time user req.
+ private volatile AWTGraphicsConfiguration awtConfig;
private volatile boolean isShowing;
private final HierarchyListener hierarchyListener = new HierarchyListener() {
@Override
@@ -270,16 +270,8 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
setShallUseOffscreenLayer(true); // trigger offscreen layer - if supported
}
- if(null==device) {
- final GraphicsConfiguration gc = super.getGraphicsConfiguration();
- if(null!=gc) {
- this.device = gc.getDevice();
- } else {
- this.device = null;
- }
- } else {
- this.device = device;
- }
+ // One time user AWT GraphicsDevice request
+ awtDeviceReq = device;
// instantiation will be issued in addNotify()
this.chooser = chooser;
@@ -330,124 +322,111 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
/**
- * Overridden to choose a GraphicsConfiguration on a parent container's
- * GraphicsDevice because both devices
+ * {@inheritDoc}
+ * <p>
+ * Overridden to choose a {@link GraphicsConfiguration} from a parent container's
+ * {@link GraphicsDevice}.
+ * </p>
+ * <p>
+ * Method also intercepts {@link GraphicsConfiguration} changes regarding to
+ * its capabilities and its {@link GraphicsDevice}. This may happen in case
+ * the display changes its configuration or the component is moved to another screen.
+ * </p>
*/
@Override
public GraphicsConfiguration getGraphicsConfiguration() {
- /*
- * Workaround for problems with Xinerama and java.awt.Component.checkGD
- * when adding to a container on a different graphics device than the
- * one that this Canvas is associated with.
- *
- * GC will be null unless:
- * - A native peer has assigned it. This means we have a native
- * peer, and are already comitted to a graphics configuration.
- * - This canvas has been added to a component hierarchy and has
- * an ancestor with a non-null GC, but the native peer has not
- * yet been created. This means we can still choose the GC on
- * all platforms since the peer hasn't been created.
- */
- final GraphicsConfiguration gc = super.getGraphicsConfiguration();
-
- if( Beans.isDesignTime() ) {
- return gc;
- }
-
- /*
- * chosen is only non-null on platforms where the GLDrawableFactory
- * returns a non-null GraphicsConfiguration (in the GLCanvas
- * constructor).
- *
- * if gc is from this Canvas' native peer then it should equal chosen,
- * otherwise it is from an ancestor component that this Canvas is being
- * added to, and we go into this block.
- */
- GraphicsConfiguration chosen = null != awtConfig ? awtConfig.getAWTGraphicsConfiguration() : null;
-
- if (gc != null && chosen != null && !chosen.equals(gc)) {
- /*
- * Check for compatibility with gc. If they differ by only the
- * device then return a new GCconfig with the super-class' GDevice
- * (and presumably the same visual ID in Xinerama).
- *
+ /**
+ * parentGC will be null unless:
+ * - A native peer has assigned it. This means we have a native
+ * peer, and are already committed to a graphics configuration.
+ * - This canvas has been added to a component hierarchy and has
+ * an ancestor with a non-null GC, but the native peer has not
+ * yet been created. This means we can still choose the GC on
+ * all platforms since the peer hasn't been created.
*/
- if (!chosen.getDevice().getIDstring().equals(gc.getDevice().getIDstring())) {
- /*
- * Here we select a GraphicsConfiguration on the alternate
- * device that is presumably identical to the chosen
- * configuration, but on the other device.
- *
- * Should really check to ensure that we select a configuration
- * with the same X visual ID for Xinerama screens, otherwise the
- * GLDrawable may have the wrong visual ID (I don't think this
- * ever gets updated). May need to add a method to
- * X11GLDrawableFactory to do this in a platform specific
- * manner.
- *
- * However, on platforms where we can actually get into this
- * block, both devices should have the same visual list, and the
- * same configuration should be selected here.
- */
- final AWTGraphicsConfiguration config = chooseGraphicsConfiguration( (GLCapabilitiesImmutable)awtConfig.getChosenCapabilities(),
- (GLCapabilitiesImmutable)awtConfig.getRequestedCapabilities(),
- chooser, gc.getDevice());
- final GraphicsConfiguration compatible = config.getAWTGraphicsConfiguration();
- final boolean equalCaps = config.getChosenCapabilities().equals(awtConfig.getChosenCapabilities());
- if(DEBUG) {
- System.err.println(getThreadName()+": Info:");
- System.err.println("Created Config (n): HAVE GC "+chosen);
- System.err.println("Created Config (n): THIS GC "+gc);
- System.err.println("Created Config (n): Choosen GC "+compatible);
- System.err.println("Created Config (n): HAVE CF "+awtConfig);
- System.err.println("Created Config (n): Choosen CF "+config);
- System.err.println("Created Config (n): EQUALS CAPS "+equalCaps);
- // Thread.dumpStack();
- }
+ final GraphicsConfiguration parentGC = super.getGraphicsConfiguration();
- if (compatible != null) {
- /*
- * Save the new GC for equals test above, and to return to
- * any outside callers of this method.
- */
- chosen = compatible;
-
- if( !equalCaps && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) {
- // complete destruction!
- destroyImpl( true );
- // recreation!
- awtConfig = config;
- createJAWTDrawableAndContext();
- validateGLDrawable();
- } else {
- awtConfig = config;
+ if( Beans.isDesignTime() ) {
+ return parentGC;
+ }
+ final GraphicsConfiguration oldGC = null != awtConfig ? awtConfig.getAWTGraphicsConfiguration() : null;
+
+ if ( null != parentGC && null != oldGC && !oldGC.equals(parentGC) ) {
+ // Previous oldGC != parentGC of native peer
+
+ if ( !oldGC.getDevice().getIDstring().equals(parentGC.getDevice().getIDstring()) ) {
+ // Previous oldGC's GraphicsDevice != parentGC's GraphicsDevice of native peer
+
+ /**
+ * Here we select a GraphicsConfiguration on the alternate device.
+ * In case the new configuration differs (-> !equalCaps),
+ * we might need a reconfiguration,
+ */
+ final AWTGraphicsConfiguration newConfig = chooseGraphicsConfiguration( (GLCapabilitiesImmutable)awtConfig.getChosenCapabilities(),
+ (GLCapabilitiesImmutable)awtConfig.getRequestedCapabilities(),
+ chooser, parentGC.getDevice());
+ final GraphicsConfiguration newGC = newConfig.getAWTGraphicsConfiguration();
+ final boolean equalCaps = newConfig.getChosenCapabilities().equals(awtConfig.getChosenCapabilities());
+ if(DEBUG) {
+ System.err.println(getThreadName()+": getGraphicsConfiguration() Info: Changed GC and GD");
+ System.err.println("Created Config (n): Old GC "+oldGC);
+ System.err.println("Created Config (n): Old GD "+oldGC.getDevice().getIDstring());
+ System.err.println("Created Config (n): Parent GC "+parentGC);
+ System.err.println("Created Config (n): Parent GD "+parentGC.getDevice().getIDstring());
+ System.err.println("Created Config (n): New GC "+newGC);
+ System.err.println("Created Config (n): New GD "+newGC.getDevice().getIDstring());
+ System.err.println("Created Config (n): Old CF "+awtConfig);
+ System.err.println("Created Config (n): New CF "+newConfig);
+ System.err.println("Created Config (n): EQUALS CAPS "+equalCaps);
+ // Thread.dumpStack();
+ }
+ if ( null != newGC ) {
+ if( !equalCaps && GLAutoDrawable.SCREEN_CHANGE_ACTION_ENABLED ) {
+ // complete destruction!
+ destroyImpl( true );
+ // recreation!
+ setAWTGraphicsConfiguration(newConfig);
+ createJAWTDrawableAndContext();
+ validateGLDrawable();
+ } else {
+ setAWTGraphicsConfiguration(newConfig);
+ }
+ /**
+ * Return the newGC, which covers the desired capabilities and is compatible
+ * with the available GC's of its devices.
+ */
+ if(DEBUG) {
+ System.err.println(getThreadName()+": Info: getGraphicsConfiguration - end.01: newGC "+newGC);
+ }
+ return newGC;
+ } else {
+ if(DEBUG) {
+ System.err.println(getThreadName()+": Info: getGraphicsConfiguration - end.00: oldGC "+oldGC);
+ }
+ }
}
- }
+ /**
+ * If a new GC was _not_ found/defined above,
+ * method returns oldGC as selected in the constructor or first addNotify().
+ * This may cause an exception in Component.checkGD when adding to a
+ * container, and is the desired behavior.
+ */
+ return oldGC;
+ } else if (null == parentGC) {
+ /**
+ * The parentGC is null, which means we have no native peer, and are not
+ * part of a (realized) component hierarchy. So we return the
+ * desired visual that was selected in the constructor (possibly
+ * null).
+ */
+ return oldGC;
+ } else {
+ /**
+ * Otherwise we have not explicitly selected a GC in the constructor, so
+ * just return what Canvas would have.
+ */
+ return parentGC;
}
-
- /*
- * If a compatible GC was not found in the block above, this will
- * return the GC that was selected in the constructor (and might
- * cause an exception in Component.checkGD when adding to a
- * container, but in this case that would be the desired behavior).
- *
- */
- return chosen;
- } else if (gc == null) {
- /*
- * The GC is null, which means we have no native peer, and are not
- * part of a (realized) component hierarchy. So we return the
- * desired visual that was selected in the constructor (possibly
- * null).
- */
- return chosen;
- }
-
- /*
- * Otherwise we have not explicitly selected a GC in the constructor, so
- * just return what Canvas would have.
- */
- return gc;
}
@Override
@@ -606,20 +585,35 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
} else {
/**
* 'super.addNotify()' determines the GraphicsConfiguration,
- * while calling this class's overriden 'getGraphicsConfiguration()' method
+ * while calling this class's overridden 'getGraphicsConfiguration()' method
* after which it creates the native peer.
* Hence we have to set the 'awtConfig' before since it's GraphicsConfiguration
* is being used in getGraphicsConfiguration().
* This code order also allows recreation, ie re-adding the GLCanvas.
*/
- awtConfig = chooseGraphicsConfiguration(capsReqUser, capsReqUser, chooser, device);
- if(null==awtConfig) {
- throw new GLException("Error: NULL AWTGraphicsConfiguration");
- }
// before native peer is valid: X11
disableBackgroundErase();
+ final GraphicsDevice awtDevice;
+ if(null==awtDeviceReq) {
+ // Query AWT GraphicsDevice from parent tree, default
+ final GraphicsConfiguration gc = super.getGraphicsConfiguration();
+ if(null==gc) {
+ throw new GLException("Error: NULL AWT GraphicsConfiguration");
+ }
+ awtDevice = gc.getDevice();
+ } else {
+ // Use one time user AWT GraphicsDevice request
+ awtDevice = awtDeviceReq;
+ awtDeviceReq = null;
+ }
+ final AWTGraphicsConfiguration awtConfig = chooseGraphicsConfiguration(capsReqUser, capsReqUser, chooser, awtDevice);
+ if(null==awtConfig) {
+ throw new GLException("Error: NULL AWTGraphicsConfiguration");
+ }
+ setAWTGraphicsConfiguration(awtConfig);
+
// issues getGraphicsConfiguration() and creates the native peer
super.addNotify();
@@ -775,6 +769,15 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
return false;
}
+ private void setAWTGraphicsConfiguration(final AWTGraphicsConfiguration config) {
+ // Cache awtConfig
+ awtConfig = config;
+ if( null != jawtWindow ) {
+ // Notify JAWTWindow ..
+ jawtWindow.setAWTGraphicsConfiguration(config);
+ }
+ }
+
/** <p>Overridden to track when this component is removed from a
container. Subclasses which override this method must call
super.removeNotify() in their removeNotify() method in order to
@@ -1394,7 +1397,7 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
System.err.println(getThreadName()+": GLCanvas.disposeJAWTWindowAndAWTDeviceOnEDT(): post GraphicsDevice: "+adeviceMsg+", result: "+closed);
}
}
- awtConfig=null;
+ awtConfig = null;
}
};
@@ -1546,10 +1549,10 @@ public class GLCanvas extends Canvas implements AWTGLAutoDrawable, WindowClosing
if( Beans.isDesignTime() ) {
return null;
}
-
- final AbstractGraphicsScreen aScreen = null != device ?
- AWTGraphicsScreen.createScreenDevice(device, AbstractGraphicsDevice.DEFAULT_UNIT):
- AWTGraphicsScreen.createDefault();
+ if( null == device ) {
+ throw new GLException("Error: NULL AWT GraphicsDevice");
+ }
+ final AbstractGraphicsScreen aScreen = AWTGraphicsScreen.createScreenDevice(device, AbstractGraphicsDevice.DEFAULT_UNIT);
AWTGraphicsConfiguration config = null;
if( EventQueue.isDispatchThread() || Thread.holdsLock(getTreeLock()) ) {
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
index a04055430..7f630f9d5 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java
@@ -35,6 +35,7 @@ import jogamp.opengl.Debug;
import com.jogamp.common.os.Platform;
import com.jogamp.opengl.math.geom.AABBox;
+import com.jogamp.opengl.math.geom.Frustum;
/**
* Basic Float math utility functions.
@@ -491,18 +492,18 @@ public final class FloatUtil {
* @param zNear
* @param zFar
* @return given matrix for chaining
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0,
- * or if left == right, or bottom == top, or zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * or {@code left == right}, or {@code bottom == top}.
*/
public static float[] makeFrustum(final float[] m, final int m_offset, final boolean initM,
final float left, final float right,
final float bottom, final float top,
final float zNear, final float zFar) throws GLException {
- if( zNear <= 0.0f || zFar < 0.0f ) {
- throw new GLException("GL_INVALID_VALUE: zNear and zFar must be positive, and zNear>0");
+ if( zNear <= 0.0f || zFar <= zNear ) {
+ throw new GLException("Requirements zNear > 0 and zFar > zNear, but zNear "+zNear+", zFar "+zFar);
}
- if( left == right || top == bottom || zNear == zFar ) {
- throw new GLException("GL_INVALID_VALUE: top,bottom and left,right and zNear,zFar must not be equal");
+ if( left == right || top == bottom) {
+ throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal");
}
if( initM ) {
// m[m_offset+0+4*0] = 1f;
@@ -565,14 +566,15 @@ public final class FloatUtil {
* @param zNear
* @param zFar
* @return given matrix for chaining
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see #makeFrustum(float[], int, boolean, float, float, float, float, float, float)
*/
public static float[] makePerspective(final float[] m, final int m_off, final boolean initM,
final float fovy_rad, final float aspect, final float zNear, final float zFar) throws GLException {
final float top = tan(fovy_rad/2f) * zNear; // use tangent of half-fov !
- final float bottom = -1.0f * top;
- final float left = aspect * bottom;
- final float right = aspect * top;
+ final float bottom = -1.0f * top; // -1f * fovhvTan.top * zNear
+ final float left = aspect * bottom; // aspect * -1f * fovhvTan.top * zNear
+ final float right = aspect * top; // aspect * fovhvTan.top * zNear
return makeFrustum(m, m_off, initM, left, right, bottom, top, zNear, zFar);
}
@@ -591,7 +593,9 @@ public final class FloatUtil {
* @param zNear
* @param zFar
* @return given matrix for chaining
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see #makeFrustum(float[], int, boolean, float, float, float, float, float, float)
+ * @see Frustum#updateByFovDesc(float[], int, boolean, Frustum.FovDesc)
*/
public static float[] makePerspective(final float[] m, final int m_offset, final boolean initM,
final FovHVHalves fovhv, final float zNear, final float zFar) throws GLException {
diff --git a/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java b/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java
index 26ed57009..5d7907f2f 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java
@@ -35,13 +35,13 @@ package com.jogamp.opengl.math;
* </p>
*/
public final class FovHVHalves {
- /** Half horizontal FOV from center to left. */
+ /** Half horizontal FOV from center to left, either in {@link #inTangents} or radians. */
public final float left;
- /** Half horizontal FOV from center to right. */
+ /** Half horizontal FOV from center to right, either in {@link #inTangents} or radians. */
public final float right;
- /** Half vertical FOV from center to top. */
+ /** Half vertical FOV from center to top, either in {@link #inTangents} or radians. */
public final float top;
- /** Half vertical FOV from center to bottom. */
+ /** Half vertical FOV from center to bottom, either in {@link #inTangents} or radians. */
public final float bottom;
/** If true, values are in tangent, otherwise radians.*/
public final boolean inTangents;
@@ -67,7 +67,7 @@ public final class FovHVHalves {
}
/**
- * Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using:
+ * Returns a symmetrical centered {@link FovHVHalves} instance in {@link #inTangents}, using:
* <pre>
halfHorizFovTan = tan( horizontalFov / 2f );
halfVertFovTan = tan( verticalFov / 2f );
@@ -82,7 +82,7 @@ public final class FovHVHalves {
}
/**
- * Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using:
+ * Returns a symmetrical centered {@link FovHVHalves} instance in {@link #inTangents}, using:
* <pre>
top = bottom = tan( verticalFov / 2f );
left = right = aspect * top;
@@ -99,7 +99,7 @@ public final class FovHVHalves {
}
/**
- * Returns a custom symmetry {@link FovHVHalves} instance in tangents, using:
+ * Returns a custom symmetry {@link FovHVHalves} instance {@link #inTangents}, using:
* <pre>
left = tan( horizontalFov * horizCenterFromLeft )
right = tan( horizontalFov * ( 1f - horizCenterFromLeft ) )
@@ -121,7 +121,7 @@ public final class FovHVHalves {
}
/**
- * Returns a custom symmetry {@link FovHVHalves} instance in tangents,
+ * Returns a custom symmetry {@link FovHVHalves} instance {@link #inTangents},
* via computing the <code>horizontalFov</code> using:
* <pre>
halfVertFovTan = tan( verticalFov / 2f );
@@ -157,10 +157,10 @@ public final class FovHVHalves {
}
}
- /** Returns the full horizontal FOV, i.e. {@link #left} + {@link #right}. */
+ /** Returns the full horizontal FOV, i.e. {@link #left} + {@link #right}, either in {@link #inTangents} or radians. */
public final float horzFov() { return left+right; }
- /** Returns the full vertical FOV, i.e. {@link #top} + {@link #bottom}. */
+ /** Returns the full vertical FOV, i.e. {@link #top} + {@link #bottom}, either in {@link #inTangents} or radians. */
public final float vertFov() { return top+bottom; }
public final String toString() {
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
index 421bb909f..a080d4442 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Matrix4.java
@@ -147,8 +147,9 @@ public class Matrix4 {
* @param top
* @param zNear
* @param zFar
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0,
- * or if left == right, or bottom == top, or zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * or {@code left == right}, or {@code bottom == top}.
+ * @see FloatUtil#makeFrustum(float[], int, boolean, float, float, float, float, float, float)
*/
public final void makeFrustum(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) throws GLException {
multMatrix( FloatUtil.makeFrustum(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar) );
@@ -159,7 +160,8 @@ public class Matrix4 {
* @param aspect
* @param zNear
* @param zFar
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see FloatUtil#makePerspective(float[], int, boolean, float, float, float, float)
*/
public final void makePerspective(final float fovy_rad, final float aspect, final float zNear, final float zFar) throws GLException {
multMatrix( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_rad, aspect, zNear, zFar) );
diff --git a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
index b73bad613..8b0fa559e 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/geom/Frustum.java
@@ -30,6 +30,8 @@ package com.jogamp.opengl.math.geom;
import jogamp.common.os.PlatformPropsImpl;
import com.jogamp.common.os.Platform;
+import com.jogamp.opengl.math.FloatUtil;
+import com.jogamp.opengl.math.FovHVHalves;
/**
* Providing frustum {@link #getPlanes() planes} derived by different inputs
@@ -77,6 +79,35 @@ import com.jogamp.common.os.Platform;
* </p>
*/
public class Frustum {
+ /**
+ * {@link Frustum} description by {@link #fovhv} and {@link #zNear}, {@link #zFar}.
+ */
+ public static class FovDesc {
+ /** Field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians. */
+ public final FovHVHalves fovhv;
+ /** Near Z */
+ public final float zNear;
+ /** Far Z */
+ public final float zFar;
+ /**
+ * @param fovhv field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians
+ * @param zNear
+ * @param zFar
+ * @throws IllegalArgumentException if {@code zNear <= 0} or {@code zFar <= zNear}.
+ */
+ public FovDesc(final FovHVHalves fovhv, final float zNear, final float zFar) throws IllegalArgumentException {
+ if( zNear <= 0.0f || zFar <= zNear ) {
+ throw new IllegalArgumentException("Requirements zNear > 0 and zFar > zNear, but zNear "+zNear+", zFar "+zFar);
+ }
+ this.fovhv = fovhv;
+ this.zNear = zNear;
+ this.zFar = zFar;
+ }
+ public final String toString() {
+ return "FrustumFovDesc["+fovhv.toStringInDegrees()+", Z["+zNear+" - "+zFar+"]]";
+ }
+ }
+
/** Normalized planes[l, r, b, t, n, f] */
protected final Plane[] planes = new Plane[6];
@@ -176,19 +207,47 @@ public class Frustum {
*/
public final void updateByPlanes(final Plane[] src) {
for (int i = 0; i < 6; ++i) {
- final Plane p0 = planes[i];
- final float[] p0_n = p0.n;
- final Plane p1 = src[i];
- final float[] p1_n = p1.n;
- p0_n[0] = p1_n[0];
- p0_n[1] = p1_n[1];
- p0_n[2] = p1_n[2];
- p0.d = p1.d;
+ final Plane pD = planes[i];
+ final Plane pS = src[i];
+ pD.d = pS.d;
+ System.arraycopy(pS.n, 0, pD.n, 0, 3);
}
}
/**
* Calculate the frustum planes in world coordinates
+ * using the passed {@link FovDesc}.
+ * <p>
+ * Operation Details:
+ * <ul>
+ * <li>The given {@link FovDesc} will be transformed
+ * into the given float[16] as a perspective matrix (column major order) first,
+ * see {@link FloatUtil#makePerspective(float[], int, boolean, FovHVHalves, float, float)}.</li>
+ * <li>Then the float[16] perspective matrix is used to {@link #updateByPMV(float[], int)} this instance.</li>
+ * </ul>
+ * </p>
+ * <p>
+ * Frustum plane's normals will point to the inside of the viewing frustum,
+ * as required by this class.
+ * </p>
+ *
+ * @param m 4x4 matrix in column-major order (also result)
+ * @param m_offset offset in given array <i>m</i>, i.e. start of the 4x4 matrix
+ * @param initM if true, given matrix will be initialized w/ identity matrix,
+ * otherwise only the frustum fields are set.
+ * @param fovDesc {@link Frustum} {@link FovDesc}
+ * @return given matrix for chaining
+ * @see FloatUtil#makePerspective(float[], int, boolean, FovHVHalves, float, float)
+ */
+ public float[] updateByFovDesc(final float[] m, final int m_offset, final boolean initM,
+ final FovDesc fovDesc) {
+ FloatUtil.makePerspective(m, m_offset, initM, fovDesc.fovhv, fovDesc.zNear, fovDesc.zFar);
+ updateByPMV(m, 0);
+ return m;
+ }
+
+ /**
+ * Calculate the frustum planes in world coordinates
* using the passed float[16] as premultiplied P*MV (column major order).
* <p>
* Frustum plane's normals will point to the inside of the viewing frustum,
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 57f9301b8..196acf9ab 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -663,8 +663,9 @@ public final class PMVMatrix implements GLMatrixFunc {
/**
* {@inheritDoc}
*
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0,
- * or if left == right, or bottom == top, or zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * or {@code left == right}, or {@code bottom == top}.
+ * @see FloatUtil#makeFrustum(float[], int, boolean, float, float, float, float, float, float)
*/
@Override
public final void glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) throws GLException {
@@ -682,7 +683,8 @@ public final class PMVMatrix implements GLMatrixFunc {
* @param aspect aspect ratio width / height
* @param zNear
* @param zFar
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see FloatUtil#makePerspective(float[], int, boolean, float, float, float, float)
*/
public final void gluPerspective(final float fovy_deg, final float aspect, final float zNear, final float zFar) throws GLException {
glMultMatrixf( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_deg * FloatUtil.PI / 180.0f, aspect, zNear, zFar), 0 );
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index 6052c3b49..e1db3f7a3 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -189,7 +189,7 @@ public class ShaderCode {
* {@link GL4#GL_TESS_CONTROL_SHADER} or {@link GL4#GL_TESS_EVALUATION_SHADER}.
* @param count number of shaders
* @param context class used to help resolving the source location
- * @param sourceFiles array of source locations, organized as <code>sourceFiles[count]</code>
+ * @param sourceFiles array of source locations, organized as <code>sourceFiles[count]</code> -> <code>shaderSources[count][1]</code>
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
* which can be edited later on at the costs of a String conversion when passing to
* {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
@@ -200,7 +200,8 @@ public class ShaderCode {
* @throws IllegalArgumentException if <code>count</code> and <code>sourceFiles.length</code> do not match
* @see #readShaderSource(Class, String)
*/
- public static ShaderCode create(final GL2ES2 gl, final int type, final int count, final Class<?> context, final String[] sourceFiles, final boolean mutableStringBuilder) {
+ public static ShaderCode create(final GL2ES2 gl, final int type, final int count, final Class<?> context,
+ final String[] sourceFiles, final boolean mutableStringBuilder) {
if(null != gl && !ShaderUtil.isShaderCompilerAvailable(gl)) {
return null;
}
@@ -227,6 +228,53 @@ public class ShaderCode {
}
/**
+ * Creates a complete {@link ShaderCode} object while reading all shader sources from {@link Uri} <code>sourceLocations</code>
+ * via {@link #readShaderSource(Uri, boolean)}.
+ *
+ * @param gl current GL object to determine whether a shader compiler is available. If null, no validation is performed.
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER}, {@link GL3#GL_GEOMETRY_SHADER},
+ * {@link GL4#GL_TESS_CONTROL_SHADER} or {@link GL4#GL_TESS_EVALUATION_SHADER}.
+ * @param count number of shaders
+ * @param sourceLocations array of {@link Uri} source locations, organized as <code>sourceFiles[count]</code> -> <code>shaderSources[count][1]</code>
+ * @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
+ * which can be edited later on at the costs of a String conversion when passing to
+ * {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
+ * If <code>false</code> method returns an immutable <code>String</code> instance,
+ * which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
+ * at no additional costs.
+ *
+ * @throws IllegalArgumentException if <code>count</code> and <code>sourceFiles.length</code> do not match
+ * @see #readShaderSource(Uri, boolean)
+ * @since 2.3.2
+ */
+ public static ShaderCode create(final GL2ES2 gl, final int type, final int count,
+ final Uri[] sourceLocations, final boolean mutableStringBuilder) {
+ if(null != gl && !ShaderUtil.isShaderCompilerAvailable(gl)) {
+ return null;
+ }
+
+ CharSequence[][] shaderSources = null;
+ if(null!=sourceLocations) {
+ // sourceFiles.length and count is validated in ctor
+ shaderSources = new CharSequence[sourceLocations.length][1];
+ for(int i=0; i<sourceLocations.length; i++) {
+ try {
+ shaderSources[i][0] = readShaderSource(sourceLocations[i], mutableStringBuilder);
+ } catch (final IOException ioe) {
+ throw new RuntimeException("readShaderSource("+sourceLocations[i]+") error: ", ioe);
+ }
+ if(null == shaderSources[i][0]) {
+ shaderSources = null;
+ }
+ }
+ }
+ if(null==shaderSources) {
+ return null;
+ }
+ return new ShaderCode(type, count, shaderSources);
+ }
+
+ /**
* Creates a complete {@link ShaderCode} object while reading the shader binary of <code>binaryFile</code>,
* which location is resolved using the <code>context</code> class, see {@link #readShaderBinary(Class, String)}.
*
@@ -259,6 +307,37 @@ public class ShaderCode {
}
/**
+ * Creates a complete {@link ShaderCode} object while reading the shader binary from {@link Uri} <code>binLocations</code>
+ * via {@link #readShaderBinary(Uri)}.
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER}, {@link GL3#GL_GEOMETRY_SHADER},
+ * {@link GL4#GL_TESS_CONTROL_SHADER} or {@link GL4#GL_TESS_EVALUATION_SHADER}.
+ * @param count number of shaders
+ * @param binFormat a valid native binary format as they can be queried by {@link ShaderUtil#getShaderBinaryFormats(GL)}.
+ * @param binLocations {@link Uri} binary location
+ *
+ * @see #readShaderBinary(Uri)
+ * @see ShaderUtil#getShaderBinaryFormats(GL)
+ * @since 2.3.2
+ */
+ public static ShaderCode create(final int type, final int count, int binFormat, final Uri binLocation) {
+ ByteBuffer shaderBinary = null;
+ if(null!=binLocation && 0<=binFormat) {
+ try {
+ shaderBinary = readShaderBinary(binLocation);
+ } catch (final IOException ioe) {
+ throw new RuntimeException("readShaderBinary("+binLocation+") error: ", ioe);
+ }
+ if(null == shaderBinary) {
+ binFormat = -1;
+ }
+ }
+ if(null==shaderBinary) {
+ return null;
+ }
+ return new ShaderCode(type, count, binFormat, shaderBinary);
+ }
+
+ /**
* Returns a unique suffix for shader resources as follows:
* <ul>
* <li>Source<ul>
@@ -327,7 +406,8 @@ public class ShaderCode {
* whatever is available first.
* <p>
* The source and binary location names are expected w/o suffixes which are
- * resolved and appended using {@link #getFileSuffix(boolean, int)}.
+ * resolved and appended using the given {@code srcSuffixOpt} and {@code binSuffixOpt}
+ * if not {@code null}, otherwise {@link #getFileSuffix(boolean, int)} determines the suffixes.
* </p>
* <p>
* Additionally, the binary resource is expected within a subfolder of <code>binRoot</code>
@@ -358,9 +438,11 @@ public class ShaderCode {
* Your invocation in org/test/glsl/MyShaderTest.java:
*
* ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(),
- * "shader", new String[] { "vertex" }, "shader/bin", "vertex");
+ * "shader", new String[] { "vertex" }, null,
+ * "shader/bin", "vertex", null, true);
* ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(),
- * "shader", new String[] { "vertex" }, "shader/bin", "fragment");
+ * "shader", new String[] { "vertex" }, null,
+ * "shader/bin", "fragment", null, true);
* ShaderProgram sp0 = new ShaderProgram();
* sp0.add(gl, vp0, System.err);
* sp0.add(gl, fp0, System.err);
@@ -380,8 +462,12 @@ public class ShaderCode {
* @param context class used to help resolving the source and binary location
* @param srcRoot relative <i>root</i> path for <code>srcBasenames</code> optional
* @param srcBasenames basenames w/o path or suffix relative to <code>srcRoot</code> for the shader's source code
+ * @param srcSuffixOpt optional custom suffix for shader's source file,
+ * if {@code null} {@link #getFileSuffix(boolean, int)} is being used.
* @param binRoot relative <i>root</i> path for <code>binBasenames</code>
* @param binBasename basename w/o path or suffix relative to <code>binRoot</code> for the shader's binary code
+ * @param binSuffixOpt optional custom suffix for shader's binary file,
+ * if {@code null} {@link #getFileSuffix(boolean, int)} is being used.
* @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
* which can be edited later on at the costs of a String conversion when passing to
* {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
@@ -397,9 +483,12 @@ public class ShaderCode {
* @see #getFileSuffix(boolean, int)
* @see ShaderUtil#getShaderBinaryFormats(GL)
* @see #getBinarySubPath(int)
+ *
+ * @since 2.3.2
*/
public static ShaderCode create(final GL2ES2 gl, final int type, final int count, final Class<?> context,
- final String srcRoot, final String[] srcBasenames, final String binRoot, final String binBasename,
+ final String srcRoot, final String[] srcBasenames, final String srcSuffixOpt,
+ final String binRoot, final String binBasename, final String binSuffixOpt,
final boolean mutableStringBuilder) {
ShaderCode res = null;
final String srcPath[];
@@ -408,7 +497,7 @@ public class ShaderCode {
if( null!=srcBasenames && ShaderUtil.isShaderCompilerAvailable(gl) ) {
srcPath = new String[srcBasenames.length];
- final String srcSuffix = getFileSuffix(false, type);
+ final String srcSuffix = null != srcSuffixOpt ? srcSuffixOpt : getFileSuffix(false, type);
if( null != srcRoot && srcRoot.length() > 0 ) {
for(int i=0; i<srcPath.length; i++) {
srcPath[i] = srcRoot + '/' + srcBasenames[i] + "." + srcSuffix;
@@ -428,7 +517,7 @@ public class ShaderCode {
}
if( null!=binBasename ) {
final Set<Integer> binFmts = ShaderUtil.getShaderBinaryFormats(gl);
- final String binSuffix = getFileSuffix(true, type);
+ final String binSuffix = null != binSuffixOpt ? binSuffixOpt : getFileSuffix(true, type);
for(final Iterator<Integer> iter=binFmts.iterator(); iter.hasNext(); ) {
final int bFmt = iter.next().intValue();
final String bFmtPath = getBinarySubPath(bFmt);
@@ -445,7 +534,162 @@ public class ShaderCode {
}
/**
- * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, boolean)}.
+ * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, String, String, boolean)}.
+ * <p>
+ * Convenient creation method for instantiating a complete {@link ShaderCode} object
+ * either from source code using {@link #create(GL2ES2, int, int, Class, String[])},
+ * or from a binary code using {@link #create(int, int, Class, int, String)},
+ * whatever is available first.
+ * </p>
+ * <p>
+ * The source and binary location names are expected w/o suffixes which are
+ * resolved and appended using {@link #getFileSuffix(boolean, int)}.
+ * </p>
+ * <p>
+ * Additionally, the binary resource is expected within a subfolder of <code>binRoot</code>
+ * which reflects the vendor specific binary format, see {@link #getBinarySubPath(int)}.
+ * All {@link ShaderUtil#getShaderBinaryFormats(GL)} are being iterated
+ * using the binary subfolder, the first existing resource is being used.
+ * </p>
+ *
+ * Example:
+ * <pre>
+ * Your std JVM layout (plain or within a JAR):
+ *
+ * org/test/glsl/MyShaderTest.class
+ * org/test/glsl/shader/vertex.vp
+ * org/test/glsl/shader/fragment.fp
+ * org/test/glsl/shader/bin/nvidia/vertex.bvp
+ * org/test/glsl/shader/bin/nvidia/fragment.bfp
+ *
+ * Your Android APK layout:
+ *
+ * classes.dex
+ * assets/org/test/glsl/shader/vertex.vp
+ * assets/org/test/glsl/shader/fragment.fp
+ * assets/org/test/glsl/shader/bin/nvidia/vertex.bvp
+ * assets/org/test/glsl/shader/bin/nvidia/fragment.bfp
+ * ...
+ *
+ * Your invocation in org/test/glsl/MyShaderTest.java:
+ *
+ * ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, this.getClass(),
+ * "shader", new String[] { "vertex" }, "shader/bin", "vertex", true);
+ * ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, this.getClass(),
+ * "shader", new String[] { "vertex" }, "shader/bin", "fragment", true);
+ * ShaderProgram sp0 = new ShaderProgram();
+ * sp0.add(gl, vp0, System.err);
+ * sp0.add(gl, fp0, System.err);
+ * st.attachShaderProgram(gl, sp0, true);
+ * </pre>
+ * A simplified entry point is {@link #create(GL2ES2, int, Class, String, String, String, boolean)}.
+ *
+ * <p>
+ * The location is finally being resolved using the <code>context</code> class, see {@link #readShaderBinary(Class, String)}.
+ * </p>
+ *
+ * @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
+ * or to determine the shader binary format (if <code>binary</code> is used).
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER}, {@link GL3#GL_GEOMETRY_SHADER},
+ * {@link GL4#GL_TESS_CONTROL_SHADER} or {@link GL4#GL_TESS_EVALUATION_SHADER}.
+ * @param count number of shaders
+ * @param context class used to help resolving the source and binary location
+ * @param srcRoot relative <i>root</i> path for <code>srcBasenames</code> optional
+ * @param srcBasenames basenames w/o path or suffix relative to <code>srcRoot</code> for the shader's source code
+ * @param binRoot relative <i>root</i> path for <code>binBasenames</code>
+ * @param binBasename basename w/o path or suffix relative to <code>binRoot</code> for the shader's binary code
+ * @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
+ * which can be edited later on at the costs of a String conversion when passing to
+ * {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
+ * If <code>false</code> method returns an immutable <code>String</code> instance,
+ * which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
+ * at no additional costs.
+ *
+ * @throws IllegalArgumentException if <code>count</code> and <code>srcBasenames.length</code> do not match
+ *
+ * @see #create(GL2ES2, int, int, Class, String, String[], String, String, String, String, boolean)
+ * @see #readShaderSource(Class, String)
+ * @see #getFileSuffix(boolean, int)
+ * @see ShaderUtil#getShaderBinaryFormats(GL)
+ * @see #getBinarySubPath(int)
+ */
+ public static ShaderCode create(final GL2ES2 gl, final int type, final int count, final Class<?> context,
+ final String srcRoot, final String[] srcBasenames,
+ final String binRoot, final String binBasename,
+ final boolean mutableStringBuilder) {
+ return create(gl, type, count, context, srcRoot, srcBasenames, null,
+ binRoot, binBasename, null, mutableStringBuilder);
+ }
+
+ /**
+ * Simplified variation of {@link #create(GL2ES2, int, int, Class, String, String[], String, String, String, String, boolean)}.
+ * <p>
+ * Example:
+ * <pre>
+ * Your std JVM layout (plain or within a JAR):
+ *
+ * org/test/glsl/MyShaderTest.class
+ * org/test/glsl/shader/vertex.vp
+ * org/test/glsl/shader/fragment.fp
+ * org/test/glsl/shader/bin/nvidia/vertex.bvp
+ * org/test/glsl/shader/bin/nvidia/fragment.bfp
+ *
+ * Your Android APK layout:
+ *
+ * classes.dex
+ * assets/org/test/glsl/shader/vertex.vp
+ * assets/org/test/glsl/shader/fragment.fp
+ * assets/org/test/glsl/shader/bin/nvidia/vertex.bvp
+ * assets/org/test/glsl/shader/bin/nvidia/fragment.bfp
+ * ...
+ *
+ * Your invocation in org/test/glsl/MyShaderTest.java:
+ *
+ * ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
+ * "shader", "shader/bin", "vertex", null, null, true);
+ * ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
+ * "shader", "shader/bin", "fragment", null, null, true);
+ * ShaderProgram sp0 = new ShaderProgram();
+ * sp0.add(gl, vp0, System.err);
+ * sp0.add(gl, fp0, System.err);
+ * st.attachShaderProgram(gl, sp0, true);
+ * </pre>
+ * </p>
+ *
+ * @param gl current GL object to determine whether a shader compiler is available (if <code>source</code> is used),
+ * or to determine the shader binary format (if <code>binary</code> is used).
+ * @param type either {@link GL2ES2#GL_VERTEX_SHADER}, {@link GL2ES2#GL_FRAGMENT_SHADER}, {@link GL3#GL_GEOMETRY_SHADER},
+ * {@link GL4#GL_TESS_CONTROL_SHADER} or {@link GL4#GL_TESS_EVALUATION_SHADER}.
+ * @param context class used to help resolving the source and binary location
+ * @param srcRoot relative <i>root</i> path for <code>basename</code> optional
+ * @param binRoot relative <i>root</i> path for <code>basename</code>
+ * @param basename basename w/o path or suffix relative to <code>srcRoot</code> and <code>binRoot</code>
+ * for the shader's source and binary code.
+ * @param srcSuffixOpt optional custom suffix for shader's source file,
+ * if {@code null} {@link #getFileSuffix(boolean, int)} is being used.
+ * @param binSuffixOpt optional custom suffix for shader's binary file,
+ * if {@code null} {@link #getFileSuffix(boolean, int)} is being used.
+ * @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
+ * which can be edited later on at the costs of a String conversion when passing to
+ * {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
+ * If <code>false</code> method returns an immutable <code>String</code> instance,
+ * which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
+ * at no additional costs.
+ * @throws IllegalArgumentException if <code>count</code> is not 1
+ *
+ * @see #create(GL2ES2, int, int, Class, String, String[], String, String, String, String, boolean)
+ * @since 2.3.2
+ */
+ public static ShaderCode create(final GL2ES2 gl, final int type, final Class<?> context,
+ final String srcRoot, final String binRoot,
+ final String basename, final String srcSuffixOpt, final String binSuffixOpt,
+ final boolean mutableStringBuilder) {
+ return create(gl, type, 1, context, srcRoot, new String[] { basename }, srcSuffixOpt,
+ binRoot, basename, binSuffixOpt, mutableStringBuilder );
+ }
+
+ /**
+ * Simplified variation of {@link #create(GL2ES2, int, Class, String, String, String, String, String, boolean)}.
* <p>
* Example:
* <pre>
@@ -469,9 +713,9 @@ public class ShaderCode {
* Your invocation in org/test/glsl/MyShaderTest.java:
*
* ShaderCode vp0 = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
- * "shader", "shader/bin", "vertex");
+ * "shader", "shader/bin", "vertex", true);
* ShaderCode fp0 = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
- * "shader", "shader/bin", "fragment");
+ * "shader", "shader/bin", "fragment", true);
* ShaderProgram sp0 = new ShaderProgram();
* sp0.add(gl, vp0, System.err);
* sp0.add(gl, fp0, System.err);
@@ -496,12 +740,11 @@ public class ShaderCode {
* which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
* at no additional costs.
* @throws IllegalArgumentException if <code>count</code> is not 1
- *
- * @see #create(GL2ES2, int, int, Class, String, String[], String, String)
*/
public static ShaderCode create(final GL2ES2 gl, final int type, final Class<?> context,
- final String srcRoot, final String binRoot, final String basename, final boolean mutableStringBuilder) {
- return create(gl, type, 1, context, srcRoot, new String[] { basename }, binRoot, basename, mutableStringBuilder );
+ final String srcRoot, final String binRoot, final String basename,
+ final boolean mutableStringBuilder) {
+ return ShaderCode.create(gl, type, context, srcRoot, binRoot, basename, null, null, mutableStringBuilder);
}
/**
@@ -815,7 +1058,6 @@ public class ShaderCode {
}
}
- @SuppressWarnings("resource")
private static int readShaderSource(final Class<?> context, final URLConnection conn, final StringBuilder result, int lineno) throws IOException {
if(DEBUG_CODE) {
if(0 == lineno) {
@@ -858,10 +1100,11 @@ public class ShaderCode {
}
/**
+ * Reads shader source located in <code>conn</code>.
*
- * @param context
- * @param conn
- * @param result
+ * @param context class used to help resolve the source location, may be {@code null}
+ * @param conn the {@link URLConnection} of the shader source
+ * @param result {@link StringBuilder} sink for the resulting shader source code
* @throws IOException
*/
public static void readShaderSource(final Class<?> context, final URLConnection conn, final StringBuilder result) throws IOException {
@@ -899,6 +1142,28 @@ public class ShaderCode {
}
/**
+ * Reads shader source located from {@link Uri#absolute} {@link Uri} <code>sourceLocation</code>.
+ * @param sourceLocation {@link Uri} location of shader source
+ * @param mutableStringBuilder if <code>true</code> method returns a mutable <code>StringBuilder</code> instance
+ * which can be edited later on at the costs of a String conversion when passing to
+ * {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}.
+ * If <code>false</code> method returns an immutable <code>String</code> instance,
+ * which can be passed to {@link GL2ES2#glShaderSource(int, int, String[], IntBuffer)}
+ * at no additional costs.
+ * @throws IOException
+ * @since 2.3.2
+ */
+ public static CharSequence readShaderSource(final Uri sourceLocation, final boolean mutableStringBuilder) throws IOException {
+ final URLConnection conn = IOUtil.openURL(sourceLocation.toURL(), "ShaderCode ");
+ if (conn == null) {
+ return null;
+ }
+ final StringBuilder result = new StringBuilder();
+ readShaderSource(null, conn, result);
+ return mutableStringBuilder ? result : result.toString();
+ }
+
+ /**
* Reads shader binary located in <code>path</code>,
* either relative to the <code>context</code> class or absolute <i>as-is</i>.
* <p>
@@ -925,6 +1190,25 @@ public class ShaderCode {
}
}
+ /**
+ * Reads shader binary located from {@link Uri#absolute} {@link Uri} <code>binLocation</code>.
+ * @param binLocation {@link Uri} location of shader binary
+ * @throws IOException
+ * @since 2.3.2
+ */
+ public static ByteBuffer readShaderBinary(final Uri binLocation) throws IOException {
+ final URLConnection conn = IOUtil.openURL(binLocation.toURL(), "ShaderCode ");
+ if (conn == null) {
+ return null;
+ }
+ final BufferedInputStream bis = new BufferedInputStream( conn.getInputStream() );
+ try {
+ return IOUtil.copyStream2ByteBuffer( bis );
+ } finally {
+ IOUtil.close(bis, false);
+ }
+ }
+
// Shall we use: #ifdef GL_FRAGMENT_PRECISION_HIGH .. #endif for using highp in fragment shader if avail ?
/** Default precision of {@link GL#isGLES2() ES2} for {@link GL2ES2#GL_VERTEX_SHADER vertex-shader}: {@value #es2_default_precision_vp} */
public static final String es2_default_precision_vp = "\nprecision highp float;\nprecision highp int;\n/*precision lowp sampler2D;*/\n/*precision lowp samplerCube;*/\n";
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/EyeParameter.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/EyeParameter.java
index 075da340b..43a6cfc58 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/EyeParameter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/EyeParameter.java
@@ -30,7 +30,7 @@ package com.jogamp.opengl.util.stereo;
import com.jogamp.opengl.math.FovHVHalves;
/**
- * Constant parameter for one eye.
+ * Constant single eye parameter of the viewer, relative to its {@link ViewerPose}.
*/
public final class EyeParameter {
/** Eye number, <code>0</code> for the left eye and <code>1</code> for the right eye. */
@@ -39,7 +39,7 @@ public final class EyeParameter {
/** float[3] eye position vector used to define eye height in meter relative to <i>actor</i>. */
public final float[] positionOffset;
- /** Field of view in both directions, may not be centered, either in radians or tangent. */
+ /** Field of view in both directions, may not be centered, either {@link FovHVHalves#inTangents} or radians. */
public final FovHVHalves fovhv;
/** IPD related horizontal distance from nose to pupil in meter. */
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/LocationSensorParameter.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/LocationSensorParameter.java
new file mode 100644
index 000000000..b795927cd
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/LocationSensorParameter.java
@@ -0,0 +1,51 @@
+/**
+ * Copyright 2015 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package com.jogamp.opengl.util.stereo;
+
+import com.jogamp.opengl.math.geom.Frustum;
+
+/**
+ * Constant parameter of the positioning sensor to locate the {@link ViewerPose}.
+ */
+public final class LocationSensorParameter {
+ /** The {@link Frustum} of the location sensor. */
+ public final Frustum frustum;
+ /** The {@link Frustum}'s {@link Frustum.FovDesc} description of the location sensor. */
+ public final Frustum.FovDesc frustumDesc;
+ /** The {@link Frustum}'s float[16] projection matrix of the location sensor. */
+ public final float[] frustumProjMat;
+
+ public LocationSensorParameter(final Frustum.FovDesc fovDesc) {
+ this.frustumDesc = fovDesc;
+ this.frustum = new Frustum();
+ this.frustumProjMat = frustum.updateByFovDesc(new float[16], 0, true, fovDesc);
+ }
+ public final String toString() {
+ return "LocationSensor["+frustumDesc+"]";
+ }
+} \ No newline at end of file
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java
index 68d0f4b39..b6112650a 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java
@@ -117,6 +117,23 @@ public interface StereoDevice {
public FovHVHalves[] getDefaultFOV();
/**
+ * Returns the {@link LocationSensorParameter} of the device
+ * if {@link #SENSOR_POSITION} is {@link #getSupportedSensorBits() supported},
+ * otherwise returns {@code null}.
+ */
+ public LocationSensorParameter getLocationSensorParams();
+
+
+ /**
+ * Sets the location sensor's origin of this device to the current position.
+ * <p>
+ * In case {@link #SENSOR_POSITION} is not {@link #getSupportedSensorBits() supported},
+ * this method is a no-op.
+ * </p>
+ */
+ public void resetLocationSensorOrigin();
+
+ /**
* Start desired and required sensors. Returns true if action was successful, otherwise false.
* <p>
* Method fails if required sensors are not {@link #getSupportedSensorBits() supported}.
diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/ViewerPose.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/ViewerPose.java
index 40411ac88..10ee4c994 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/stereo/ViewerPose.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/ViewerPose.java
@@ -30,7 +30,7 @@ package com.jogamp.opengl.util.stereo;
import com.jogamp.opengl.math.Quaternion;
/**
- * Position and orientation of viewer.
+ * {@link #position} and {@link #orientation} of viewer.
*/
public final class ViewerPose {
/**
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 401ea29c6..8f4105f98 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -422,7 +422,7 @@ public abstract class GLContextImpl extends GLContext {
lastCtxReleaseStack = new Throwable(msg);
if( TRACE_SWITCH ) {
System.err.println(msg);
- // ExceptionUtils.dumpStackTrace(System.err, 0, 10);
+ // ExceptionUtils.dumpStack(System.err, 0, 10);
}
}
}
@@ -773,7 +773,7 @@ public abstract class GLContextImpl extends GLContext {
}
if ( DEBUG_TRACE_SWITCH ) {
System.err.println(getThreadName() + ": Create GL context "+(created?"OK":"FAILED")+": For " + getClass().getName()+" - "+getGLVersion()+" - "+getTraceSwitchMsg());
- // ExceptionUtils.dumpStackTrace(System.err, 0, 10);
+ // ExceptionUtils.dumpStack(System.err, 0, 10);
}
if(!created) {
return CONTEXT_NOT_CURRENT;
diff --git a/src/jogl/classes/jogamp/opengl/ProjectFloat.java b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
index ee9560214..5ec5a8e3f 100644
--- a/src/jogl/classes/jogamp/opengl/ProjectFloat.java
+++ b/src/jogl/classes/jogamp/opengl/ProjectFloat.java
@@ -170,7 +170,8 @@ public class ProjectFloat {
* @param aspect
* @param zNear
* @param zFar
- * @throws GLException with GL_INVALID_VALUE if zNear is <= 0, or zFar < 0, or if zNear == zFar.
+ * @throws GLException if {@code zNear <= 0} or {@code zFar <= zNear}
+ * @see FloatUtil#makePerspective(float[], int, boolean, float, float, float, float)
*/
public void gluPerspective(final GLMatrixFunc gl, final float fovy_deg, final float aspect, final float zNear, final float zFar) throws GLException {
gl.glMultMatrixf(FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_deg * FloatUtil.PI / 180.0f, aspect, zNear, zFar), 0);
diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
index 491535dc1..bfe93b59c 100644
--- a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
+++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java
@@ -36,6 +36,7 @@ import com.jogamp.nativewindow.util.RectangleImmutable;
import com.jogamp.opengl.math.FovHVHalves;
import com.jogamp.opengl.util.stereo.StereoDeviceConfig;
import com.jogamp.opengl.util.stereo.EyeParameter;
+import com.jogamp.opengl.util.stereo.LocationSensorParameter;
import com.jogamp.opengl.util.stereo.StereoDevice;
import com.jogamp.opengl.util.stereo.StereoDeviceFactory;
import com.jogamp.opengl.util.stereo.StereoDeviceRenderer;
@@ -163,31 +164,27 @@ public class GenericStereoDevice implements StereoDevice {
}
@Override
- public boolean isValid() {
- return true;
- }
+ public boolean isValid() { return true; }
@Override
- public final PointImmutable getPosition() {
- return surfacePos;
- }
+ public final PointImmutable getPosition() { return surfacePos; }
@Override
- public final DimensionImmutable getSurfaceSize() {
- return config.surfaceSizeInPixels;
- }
+ public final DimensionImmutable getSurfaceSize() { return config.surfaceSizeInPixels; }
@Override
public int getRequiredRotation() { return 0; }
@Override
- public float[] getDefaultEyePositionOffset() {
- return config.defaultEyeParam[0].positionOffset;
- }
+ public float[] getDefaultEyePositionOffset() { return config.defaultEyeParam[0].positionOffset; }
@Override
- public final FovHVHalves[] getDefaultFOV() {
- return defaultEyeFov;
- }
+ public final FovHVHalves[] getDefaultFOV() { return defaultEyeFov; }
+
+ @Override
+ public final LocationSensorParameter getLocationSensorParams() { return null; }
+
+ @Override
+ public final void resetLocationSensorOrigin() { }
@Override
public final boolean startSensors(final int desiredSensorBits, final int requiredSensorBits) {