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-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java2
-rw-r--r--src/jogl/classes/javax/media/opengl/GLAutoDrawable.java4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
index 24116f199..206331ac0 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
@@ -48,7 +48,7 @@ import jogamp.opengl.GLDrawableImpl;
/**
* Fully functional {@link GLAutoDrawable} implementation
- * utilizing already created created {@link GLDrawable} and {@link GLContext} instances.
+ * utilizing already created {@link GLDrawable} and {@link GLContext} instances.
* <p>
* Since no native windowing system events are being processed, it is recommended
* to handle at least:
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 612ff6bdb..6abe4308b 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -382,7 +382,7 @@ public interface GLAutoDrawable extends GLDrawable {
* which will be executed within the next {@link #display()} call
* after all registered {@link GLEventListener}s
* {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)}
- * methods has been called.
+ * methods have been called.
* <p>
* If no {@link GLAnimatorControl} is animating (default),<br>
* or if the current thread is the animator thread,<br>
@@ -391,7 +391,7 @@ public interface GLAutoDrawable extends GLDrawable {
* </p>
* <p>
* If an {@link GLAnimatorControl animator} is running,<br>
- * no explicit {@link #display()} call is issued, allowing the {@link GLAnimatorControl animator} to perform it when it's due.<br>
+ * no explicit {@link #display()} call is issued, allowing the {@link GLAnimatorControl animator} to perform at due time.<br>
* </p>
* <p>
* If <code>wait</code> is <code>true</code> the call blocks until the <code>glRunnable</code>