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-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java4
2 files changed, 5 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index 663b4fb9d..8a6495e6b 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -725,7 +725,7 @@ public class FBObject {
glerr = gl.glGetError();
if(DEBUG && GL.GL_NO_ERROR != glerr) {
- System.err.println("FBObject.init-preexisting.1 GL Error 0x"+Integer.toHexString(glerr));
+ System.err.println("Info: FBObject.init: pre-existing GL error 0x"+Integer.toHexString(glerr));
}
this.width = width;
@@ -1741,7 +1741,6 @@ public class FBObject {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer());
}
- checkNoError(null, gl.glGetError(), "FBObject post-bind"); // throws GLException if error
bound = true;
samplesSinkDirty = true;
}
@@ -1766,7 +1765,6 @@ public class FBObject {
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
- checkNoError(null, gl.glGetError(), "FBObject post-unbind"); // throws GLException if error
bound = false;
}
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index b0fae8a6d..34cc0eb07 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -116,6 +116,10 @@ public class GLReadBufferUtil {
* @see #GLReadBufferUtil(boolean, boolean)
*/
public boolean readPixels(GL gl, boolean flip) {
+ final int glerr0 = gl.glGetError();
+ if(GL.GL_NO_ERROR != glerr0) {
+ System.err.println("Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x"+Integer.toHexString(glerr0));
+ }
final GLDrawable drawable = gl.getContext().getGLReadDrawable();
final int textureInternalFormat, textureDataFormat, textureDataType;
final int[] glImplColorReadVals = new int[] { 0, 0 };