diff options
Diffstat (limited to 'src/jogl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 57 |
1 files changed, 28 insertions, 29 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 0d76151be..bfc03d019 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -37,8 +37,6 @@ package com.jogamp.opengl.util; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; -import java.util.ArrayList; -import java.util.List; import javax.media.opengl.GL; import javax.media.opengl.GLException; @@ -48,6 +46,7 @@ import jogamp.opengl.ProjectFloat; import com.jogamp.common.nio.Buffers; import com.jogamp.common.os.Platform; +import com.jogamp.common.util.FloatStack; import com.jogamp.opengl.math.FloatUtil; import com.jogamp.opengl.math.geom.Frustum; @@ -260,9 +259,11 @@ public class PMVMatrix implements GLMatrixFunc { FloatUtil.makeIdentityf(matrixOrtho, 0); FloatUtil.makeZero(matrixFrustum, 0); - matrixPStack = new ArrayList<float[]>(); - matrixMvStack= new ArrayList<float[]>(); - + // Start w/ zero size to save memory + matrixTStack = new FloatStack( 0, 2*16); // growSize: GL-min size (2) + matrixPStack = new FloatStack( 0, 2*16); // growSize: GL-min size (2) + matrixMvStack= new FloatStack( 0, 16*16); // growSize: half GL-min size (32) + // default values and mode glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -300,16 +301,16 @@ public class PMVMatrix implements GLMatrixFunc { matrixFrustum = null; if(null!=matrixPStack) { - matrixPStack.clear(); matrixPStack=null; + matrixPStack=null; } if(null!=matrixMvStack) { - matrixMvStack.clear(); matrixMvStack=null; + matrixMvStack=null; } if(null!=matrixPStack) { - matrixPStack.clear(); matrixPStack=null; + matrixPStack=null; } if(null!=matrixTStack) { - matrixTStack.clear(); matrixTStack=null; + matrixTStack=null; } } @@ -527,19 +528,18 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glLoadMatrixf(final float[] values, final int offset) { - int len = values.length-offset; if(matrixMode==GL_MODELVIEW) { - matrixMv.put(values, offset, len); + matrixMv.put(values, offset, 16); matrixMv.reset(); dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_MODELVIEW; } else if(matrixMode==GL_PROJECTION) { - matrixP.put(values, offset, len); + matrixP.put(values, offset, 16); matrixP.reset(); dirtyBits |= DIRTY_FRUSTUM ; modifiedBits |= MODIFIED_PROJECTION; } else if(matrixMode==GL.GL_TEXTURE) { - matrixTex.put(values, offset, len); + matrixTex.put(values, offset, 16); matrixTex.reset(); modifiedBits |= MODIFIED_TEXTURE; } @@ -568,32 +568,31 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glPopMatrix() { - float[] stackEntry=null; + final FloatStack stack; if(matrixMode==GL_MODELVIEW) { - stackEntry = matrixMvStack.remove(0); + stack = matrixMvStack; } else if(matrixMode==GL_PROJECTION) { - stackEntry = matrixPStack.remove(0); + stack = matrixPStack; } else if(matrixMode==GL.GL_TEXTURE) { - stackEntry = matrixTStack.remove(0); - } - glLoadMatrixf(stackEntry, 0); + stack = matrixTStack; + } else { + throw new InternalError("XXX: mode "+matrixMode); + } + stack.position(stack.position() - 16); + glLoadMatrixf(stack.buffer(), stack.position()); } @Override public final void glPushMatrix() { - float[] stackEntry = new float[1*16]; - if(matrixMode==GL_MODELVIEW) { - matrixMv.get(stackEntry); - matrixMv.reset(); - matrixMvStack.add(0, stackEntry); + if(matrixMode==GL_MODELVIEW) { + matrixMvStack.putOnTop(matrixMv, 16); + matrixMv.reset(); } else if(matrixMode==GL_PROJECTION) { - matrixP.get(stackEntry); + matrixPStack.putOnTop(matrixP, 16); matrixP.reset(); - matrixPStack.add(0, stackEntry); } else if(matrixMode==GL.GL_TEXTURE) { - matrixTex.get(stackEntry); + matrixTStack.putOnTop(matrixTex, 16); matrixTex.reset(); - matrixTStack.add(0, stackEntry); } } @@ -1122,7 +1121,7 @@ public class PMVMatrix implements GLMatrixFunc { protected Buffer matrixBuffer; protected FloatBuffer matrixIdent, matrixPMvMvit, matrixPMvMvi, matrixPMv, matrixP, matrixTex, matrixMv, matrixMvi, matrixMvit; protected float[] matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum, vec3f; - protected List<float[]> matrixTStack, matrixPStack, matrixMvStack; + protected FloatStack matrixTStack, matrixPStack, matrixMvStack; protected int matrixMode = GL_MODELVIEW; protected int modifiedBits = MODIFIED_ALL; protected int dirtyBits = DIRTY_ALL; // contains the dirty bits, i.e. hinting for update operation |