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-rw-r--r--src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java
index fd48d12bf..873e4cd9f 100644
--- a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java
+++ b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java
@@ -41,6 +41,11 @@ package javax.media.opengl;
* </p>
* <h5><a name="lifecycle">Lifecycle Considerations</a></h5>
* <p>
+ * After shared objects are created on the <i>master</i>, the OpenGL pipeline
+ * might need to be synchronized w/ the <i>slaves</i>, e.g. via {@link GL#glFinish()}.
+ * At least this has been experienced w/ OSX 10.9.
+ * </p>
+ * <p>
* Be aware that the <i>master</i> {@link GLContext} and related resources
* <i>shall not</i> be destroyed before it's <i>slave</i> {@link GLContext} instances <i>while they are using them</i>.<br>
* Otherwise the OpenGL driver implementation may crash w/ SIGSEGV, since using already destroyed resources,