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-rw-r--r--src/jogl/classes/com/jogamp/gluegen/opengl/BuildComposablePipeline.java19
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBase.java85
-rw-r--r--src/jogl/classes/javax/media/opengl/GLBufferStorage.java150
-rw-r--r--src/jogl/classes/javax/media/opengl/GLContext.java8
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java532
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java209
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java135
-rw-r--r--src/jogl/classes/jogamp/opengl/GLContextImpl.java18
-rw-r--r--src/jogl/classes/jogamp/opengl/MemoryObject.java5
-rw-r--r--src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java24
10 files changed, 899 insertions, 286 deletions
diff --git a/src/jogl/classes/com/jogamp/gluegen/opengl/BuildComposablePipeline.java b/src/jogl/classes/com/jogamp/gluegen/opengl/BuildComposablePipeline.java
index df60d2f73..023913d7b 100644
--- a/src/jogl/classes/com/jogamp/gluegen/opengl/BuildComposablePipeline.java
+++ b/src/jogl/classes/com/jogamp/gluegen/opengl/BuildComposablePipeline.java
@@ -41,6 +41,7 @@ package com.jogamp.gluegen.opengl;
import com.jogamp.gluegen.CodeGenUtils;
import com.jogamp.gluegen.JavaType;
+
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
@@ -50,6 +51,7 @@ import java.lang.reflect.Method;
import java.nio.Buffer;
import java.util.ArrayList;
import java.util.Arrays;
+import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
@@ -82,6 +84,16 @@ public class BuildComposablePipeline {
*/
public static final int GEN_GL_IDENTITY_BY_ASSIGNABLE_CLASS = 1 << 4;
+ private static final HashMap<String, String> addedGLHooks = new HashMap<String, String>();
+ private static final String[] addedGLHookMethodNames = new String[] {
+ "mapBuffer", "mapBufferRange",
+ "mapNamedBuffer", "mapNamedBufferRange" };
+ static {
+ for(int i=0; i<addedGLHookMethodNames.length; i++) {
+ addedGLHooks.put(addedGLHookMethodNames[i], addedGLHookMethodNames[i]);
+ }
+ }
+
int mode;
private final String outputDir;
private final String outputPackage;
@@ -200,8 +212,11 @@ public class BuildComposablePipeline {
// Don't hook methods which aren't real GL methods,
// such as the synthetic "isGL2ES2" "getGL2ES2"
final String name = method.getName();
- boolean runHooks = name.startsWith("gl");
- if ( !name.startsWith("getGL") && !name.startsWith("isGL") && !name.equals("getDownstreamGL") && !name.equals("toString") ) {
+ if ( !name.startsWith("getGL") &&
+ !name.startsWith("isGL") &&
+ !name.equals("getDownstreamGL") &&
+ !name.equals("toString") ) {
+ final boolean runHooks = name.startsWith("gl") || addedGLHooks.containsKey(name);
publicMethodsPlain.add(new PlainMethod(method, runHooks));
}
}
diff --git a/src/jogl/classes/javax/media/opengl/GLBase.java b/src/jogl/classes/javax/media/opengl/GLBase.java
index a19a99196..3ac12f0a1 100644
--- a/src/jogl/classes/javax/media/opengl/GLBase.java
+++ b/src/jogl/classes/javax/media/opengl/GLBase.java
@@ -505,26 +505,97 @@ public interface GLBase {
public void glDepthRange(double zNear, double zFar);
/**
- * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
- * @return the GL buffer (VBO) name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
+ * @deprecated Avoid original GL API namespace conflict. Use {@link #getBoundBuffer(int)}
*/
public int glGetBoundBuffer(int target);
+ /**
+ * @param target a GL buffer (VBO) target as used in {@link GL#glBindBuffer(int, int)}, ie {@link GL#GL_ELEMENT_ARRAY_BUFFER}, {@link GL#GL_ARRAY_BUFFER}, ..
+ * @return the GL buffer name bound to a target via {@link GL#glBindBuffer(int, int)} or 0 if unbound.
+ * @see #getBufferStorage(int)
+ */
+ public int getBoundBuffer(int target);
/**
- * @param buffer a GL buffer name, generated with {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} for example.
- * @return the size of the given GL buffer
+ * @deprecated Use {@link #getBufferStorage(int)}.
*/
- public long glGetBufferSize(int buffer);
+ public long glGetBufferSize(int bufferName);
+ /**
+ * @param bufferName a GL buffer name, generated with e.g. {@link GL#glGenBuffers(int, int[], int)} and used in {@link GL#glBindBuffer(int, int)}, {@link GL#glBufferData(int, long, java.nio.Buffer, int)} or {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)}.
+ * @return the size of the given GL buffer storage, see {@link GLBufferStorage}
+ * @see #getBoundBuffer(int)
+ */
+ public GLBufferStorage getBufferStorage(int bufferName);
/**
- * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBuffer(int, int) glMapBuffer(..)} implementation.
+ * <p>
+ * Throws a {@link GLException} if GL-function constraints are not met.
+ * </p>
+ * <p>
+ * {@link GL#glMapBuffer(int, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
+ * </p>
+ * <p>
+ * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}.
+ * </p>
+ * <p>
+ * A null native mapping result indicating an error will
+ * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
+ * This allows the user to handle this case.
+ * </p>
+ * @param target denotes the buffer via it's bound target
+ * @param access the mapping access mode
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ */
+ public GLBufferStorage mapBuffer(int target, int access) throws GLException;
+
+ /**
+ * Returns the {@link GLBufferStorage} instance as mapped via OpenGL's native {@link GL#glMapBufferRange(int, long, long, int) glMapBufferRange(..)} implementation.
+ * <p>
+ * Throws a {@link GLException} if GL-function constraints are not met.
+ * </p>
+ * <p>
+ * {@link GL#glMapBufferRange(int, long, long, int)} wrapper calls this method and returns {@link GLBufferStorage#getMappedBuffer()}.
+ * </p>
+ * <p>
+ * A zero {@link GLBufferStorage#getSize()} will avoid a native call and returns the unmapped {@link GLBufferStorage}.
+ * </p>
+ * <p>
+ * A null native mapping result indicating an error will
+ * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
+ * This allows the user to handle this case.
+ * </p>
+ * @param target denotes the buffer via it's bound target
+ * @param offset offset of the mapped buffer's storage
+ * @param length length of the mapped buffer's storage
+ * @param access the mapping access mode
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ * @throws GLException if buffer mapping range does not fit, incl. offset
+ */
+ public GLBufferStorage mapBufferRange(final int target, final long offset, final long length, final int access) throws GLException;
+
+ /**
+ * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOArrayBound()}
*/
public boolean glIsVBOArrayBound();
+ /**
+ * @return true if a VBO is bound to {@link GL#GL_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ */
+ public boolean isVBOArrayBound();
/**
- * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ * @deprecated Avoid original GL API namespace conflict. Use {@link #isVBOElementArrayBound()}
*/
public boolean glIsVBOElementArrayBound();
+ /**
+ * @return true if a VBO is bound to {@link GL#GL_ELEMENT_ARRAY_BUFFER} via {@link GL#glBindBuffer(int, int)}, otherwise false
+ */
+ public boolean isVBOElementArrayBound();
/**
* Return the framebuffer name bound to this context,
diff --git a/src/jogl/classes/javax/media/opengl/GLBufferStorage.java b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java
new file mode 100644
index 000000000..929ecf60a
--- /dev/null
+++ b/src/jogl/classes/javax/media/opengl/GLBufferStorage.java
@@ -0,0 +1,150 @@
+/**
+ * Copyright 2014 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without modification, are
+ * permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * The views and conclusions contained in the software and documentation are those of the
+ * authors and should not be interpreted as representing official policies, either expressed
+ * or implied, of JogAmp Community.
+ */
+package javax.media.opengl;
+
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+
+/**
+ * OpenGL buffer storage object reflecting it's
+ * <ul>
+ * <li>storage size</li>
+ * <li>storage memory if mapped</li>
+ * <li>mutable usage or immutable flags</li>
+ * </ul>
+ * <p>
+ * Buffer storage is created via:
+ * <ul>
+ * <li><code>glBufferStorage</code> - storage creation with target</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance,
+ * i.e. disposed the buffer's current storage if exist and attaches a new storage instance.
+ * </p>
+ * <p>
+ * Buffer storage is disposed via:
+ * <ul>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * </p>
+ * <p>
+ * GL buffer storage is mapped via
+ * <ul>
+ *
+ * <li>{@link GL#mapBuffer(int, int)}</li>
+ * <li>{@link GL#mapBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#mapNamedBuffer(int, int)}</li>
+ * <li>{@link GL2#mapNamedBufferRange(int, long, long, int)}</li>
+ * </ul>
+ * </p>
+ * <p>
+ * GL buffer storage is unmapped via
+ * <ul>
+ * <li>{@link GL#glUnmapBuffer(int)} - explicit via target</li>
+ * <li>{@link GL2#glUnmapNamedBufferEXT(int)} - explicit direct</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - buffer deletion</li>
+ * </ul>
+ * </p>
+ */
+public abstract class GLBufferStorage {
+ private final int name;
+ private final long size;
+ private final int mutableUsage;
+ private final int immutableFlags;
+ protected ByteBuffer mappedBuffer;
+
+ protected GLBufferStorage(final int name, final long size, final int mutableUsage, final int immutableFlags) {
+ this.name = name;
+ this.size = size;
+ this.mutableUsage = mutableUsage;
+ this.immutableFlags = immutableFlags;
+ this.mappedBuffer = null;
+ }
+
+ /** Return the buffer name */
+ public final int getName() { return name; }
+
+ /** Return the buffer's storage size. */
+ public final long getSize() { return size; }
+
+ /**
+ * Returns <code>true</code> if buffer's storage is mutable, i.e.
+ * created via {@link GL#glBufferData(int, long, java.nio.Buffer, int)}.
+ * <p>
+ * Returns <code>false</code> if buffer's storage is immutable, i.e.
+ * created via <code>glBufferStorage</code>. FIXME: Add GL 4.4 support!
+ * </p>
+ * @return
+ */
+ public final boolean isMutableStorage() { return 0 != mutableUsage; }
+
+ /**
+ * Returns the mutable storage usage or 0 if storage is not {@link #isMutableStorage() mutable}.
+ */
+ public final int getMutableUsage() { return mutableUsage; }
+
+ /**
+ * Returns the immutable storage flags, invalid if storage is {@link #isMutableStorage() mutable}.
+ */
+ public final int getImmutableFlags() { return immutableFlags; }
+
+ /**
+ * Returns the mapped ByteBuffer, or null if not mapped.
+ * Mapping may occur via:
+ * <ul>
+ * <li>{@link GL#glMapBuffer(int, int)}</li>
+ * <li>{@link GL#glMapBufferRange(int, long, long, int)}</li>
+ * <li>{@link GL2#glMapNamedBufferEXT(int, int)}</li>
+ * <li>{@link GL2#glMapNamedBufferRangeEXT(int, long, long, int)}
+ * </ul>
+ */
+ public final ByteBuffer getMappedBuffer() { return mappedBuffer; }
+
+ public final String toString() {
+ return toString(false);
+ }
+ public final String toString(final boolean skipMappedBuffer) {
+ final String s0;
+ if( isMutableStorage() ) {
+ s0 = String.format("%s[name %s, size %d, mutable usage 0x%X", msgClazzName, name, size, mutableUsage);
+ } else {
+ s0 = String.format("%s[name %s, size %d, immutable flags 0x%X", msgClazzName, name, size, immutableFlags);
+ }
+ if(skipMappedBuffer) {
+ return s0+"]";
+ } else {
+ return s0+", mapped "+mappedBuffer+"]";
+ }
+ }
+ private final String msgClazzName = "GLBufferStorage";
+}
diff --git a/src/jogl/classes/javax/media/opengl/GLContext.java b/src/jogl/classes/javax/media/opengl/GLContext.java
index bec62c30d..0b0ed8e0d 100644
--- a/src/jogl/classes/javax/media/opengl/GLContext.java
+++ b/src/jogl/classes/javax/media/opengl/GLContext.java
@@ -1622,8 +1622,8 @@ public abstract class GLContext {
final Integer valI = deviceVersionAvailable.get(key);
if(null != valI) {
final int bits32 = valI.intValue();
- final int major = ( bits32 & 0xFF000000 ) >> 24 ;
- final int minor = ( bits32 & 0x00FF0000 ) >> 16 ;
+ final int major = ( bits32 & 0xFF000000 ) >>> 24 ;
+ final int minor = ( bits32 & 0x00FF0000 ) >>> 16 ;
final int ctp = ( bits32 & 0x0000FFFF ) ;
sb.append(GLContext.getGLVersion(major, minor, ctp, null));
} else {
@@ -1668,10 +1668,10 @@ public abstract class GLContext {
final int bits32 = valI.intValue();
if(null!=major) {
- major[0] = ( bits32 & 0xFF000000 ) >> 24 ;
+ major[0] = ( bits32 & 0xFF000000 ) >>> 24 ;
}
if(null!=minor) {
- minor[0] = ( bits32 & 0x00FF0000 ) >> 16 ;
+ minor[0] = ( bits32 & 0x00FF0000 ) >>> 16 ;
}
if(null!=ctp) {
ctp[0] = ( bits32 & 0x0000FFFF ) ;
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
new file mode 100644
index 000000000..289884b5c
--- /dev/null
+++ b/src/jogl/classes/jogamp/opengl/GLBufferObjectTracker.java
@@ -0,0 +1,532 @@
+/*
+ * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
+ * Copyright (c) 2010 JogAmp Community. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package jogamp.opengl;
+
+import java.nio.Buffer;
+import java.nio.ByteBuffer;
+import java.nio.IntBuffer;
+
+import javax.media.opengl.*;
+
+import com.jogamp.common.nio.Buffers;
+import com.jogamp.common.util.IntObjectHashMap;
+
+/**
+ * Tracking of {@link GLBufferStorage} instances via GL API callbacks.
+ * <p>
+ * See {@link GLBufferStorage} for generic details.
+ * </p>
+ * <p>
+ * Buffer storage is created via
+ * <ul>
+ * <li><code>glBufferStorage</code> - storage creation with target via {@link #createBufferStorage(GLBufferStateTracker, GL, int, long, Buffer, int, int, CreateStorageDispatch, long)}</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation with target via {@link #createBufferStorage(GLBufferStateTracker, GL, int, long, Buffer, int, int, CreateStorageDispatch, long)}</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct, via {@link #createBufferStorage(GL, int, long, Buffer, int, CreateStorageDispatch, long)}</li>
+ * </ul>
+ * Note that storage <i>recreation</i> as mentioned above also invalidate a previous storage instance,
+ * i.e. disposed the buffer's current storage if exist and attaches a new storage instance.
+ * </p>
+ * <p>
+ * Buffers storage is disposed via
+ * <ul>
+ * <li>{@link GL#glDeleteBuffers(int, IntBuffer)} - explicit, direct, via {@link #notifyBuffersDeleted(int, IntBuffer)} or {@link #notifyBuffersDeleted(int, int[], int)}</li>
+ * <li>{@link GL#glBufferData(int, long, java.nio.Buffer, int)} - storage recreation via target</li>
+ * <li>{@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)} - storage recreation, direct</li>
+ * </ul>
+ * </p>
+ *
+ * <p>
+ * Implementation throws a {@link GLException} in all <i>construction</i> methods as listed below,
+ * if GL-function constraints are not met. <code>createBufferStorage</code> also throws an exception
+ * if the native GL-function fails.
+ * <ul>
+ * <li>{@link #createBufferStorage(GLBufferStateTracker, GL, int, long, Buffer, int, int, CreateStorageDispatch, long)}, etc ..</li>
+ * <li>{@link #mapBuffer(GLBufferStateTracker, GL, int, int, MapBufferAllDispatch, long)}, etc ..</li>
+ * </ul>
+ * In <i>destruction</i> and informal methods, i.e. all others, implementation only issues a WARNING debug message, if enabled.
+ * </p>
+ *
+ * <p>
+ * Buffer mapping methods like {@link GL#mapBuffer(int, int)} ...,
+ * require knowledge of the buffer's storage size as determined via it's creation with
+ * {@link GL#glBufferData(int, long, java.nio.Buffer, int)} ....
+ * </p>
+ * <p>
+ * Hence we track the OpenGL buffer's {@link GLBufferStorage} to be able to
+ * access the buffer's storage size. The tracked {@link GLBufferStorage} instances
+ * also allow users to conveniently access details of their created and maybe mapped buffer storage.
+ * </p>
+ * <p>
+ * The {@link GLBufferObjectTracker} and it's tracked {@link GLBufferStorage} instances
+ * maybe shared across multiple OpenGL context, hence this class is thread safe and employs synchronization.
+ * </p>
+ * <p>
+ * Implementation requires and utilizes a local {@link GLBufferStateTracker}
+ * to resolve the actual buffer-name bound to the given target.
+ * </p>
+ * <p>
+ * Note: This tracker requires to be notified about all OpenGL buffer storage operations,
+ * as well as the local {@link GLBufferStateTracker} to be notified about all
+ * OpenGL buffer binding operations.
+ * Hence buffer storage cannot be accessed properly if managed via native code.
+ * </p>
+ */
+public class GLBufferObjectTracker {
+ protected static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferObjectTracker", true);
+ }
+
+ static final class GLBufferStorageImpl extends GLBufferStorage {
+ GLBufferStorageImpl(final int name, final long size, final int mutableUsage, final int immutableFlags) {
+ super(name, size, mutableUsage, immutableFlags);
+ }
+ final void setMappedBuffer(final ByteBuffer bb) {
+ if (DEBUG) {
+ System.err.printf("%s.GLBufferStorage.setMappedBuffer: %s: %s -> %s%n", msgClazzName, toString(true), mappedBuffer, bb);
+ }
+ mappedBuffer = bb;
+ }
+ }
+
+ /**
+ * Map from buffer names to GLBufferObject.
+ */
+ private final IntObjectHashMap bufferName2StorageMap;
+
+ public GLBufferObjectTracker() {
+ bufferName2StorageMap = new IntObjectHashMap();
+ bufferName2StorageMap.setKeyNotFoundValue(null);
+ }
+
+ public static interface CreateStorageDispatch {
+ void create(final int targetOrBufferName, final long size, final Buffer data, final int mutableUsageOrImmutableFlags, final long glProcAddress);
+ }
+
+ /**
+ * Must be called when [re]creating the GL buffer object via <code>glBufferStorage</code> and {@link GL#glBufferData(int, long, java.nio.Buffer, int)},
+ * i.e. implies destruction of the buffer.
+ *
+ * @param bufferStateTracker
+ * @param caller
+ * @param target
+ * @param size
+ * @param mutableUsage <code>glBufferData</code>, <code>glNamedBufferDataEXT</code> usage
+ * @param immutableFlags <code>glBufferStorage</code> flags
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if size is less-or-eqaul zero for <code>glBufferStorage</code>, or size is less-than zero otherwise
+ * @throws GLException if a native GL-Error occurs
+ */
+ public synchronized final void createBufferStorage(final GLBufferStateTracker bufferStateTracker, final GL caller,
+ final int target, final long size, final Buffer data, int mutableUsage, int immutableFlags,
+ final CreateStorageDispatch dispatch, final long glProcAddress) throws GLException {
+ final int glerrPre = caller.glGetError(); // clear
+ if (DEBUG && GL.GL_NO_ERROR != glerrPre) {
+ System.err.printf("%s.%s glerr-pre 0x%X%n", msgClazzName, msgCreateBound, glerrPre);
+ }
+ final int bufferName = bufferStateTracker.getBoundBufferObject(target, caller);
+ if ( 0 == bufferName ) {
+ throw new GLException(String.format("%s: Buffer for target 0x%X not bound", GL_INVALID_OPERATION, target));
+ }
+ final boolean mutableBuffer = 0 != mutableUsage;
+ final boolean invalidSize = ( mutableBuffer && 0 > size ) // glBufferData, glNamedBufferDataEXT
+ || ( !mutableBuffer && 0 >= size ); // glBufferStorage
+ if( invalidSize ) {
+ throw new GLException(String.format("%s: Invalid size %d for buffer %d on target 0x%X", GL_INVALID_VALUE, size, bufferName, target));
+ }
+
+ dispatch.create(target, size, data, mutableBuffer ? mutableUsage : immutableFlags, glProcAddress);
+ final int glerrPost = caller.glGetError(); // be safe, catch failure!
+ if(GL.GL_NO_ERROR != glerrPost) {
+ throw new GLException(String.format("GL-Error 0x%X while creating %s storage for target 0x%X -> buffer %d of size %d with data %s",
+ glerrPost, mutableBuffer ? "mutable" : "immutable", target, bufferName, size, data));
+ }
+ final GLBufferStorageImpl objNew = new GLBufferStorageImpl(bufferName, size, mutableUsage, immutableFlags);
+ final GLBufferStorageImpl objOld = (GLBufferStorageImpl) bufferName2StorageMap.put(bufferName, objNew);
+ if (DEBUG) {
+ System.err.printf("%s.%s target: 0x%X -> %d: %s -> %s%n", msgClazzName, msgCreateBound, target, bufferName, objOld, objNew);
+ }
+ if( null != objOld ) {
+ objOld.setMappedBuffer(null);
+ }
+ }
+
+ /**
+ * Must be called when [re]creating the GL buffer object via {@link GL2#glNamedBufferDataEXT(int, long, java.nio.Buffer, int)},
+ * i.e. implies destruction of the buffer.
+ *
+ * @param bufferName
+ * @param size
+ * @param mutableUsage
+ * @throws GLException if size is less-than zero
+ * @throws GLException if a native GL-Error occurs
+ */
+ public synchronized final void createBufferStorage(final GL caller,
+ final int bufferName, final long size, final Buffer data, final int mutableUsage, int immutableFlags,
+ final CreateStorageDispatch dispatch, final long glProcAddress) throws GLException {
+ final int glerrPre = caller.glGetError(); // clear
+ if (DEBUG && GL.GL_NO_ERROR != glerrPre) {
+ System.err.printf("%s.%s glerr-pre 0x%X%n", msgClazzName, msgCreateNamed, glerrPre);
+ }
+ if ( 0 > size ) { // glBufferData, glNamedBufferDataEXT
+ throw new GLException(String.format("%s: Invalid size %d for buffer %d", GL_INVALID_VALUE, size, bufferName));
+ }
+ final boolean mutableBuffer = 0 != mutableUsage;
+ if( !mutableBuffer ) {
+ throw new InternalError("Immutable glNamedBufferStorageEXT not supported yet");
+ }
+ dispatch.create(bufferName, size, data, mutableUsage, glProcAddress);
+ final int glerrPost = caller.glGetError(); // be safe, catch failure!
+ if(GL.GL_NO_ERROR != glerrPost) {
+ throw new GLException(String.format("GL-Error 0x%X while creating %s storage for buffer %d of size %d with data %s",
+ glerrPost, "mutable", bufferName, size, data));
+ }
+ final GLBufferStorageImpl objNew = new GLBufferStorageImpl(bufferName, size, mutableUsage, 0 /* immutableFlags */);
+ final GLBufferStorageImpl objOld = (GLBufferStorageImpl) bufferName2StorageMap.put(bufferName, objNew);
+ if (DEBUG) {
+ System.err.printf("%s.%s direct: %d: %s -> %s%n", msgClazzName, msgCreateNamed, bufferName, objOld, objNew);
+ }
+ if( null != objOld ) {
+ objOld.setMappedBuffer(null);
+ }
+ }
+
+ /**
+ * Must be called when deleting GL buffer objects vis <code>glDeleteBuffers</code>.
+ * @param count
+ * @param bufferNames
+ * @param offset
+ */
+ public synchronized final void notifyBuffersDeleted(final int count, final int[] bufferNames, final int offset) {
+ for(int i=0; i<count; i++) {
+ notifyBufferDeleted(bufferNames[i+offset], i, count);
+ }
+ }
+ /**
+ * Must be called when deleting GL buffer objects vis <code>glDeleteBuffers</code>.
+ * @param n
+ * @param bufferNames
+ */
+ public synchronized final void notifyBuffersDeleted(final int n, final IntBuffer bufferNames) {
+ final int offset = bufferNames.position();
+ for(int i=0; i<n; i++) {
+ notifyBufferDeleted(bufferNames.get(i+offset), i, n);
+ }
+ }
+ /**
+ * Must be called when deleting GL buffer objects vis {@link GL#glDeleteBuffers(int, IntBuffer)}.
+ * @param bufferName
+ * @param i
+ * @param count
+ */
+ private synchronized final void notifyBufferDeleted(final int bufferName, final int i, final int count) {
+ final GLBufferStorageImpl objOld = (GLBufferStorageImpl) bufferName2StorageMap.put(bufferName, null);
+ if (DEBUG) {
+ System.err.printf("%s.notifyBuffersDeleted()[%d/%d]: %d: %s -> null%n", msgClazzName, i+1, count, bufferName, objOld);
+ }
+ if( null == objOld ) {
+ if (DEBUG) {
+ System.err.printf("%s: %s.notifyBuffersDeleted()[%d/%d]: Buffer %d not tracked%n", warning, msgClazzName, i+1, count, bufferName);
+ Thread.dumpStack();
+ }
+ return;
+ }
+ objOld.setMappedBuffer(null);
+ }
+
+ public static interface MapBufferDispatch {
+ ByteBuffer allocNioByteBuffer(final long addr, final long length);
+ }
+ public static interface MapBufferRangeDispatch extends MapBufferDispatch {
+ long mapBuffer(final int targetOrBufferName, final long offset, final long length, final int access, final long glProcAddress);
+ }
+ public static interface MapBufferAllDispatch extends MapBufferDispatch {
+ long mapBuffer(final int targetOrBufferName, final int access, final long glProcAddress);
+ }
+
+ private static final String GL_INVALID_OPERATION = "GL_INVALID_OPERATION";
+ private static final String GL_INVALID_VALUE = "GL_INVALID_VALUE";
+
+ /**
+ * Must be called when mapping GL buffer objects via {@link GL#mapBuffer(int, int)}.
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ */
+ public synchronized final GLBufferStorage mapBuffer(final GLBufferStateTracker bufferStateTracker,
+ final GL caller, final int target, final int access,
+ final MapBufferAllDispatch dispatch, final long glProcAddress) throws GLException {
+ return this.mapBufferImpl(bufferStateTracker, caller, target, false /* useRange */, 0 /* offset */, 0 /* length */, access, dispatch, glProcAddress);
+ }
+ /**
+ * Must be called when mapping GL buffer objects via {@link GL#mapBufferRange(int, long, long, int)}.
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ * @throws GLException if buffer mapping range does not fit, incl. offset
+ */
+ public synchronized final GLBufferStorage mapBuffer(final GLBufferStateTracker bufferStateTracker,
+ final GL caller, final int target, final long offset, final long length, final int access,
+ final MapBufferRangeDispatch dispatch, final long glProcAddress) throws GLException {
+ return this.mapBufferImpl(bufferStateTracker, caller, target, true /* useRange */, length, access, access, dispatch, glProcAddress);
+ }
+ /**
+ * Must be called when mapping GL buffer objects via {@link GL2#mapNamedBuffer(int, int)}.
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ */
+ public synchronized final GLBufferStorage mapBuffer(final int bufferName, final int access, final MapBufferAllDispatch dispatch,
+ final long glProcAddress) throws GLException {
+ return this.mapBufferImpl(0 /* target */, bufferName, true /* isNamedBuffer */, false /* useRange */, 0 /* offset */, 0 /* length */, access, dispatch, glProcAddress);
+ }
+ /**
+ * Must be called when mapping GL buffer objects via {@link GL2#mapNamedBufferRange(int, long, long, int)}.
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ * @throws GLException if buffer mapping range does not fit, incl. offset
+ */
+ public synchronized final GLBufferStorage mapBuffer(final int bufferName, final long offset, final long length, final int access, final MapBufferRangeDispatch dispatch,
+ final long glProcAddress) throws GLException {
+ return this.mapBufferImpl(0 /* target */, bufferName, true /* isNamedBuffer */, false /* useRange */, 0 /* offset */, 0 /* length */, access, dispatch, glProcAddress);
+ }
+ /**
+ * @throws GLException if buffer is not bound to target
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ * @throws GLException if buffer mapping range does not fit, incl. optional offset
+ */
+ private synchronized final GLBufferStorage mapBufferImpl(final GLBufferStateTracker bufferStateTracker,
+ final GL caller, final int target, final boolean useRange,
+ long offset, long length, final int access,
+ final MapBufferDispatch dispatch, final long glProcAddress) throws GLException {
+ final int bufferName = bufferStateTracker.getBoundBufferObject(target, caller);
+ if( 0 == bufferName ) {
+ throw new GLException(String.format("%s.%s: %s Buffer for target 0x%X not bound", msgClazzName, msgMapBuffer, GL_INVALID_OPERATION, target));
+ }
+ return this.mapBufferImpl(target, bufferName, false /* isNamedBuffer */, useRange, offset, length, access, dispatch, glProcAddress);
+ }
+ /**
+ * <p>
+ * A zero store size will avoid a native call and returns the unmapped {@link GLBufferStorage}.
+ * </p>
+ * <p>
+ * A null native mapping result indicating an error will
+ * not cause a GLException but returns the unmapped {@link GLBufferStorage}.
+ * This allows the user to handle this case.
+ * </p>
+ * @throws GLException if buffer is not tracked
+ * @throws GLException if buffer is already mapped
+ * @throws GLException if buffer has invalid store size, i.e. less-than zero
+ * @throws GLException if buffer mapping range does not fit, incl. optional offset
+ */
+ private synchronized final GLBufferStorage mapBufferImpl(final int target, final int bufferName, final boolean isNamedBuffer, final boolean useRange, long offset,
+ long length, final int access, final MapBufferDispatch dispatch,
+ final long glProcAddress) throws GLException {
+ final GLBufferStorageImpl store = (GLBufferStorageImpl)bufferName2StorageMap.get(bufferName);
+ if ( null == store ) {
+ throw new GLException("Buffer with name "+bufferName+" not tracked");
+ }
+ if( null != store.getMappedBuffer() ) {
+ throw new GLException(String.format("%s.%s: %s Buffer storage of target 0x%X -> %d: %s is already mapped", msgClazzName, msgMapBuffer, GL_INVALID_OPERATION, target, bufferName, store));
+ }
+ final long storeSize = store.getSize();
+ if ( 0 > storeSize ) {
+ throw new GLException(String.format("%s.%s: %s Buffer storage of target 0x%X -> %d: %s is of less-than zero", msgClazzName, msgMapBuffer, GL_INVALID_OPERATION, target, bufferName, store));
+ }
+ if( !useRange ) {
+ length = storeSize;
+ offset = 0;
+ }
+ if( length + offset > storeSize ) {
+ throw new GLException(String.format("%s.%s: %s Out of range: offset %d, length %d, buffer storage of target 0x%X -> %d: %s", msgClazzName, msgMapBuffer, GL_INVALID_VALUE, offset, length, target, bufferName, store));
+ }
+ if( 0 >= length || 0 > offset ) {
+ throw new GLException(String.format("%s.%s: %s Invalid values: offset %d, length %d, buffer storage of target 0x%X -> %d: %s", msgClazzName, msgMapBuffer, GL_INVALID_VALUE, offset, length, target, bufferName, store));
+ }
+ if( 0 == storeSize ) {
+ return store;
+ }
+ final long addr;
+ if( isNamedBuffer ) {
+ if( useRange ) {
+ addr = ((MapBufferRangeDispatch)dispatch).mapBuffer(bufferName, offset, length, access, glProcAddress);
+ } else {
+ addr = ((MapBufferAllDispatch)dispatch).mapBuffer(bufferName, access, glProcAddress);
+ }
+ } else {
+ if( useRange ) {
+ addr = ((MapBufferRangeDispatch)dispatch).mapBuffer(target, offset, length, access, glProcAddress);
+ } else {
+ addr = ((MapBufferAllDispatch)dispatch).mapBuffer(target, access, glProcAddress);
+ }
+ }
+ // GL's map-buffer implementation always returns NULL on error,
+ // user shall validate the result and the corresponding getGLError() value!
+ if ( 0 == addr ) {
+ if( DEBUG ) {
+ System.err.printf("%s.%s: %s MapBuffer null result for target 0x%X -> %d: %s, off %d, len %d, acc 0x%X%n", msgClazzName, msgMapBuffer, warning, target, bufferName, store, offset, length, access);
+ Thread.dumpStack();
+ }
+ // User shall handle the glError !
+ } else {
+ final ByteBuffer buffer = dispatch.allocNioByteBuffer(addr, length);
+ Buffers.nativeOrder(buffer);
+ if( DEBUG ) {
+ System.err.printf("%s.%s: Target 0x%X -> %d: %s, off %d, len %d, acc 0x%X%n", msgClazzName, msgClazzName, target, bufferName, store.toString(false), offset, length, access);
+ }
+ store.setMappedBuffer(buffer);
+ }
+ return store;
+ }
+
+ public static interface UnmapBufferDispatch {
+ boolean unmap(final int targetOrBufferName, final long glProcAddress);
+ }
+
+ /**
+ * Must be called when unmapping GL buffer objects via {@link GL#glUnmapBuffer(int)}.
+ * <p>
+ * Only clear mapped buffer reference of {@link GLBufferStorage}
+ * if native unmapping was successful.
+ * </p>
+ */
+ public synchronized final boolean unmapBuffer(final GLBufferStateTracker bufferStateTracker, final GL caller,
+ final int target,
+ final UnmapBufferDispatch dispatch, final long glProcAddress) {
+ final int bufferName = bufferStateTracker.getBoundBufferObject(target, caller);
+ final GLBufferStorageImpl store;
+ if( 0 == bufferName ) {
+ if (DEBUG) {
+ System.err.printf("%s: %s.%s: Buffer for target 0x%X not bound%n", warning, msgClazzName, msgUnmapped, target);
+ Thread.dumpStack();
+ }
+ store = null;
+ } else {
+ store = (GLBufferStorageImpl) bufferName2StorageMap.get(bufferName);
+ if( DEBUG && null == store ) {
+ System.err.printf("%s: %s.%s: Buffer %d not tracked%n", warning, msgClazzName, msgUnmapped, bufferName);
+ Thread.dumpStack();
+ }
+ }
+ final boolean res = dispatch.unmap(target, glProcAddress);
+ if( res && null != store ) {
+ store.setMappedBuffer(null);
+ }
+ if( DEBUG ) {
+ System.err.printf("%s.%s %s target: 0x%X -> %d: %s%n", msgClazzName, msgUnmapped, res ? "OK" : "Failed", target, bufferName, store.toString(false));
+ if(!res) {
+ Thread.dumpStack();
+ }
+ }
+ return res;
+ }
+ /**
+ * Must be called when unmapping GL buffer objects via {@link GL2#glUnmapNamedBufferEXT(int)}.
+ * <p>
+ * Only clear mapped buffer reference of {@link GLBufferStorage}
+ * if native unmapping was successful.
+ * </p>
+ */
+ public synchronized final boolean unmapBuffer(final int bufferName,
+ final UnmapBufferDispatch dispatch, final long glProcAddress) {
+ final GLBufferStorageImpl store = (GLBufferStorageImpl) bufferName2StorageMap.get(bufferName);
+ if (DEBUG && null == store ) {
+ System.err.printf("%s: %s.%s: Buffer %d not tracked%n", warning, msgClazzName, msgUnmapped, bufferName);
+ Thread.dumpStack();
+ }
+ final boolean res = dispatch.unmap(bufferName, glProcAddress);
+ if( res && null != store ) {
+ store.setMappedBuffer(null);
+ }
+ if (DEBUG) {
+ System.err.printf("%s.%s %s %d: %s%n", msgClazzName, msgUnmapped, res ? "OK" : "Failed", bufferName, store.toString(false));
+ if(!res) {
+ Thread.dumpStack();
+ }
+ }
+ return res;
+ }
+
+ public synchronized final long getBufferSize(final int bufferName) {
+ final GLBufferStorageImpl store = (GLBufferStorageImpl)bufferName2StorageMap.get(bufferName);
+ if ( null == store ) {
+ if (DEBUG) {
+ System.err.printf("%s: %s.getBufferSize(): Buffer %d not tracked%n", warning, msgClazzName, bufferName);
+ Thread.dumpStack();
+ }
+ return 0;
+ }
+ return store.getSize();
+ }
+
+ public synchronized final GLBufferStorage getBufferStorage(final int bufferName) {
+ return (GLBufferStorageImpl)bufferName2StorageMap.get(bufferName);
+ }
+
+ /**
+ * Clear all tracked buffer object knowledge.
+ * <p>
+ * Shall only be called at GLContext destruction <i>iff</i>
+ * there are no other shared GLContext instances left.
+ * </p>
+ */
+ public synchronized final void clear() {
+ if (DEBUG) {
+ System.err.printf("%s.clear() - Thread %s%n", msgClazzName, Thread.currentThread().getName());
+ // Thread.dumpStack();
+ }
+ bufferName2StorageMap.clear();
+ }
+
+ private static final String warning = "WARNING";
+ private static final String msgClazzName = "GLBufferObjectTracker";
+ private static final String msgUnmapped = "notifyBufferUnmapped()";
+ private static final String msgCreateBound = "createBoundBufferStorage()";
+ private static final String msgCreateNamed = "createNamedBufferStorage()";
+ private static final String msgMapBuffer = "mapBuffer()";
+}
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
deleted file mode 100644
index b6d9b5682..000000000
--- a/src/jogl/classes/jogamp/opengl/GLBufferSizeTracker.java
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- * Copyright (c) 2010 JogAmp Community. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package jogamp.opengl;
-
-import javax.media.opengl.*;
-import com.jogamp.common.util.IntLongHashMap;
-
-/**
- * Tracks as closely as possible the sizes of allocated OpenGL buffer
- * objects.
- * <p>
- * <code>glMapBuffer</code> or <code>glMapBufferRange</code> etc
- * returns a <code>java.nio.ByteBuffer</code>
- * instance reflecting the returned native address of respective calls
- * and the actual buffer size.
- * </p>
- * <p>
- * In case the buffer size is unknown, we need to compute this size by using
- * <code>glGetBufferParameteriv</code> with a pname of <code>GL_BUFFER_SIZE</code>.
- * The latter appears to be problematic due to the returned <code>int</code> value,
- * where size should be of type <code>long</code>.
- * Further more, this query appears to be costly for each glMapBuffer call
- * at for Apple's new multithreaded OpenGL implementation.
- * </p>
- * <p>
- * The buffer size state is shared across all shared OpenGL context,
- * hence we share the GLBufferSizeTracker instance across all shared GLContexts.
- * Hence utilizing this instance must be synchronized to be thread safe due to multithreading usage.
- * </p>
- * <p>
- * We track the sizes of allocated buffer objects.
- * We track calls to <code>glBindBuffer</code> etc to see which buffer is bound to
- * which target and to <code>glBufferData</code> to see how large the buffer's
- * allocated size is. When <code>glMapBuffer</code> is called, we consult our table
- * of buffer sizes to see if we can return an answer without a glGet
- * call.
- * </p>
- * <p>
- * In the face of calls to glPushClientAttrib / glPopClientAttrib we currently punt
- * and re-fetch the bound buffer object for the state in question;
- * see, for example, <code>glVertexPointer</code> and the calls down to
- * <code>GLBufferStateTracker.getBoundBufferObject()</code>. Note that we currently
- * ignore new binding targets such as <code>GL_TRANSFORM_FEEDBACK_BUFFER_NV</code>;
- * the fact that new binding targets may be added in the future makes
- * it impossible to cache state for these new targets.
- * </p>
- * <p>
- * Ignoring new binding targets, the primary situation in which we may
- * not be able to return a cached answer is in the case of an error,
- * where <code>glBindBuffer</code> may not have been called before trying to call
- * <code>glBufferData</code>. Also, if external native code modifies a buffer
- * object, we may return an incorrect answer. (FIXME: this case
- * requires more thought, and perhaps stochastic and
- * exponential-fallback checking. However, note that it can only occur
- * in the face of external native code which requires that the
- * application be signed anyway, so there is no security risk in this
- * area.)
- * </p>
- */
-public class GLBufferSizeTracker {
- protected static final boolean DEBUG;
-
- static {
- Debug.initSingleton();
- DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferSizeTracker", true);
- }
-
- // Map from buffer names to sizes.
- // Note: should probably have some way of shrinking this map, but
- // can't just make it a WeakHashMap because nobody holds on to the
- // keys; would have to always track creation and deletion of buffer
- // objects, which is probably sub-optimal. The expected usage
- // pattern of buffer objects indicates that the fact that this map
- // never shrinks is probably not that bad.
- private final IntLongHashMap bufferSizeMap;
- private final long sizeNotFount = 0xFFFFFFFFFFFFFFFFL;
-
- public GLBufferSizeTracker() {
- bufferSizeMap = new IntLongHashMap();
- bufferSizeMap.setKeyNotFoundValue(sizeNotFount);
- }
-
- public final void setBufferSize(GLBufferStateTracker bufferStateTracker,
- int target, GL caller, long size) {
- // Need to do some similar queries to getBufferSize below
- int buffer = bufferStateTracker.getBoundBufferObject(target, caller);
- if (buffer != 0) {
- setDirectStateBufferSize(buffer, caller, size);
- }
- // We don't know the current buffer state. Note that the buffer
- // state tracker will have made the appropriate OpenGL query if it
- // didn't know what was going on, so at this point we have nothing
- // left to do except drop this piece of information on the floor.
- }
-
- public final void setDirectStateBufferSize(int buffer, GL caller, long size) {
- bufferSizeMap.put(buffer, size);
- }
-
- public final long getBufferSize(GLBufferStateTracker bufferStateTracker,
- int target,
- GL caller) {
- // See whether we know what buffer is currently bound to the given
- // state
- final int buffer = bufferStateTracker.getBoundBufferObject(target, caller);
- if (0 != buffer) {
- return getBufferSizeImpl(target, buffer, caller);
- }
- // We don't know what's going on in this case; query the GL for an answer
- // FIXME: both functions return 'int' types, which is not suitable,
- // since buffer lenght is 64bit ?
- int[] tmp = new int[1];
- caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
- if (DEBUG) {
- System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information");
- }
- return tmp[0];
- }
-
- public final long getDirectStateBufferSize(int buffer, GL caller) {
- return getBufferSizeImpl(0, buffer, caller);
- }
-
- private final long getBufferSizeImpl(int target, int buffer, GL caller) {
- // See whether we know the size of this buffer object; at this
- // point we almost certainly should if the application is
- // written correctly
- long sz = bufferSizeMap.get(buffer);
- if (sizeNotFount == sz) {
- // For robustness, try to query this value from the GL as we used to
- // FIXME: both functions return 'int' types, which is not suitable,
- // since buffer lenght is 64bit ?
- int[] tmp = new int[1];
- if(0==target) {
- // DirectState ..
- if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) {
- caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0);
- } else {
- throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size");
- }
- } else {
- caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0);
- }
- if (tmp[0] == 0) {
- // Assume something is wrong rather than silently going along
- throw new GLException("Error: buffer size returned by "+
- ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+
- " was zero; probably application error");
- }
- // Assume we just don't know what's happening
- sz = tmp[0];
- bufferSizeMap.put(buffer, sz);
- if (DEBUG) {
- System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " +
- sz +
- " for buffer " +
- buffer);
- }
- }
- return sz;
- }
-
- // This should be called on any major event where we might start
- // producing wrong answers, such as OpenGL context creation and
- // destruction if we don't know whether there are other currently-
- // created contexts that might be keeping the buffer objects alive
- // that we're dealing with
- public final void clearCachedBufferSizes() {
- bufferSizeMap.clear();
- }
-}
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 304c8ec32..511c1b9b9 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -102,14 +102,92 @@ public class GLBufferStateTracker {
// Start with known unbound targets for known keys
// setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
+ setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2.GL_PIXEL_UNPACK_BUFFER, 0);
- setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
}
- public final void setBoundBufferObject(int target, int value) {
- bindingMap.put(target, value);
+
+ /**
+ * GL_ARRAY_BUFFER​,
+ * GL_ATOMIC_COUNTER_BUFFER​,
+ * GL_COPY_READ_BUFFER​,
+ * GL_COPY_WRITE_BUFFER​,
+ * GL_DRAW_INDIRECT_BUFFER​,
+ * GL_DISPATCH_INDIRECT_BUFFER​,
+ * GL_ELEMENT_ARRAY_BUFFER​,
+ * GL_PIXEL_PACK_BUFFER​,
+ * GL_PIXEL_UNPACK_BUFFER​,
+ * GL_SHADER_STORAGE_BUFFER​,
+ * GL_TEXTURE_BUFFER​,
+ * GL_TRANSFORM_FEEDBACK_BUFFER​ or
+ * GL_UNIFORM_BUFFER​.
+ *
+ * GL_VERTEX_ARRAY_BINDING
+ *
+ */
+ private static final int getQueryName(final int target) {
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
+ case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
+ case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
+ case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
+ case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
+ case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
+ case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
+ case GL2.GL_PIXEL_PACK_BUFFER: return GL2.GL_PIXEL_PACK_BUFFER_BINDING;
+ case GL2.GL_PIXEL_UNPACK_BUFFER: return GL2.GL_PIXEL_UNPACK_BUFFER_BINDING;
+ // FIXME case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
+ case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
+ case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
+ case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
+ case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
+
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING: return GL2ES3.GL_VERTEX_ARRAY_BINDING;
+
+ default:
+ throw new GLException(String.format("GL_INVALID_ENUM​: Invalid binding target 0x%X", target));
+ }
+ }
+ private static final void checkTargetName(final int target) {
+ switch (target) {
+ case GL.GL_ARRAY_BUFFER:
+ case GL4.GL_ATOMIC_COUNTER_BUFFER:
+ case GL2ES3.GL_COPY_READ_BUFFER:
+ case GL2ES3.GL_COPY_WRITE_BUFFER:
+ case GL4.GL_DRAW_INDIRECT_BUFFER:
+ case GL4.GL_DISPATCH_INDIRECT_BUFFER:
+ case GL.GL_ELEMENT_ARRAY_BUFFER:
+ case GL2.GL_PIXEL_PACK_BUFFER:
+ case GL2.GL_PIXEL_UNPACK_BUFFER:
+ // FIXME case GL4.GL_QUERY_BUFFER:
+ case GL4.GL_SHADER_STORAGE_BUFFER:
+ case GL2GL3.GL_TEXTURE_BUFFER:
+ case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL2ES3.GL_UNIFORM_BUFFER:
+
+ case GL2ES3.GL_VERTEX_ARRAY_BINDING:
+ return;
+
+ default:
+ throw new GLException(String.format("GL_INVALID_ENUM​: Invalid binding target 0x%X", target));
+ }
+ }
+
+ /**
+ * Must be called when binding a buffer, e.g.:
+ * <ul>
+ * <li><code>glBindBuffer</code></li>
+ * <li><code>glBindBufferBase</code></li>
+ * <li><code>glBindBufferRange</code></li>
+ * </ul>
+ * @param target
+ * @param bufferName
+ */
+ public final void setBoundBufferObject(int target, int bufferName) {
+ checkTargetName(target);
+ final int oldBufferName = bindingMap.put(target, bufferName);
/***
* Test for clearing bound buffer states when unbinding VAO,
* Bug 692 Comment 5 is invalid, i.e. <https://jogamp.org/bugzilla/show_bug.cgi?id=692#c5>.
@@ -117,8 +195,8 @@ public class GLBufferStateTracker {
* after unbinding a VAO w/o unbinding the VBOs resulted to no visible image.
* Leaving code in here for discussion - in case I am wrong.
*
- final int pre = bindingMap.put(target, value);
- if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == value ) {
+ final int pre = bindingMap.put(target, bufferName);
+ if( GL2ES3.GL_VERTEX_ARRAY_BINDING == target && keyNotFound != pre && 0 == bufferName ) {
// Unbinding a previous bound VAO leads to unbinding of all buffers!
bindingMap.put(GL.GL_ARRAY_BUFFER, 0);
bindingMap.put(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
@@ -127,38 +205,12 @@ public class GLBufferStateTracker {
bindingMap.put(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
} */
if (DEBUG) {
- System.err.println("GLBufferStateTracker.setBoundBufferObject() target 0x" +
- Integer.toHexString(target) + " -> mapped bound buffer 0x" +
- Integer.toHexString(value));
+ System.err.println("GLBufferStateTracker.setBoundBufferObject() target " +
+ toHexString(target) + ": " + toHexString(oldBufferName) + " -> " + toHexString(bufferName));
// Thread.dumpStack();
}
}
- public static final int getQueryName(final int target) {
- switch (target) {
- case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
- case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
-
- case GL2ES3.GL_VERTEX_ARRAY_BINDING: return GL2ES3.GL_VERTEX_ARRAY_BINDING;
- case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
- case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
- case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
- case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
-
- case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
-
- case GL2.GL_PIXEL_PACK_BUFFER: return GL2.GL_PIXEL_PACK_BUFFER_BINDING;
- case GL2.GL_PIXEL_UNPACK_BUFFER: return GL2.GL_PIXEL_UNPACK_BUFFER_BINDING;
-
- case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
- case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
- case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
- case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
- // case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
- default: return 0;
- }
- }
-
/** Note: returns an unspecified value if the binding for the
specified target (e.g. GL_ARRAY_BUFFER) is currently unknown.
You must use isBoundBufferObjectKnown() to see whether the
@@ -180,9 +232,9 @@ public class GLBufferStateTracker {
value = 0;
}
if (DEBUG) {
- System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre 0x"+Integer.toHexString(glerrPre)+", post 0x"+Integer.toHexString(glerrPost)+"], [queried value]: target 0x" +
- Integer.toHexString(target) + " / query 0x"+Integer.toHexString(queryTarget)+
- " -> mapped bound buffer 0x" + Integer.toHexString(value));
+ System.err.println("GLBufferStateTracker.getBoundBufferObject() glerr[pre "+toHexString(glerrPre)+", post "+toHexString(glerrPost)+"], [queried value]: target " +
+ toHexString(target) + " / query "+toHexString(queryTarget)+
+ " -> mapped bound buffer " + toHexString(value));
}
setBoundBufferObject(target, value);
return value;
@@ -204,11 +256,12 @@ public class GLBufferStateTracker {
from GLContext.makeCurrent() in the future to possibly increase
the robustness of these caches in the face of external native
code manipulating OpenGL state. */
- public final void clearBufferObjectState() {
+ public final void clear() {
+ if (DEBUG) {
+ System.err.println("GLBufferStateTracker.clear() - Thread "+Thread.currentThread().getName());
+ // Thread.dumpStack();
+ }
bindingMap.clear();
- if (DEBUG) {
- System.err.println("GLBufferStateTracker.clearBufferObjectState()");
- //Thread.dumpStack();
- }
}
+ private final String toHexString(int i) { return Integer.toHexString(i); }
}
diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
index 66eed9d96..ee9f315c8 100644
--- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java
+++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java
@@ -100,9 +100,9 @@ public abstract class GLContextImpl extends GLContext {
private String glRendererLowerCase;
private String glVersion;
- // Tracks creation and initialization of buffer objects to avoid
+ // Tracks lifecycle of buffer objects to avoid
// repeated glGet calls upon glMapBuffer operations
- private final GLBufferSizeTracker bufferSizeTracker;
+ private final GLBufferObjectTracker bufferObjectTracker;
private final GLBufferStateTracker bufferStateTracker;
private final GLStateTracker glStateTracker = new GLStateTracker();
private GLDebugMessageHandler glDebugHandler = null;
@@ -141,10 +141,10 @@ public abstract class GLContextImpl extends GLContext {
bufferStateTracker = new GLBufferStateTracker();
if ( null != shareWith ) {
GLContextShareSet.registerSharing(this, shareWith);
- bufferSizeTracker = ((GLContextImpl)shareWith).getBufferSizeTracker();
- assert (bufferSizeTracker != null) : "shared context hash null bufferSizeTracker: "+shareWith;
+ bufferObjectTracker = ((GLContextImpl)shareWith).getBufferObjectTracker();
+ assert (bufferObjectTracker != null) : "shared context hash null GLBufferObjectTracker: "+shareWith;
} else {
- bufferSizeTracker = new GLBufferSizeTracker();
+ bufferObjectTracker = new GLBufferObjectTracker();
}
this.drawable = drawable;
@@ -155,9 +155,9 @@ public abstract class GLContextImpl extends GLContext {
private final void clearStates() {
if( !GLContextShareSet.hasCreatedSharedLeft(this) ) {
- bufferSizeTracker.clearCachedBufferSizes();
+ bufferObjectTracker.clear();
}
- bufferStateTracker.clearBufferObjectState();
+ bufferStateTracker.clear();
glStateTracker.setEnabled(false);
glStateTracker.clearStates();
}
@@ -2122,8 +2122,8 @@ public abstract class GLContextImpl extends GLContext {
//----------------------------------------------------------------------
// Helpers for buffer object optimizations
- public final GLBufferSizeTracker getBufferSizeTracker() {
- return bufferSizeTracker;
+ public final GLBufferObjectTracker getBufferObjectTracker() {
+ return bufferObjectTracker;
}
public final GLBufferStateTracker getBufferStateTracker() {
diff --git a/src/jogl/classes/jogamp/opengl/MemoryObject.java b/src/jogl/classes/jogamp/opengl/MemoryObject.java
index ac02e0bca..6ebefc517 100644
--- a/src/jogl/classes/jogamp/opengl/MemoryObject.java
+++ b/src/jogl/classes/jogamp/opengl/MemoryObject.java
@@ -31,17 +31,18 @@ package jogamp.opengl;
import java.nio.ByteBuffer;
import java.util.HashMap;
+import javax.media.opengl.GLBufferStorage;
+
import com.jogamp.common.util.HashUtil;
/**
- *
+ * @deprecated No more used for GL buffer storage tracking, see {@link GLBufferStorage} and {@link GLBufferObjectTracker}.
*/
public class MemoryObject {
private final long addr;
private final long size;
private final int hash;
private ByteBuffer buffer=null;
-
public MemoryObject(long addr, long size) {
this.addr = addr;
this.size = size;
diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
index c329945c4..458a9c94f 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncHook.java
@@ -352,11 +352,11 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
@Override
public void glVertexPointer(GLArrayData array) {
if(array.isVBO()) {
- if(!gl.glIsVBOArrayBound()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayBound()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -373,7 +373,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
@Override
public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
@@ -384,11 +384,11 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
@Override
public void glColorPointer(GLArrayData array) {
if(array.isVBO()) {
- if(!gl.glIsVBOArrayBound()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayBound()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -404,7 +404,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
@Override
public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
@@ -418,11 +418,11 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
throw new GLException("Only 3 components per normal allowed");
}
if(array.isVBO()) {
- if(!gl.glIsVBOArrayBound()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayBound()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -438,7 +438,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
@Override
public void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}
@@ -449,11 +449,11 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
@Override
public void glTexCoordPointer(GLArrayData array) {
if(array.isVBO()) {
- if(!gl.glIsVBOArrayBound()) {
+ if(!gl.isVBOArrayBound()) {
throw new GLException("VBO array is not enabled: "+array);
}
} else {
- if(gl.glIsVBOArrayBound()) {
+ if(gl.isVBOArrayBound()) {
throw new GLException("VBO array is not disabled: "+array);
}
Buffers.rangeCheck(array.getBuffer(), 1);
@@ -470,7 +470,7 @@ public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFun
}
@Override
public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
- int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
+ int vboName = gl.getBoundBuffer(GL.GL_ARRAY_BUFFER);
if(vboName==0) {
throw new GLException("no GL_ARRAY_BUFFER VBO bound");
}