diff options
Diffstat (limited to 'src/jogl')
3 files changed, 18 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java index e674bc911..0be42e895 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java @@ -1098,7 +1098,15 @@ public class ShaderCode { while ((line = reader.readLine()) != null) { lineno++; if (line.startsWith("#include ")) { - final String includeFile = line.substring(9).trim().replace("\"", ""); + final String includeFile; + { + String s = line.substring(9).trim(); + // Bug 1283: Remove shader include filename quotes if exists at start and end only + if( s.startsWith("\"") && s.endsWith("\"")) { + s = s.substring(1, s.length()-1); + } + includeFile = s; + } URLConnection nextConn = null; // Try relative of current shader location diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp index 22dd1e61a..516aa0f6f 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColor.fp @@ -6,10 +6,10 @@ #define mgl_FragColor gl_FragColor #endif -#include es_precision.glsl +#include "es_precision.glsl" -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" #include mgl_alphatest.fp diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp index 130711e19..8a610f062 100644 --- a/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp +++ b/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/FixedFuncColorTexture.fp @@ -8,14 +8,14 @@ #endif -#include es_precision.glsl -#include mgl_lightdef.glsl +#include "es_precision.glsl" +#include "mgl_lightdef.glsl" -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl +#include "mgl_const.glsl" +#include "mgl_uniform.glsl" +#include "mgl_varying.glsl" -#include mgl_alphatest.fp +#include "mgl_alphatest.fp" const float gamma = 1.5; // FIXME const vec3 igammav = vec3(1.0 / gamma); // FIXME |