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-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java20
-rw-r--r--src/jogl/classes/com/jogamp/opengl/awt/GLJPanel.java10
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java4
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java20
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java1
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java11
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java5
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java4
-rw-r--r--src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java27
12 files changed, 56 insertions, 58 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index e1ddc9c66..c36727fe4 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -1248,7 +1248,7 @@ public class FBObject {
return("FBO missing draw buffer");
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
return("FBO missing read buffer");
- case GL2ES3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ case GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
return("FBO missing multisample buffer");
case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
return("FBO missing layer targets");
@@ -1280,7 +1280,7 @@ public class FBObject {
case GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
case GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- case GL2ES3.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+ case GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
case GL3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS:
if(0 == colorbufferCount || null == depth) {
// we are in transition
@@ -2500,8 +2500,8 @@ public class FBObject {
if(!bound || fbName != gl.getBoundFramebuffer(GL.GL_FRAMEBUFFER)) {
checkInitialized();
if( fullFBOSupport ) {
- gl.glBindFramebuffer(GL2ES3.GL_DRAW_FRAMEBUFFER, getWriteFramebuffer()); // this fb, msaa or normal
- gl.glBindFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER, getReadFramebuffer()); // msaa: sampling sink, normal: this fb
+ gl.glBindFramebuffer(GL.GL_DRAW_FRAMEBUFFER, getWriteFramebuffer()); // this fb, msaa or normal
+ gl.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, getReadFramebuffer()); // msaa: sampling sink, normal: this fb
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, getWriteFramebuffer()); // normal: read/write
}
@@ -2524,8 +2524,8 @@ public class FBObject {
if(fullFBOSupport) {
// default read/draw buffers, may utilize GLContext/GLDrawable override of
// GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
- gl.glBindFramebuffer(GL2ES3.GL_DRAW_FRAMEBUFFER, 0);
- gl.glBindFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER, 0);
+ gl.glBindFramebuffer(GL.GL_DRAW_FRAMEBUFFER, 0);
+ gl.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, 0);
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
@@ -2594,8 +2594,8 @@ public class FBObject {
if( checkError ) {
checkPreGLError(gl);
}
- gl.glBindFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER, fbName); // read from this MSAA fb
- gl.glBindFramebuffer(GL2ES3.GL_DRAW_FRAMEBUFFER, samplingSink.getWriteFramebuffer()); // write to sampling sink
+ gl.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, fbName); // read from this MSAA fb
+ gl.glBindFramebuffer(GL.GL_DRAW_FRAMEBUFFER, samplingSink.getWriteFramebuffer()); // write to sampling sink
((GL2ES3)gl).glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, // since MSAA is supported, casting to GL2ES3 is OK
GL.GL_COLOR_BUFFER_BIT, GL.GL_NEAREST);
if( checkError ) {
@@ -2607,8 +2607,8 @@ public class FBObject {
if(fullFBOSupport) {
// default read/draw buffers, may utilize GLContext/GLDrawable override of
// GLContext.getDefaultDrawFramebuffer() and GLContext.getDefaultReadFramebuffer()
- gl.glBindFramebuffer(GL2ES3.GL_DRAW_FRAMEBUFFER, 0);
- gl.glBindFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER, 0);
+ gl.glBindFramebuffer(GL.GL_DRAW_FRAMEBUFFER, 0);
+ gl.glBindFramebuffer(GL.GL_READ_FRAMEBUFFER, 0);
} else {
gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0); // default draw buffer
}
diff --git a/src/jogl/classes/com/jogamp/opengl/awt/GLJPanel.java b/src/jogl/classes/com/jogamp/opengl/awt/GLJPanel.java
index 91b2f5e0c..5bf4c106c 100644
--- a/src/jogl/classes/com/jogamp/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/com/jogamp/opengl/awt/GLJPanel.java
@@ -1994,7 +1994,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: isGL2ES3, readBuffer 0x"+Integer.toHexString(gl2es3.getDefaultReadBuffer()));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: def-readBuffer 0x"+Integer.toHexString(gl2es3.getDefaultReadBuffer()));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: def-readFBO 0x"+Integer.toHexString(gl2es3.getDefaultReadFramebuffer()));
- System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: bound-readFBO 0x"+Integer.toHexString(gl2es3.getBoundFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER)));
+ System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.0: bound-readFBO 0x"+Integer.toHexString(gl2es3.getBoundFramebuffer(GL.GL_READ_FRAMEBUFFER)));
}
}
@@ -2030,7 +2030,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: isGL2ES3, readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer()));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: def-readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer()));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: def-readFBO 0x"+Integer.toHexString(gl.getDefaultReadFramebuffer()));
- System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: bound-readFBO 0x"+Integer.toHexString(gl.getBoundFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER)));
+ System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: bound-readFBO 0x"+Integer.toHexString(gl.getBoundFramebuffer(GL.GL_READ_FRAMEBUFFER)));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.1: "+GLJPanel.this.getName()+" pixelAttribs "+pixelAttribs);
}
gl.glReadPixels(0, 0, panelWidth, panelHeight, pixelAttribs.format, pixelAttribs.type, readBackInts);
@@ -2042,7 +2042,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: isGL2ES3, readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer()));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: def-readBuffer 0x"+Integer.toHexString(gl.getDefaultReadBuffer()));
System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: def-readFBO 0x"+Integer.toHexString(gl.getDefaultReadFramebuffer()));
- System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: bound-readFBO 0x"+Integer.toHexString(gl.getBoundFramebuffer(GL2ES3.GL_READ_FRAMEBUFFER)));
+ System.err.println(getThreadName()+": GLJPanel.OffscreenBackend.postGL.0.2: bound-readFBO 0x"+Integer.toHexString(gl.getBoundFramebuffer(GL.GL_READ_FRAMEBUFFER)));
}
if( viewportChange ) {
gl.glViewport(usrViewport[0], usrViewport[1], usrViewport[2], usrViewport[3]);
@@ -2391,8 +2391,8 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
gl.glBindTexture(fboTextureTarget, frameBufferTexture[0]);
final int[] width = new int[1];
final int[] height = new int[1];
- gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2GL3.GL_TEXTURE_WIDTH, width, 0);
- gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2GL3.GL_TEXTURE_HEIGHT, height, 0);
+ gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2ES3.GL_TEXTURE_WIDTH, width, 0);
+ gl.glGetTexLevelParameteriv(fboTextureTarget, 0, GL2ES3.GL_TEXTURE_HEIGHT, height, 0);
gl.glGenRenderbuffers(1, frameBufferDepthBuffer, 0);
if (DEBUG) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
index 6a2a02387..3340af8ab 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLBuffers.java
@@ -717,7 +717,7 @@ public class GLBuffers extends Buffers {
break;
case GL.GL_RGB:
case GL2ES3.GL_RGB_INTEGER:
- case GL2GL3.GL_BGR:
+ case GL.GL_BGR:
case GL2GL3.GL_BGR_INTEGER:
compCount = 3;
break;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
index 4575de959..c82f63898 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
@@ -270,7 +270,7 @@ public class GLPixelBuffer {
break;
}
break;
- case GL2GL3.GL_BGR:
+ case GL.GL_BGR:
if( GL.GL_UNSIGNED_BYTE == glDataType ) {
pixFmt = PixelFormat.BGR888;
}
@@ -392,7 +392,7 @@ public class GLPixelBuffer {
break;
case BGR888:
if( glp.isGL2GL3() ) {
- df = GL2GL3.GL_BGR;
+ df = GL.GL_BGR;
}
break;
case RGBx8888:
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
index bb1c5e9b1..f8a66fe45 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderCode.java
@@ -136,8 +136,8 @@ public class ShaderCode {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
case GL3.GL_GEOMETRY_SHADER:
- case GL4.GL_TESS_CONTROL_SHADER:
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
@@ -166,8 +166,8 @@ public class ShaderCode {
case GL2ES2.GL_VERTEX_SHADER:
case GL2ES2.GL_FRAGMENT_SHADER:
case GL3.GL_GEOMETRY_SHADER:
- case GL4.GL_TESS_CONTROL_SHADER:
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
break;
default:
throw new GLException("Unknown shader type: "+type);
@@ -292,9 +292,9 @@ public class ShaderCode {
return binary?SUFFIX_FRAGMENT_BINARY:SUFFIX_FRAGMENT_SOURCE;
case GL3.GL_GEOMETRY_SHADER:
return binary?SUFFIX_GEOMETRY_BINARY:SUFFIX_GEOMETRY_SOURCE;
- case GL4.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
return binary?SUFFIX_TESS_CONTROL_BINARY:SUFFIX_TESS_CONTROL_SOURCE;
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
return binary?SUFFIX_TESS_EVALUATION_BINARY:SUFFIX_TESS_EVALUATION_SOURCE;
default:
throw new GLException("illegal shader type: "+type);
@@ -520,9 +520,9 @@ public class ShaderCode {
return "FRAGMENT_SHADER";
case GL3.GL_GEOMETRY_SHADER:
return "GEOMETRY_SHADER";
- case GL4.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
return "TESS_CONTROL_SHADER";
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
return "TESS_EVALUATION_SHADER";
}
return "UNKNOWN_SHADER";
@@ -1019,8 +1019,8 @@ public class ShaderCode {
switch ( shaderType ) {
case GL2ES2.GL_VERTEX_SHADER:
case GL3.GL_GEOMETRY_SHADER:
- case GL4.GL_TESS_CONTROL_SHADER:
- case GL4.GL_TESS_EVALUATION_SHADER:
+ case GL3.GL_TESS_CONTROL_SHADER:
+ case GL3.GL_TESS_EVALUATION_SHADER:
defaultPrecision = gl3_default_precision_vp_gp; break;
case GL2ES2.GL_FRAGMENT_SHADER:
defaultPrecision = gl3_default_precision_fp; break;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java
index ce1acc6d7..615d8c24f 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureData.java
@@ -42,7 +42,6 @@ import java.nio.Buffer;
import com.jogamp.opengl.GLProfile;
import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.util.GLBuffers;
import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes;
/**
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
index 27571ae0d..54a552f33 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
@@ -60,6 +60,7 @@ import com.jogamp.nativewindow.util.DimensionImmutable;
import com.jogamp.nativewindow.util.PixelFormat;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2;
+import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
import com.jogamp.opengl.GLContext;
import com.jogamp.opengl.GLException;
@@ -597,9 +598,9 @@ public class TextureIO {
final GL2GL3 gl = _gl.getGL2GL3();
texture.bind(gl);
- final int internalFormat = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2GL3.GL_TEXTURE_INTERNAL_FORMAT);
- final int width = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2GL3.GL_TEXTURE_WIDTH);
- final int height = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2GL3.GL_TEXTURE_HEIGHT);
+ final int internalFormat = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2ES3.GL_TEXTURE_INTERNAL_FORMAT);
+ final int width = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2ES3.GL_TEXTURE_WIDTH);
+ final int height = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2ES3.GL_TEXTURE_HEIGHT);
final int border = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2.GL_TEXTURE_BORDER);
TextureData data = null;
if (internalFormat == GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
@@ -617,7 +618,7 @@ public class TextureIO {
int fetchedFormat = 0;
switch (internalFormat) {
case GL.GL_RGB:
- case GL2GL3.GL_BGR:
+ case GL.GL_BGR:
case GL.GL_RGB8:
bytesPerPixel = 3;
fetchedFormat = GL.GL_RGB;
@@ -1303,7 +1304,7 @@ public class TextureIO {
final int pixelType = pixelAttribs.type;
if ((pixelFormat == GL.GL_RGB ||
pixelFormat == GL.GL_RGBA ||
- pixelFormat == GL2GL3.GL_BGR ||
+ pixelFormat == GL.GL_BGR ||
pixelFormat == GL.GL_BGRA ) &&
(pixelType == GL.GL_BYTE ||
pixelType == GL.GL_UNSIGNED_BYTE)) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
index 1866c5921..12332dbe7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureState.java
@@ -29,8 +29,8 @@ package com.jogamp.opengl.util.texture;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES2;
+import com.jogamp.opengl.GL2ES3;
import com.jogamp.opengl.GL2GL3;
-import com.jogamp.opengl.GL3;
import com.jogamp.opengl.GLException;
/**
@@ -61,11 +61,11 @@ public class TextureState {
case GL2ES2.GL_TEXTURE_3D: texBindQName = GL2ES2.GL_TEXTURE_BINDING_3D; break;
case GL2GL3.GL_TEXTURE_1D: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D; break;
case GL2GL3.GL_TEXTURE_1D_ARRAY: texBindQName = GL2GL3.GL_TEXTURE_BINDING_1D_ARRAY; break;
- case GL.GL_TEXTURE_2D_ARRAY: texBindQName = GL.GL_TEXTURE_BINDING_2D_ARRAY; break;
+ case GL2ES3.GL_TEXTURE_2D_ARRAY: texBindQName = GL2ES3.GL_TEXTURE_BINDING_2D_ARRAY; break;
case GL2GL3.GL_TEXTURE_RECTANGLE: texBindQName = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE; break;
case GL2GL3.GL_TEXTURE_BUFFER: texBindQName = GL2GL3.GL_TEXTURE_BINDING_BUFFER; break;
- case GL3.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
- case GL3.GL_TEXTURE_2D_MULTISAMPLE_ARRAY: texBindQName = GL3.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; break;
+ case GL2ES2.GL_TEXTURE_2D_MULTISAMPLE: texBindQName = GL2ES2.GL_TEXTURE_BINDING_2D_MULTISAMPLE; break;
+ case GL2ES2.GL_TEXTURE_2D_MULTISAMPLE_ARRAY: texBindQName = GL2ES2.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; break;
default: texBindQName = 0;
}
return texBindQName;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java b/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java
index aa0be8e9b..692061cec 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/awt/AWTTextureData.java
@@ -232,7 +232,7 @@ public class AWTTextureData extends TextureData {
// we can pass the image data directly to OpenGL only if
// we have an integral number of pixels in each scanline
if ((scanlineStride % 3) == 0) {
- pixelAttributes = new GLPixelAttributes(GL2GL3.GL_BGR, GL.GL_UNSIGNED_BYTE);
+ pixelAttributes = new GLPixelAttributes(GL.GL_BGR, GL.GL_UNSIGNED_BYTE);
rowLength = scanlineStride / 3;
alignment = 1;
} else {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java
index 700de593f..99954ae86 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/NetPbmTextureWriter.java
@@ -44,7 +44,6 @@ import java.nio.*;
import java.nio.channels.FileChannel;
import com.jogamp.opengl.*;
-
import com.jogamp.common.util.IOUtil;
import com.jogamp.opengl.util.texture.*;
@@ -112,7 +111,7 @@ public class NetPbmTextureWriter implements TextureWriter {
final int pixelType = data.getPixelType();
if ((pixelFormat == GL.GL_RGB ||
pixelFormat == GL.GL_RGBA ||
- pixelFormat == GL2GL3.GL_BGR ||
+ pixelFormat == GL.GL_BGR ||
pixelFormat == GL.GL_BGRA ) &&
(pixelType == GL.GL_BYTE ||
pixelType == GL.GL_UNSIGNED_BYTE)) {
@@ -125,7 +124,7 @@ public class NetPbmTextureWriter implements TextureWriter {
final int comps = ( pixelFormat == GL.GL_RGBA || pixelFormat == GL.GL_BGRA ) ? 4 : 3 ;
- if( pixelFormat == GL2GL3.GL_BGR || pixelFormat == GL.GL_BGRA ) {
+ if( pixelFormat == GL.GL_BGR || pixelFormat == GL.GL_BGRA ) {
// Must reverse order of red and blue channels to get correct results
for (int i = 0; i < buf.remaining(); i += comps) {
final byte red = buf.get(i + 0);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java
index bb872714c..831927a90 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/spi/TGAImage.java
@@ -42,8 +42,8 @@ package com.jogamp.opengl.util.texture.spi;
import java.io.*;
import java.nio.*;
import java.nio.channels.*;
-import com.jogamp.opengl.*;
+import com.jogamp.opengl.*;
import com.jogamp.common.util.IOUtil;
/**
@@ -352,7 +352,7 @@ public class TGAImage {
bpp = header.pixelDepth / 8;
switch (header.pixelDepth) {
case 24:
- format = glp.isGL2GL3() ? GL2GL3.GL_BGR : GL.GL_RGB;
+ format = glp.isGL2GL3() ? GL.GL_BGR : GL.GL_RGB;
break;
case 32:
boolean useBGRA = glp.isGL2GL3();
diff --git a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
index 0742f7b05..2aa4c4297 100644
--- a/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
+++ b/src/jogl/classes/jogamp/opengl/GLBufferStateTracker.java
@@ -41,7 +41,6 @@
package jogamp.opengl;
import com.jogamp.opengl.*;
-
import com.jogamp.common.util.IntIntHashMap;
import com.jogamp.common.util.PropertyAccess;
@@ -103,7 +102,7 @@ public class GLBufferStateTracker {
// Start with known unbound targets for known keys
// setBoundBufferObject(GL2ES3.GL_VERTEX_ARRAY_BINDING, 0); // not using default VAO (removed in GL3 core) - only explicit
setBoundBufferObject(GL.GL_ARRAY_BUFFER, 0);
- setBoundBufferObject(GL4.GL_DRAW_INDIRECT_BUFFER, 0);
+ setBoundBufferObject(GL3ES3.GL_DRAW_INDIRECT_BUFFER, 0);
setBoundBufferObject(GL.GL_ELEMENT_ARRAY_BUFFER, 0);
setBoundBufferObject(GL2ES3.GL_PIXEL_PACK_BUFFER, 0);
setBoundBufferObject(GL2ES3.GL_PIXEL_UNPACK_BUFFER, 0);
@@ -131,16 +130,16 @@ public class GLBufferStateTracker {
private static final int getQueryName(final int target) {
switch (target) {
case GL.GL_ARRAY_BUFFER: return GL.GL_ARRAY_BUFFER_BINDING;
- case GL4.GL_ATOMIC_COUNTER_BUFFER: return GL4.GL_ATOMIC_COUNTER_BUFFER_BINDING;
+ case GL2ES3.GL_ATOMIC_COUNTER_BUFFER: return GL2ES3.GL_ATOMIC_COUNTER_BUFFER_BINDING;
case GL2ES3.GL_COPY_READ_BUFFER: return GL2ES3.GL_COPY_READ_BUFFER_BINDING;
case GL2ES3.GL_COPY_WRITE_BUFFER: return GL2ES3.GL_COPY_WRITE_BUFFER_BINDING;
- case GL4.GL_DRAW_INDIRECT_BUFFER: return GL4.GL_DRAW_INDIRECT_BUFFER_BINDING;
- case GL4.GL_DISPATCH_INDIRECT_BUFFER: return GL4.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
+ case GL3ES3.GL_DRAW_INDIRECT_BUFFER: return GL3ES3.GL_DRAW_INDIRECT_BUFFER_BINDING;
+ case GL3ES3.GL_DISPATCH_INDIRECT_BUFFER: return GL3ES3.GL_DISPATCH_INDIRECT_BUFFER_BINDING;
case GL.GL_ELEMENT_ARRAY_BUFFER: return GL.GL_ELEMENT_ARRAY_BUFFER_BINDING;
- case GL2ES3.GL_PIXEL_PACK_BUFFER: return GL2ES3.GL_PIXEL_PACK_BUFFER_BINDING;
- case GL2ES3.GL_PIXEL_UNPACK_BUFFER: return GL2ES3.GL_PIXEL_UNPACK_BUFFER_BINDING;
- // FIXME case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
- case GL4.GL_SHADER_STORAGE_BUFFER: return GL4.GL_SHADER_STORAGE_BUFFER_BINDING;
+ case GL2ES3.GL_PIXEL_PACK_BUFFER: return GL2ES3.GL_PIXEL_PACK_BUFFER_BINDING;
+ case GL2ES3.GL_PIXEL_UNPACK_BUFFER: return GL2ES3.GL_PIXEL_UNPACK_BUFFER_BINDING;
+ case GL4.GL_QUERY_BUFFER: return GL4.GL_QUERY_BUFFER_BINDING;
+ case GL3ES3.GL_SHADER_STORAGE_BUFFER: return GL3ES3.GL_SHADER_STORAGE_BUFFER_BINDING;
case GL2GL3.GL_TEXTURE_BUFFER: return GL2GL3.GL_TEXTURE_BINDING_BUFFER;
case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER: return GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
case GL2ES3.GL_UNIFORM_BUFFER: return GL2ES3.GL_UNIFORM_BUFFER_BINDING;
@@ -154,16 +153,16 @@ public class GLBufferStateTracker {
private static final void checkTargetName(final int target) {
switch (target) {
case GL.GL_ARRAY_BUFFER:
- case GL4.GL_ATOMIC_COUNTER_BUFFER:
+ case GL2ES3.GL_ATOMIC_COUNTER_BUFFER:
case GL2ES3.GL_COPY_READ_BUFFER:
case GL2ES3.GL_COPY_WRITE_BUFFER:
- case GL4.GL_DRAW_INDIRECT_BUFFER:
- case GL4.GL_DISPATCH_INDIRECT_BUFFER:
+ case GL3ES3.GL_DRAW_INDIRECT_BUFFER:
+ case GL3ES3.GL_DISPATCH_INDIRECT_BUFFER:
case GL.GL_ELEMENT_ARRAY_BUFFER:
case GL2ES3.GL_PIXEL_PACK_BUFFER:
case GL2ES3.GL_PIXEL_UNPACK_BUFFER:
- // FIXME case GL4.GL_QUERY_BUFFER:
- case GL4.GL_SHADER_STORAGE_BUFFER:
+ case GL4.GL_QUERY_BUFFER:
+ case GL3ES3.GL_SHADER_STORAGE_BUFFER:
case GL2GL3.GL_TEXTURE_BUFFER:
case GL2ES3.GL_TRANSFORM_FEEDBACK_BUFFER:
case GL2ES3.GL_UNIFORM_BUFFER: