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-rw-r--r--src/native/jogl/MacOSXWindowSystemInterface.m17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/native/jogl/MacOSXWindowSystemInterface.m b/src/native/jogl/MacOSXWindowSystemInterface.m
index f72170b69..a91b744ef 100644
--- a/src/native/jogl/MacOSXWindowSystemInterface.m
+++ b/src/native/jogl/MacOSXWindowSystemInterface.m
@@ -101,7 +101,7 @@ Bool deleteContext(void* context, void* view)
//fprintf(stderr, "deleteContext context=%p, view=%p\n", context, view);
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
- [nsContext setView: nil];
+ [nsContext clearDrawable];
[nsContext release];
return true;
}
@@ -187,12 +187,15 @@ void* createPBuffer(void* context, int width, int height)
Bool destroyPBuffer(void* context, void* buffer)
{
-//fprintf(stderr, "destroyPBuffer context=%p, buffer=%p\n", context, buffer);
+fprintf(stderr, "destroyPBuffer context=%p, buffer=%p\n", context, buffer);
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
- [nsContext setPixelBuffer:NULL cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:0];
+ if (nsContext != NULL)
+ {
+ [nsContext clearDrawable];
+ }
[pBuffer release];
return true;
@@ -209,6 +212,7 @@ int bindPBuffer(void* context, void* buffer)
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
glPushMatrix();
+ glPushAttrib(GL_CURRENT_BIT|GL_ENABLE_BIT|GL_TEXTURE_BIT|GL_TRANSFORM_BIT);
GLuint pBufferTextureName;
glGenTextures(1, &pBufferTextureName);
@@ -224,12 +228,12 @@ int bindPBuffer(void* context, void* buffer)
glEnable([pBuffer textureTarget]);
#ifdef USE_GL_TEXTURE_RECTANGLE_EXT
- GLint matrixMode;
- glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
+ //GLint matrixMode;
+ //glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef([pBuffer pixelsWide], [pBuffer pixelsHigh], 1.0f); // GL_TEXTURE_RECTANGLE_EXT wants texture coordinates in texture image space (not 0 to 1)
- glMatrixMode(matrixMode);
+ //glMatrixMode(matrixMode);
#endif
return pBufferTextureName;
@@ -247,6 +251,7 @@ void unbindPBuffer(void* context, void* buffer, int texture)
glDeleteTextures(1, &pBufferTextureName);
+ glPopAttrib();
glPopMatrix();
#endif
}