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diff --git a/src/net/java/games/gluegen/runtime/StructAccessor.java b/src/net/java/games/gluegen/runtime/StructAccessor.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.gluegen.runtime;
+
+import java.nio.*;
+
+public class StructAccessor {
+ private ByteBuffer bb;
+ private CharBuffer cb;
+ private DoubleBuffer db;
+ private FloatBuffer fb;
+ private IntBuffer ib;
+ private LongBuffer lb;
+ private ShortBuffer sb;
+
+ public StructAccessor(ByteBuffer bb) {
+ // Setting of byte order is concession to native code which needs
+ // to instantiate these
+ this.bb = bb.order(ByteOrder.nativeOrder());
+ }
+
+ public ByteBuffer getBuffer() {
+ return bb;
+ }
+
+ /** Return a slice of the current ByteBuffer starting at the
+ specified byte offset and extending the specified number of
+ bytes. Note that this method is not thread-safe with respect to
+ the other methods in this class. */
+ public ByteBuffer slice(int byteOffset, int byteLength) {
+ bb.position(byteOffset);
+ bb.limit(byteOffset + byteLength);
+ ByteBuffer newBuf = bb.slice();
+ bb.position(0);
+ bb.limit(bb.capacity());
+ return newBuf;
+ }
+
+ /** Retrieves the byte at the specified slot (byte offset). */
+ public byte getByteAt(int slot) {
+ return bb.get(slot);
+ }
+
+ /** Puts a byte at the specified slot (byte offset). */
+ public void setByteAt(int slot, byte v) {
+ bb.put(slot, v);
+ }
+
+ /** Retrieves the char at the specified slot (2-byte offset). */
+ public char getCharAt(int slot) {
+ return charBuffer().get(slot);
+ }
+
+ /** Puts a char at the specified slot (2-byte offset). */
+ public void setCharAt(int slot, char v) {
+ charBuffer().put(slot, v);
+ }
+
+ /** Retrieves the double at the specified slot (8-byte offset). */
+ public double getDoubleAt(int slot) {
+ return doubleBuffer().get(slot);
+ }
+
+ /** Puts a double at the specified slot (8-byte offset). */
+ public void setDoubleAt(int slot, double v) {
+ doubleBuffer().put(slot, v);
+ }
+
+ /** Retrieves the float at the specified slot (4-byte offset). */
+ public float getFloatAt(int slot) {
+ return floatBuffer().get(slot);
+ }
+
+ /** Puts a float at the specified slot (4-byte offset). */
+ public void setFloatAt(int slot, float v) {
+ floatBuffer().put(slot, v);
+ }
+
+ /** Retrieves the int at the specified slot (4-byte offset). */
+ public int getIntAt(int slot) {
+ return intBuffer().get(slot);
+ }
+
+ /** Puts a int at the specified slot (4-byte offset). */
+ public void setIntAt(int slot, int v) {
+ intBuffer().put(slot, v);
+ }
+
+ /** Retrieves the long at the specified slot (8-byte offset). */
+ public long getLongAt(int slot) {
+ return longBuffer().get(slot);
+ }
+
+ /** Puts a long at the specified slot (8-byte offset). */
+ public void setLongAt(int slot, long v) {
+ longBuffer().put(slot, v);
+ }
+
+ /** Retrieves the short at the specified slot (2-byte offset). */
+ public short getShortAt(int slot) {
+ return shortBuffer().get(slot);
+ }
+
+ /** Puts a short at the specified slot (2-byte offset). */
+ public void setShortAt(int slot, short v) {
+ shortBuffer().put(slot, v);
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private CharBuffer charBuffer() {
+ if (cb == null) {
+ cb = bb.asCharBuffer();
+ }
+ return cb;
+ }
+
+ private DoubleBuffer doubleBuffer() {
+ if (db == null) {
+ db = bb.asDoubleBuffer();
+ }
+ return db;
+ }
+
+ private FloatBuffer floatBuffer() {
+ if (fb == null) {
+ fb = bb.asFloatBuffer();
+ }
+ return fb;
+ }
+
+ private IntBuffer intBuffer() {
+ if (ib == null) {
+ ib = bb.asIntBuffer();
+ }
+ return ib;
+ }
+
+ private LongBuffer longBuffer() {
+ if (lb == null) {
+ lb = bb.asLongBuffer();
+ }
+ return lb;
+ }
+
+ private ShortBuffer shortBuffer() {
+ if (sb == null) {
+ sb = bb.asShortBuffer();
+ }
+ return sb;
+ }
+}