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diff --git a/src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java b/src/net/java/games/jogl/DefaultGLCapabilitiesChooser.java
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-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package net.java.games.jogl;
-
-import net.java.games.jogl.impl.Debug;
-
-/** <P> The default implementation of the {@link
- GLCapabilitiesChooser} interface, which provides consistent visual
- selection behavior across platforms. The precise algorithm is
- deliberately left loosely specified. Some properties are: </P>
-
- <UL>
-
- <LI> As long as there is at least one available non-null
- GLCapabilities which matches the "stereo" option, will return a
- valid index.
-
- <LI> Attempts to match as closely as possible the given
- GLCapabilities, but will select one with fewer capabilities (i.e.,
- lower color depth) if necessary.
-
- <LI> Prefers hardware-accelerated visuals to
- non-hardware-accelerated.
-
- <LI> If there is no exact match, prefers a more-capable visual to
- a less-capable one.
-
- <LI> If there is more than one exact match, chooses an arbitrary
- one.
-
- <LI> May select the opposite of a double- or single-buffered
- visual (based on the user's request) in dire situations.
-
- <LI> Color depth (including alpha) mismatches are weighted higher
- than depth buffer mismatches, which are in turn weighted higher
- than accumulation buffer (including alpha) and stencil buffer
- depth mismatches.
-
- <LI> If a valid windowSystemRecommendedChoice parameter is
- supplied, chooses that instead of using the cross-platform code.
-
- </UL>
-*/
-
-public class DefaultGLCapabilitiesChooser implements GLCapabilitiesChooser {
- private static final boolean DEBUG = Debug.debug("DefaultGLCapabilitiesChooser");
-
- public int chooseCapabilities(GLCapabilities desired,
- GLCapabilities[] available,
- int windowSystemRecommendedChoice) {
- if (DEBUG) {
- for (int i = 0; i < available.length; i++) {
- System.err.println("Available " + i + ": " + available[i]);
- }
- }
-
- if (windowSystemRecommendedChoice >= 0 &&
- windowSystemRecommendedChoice < available.length &&
- available[windowSystemRecommendedChoice] != null) {
- if (DEBUG) {
- System.err.println("Choosing window system's recommended choice of " + windowSystemRecommendedChoice);
- System.err.println(available[windowSystemRecommendedChoice]);
- }
- return windowSystemRecommendedChoice;
- }
-
- // Create score array
- int[] scores = new int[available.length];
- int NO_SCORE = -9999999;
- int DOUBLE_BUFFER_MISMATCH_PENALTY = 1000;
- int STENCIL_MISMATCH_PENALTY = 500;
- // Pseudo attempt to keep equal rank penalties scale-equivalent
- // (e.g., stencil mismatch is 3 * accum because there are 3 accum
- // components)
- int COLOR_MISMATCH_PENALTY_SCALE = 36;
- int DEPTH_MISMATCH_PENALTY_SCALE = 6;
- int ACCUM_MISMATCH_PENALTY_SCALE = 1;
- int STENCIL_MISMATCH_PENALTY_SCALE = 3;
- for (int i = 0; i < scores.length; i++) {
- scores[i] = NO_SCORE;
- }
- // Compute score for each
- for (int i = 0; i < scores.length; i++) {
- GLCapabilities cur = available[i];
- if (cur == null) {
- continue;
- }
- if (desired.getStereo() != cur.getStereo()) {
- continue;
- }
- int score = 0;
- // Compute difference in color depth
- // (Note that this decides the direction of all other penalties)
- score += (COLOR_MISMATCH_PENALTY_SCALE *
- ((cur.getRedBits() + cur.getGreenBits() + cur.getBlueBits() + cur.getAlphaBits()) -
- (desired.getRedBits() + desired.getGreenBits() + desired.getBlueBits() + desired.getAlphaBits())));
- // Compute difference in depth buffer depth
- score += (DEPTH_MISMATCH_PENALTY_SCALE * sign(score) *
- Math.abs(cur.getDepthBits() - desired.getDepthBits()));
- // Compute difference in accumulation buffer depth
- score += (ACCUM_MISMATCH_PENALTY_SCALE * sign(score) *
- Math.abs((cur.getAccumRedBits() + cur.getAccumGreenBits() + cur.getAccumBlueBits() + cur.getAccumAlphaBits()) -
- (desired.getAccumRedBits() + desired.getAccumGreenBits() + desired.getAccumBlueBits() + desired.getAccumAlphaBits())));
- // Compute difference in stencil bits
- score += STENCIL_MISMATCH_PENALTY_SCALE * sign(score) * (cur.getStencilBits() - desired.getStencilBits());
- if (cur.getDoubleBuffered() != desired.getDoubleBuffered()) {
- score += sign(score) * DOUBLE_BUFFER_MISMATCH_PENALTY;
- }
- if ((desired.getStencilBits() > 0) && (cur.getStencilBits() == 0)) {
- score += sign(score) * STENCIL_MISMATCH_PENALTY;
- }
- scores[i] = score;
- }
- // Now prefer hardware-accelerated visuals by pushing scores of
- // non-hardware-accelerated visuals out
- boolean gotHW = false;
- int maxAbsoluteHWScore = 0;
- for (int i = 0; i < scores.length; i++) {
- int score = scores[i];
- if (score == NO_SCORE) {
- continue;
- }
- GLCapabilities cur = available[i];
- if (cur.getHardwareAccelerated()) {
- int absScore = Math.abs(score);
- if (!gotHW ||
- (absScore > maxAbsoluteHWScore)) {
- gotHW = true;
- maxAbsoluteHWScore = absScore;
- }
- }
- }
- if (gotHW) {
- for (int i = 0; i < scores.length; i++) {
- int score = scores[i];
- if (score == NO_SCORE) {
- continue;
- }
- GLCapabilities cur = available[i];
- if (!cur.getHardwareAccelerated()) {
- if (score <= 0) {
- score -= maxAbsoluteHWScore;
- } else if (score > 0) {
- score += maxAbsoluteHWScore;
- }
- scores[i] = score;
- }
- }
- }
-
- if (DEBUG) {
- System.err.print("Scores: [");
- for (int i = 0; i < available.length; i++) {
- if (i > 0) {
- System.err.print(",");
- }
- System.err.print(" " + scores[i]);
- }
- System.err.println(" ]");
- }
-
- // Ready to select. Choose score closest to 0.
- int scoreClosestToZero = NO_SCORE;
- int chosenIndex = -1;
- for (int i = 0; i < scores.length; i++) {
- int score = scores[i];
- if (score == NO_SCORE) {
- continue;
- }
- // Don't substitute a positive score for a smaller negative score
- if ((scoreClosestToZero == NO_SCORE) ||
- (Math.abs(score) < Math.abs(scoreClosestToZero) &&
- ((sign(scoreClosestToZero) < 0) || (sign(score) > 0)))) {
- scoreClosestToZero = score;
- chosenIndex = i;
- }
- }
- if (chosenIndex < 0) {
- throw new GLException("Unable to select one of the provided GLCapabilities");
- }
- if (DEBUG) {
- System.err.println("Chosen index: " + chosenIndex);
- System.err.println("Chosen capabilities:");
- System.err.println(available[chosenIndex]);
- }
-
- return chosenIndex;
- }
-
- private static int sign(int score) {
- if (score < 0) {
- return -1;
- }
- return 1;
- }
-}