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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl;
+
+import java.awt.Canvas;
+import java.awt.Graphics;
+import java.awt.GraphicsConfiguration;
+import net.java.games.jogl.impl.*;
+
+// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
+// context whenever the displayChanged() function is called on our
+// GLEventListeners
+
+/** A heavyweight AWT component which provides OpenGL rendering
+ support. This is the primary implementation of {@link GLDrawable};
+ {@link GLJPanel} is provided for compatibility with Swing user
+ interfaces when adding a heavyweight doesn't work either because
+ of Z-ordering or LayoutManager problems. This class can not be
+ instantiated directly; use {@link GLDrawableFactory} to construct
+ them. */
+
+public final class GLCanvas extends Canvas implements GLDrawable {
+
+ private GLDrawableHelper drawableHelper = new GLDrawableHelper();
+ private GLContext context;
+
+ GLCanvas(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ super();
+ context = GLContextFactory.getFactory().createGLContext(this, capabilities, chooser);
+ }
+
+ GLCanvas(GraphicsConfiguration config, GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ super(config);
+ context = GLContextFactory.getFactory().createGLContext(this, capabilities, chooser);
+ }
+
+ public void display() {
+ context.invokeGL(displayAction, false, initAction);
+ }
+
+ /** Overridden from Canvas; calls {@link #display}. Should not be
+ invoked by applications directly. */
+ public void paint(Graphics g) {
+ if (!context.getNoAutoRedrawMode()) {
+ display();
+ }
+ }
+
+ /** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
+ to be called on all registered {@link GLEventListener}s. Called
+ automatically by the AWT; should not be invoked by applications
+ directly. */
+ public void reshape(int x, int y, int width, int height) {
+ super.reshape(x, y, width, height);
+ // Note: we ignore the given x and y within the parent component
+ // since we are drawing directly into this heavyweight component.
+ final int fx = 0;
+ final int fy = 0;
+ final int fwidth = width;
+ final int fheight = height;
+ context.invokeGL(new Runnable() {
+ public void run() {
+ getGL().glViewport(fx, fy, fwidth, fheight);
+ drawableHelper.reshape(GLCanvas.this, fx, fy, fwidth, fheight);
+ }
+ }, true, initAction);
+ }
+
+ public void addGLEventListener(GLEventListener listener) {
+ drawableHelper.addGLEventListener(listener);
+ }
+
+ public void removeGLEventListener(GLEventListener listener) {
+ drawableHelper.removeGLEventListener(listener);
+ }
+
+ public GL getGL() {
+ return context.getGL();
+ }
+
+ public void setGL(GL gl) {
+ context.setGL(gl);
+ }
+
+ public GLU getGLU() {
+ return context.getGLU();
+ }
+
+ public void setGLU(GLU glu) {
+ context.setGLU(glu);
+ }
+
+ void willSetRenderingThread() {
+ context.willSetRenderingThread();
+ }
+
+ public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
+ context.setRenderingThread(currentThreadOrNull, initAction);
+ }
+
+ public Thread getRenderingThread() {
+ return context.getRenderingThread();
+ }
+
+ public void setNoAutoRedrawMode(boolean noAutoRedraw) {
+ context.setNoAutoRedrawMode(noAutoRedraw);
+ }
+
+ public boolean getNoAutoRedrawMode() {
+ return context.getNoAutoRedrawMode();
+ }
+
+ public boolean canCreateOffscreenDrawable() {
+ return context.canCreatePbufferContext();
+ }
+
+ public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ return new GLPbufferImpl(context.createPbufferContext(capabilities, initialWidth, initialHeight));
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ class InitAction implements Runnable {
+ public void run() {
+ drawableHelper.init(GLCanvas.this);
+ }
+ }
+ private InitAction initAction = new InitAction();
+
+ class DisplayAction implements Runnable {
+ public void run() {
+ drawableHelper.display(GLCanvas.this);
+ }
+ }
+ private DisplayAction displayAction = new DisplayAction();
+}