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Diffstat (limited to 'src/net/java/games/jogl/GLContext.java')
-rwxr-xr-x | src/net/java/games/jogl/GLContext.java | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/GLContext.java b/src/net/java/games/jogl/GLContext.java new file mode 100755 index 000000000..3e12b542c --- /dev/null +++ b/src/net/java/games/jogl/GLContext.java @@ -0,0 +1,156 @@ +/* + * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any kind. ALL + * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, + * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A + * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN + * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR + * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR + * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR + * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR + * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE + * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, + * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF + * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed or intended for use + * in the design, construction, operation or maintenance of any nuclear + * facility. + * + * Sun gratefully acknowledges that this software was originally authored + * and developed by Kenneth Bradley Russell and Christopher John Kline. + */ + +package net.java.games.jogl; + +public abstract class GLContext { + public static final int CONTEXT_NOT_CURRENT = 0; + public static final int CONTEXT_CURRENT = 1; + public static final int CONTEXT_CURRENT_NEW = 2; + + private static ThreadLocal currentContext = new ThreadLocal(); + + /** + * Returns the GLDrawable to which this context may be used to + * draw. + */ + // FIXME + // public abstract GLDrawable getGLDrawable(); + + /** + * Makes this GLContext current on the calling thread. + * + * There are two return values that indicate success and one that + * indicates failure. A return value of CONTEXT_CURRENT_NEW + * indicates that that context has been made current, and that + * this is the first time this context has been made current, or + * that the state of the underlying context or drawable may have + * changed since the last time this context was made current. In + * this case, the application may wish to initialize the state. A + * return value of CONTEXT_CURRENT indicates that the context has + * been made currrent, with its previous state restored. + * + * If the context could not be made current (for example, because + * the underlying drawable has not ben realized on the display) , + * a value of CONTEXT_NOT_CURRENT is returned. + * + * If the context is in use by another thread at the time of the + * call, then if isSynchronized() is true the call will + * block. If isSynchronized() is false, an exception will be + * thrown and the context will remain current on the other thread. + * + * @return CONTEXT_CURRENT if the context was successfully made current + * @return CONTEXT_CURRENT_NEW if the context was successfully made + * current, but need to be initialized. + * + * @return CONTEXT_NOT_CURRENT if the context could not be made current. + * + * @throws GLException if synchronization is disabled and the + * context is current on another thread, or because the context + * could not be created or made current due to non-recoverable, + * window system-specific errors. + */ + public abstract int makeCurrent() throws GLException; + + /** + * Releases control of this GLContext from the current thread. + * + * @throw GLException if the context had not previously been made + * current on the current thread + */ + public abstract void release() throws GLException; + + /** + * Returns the context which is current on the current thread. If no + * context is current, returns null. + * + * @return the context current on this thread, or null if no context + * is current. + */ + public static GLContext getCurrent() { + return (GLContext) currentContext.get(); + } + + /** + * Sets the current context object on the current thread. This + * method is called by GLContext implementations during {@link + * #makeCurrent} and does not need to be called by end users. + * + */ + public static void setCurrent(GLContext cur) { + currentContext.set(cur); + } + + /** + * For onscreen GLDrawables, indicates to the GLContext + * implementation that the underlying window has been created and + * can be drawn into. + */ + public abstract void setRealized(); + + /** + * Destroys this OpenGL context and frees its associated resources. + * <P> + * For onscreen GLDrawables, should be used to indicate to the + * GLContext implementation that the underlying window has been + * destroyed. + */ + public abstract void destroy(); + + /** + * Returns true if 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract boolean isSynchronized(); + + /** + * Determines whether 'makeCurrent' will exhibit synchronized behavior. + */ + public abstract void setSynchronized(boolean isSynchronized); + + // 'GL' and 'GLU' pipelines allow instrumenting the actual + // pipeline for debugging, tracing, etc. + + public abstract GL getGL(); + + public abstract GLU getGLU(); + + public abstract void setGL(GL gl); + + public abstract void setGLU(GLU glu); +} |