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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl;
+
+import java.awt.Component;
+import java.awt.Graphics;
+import java.awt.GraphicsConfiguration;
+import java.awt.Rectangle;
+import java.awt.image.BufferedImage;
+import java.awt.image.DataBufferByte;
+import java.awt.image.DataBufferInt;
+import javax.swing.JComponent;
+import javax.swing.JPanel;
+import net.java.games.jogl.impl.*;
+
+// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
+// context whenever the displayChanged() function is called on their
+// GLEventListeners
+
+/** A lightweight Swing component which provides OpenGL rendering
+ support. Provided for compatibility with Swing user interfaces
+ when adding a heavyweight doesn't work either because of
+ Z-ordering or LayoutManager problems. Currently implemented using
+ offscreen (i.e., non-hardware accelerated) rendering, so
+ performance will likely be poor. This class can not be
+ instantiated directly; use {@link GLDrawableFactory} to construct
+ them. */
+
+public final class GLJPanel extends JPanel implements GLDrawable {
+ private GLCapabilities capabilities;
+ private GLCapabilitiesChooser chooser;
+ private GLDrawableHelper drawableHelper = new GLDrawableHelper();
+ private GLContext context;
+ private BufferedImage offscreenImage;
+ private int awtFormat;
+ private int glFormat;
+ private int glType;
+ private int glComps;
+ private DataBufferByte dbByte;
+ private DataBufferInt dbInt;
+ private Object semaphore = new Object();
+ private boolean repaintDone;
+
+ // For saving/restoring of OpenGL state during ReadPixels
+ private int[] swapbytes = new int[1];
+ private int[] lsbfirst = new int[1];
+ private int[] rowlength = new int[1];
+ private int[] skiprows = new int[1];
+ private int[] skippixels = new int[1];
+ private int[] alignment = new int[1];
+
+ GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ super();
+ this.capabilities = capabilities;
+ this.chooser = chooser;
+ }
+
+ public void display() {
+ // Multithreaded redrawing of Swing components is not allowed
+ try {
+ synchronized(semaphore) {
+ repaintDone = false;
+ repaint();
+ while (!repaintDone) {
+ semaphore.wait();
+ }
+ }
+ } catch (InterruptedException e) {
+ }
+ }
+
+ /** Overridden from JComponent; calls {@link #display}. Should not
+ be invoked by applications directly. */
+ public void paintComponent(Graphics g) {
+ displayAction.setGraphics(g);
+ getContext().invokeGL(displayAction, false, initAction);
+ synchronized(semaphore) {
+ repaintDone = true;
+ semaphore.notifyAll();
+ }
+ }
+
+ /** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
+ to be called on all registered {@link GLEventListener}s. Called
+ automatically by the AWT; should not be invoked by applications
+ directly. */
+ public void reshape(int x, int y, int width, int height) {
+ super.reshape(x, y, width, height);
+ // NOTE: we don't pay attention to the x and y provided since we
+ // are blitting into this component directly
+ final int fx = 0;
+ final int fy = 0;
+ final int fwidth = width;
+ final int fheight = height;
+ getContext().resizeOffscreenContext(width, height);
+ getContext().invokeGL(new Runnable() {
+ public void run() {
+ getGL().glViewport(fx, fy, fwidth, fheight);
+ drawableHelper.reshape(GLJPanel.this, fx, fy, fwidth, fheight);
+ if (offscreenImage != null &&
+ (offscreenImage.getWidth() != getWidth() ||
+ offscreenImage.getHeight() != getHeight())) {
+ offscreenImage.flush();
+ offscreenImage = null;
+ }
+ }
+ }, true, initAction);
+ }
+
+ public void addGLEventListener(GLEventListener listener) {
+ drawableHelper.addGLEventListener(listener);
+ }
+
+ public void removeGLEventListener(GLEventListener listener) {
+ drawableHelper.removeGLEventListener(listener);
+ }
+
+ public GL getGL() {
+ // must use getContext() because context is created lazily
+ return getContext().getGL();
+ }
+
+ public void setGL(GL gl) {
+ // must use getContext() because context is created lazily
+ getContext().setGL(gl);
+ }
+
+ public GLU getGLU() {
+ // must use getContext() because context is created lazily
+ return getContext().getGLU();
+ }
+
+ public void setGLU(GLU glu) {
+ // must use getContext() because context is created lazily
+ getContext().setGLU(glu);
+ }
+
+ public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
+ // Not supported for GLJPanel because all repaint requests must be
+ // handled by the AWT thread
+ }
+
+ public Thread getRenderingThread() {
+ return getContext().getRenderingThread();
+ }
+
+ public void setNoAutoRedrawMode(boolean noAutoRedraws) {
+ }
+
+ public boolean getNoAutoRedrawMode() {
+ return false;
+ }
+
+ public boolean canCreateOffscreenDrawable() {
+ // For now let's say no; maybe we can reimplement this class in
+ // terms of pbuffers (though not all vendors support them, and
+ // they seem to require an onscreen context)
+ return false;
+ }
+
+ public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ //----------------------------------------------------------------------
+ // Internals only below this point
+ //
+
+ private GLContext getContext() {
+ if (context == null) {
+ context = GLContextFactory.getFactory().createGLContext(null, capabilities, chooser);
+ }
+ return context;
+ }
+
+ class InitAction implements Runnable {
+ public void run() {
+ drawableHelper.init(GLJPanel.this);
+ }
+ }
+ private InitAction initAction = new InitAction();
+
+ class DisplayAction implements Runnable {
+ private Graphics g;
+
+ public void setGraphics(Graphics g) {
+ this.g = g;
+ }
+
+ public void run() {
+ drawableHelper.display(GLJPanel.this);
+ // Must now copy pixels from offscreen context into surface
+ if (offscreenImage == null) {
+ int awtFormat = getContext().getOffscreenContextBufferedImageType();
+ offscreenImage = new BufferedImage(getWidth(), getHeight(), awtFormat);
+ switch (awtFormat) {
+ case BufferedImage.TYPE_3BYTE_BGR:
+ glFormat = GL.GL_BGR;
+ glType = GL.GL_UNSIGNED_BYTE;
+ glComps = 3;
+ dbByte = (DataBufferByte) offscreenImage.getRaster().getDataBuffer();
+ break;
+
+ case BufferedImage.TYPE_INT_RGB:
+ glFormat = GL.GL_BGRA;
+ glType = GL.GL_UNSIGNED_BYTE;
+ glComps = 4;
+ dbInt = (DataBufferInt) offscreenImage.getRaster().getDataBuffer();
+ break;
+
+ case BufferedImage.TYPE_INT_ARGB:
+ glFormat = GL.GL_BGRA;
+ glType = GL.GL_UNSIGNED_BYTE;
+ glComps = 4;
+ dbInt = (DataBufferInt) offscreenImage.getRaster().getDataBuffer();
+ break;
+
+ default:
+ // FIXME: Support more off-screen image types (current
+ // offscreen context implementations don't use others, and
+ // some of the OpenGL formats aren't supported in the 1.1
+ // headers, which we're currently using)
+ throw new GLException("Unsupported offscreen image type " + awtFormat);
+ }
+ }
+
+ GL gl = getGL();
+ // Save current modes
+ gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes);
+ gl.glGetIntegerv(GL.GL_PACK_LSB_FIRST, lsbfirst);
+ gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength);
+ gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows);
+ gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels);
+ gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment);
+
+ // Little endian machines (DEC Alpha, Intel X86, PPC (in LSB
+ // mode)... for example) could benefit from setting
+ // GL_PACK_LSB_FIRST to GL_TRUE instead of GL_FALSE, but this
+ // would require changing the generated bitmaps too.
+ gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
+ gl.glPixelStorei(GL.GL_PACK_LSB_FIRST, GL.GL_TRUE);
+ gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, getWidth());
+ gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
+ gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
+
+ // Actually read the pixels.
+ gl.glReadBuffer(context.getOffscreenContextReadBuffer());
+ if (dbByte != null) {
+ gl.glReadPixels(0, 0, getWidth(), getHeight(), glFormat, glType, dbByte.getData());
+ } else if (dbInt != null) {
+ gl.glReadPixels(0, 0, getWidth(), getHeight(), glFormat, glType, dbInt.getData());
+ }
+
+ // Restore saved modes.
+ gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
+ gl.glPixelStorei(GL.GL_PACK_LSB_FIRST, lsbfirst[0]);
+ gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
+ gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
+ gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
+
+ gl.glFlush();
+ gl.glFinish();
+
+ if (context.offscreenImageNeedsVerticalFlip()) {
+ g.drawImage(offscreenImage,
+ 0, 0, getWidth(), getHeight(),
+ 0, getHeight(), getWidth(), 0,
+ GLJPanel.this);
+ } else {
+ g.drawImage(offscreenImage, 0, 0, getWidth(), getHeight(), GLJPanel.this);
+ }
+ }
+ }
+ private DisplayAction displayAction = new DisplayAction();
+}