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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl;
+
+import java.awt.Component;
+import net.java.games.jogl.*;
+
+public abstract class GLContextFactory {
+ private static GLContextFactory factory;
+
+ public static GLContextFactory getFactory() {
+ if (factory == null) {
+ try {
+ String osName = System.getProperty("os.name");
+ String osNameLowerCase = osName.toLowerCase();
+ Class factoryClass = null;
+
+ // Because there are some complications with generating all
+ // platforms' Java glue code on all platforms (among them that we
+ // would have to include jawt.h and jawt_md.h in the jogl
+ // sources, which we currently don't have to do) we break the only
+ // static dependencies with platform-specific code here using reflection.
+
+ if (osNameLowerCase.startsWith("wind")) {
+ factoryClass = Class.forName("net.java.games.jogl.impl.windows.WindowsGLContextFactory");
+ } else if (osNameLowerCase.startsWith("darwin")) {
+ } else {
+ // Assume Linux, Solaris, etc. Should probably test for these explicitly.
+ factoryClass = Class.forName("net.java.games.jogl.impl.x11.X11GLContextFactory");
+ }
+
+ if (factoryClass == null) {
+ throw new GLException("OS " + osName + " not yet supported");
+ }
+
+ factory = (GLContextFactory) factoryClass.newInstance();
+ } catch (ClassNotFoundException e) {
+ throw new GLException(e);
+ } catch (InstantiationException e) {
+ throw new GLException(e);
+ } catch (IllegalAccessException e) {
+ throw new GLException(e);
+ }
+ }
+
+ return factory;
+ }
+
+ public abstract GLContext createGLContext(Component component,
+ GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser);
+}