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Diffstat (limited to 'src/net/java/games/jogl/impl/GLContextImpl.java')
-rwxr-xr-xsrc/net/java/games/jogl/impl/GLContextImpl.java30
1 files changed, 1 insertions, 29 deletions
diff --git a/src/net/java/games/jogl/impl/GLContextImpl.java b/src/net/java/games/jogl/impl/GLContextImpl.java
index 6094d6795..8e29633c7 100755
--- a/src/net/java/games/jogl/impl/GLContextImpl.java
+++ b/src/net/java/games/jogl/impl/GLContextImpl.java
@@ -183,37 +183,9 @@ public abstract class GLContextImpl extends GLContext {
/** Helper routine which resets a ProcAddressTable generated by the
GLEmitter by looking up anew all of its function pointers. */
protected void resetProcAddressTable(Object table) {
- Class tableClass = table.getClass();
- java.lang.reflect.Field[] fields = tableClass.getDeclaredFields();
-
- for (int i = 0; i < fields.length; ++i) {
- String addressFieldName = fields[i].getName();
- if (!addressFieldName.startsWith(ProcAddressHelper.PROCADDRESS_VAR_PREFIX)) {
- // not a proc address variable
- continue;
- }
- int startOfMethodName = ProcAddressHelper.PROCADDRESS_VAR_PREFIX.length();
- String glFuncName = addressFieldName.substring(startOfMethodName);
- try {
- java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName);
- assert(addressField.getType() == Long.TYPE);
- long newProcAddress = dynamicLookupFunction(glFuncName);
- // set the current value of the proc address variable in the table object
- addressField.setLong(table, newProcAddress);
- if (DEBUG) {
- // System.err.println(glFuncName + " = 0x" + Long.toHexString(newProcAddress));
- }
- } catch (Exception e) {
- throw new GLException("Cannot get GL proc address for method \"" +
- glFuncName + "\": Couldn't set value of field \"" + addressFieldName +
- "\" in class " + tableClass.getName(), e);
- }
- }
+ GLDrawableFactoryImpl.getFactoryImpl().resetProcAddressTable(table);
}
- /** Dynamically looks up the given function. */
- protected abstract long dynamicLookupFunction(String glFuncName);
-
/** Indicates whether the underlying OpenGL context has been
created. This is used to manage sharing of display lists and
textures between contexts. */