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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl;
+
+import java.awt.Component;
+
+import net.java.games.jogl.*;
+import net.java.games.gluegen.runtime.*;
+
+public abstract class GLContextImpl extends GLContext {
+ protected GLContextLock lock = new GLContextLock();
+ protected static final boolean DEBUG = Debug.debug("GLContextImpl");
+ protected static final boolean VERBOSE = Debug.verbose();
+ protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
+
+ static {
+ NativeLibLoader.load();
+ }
+
+ protected GLCapabilities capabilities;
+ protected GLCapabilitiesChooser chooser;
+ protected Component component;
+
+ // Cache of the functions that are available to be called at the current
+ // moment in time
+ protected FunctionAvailabilityCache functionAvailability;
+
+ protected GL gl;
+ protected GLU glu = new GLUImpl(gluProcAddressTable);
+ protected static final GLUProcAddressTable gluProcAddressTable = new GLUProcAddressTable();
+ protected static boolean haveResetGLUProcAddressTable;
+
+ public GLContextImpl(Component component,
+ GLCapabilities capabilities,
+ GLCapabilitiesChooser chooser,
+ GLContext shareWith) {
+ this.component = component;
+ this.capabilities = (GLCapabilities) capabilities.clone();
+ this.chooser = chooser;
+ setGL(createGL());
+ functionAvailability = new FunctionAvailabilityCache(this);
+ if (shareWith != null) {
+ GLContextShareSet.registerSharing(this, shareWith);
+ }
+ }
+
+ public int makeCurrent() throws GLException {
+ lock.lock();
+ int res = 0;
+ try {
+ res = makeCurrentImpl();
+ } catch (GLException e) {
+ lock.unlock();
+ throw(e);
+ }
+ if (res == CONTEXT_NOT_CURRENT) {
+ lock.unlock();
+ } else {
+ setCurrent(this);
+ }
+ return res;
+ }
+
+ protected abstract int makeCurrentImpl() throws GLException;
+
+ public void release() throws GLException {
+ if (!lock.isHeld()) {
+ throw new GLException("Context not current on current thread");
+ }
+ setCurrent(null);
+ try {
+ releaseImpl();
+ } finally {
+ lock.unlock();
+ }
+ }
+
+ protected abstract void releaseImpl() throws GLException;
+
+ public void destroy() {
+ // Should we check the lock state? It should not be current on any
+ // thread.
+ destroyImpl();
+ }
+
+ protected abstract void destroyImpl() throws GLException;
+
+ public boolean isSynchronized() {
+ return !lock.getFailFastMode();
+ }
+
+ public void setSynchronized(boolean isSynchronized) {
+ lock.setFailFastMode(!isSynchronized);
+ }
+
+ public GL getGL() {
+ return gl;
+ }
+
+ public void setGL(GL gl) {
+ this.gl = gl;
+ // Also reset the GL object for the pure-Java GLU implementation
+ ((GLUImpl) glu).setGL(gl);
+ }
+
+ public GLU getGLU() {
+ return glu;
+ }
+
+ public void setGLU(GLU glu) {
+ this.glu = glu;
+ }
+
+ // Subclasses for onscreen GLContexts should override this to
+ // receive a notification from the GLCanvas or other implementation
+ // upon addNotify
+ public void setRealized() {
+ }
+
+ //----------------------------------------------------------------------
+ // Helpers for various context implementations
+ //
+
+ // Flag for enabling / disabling automatic swapping of the front and
+ // back buffers
+ protected boolean autoSwapBuffers = true;
+
+ // Offscreen context handling. Offscreen contexts should handle
+ // these resize requests in makeCurrent and clear the
+ // pendingOffscreenResize flag.
+ protected boolean pendingOffscreenResize;
+ protected int pendingOffscreenWidth;
+ protected int pendingOffscreenHeight;
+
+ /** Create the GL for this context. */
+ protected abstract GL createGL();
+
+ /**
+ * Pbuffer support; indicates whether this context is capable of
+ * creating a subordinate pbuffer context (distinct from an
+ * "offscreen context", which is typically software-rendered on all
+ * platforms).
+ */
+ public abstract boolean canCreatePbufferContext();
+
+ /**
+ * Pbuffer support; creates a subordinate GLContext for a pbuffer
+ * associated with this context.
+ */
+ public abstract GLContext createPbufferContext(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight);
+
+ /**
+ * Pbuffer support; given that this is a GLContext associated with a
+ * pbuffer, binds this pbuffer to its texture target.
+ */
+ public abstract void bindPbufferToTexture();
+
+ /**
+ * Pbuffer support; given that this is a GLContext associated with a
+ * pbuffer, releases this pbuffer from its texture target.
+ */
+ public abstract void releasePbufferFromTexture();
+
+ /*
+ * Sets the swap interval for onscreen OpenGL contexts. Has no
+ * effect for offscreen contexts.
+ */
+ public void setSwapInterval(final int interval) {
+ }
+
+ /** Maps the given "platform-independent" function name to a real function
+ name. Currently this is only used to map "glAllocateMemoryNV" and
+ associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */
+ protected abstract String mapToRealGLFunctionName(String glFunctionName);
+
+ /** Maps the given "platform-independent" extension name to a real
+ function name. Currently this is only used to map
+ "GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer"
+ and "WGL_ARB_pixel_format" (not yet mapped to X11). */
+ protected abstract String mapToRealGLExtensionName(String glExtensionName);
+
+ public void setAutoSwapBufferMode(boolean autoSwapBuffers) {
+ this.autoSwapBuffers = autoSwapBuffers;
+ }
+
+ public boolean getAutoSwapBufferMode() {
+ return autoSwapBuffers;
+ }
+
+ /** Swaps the buffers of the OpenGL context if necessary. All error
+ conditions cause a GLException to be thrown. */
+ public abstract void swapBuffers() throws GLException;
+
+ /** Returns a non-null (but possibly empty) string containing the
+ space-separated list of available platform-dependent (e.g., WGL,
+ GLX) extensions. Can only be called while this context is
+ current. */
+ public abstract String getPlatformExtensionsString();
+
+ /** Helper routine which resets a ProcAddressTable generated by the
+ GLEmitter by looking up anew all of its function pointers. */
+ protected void resetProcAddressTable(Object table) {
+ Class tableClass = table.getClass();
+ java.lang.reflect.Field[] fields = tableClass.getDeclaredFields();
+
+ for (int i = 0; i < fields.length; ++i) {
+ String addressFieldName = fields[i].getName();
+ if (!addressFieldName.startsWith(ProcAddressHelper.PROCADDRESS_VAR_PREFIX)) {
+ // not a proc address variable
+ continue;
+ }
+ int startOfMethodName = ProcAddressHelper.PROCADDRESS_VAR_PREFIX.length();
+ String glFuncName = addressFieldName.substring(startOfMethodName);
+ try {
+ java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName);
+ assert(addressField.getType() == Long.TYPE);
+ long newProcAddress = dynamicLookupFunction(glFuncName);
+ // set the current value of the proc address variable in the table object
+ addressField.setLong(table, newProcAddress);
+ if (DEBUG) {
+ // System.err.println(glFuncName + " = 0x" + Long.toHexString(newProcAddress));
+ }
+ } catch (Exception e) {
+ throw new GLException("Cannot get GL proc address for method \"" +
+ glFuncName + "\": Couldn't set value of field \"" + addressFieldName +
+ "\" in class " + tableClass.getName(), e);
+ }
+ }
+ }
+
+ /** Dynamically looks up the given function. */
+ protected abstract long dynamicLookupFunction(String glFuncName);
+
+ /** Indicates whether the underlying OpenGL context has been
+ created. This is used to manage sharing of display lists and
+ textures between contexts. */
+ public abstract boolean isCreated();
+
+ /**
+ * Resets the cache of which GL functions are available for calling through this
+ * context. See {@link #isFunctionAvailable(String)} for more information on
+ * the definition of "available".
+ */
+ protected void resetGLFunctionAvailability() {
+ // In order to be able to allow the user to uniformly install the
+ // debug and trace pipelines in their GLEventListener.init()
+ // method (for both GLCanvas and GLJPanel), we need to reset the
+ // actual GL object in the GLDrawable as well
+ setGL(createGL());
+
+ functionAvailability.flush();
+ if (!haveResetGLUProcAddressTable) {
+ if (DEBUG) {
+ System.err.println(getThreadName() + ": !!! Initializing GLU extension address table");
+ }
+ resetProcAddressTable(gluProcAddressTable);
+ haveResetGLUProcAddressTable = true; // Only need to do this once globally
+ }
+ }
+
+ /**
+ * Returns true if the specified OpenGL core- or extension-function can be
+ * successfully called using this GL context given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
+ *
+ * See {@link GL#isFunctionAvailable(String)} for more details.
+ *
+ * @param glFunctionName the name of the OpenGL function (e.g., use
+ * "glPolygonOffsetEXT" to check if the {@link
+ * net.java.games.jogl.GL#glPolygonOffsetEXT(float,float)} is available).
+ */
+ protected boolean isFunctionAvailable(String glFunctionName) {
+ return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName));
+ }
+
+ /**
+ * Returns true if the specified OpenGL extension can be
+ * successfully called using this GL context given the current host (OpenGL
+ * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
+ *
+ * See {@link GL#isExtensionAvailable(String)} for more details.
+ *
+ * @param glExtensionName the name of the OpenGL extension (e.g.,
+ * "GL_VERTEX_PROGRAM_ARB").
+ */
+ public boolean isExtensionAvailable(String glExtensionName) {
+ return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName));
+ }
+
+ /** Indicates which floating-point pbuffer implementation is in
+ use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT,
+ or GLPbuffer.NV_FLOAT. */
+ public int getFloatingPointMode() throws GLException {
+ throw new GLException("Not supported on non-pbuffer contexts");
+ }
+
+ /** Hook indicating whether the concrete GLContext implementation is
+ offscreen and therefore whether we need to process resize
+ requests. */
+ protected abstract boolean isOffscreen();
+
+ /** On some platforms the mismatch between OpenGL's coordinate
+ system (origin at bottom left) and the window system's
+ coordinate system (origin at top left) necessitates a vertical
+ flip of pixels read from offscreen contexts. */
+ public abstract boolean offscreenImageNeedsVerticalFlip();
+
+ /** Only called for offscreen contexts; needed by glReadPixels */
+ public abstract int getOffscreenContextPixelDataType();
+
+ /** Routine needed only for offscreen contexts in order to resize
+ the underlying bitmap. Called by GLJPanel. */
+ public void resizeOffscreenContext(int newWidth, int newHeight) {
+ if (!isOffscreen()) {
+ throw new GLException("Should only call for offscreen OpenGL contexts");
+ }
+ pendingOffscreenResize = true;
+ pendingOffscreenWidth = newWidth;
+ pendingOffscreenHeight = newHeight;
+ }
+
+ protected static String getThreadName() {
+ return Thread.currentThread().getName();
+ }
+}