diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/GLPbufferImpl.java')
-rw-r--r-- | src/net/java/games/jogl/impl/GLPbufferImpl.java | 59 |
1 files changed, 56 insertions, 3 deletions
diff --git a/src/net/java/games/jogl/impl/GLPbufferImpl.java b/src/net/java/games/jogl/impl/GLPbufferImpl.java index 2fb927c92..be0f23398 100644 --- a/src/net/java/games/jogl/impl/GLPbufferImpl.java +++ b/src/net/java/games/jogl/impl/GLPbufferImpl.java @@ -40,6 +40,7 @@ package net.java.games.jogl.impl; import java.awt.Dimension; +import java.awt.EventQueue; import java.awt.event.*; import java.beans.PropertyChangeListener; @@ -61,7 +62,9 @@ public class GLPbufferImpl implements GLPbuffer { } public void display() { - context.invokeGL(displayAction, false, initAction); + maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, + displayAction, + false); } public void setSize(int width, int height) { @@ -107,7 +110,7 @@ public class GLPbufferImpl implements GLPbuffer { } void willSetRenderingThread() { - context.willSetRenderingThread(); + // Not supported for pbuffers } public void setRenderingThread(Thread currentThreadOrNull) throws GLException { @@ -135,7 +138,7 @@ public class GLPbufferImpl implements GLPbuffer { } public void swapBuffers() { - context.invokeGL(swapBuffersAction, false, initAction); + maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false); } public boolean canCreateOffscreenDrawable() { @@ -149,10 +152,14 @@ public class GLPbufferImpl implements GLPbuffer { } public void bindTexture() { + // Doesn't make much sense to try to do this on the event dispatch + // thread given that it has to be called while the context is current context.bindPbufferToTexture(); } public void releaseTexture() { + // Doesn't make much sense to try to do this on the event dispatch + // thread given that it has to be called while the context is current context.releasePbufferFromTexture(); } @@ -196,10 +203,38 @@ public class GLPbufferImpl implements GLPbuffer { return isInitialized; } + public void destroy() { + context.destroy(); + } + //---------------------------------------------------------------------- // Internals only below this point // + private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction, + Runnable invokeGLAction, + boolean isReshape) { + if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) { + try { + // Reshape events must not block on the event queue due to the + // possibility of deadlocks during initial component creation. + // This solution is not optimal, because it changes the + // semantics of reshape() to have some of the processing being + // done asynchronously, but at least it preserves the + // semantics of the single-threaded workaround. + if (!isReshape) { + EventQueue.invokeAndWait(eventDispatchThreadAction); + } else { + EventQueue.invokeLater(eventDispatchThreadAction); + } + } catch (Exception e) { + throw new GLException(e); + } + } else { + context.invokeGL(invokeGLAction, isReshape, initAction); + } + } + class InitAction implements Runnable { public void run() { drawableHelper.init(GLPbufferImpl.this); @@ -221,4 +256,22 @@ public class GLPbufferImpl implements GLPbuffer { } } private SwapBuffersAction swapBuffersAction = new SwapBuffersAction(); + + // Workaround for ATI driver bugs related to multithreading issues + // like simultaneous rendering via Animators to canvases that are + // being resized on the AWT event dispatch thread + class DisplayOnEventDispatchThreadAction implements Runnable { + public void run() { + context.invokeGL(displayAction, false, initAction); + } + } + private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction = + new DisplayOnEventDispatchThreadAction(); + class SwapBuffersOnEventDispatchThreadAction implements Runnable { + public void run() { + context.invokeGL(swapBuffersAction, false, initAction); + } + } + private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction = + new SwapBuffersOnEventDispatchThreadAction(); } |