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Diffstat (limited to 'src/net/java/games/jogl/impl/GLPbufferImpl.java')
-rw-r--r--src/net/java/games/jogl/impl/GLPbufferImpl.java59
1 files changed, 56 insertions, 3 deletions
diff --git a/src/net/java/games/jogl/impl/GLPbufferImpl.java b/src/net/java/games/jogl/impl/GLPbufferImpl.java
index 2fb927c92..be0f23398 100644
--- a/src/net/java/games/jogl/impl/GLPbufferImpl.java
+++ b/src/net/java/games/jogl/impl/GLPbufferImpl.java
@@ -40,6 +40,7 @@
package net.java.games.jogl.impl;
import java.awt.Dimension;
+import java.awt.EventQueue;
import java.awt.event.*;
import java.beans.PropertyChangeListener;
@@ -61,7 +62,9 @@ public class GLPbufferImpl implements GLPbuffer {
}
public void display() {
- context.invokeGL(displayAction, false, initAction);
+ maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction,
+ displayAction,
+ false);
}
public void setSize(int width, int height) {
@@ -107,7 +110,7 @@ public class GLPbufferImpl implements GLPbuffer {
}
void willSetRenderingThread() {
- context.willSetRenderingThread();
+ // Not supported for pbuffers
}
public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
@@ -135,7 +138,7 @@ public class GLPbufferImpl implements GLPbuffer {
}
public void swapBuffers() {
- context.invokeGL(swapBuffersAction, false, initAction);
+ maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false);
}
public boolean canCreateOffscreenDrawable() {
@@ -149,10 +152,14 @@ public class GLPbufferImpl implements GLPbuffer {
}
public void bindTexture() {
+ // Doesn't make much sense to try to do this on the event dispatch
+ // thread given that it has to be called while the context is current
context.bindPbufferToTexture();
}
public void releaseTexture() {
+ // Doesn't make much sense to try to do this on the event dispatch
+ // thread given that it has to be called while the context is current
context.releasePbufferFromTexture();
}
@@ -196,10 +203,38 @@ public class GLPbufferImpl implements GLPbuffer {
return isInitialized;
}
+ public void destroy() {
+ context.destroy();
+ }
+
//----------------------------------------------------------------------
// Internals only below this point
//
+ private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction,
+ Runnable invokeGLAction,
+ boolean isReshape) {
+ if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
+ try {
+ // Reshape events must not block on the event queue due to the
+ // possibility of deadlocks during initial component creation.
+ // This solution is not optimal, because it changes the
+ // semantics of reshape() to have some of the processing being
+ // done asynchronously, but at least it preserves the
+ // semantics of the single-threaded workaround.
+ if (!isReshape) {
+ EventQueue.invokeAndWait(eventDispatchThreadAction);
+ } else {
+ EventQueue.invokeLater(eventDispatchThreadAction);
+ }
+ } catch (Exception e) {
+ throw new GLException(e);
+ }
+ } else {
+ context.invokeGL(invokeGLAction, isReshape, initAction);
+ }
+ }
+
class InitAction implements Runnable {
public void run() {
drawableHelper.init(GLPbufferImpl.this);
@@ -221,4 +256,22 @@ public class GLPbufferImpl implements GLPbuffer {
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
+
+ // Workaround for ATI driver bugs related to multithreading issues
+ // like simultaneous rendering via Animators to canvases that are
+ // being resized on the AWT event dispatch thread
+ class DisplayOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ context.invokeGL(displayAction, false, initAction);
+ }
+ }
+ private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction =
+ new DisplayOnEventDispatchThreadAction();
+ class SwapBuffersOnEventDispatchThreadAction implements Runnable {
+ public void run() {
+ context.invokeGL(swapBuffersAction, false, initAction);
+ }
+ }
+ private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction =
+ new SwapBuffersOnEventDispatchThreadAction();
}