diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/Project.java')
-rwxr-xr-x | src/net/java/games/jogl/impl/Project.java | 88 |
1 files changed, 50 insertions, 38 deletions
diff --git a/src/net/java/games/jogl/impl/Project.java b/src/net/java/games/jogl/impl/Project.java index 60e8d5dad..e0bb03190 100755 --- a/src/net/java/games/jogl/impl/Project.java +++ b/src/net/java/games/jogl/impl/Project.java @@ -159,14 +159,13 @@ class Project { * @param in * @param out */ - private void __gluMultMatrixVecd(double[] matrix, double[] in, double[] out) { + private void __gluMultMatrixVecd(double[] matrix, int matrix_offset, double[] in, double[] out) { for (int i = 0; i < 4; i++) { out[i] = - in[0] * matrix[0*4+i] + - in[1] * matrix[1*4+i] + - in[2] * matrix[2*4+i] + - in[3] * matrix[3*4+i]; - + in[0] * matrix[0*4+i+matrix_offset] + + in[1] * matrix[1*4+i+matrix_offset] + + in[2] * matrix[2*4+i+matrix_offset] + + in[3] * matrix[3*4+i+matrix_offset]; } } @@ -245,14 +244,14 @@ class Project { * @param b * @param r */ - private void __gluMultMatricesd(double[] a, double[] b, double[] r) { + private void __gluMultMatricesd(double[] a, int a_offset, double[] b, int b_offset, double[] r) { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { r[i*4+j] = - a[i*4+0]*b[0*4+j] + - a[i*4+1]*b[1*4+j] + - a[i*4+2]*b[2*4+j] + - a[i*4+3]*b[3*4+j]; + a[i*4+0+a_offset]*b[0*4+j+b_offset] + + a[i*4+1+a_offset]*b[1*4+j+b_offset] + + a[i*4+2+a_offset]*b[2*4+j+b_offset] + + a[i*4+3+a_offset]*b[3*4+j+b_offset]; } } } @@ -414,9 +413,13 @@ class Project { double objy, double objz, double[] modelMatrix, + int modelMatrix_offset, double[] projMatrix, + int projMatrix_offset, int[] viewport, - double[] win_pos) { + int viewport_offset, + double[] win_pos, + int win_pos_offset ) { double[] in = this.in; double[] out = this.out; @@ -426,8 +429,8 @@ class Project { in[2] = objz; in[3] = 1.0; - __gluMultMatrixVecd(modelMatrix, in, out); - __gluMultMatrixVecd(projMatrix, out, in); + __gluMultMatrixVecd(modelMatrix, modelMatrix_offset, in, out); + __gluMultMatrixVecd(projMatrix, projMatrix_offset, out, in); if (in[3] == 0.0) return false; @@ -440,9 +443,9 @@ class Project { in[2] = in[2] * in[3] + 0.5f; // Map x,y to viewport - win_pos[0] = in[0] * viewport[2] + viewport[0]; - win_pos[1] = in[1] * viewport[3] + viewport[1]; - win_pos[2] = in[2]; + win_pos[0+win_pos_offset] = in[0] * viewport[2+viewport_offset] + viewport[0+viewport_offset]; + win_pos[1+win_pos_offset] = in[1] * viewport[3+viewport_offset] + viewport[1+viewport_offset]; + win_pos[2+win_pos_offset] = in[2]; return true; } @@ -464,13 +467,17 @@ class Project { double winy, double winz, double[] modelMatrix, + int modelMatrix_offset, double[] projMatrix, + int projMatrix_offset, int[] viewport, - double[] obj_pos) { + int viewport_offset, + double[] obj_pos, + int obj_pos_offset) { double[] in = this.in; double[] out = this.out; - __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); + __gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, finalMatrix); if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return false; @@ -481,24 +488,24 @@ class Project { in[3] = 1.0; // Map x and y from window coordinates - in[0] = (in[0] - viewport[0]) / viewport[2]; - in[1] = (in[1] - viewport[1]) / viewport[3]; + in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset]; + in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset]; // Map to range -1 to 1 in[0] = in[0] * 2 - 1; in[1] = in[1] * 2 - 1; in[2] = in[2] * 2 - 1; - __gluMultMatrixVecd(finalMatrix, in, out); + __gluMultMatrixVecd(finalMatrix, 0, in, out); if (out[3] == 0.0) return false; out[3] = 1.0 / out[3]; - obj_pos[0] = out[0] * out[3]; - obj_pos[1] = out[1] * out[3]; - obj_pos[2] = out[2] * out[3]; + obj_pos[0+obj_pos_offset] = out[0] * out[3]; + obj_pos[1+obj_pos_offset] = out[1] * out[3]; + obj_pos[2+obj_pos_offset] = out[2] * out[3]; return true; } @@ -524,15 +531,19 @@ class Project { double winz, double clipw, double[] modelMatrix, + int modelMatrix_offset, double[] projMatrix, + int projMatrix_offset, int[] viewport, + int viewport_offset, double near, double far, - double[] obj_pos) { + double[] obj_pos, + int obj_pos_offset ) { double[] in = this.in; double[] out = this.out; - __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix); + __gluMultMatricesd(modelMatrix, modelMatrix_offset, projMatrix, projMatrix_offset, finalMatrix); if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return false; @@ -543,8 +554,8 @@ class Project { in[3] = clipw; // Map x and y from window coordinates - in[0] = (in[0] - viewport[0]) / viewport[2]; - in[1] = (in[1] - viewport[1]) / viewport[3]; + in[0] = (in[0] - viewport[0+viewport_offset]) / viewport[2+viewport_offset]; + in[1] = (in[1] - viewport[1+viewport_offset]) / viewport[3+viewport_offset]; in[2] = (in[2] - near) / (far - near); // Map to range -1 to 1 @@ -552,15 +563,15 @@ class Project { in[1] = in[1] * 2 - 1; in[2] = in[2] * 2 - 1; - __gluMultMatrixVecd(finalMatrix, in, out); + __gluMultMatrixVecd(finalMatrix, 0, in, out); if (out[3] == 0.0) return false; - obj_pos[0] = out[0]; - obj_pos[1] = out[1]; - obj_pos[2] = out[2]; - obj_pos[3] = out[3]; + obj_pos[0+obj_pos_offset] = out[0]; + obj_pos[1+obj_pos_offset] = out[1]; + obj_pos[2+obj_pos_offset] = out[2]; + obj_pos[3+obj_pos_offset] = out[3]; return true; } @@ -578,15 +589,16 @@ class Project { double y, double deltaX, double deltaY, - int[] viewport) { + int[] viewport, + int viewport_offset) { if (deltaX <= 0 || deltaY <= 0) { return; } /* Translate and scale the picked region to the entire window */ - gl.glTranslated((viewport[2] - 2 * (x - viewport[0])) / deltaX, - (viewport[3] - 2 * (y - viewport[1])) / deltaY, + gl.glTranslated((viewport[2+viewport_offset] - 2 * (x - viewport[0+viewport_offset])) / deltaX, + (viewport[3+viewport_offset] - 2 * (y - viewport[1+viewport_offset])) / deltaY, 0); - gl.glScaled(viewport[2] / deltaX, viewport[3] / deltaY, 1.0); + gl.glScaled(viewport[2+viewport_offset] / deltaX, viewport[3+viewport_offset] / deltaY, 1.0); } } |