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-rw-r--r--src/net/java/games/jogl/impl/tesselator/ActiveRegion.java58
-rw-r--r--src/net/java/games/jogl/impl/tesselator/CachedVertex.java48
-rw-r--r--src/net/java/games/jogl/impl/tesselator/Dict.java130
-rw-r--r--src/net/java/games/jogl/impl/tesselator/DictNode.java49
-rw-r--r--src/net/java/games/jogl/impl/tesselator/GLUface.java55
-rw-r--r--src/net/java/games/jogl/impl/tesselator/GLUhalfEdge.java63
-rw-r--r--src/net/java/games/jogl/impl/tesselator/GLUmesh.java52
-rw-r--r--src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java624
-rw-r--r--src/net/java/games/jogl/impl/tesselator/GLUvertex.java55
-rw-r--r--src/net/java/games/jogl/impl/tesselator/Geom.java308
-rw-r--r--src/net/java/games/jogl/impl/tesselator/Mesh.java724
-rw-r--r--src/net/java/games/jogl/impl/tesselator/Normal.java277
-rw-r--r--src/net/java/games/jogl/impl/tesselator/PriorityQ.java90
-rw-r--r--src/net/java/games/jogl/impl/tesselator/PriorityQHeap.java254
-rw-r--r--src/net/java/games/jogl/impl/tesselator/PriorityQSort.java270
-rw-r--r--src/net/java/games/jogl/impl/tesselator/Render.java546
-rw-r--r--src/net/java/games/jogl/impl/tesselator/Sweep.java1342
-rw-r--r--src/net/java/games/jogl/impl/tesselator/TessMono.java199
-rw-r--r--src/net/java/games/jogl/impl/tesselator/TessState.java50
19 files changed, 0 insertions, 5194 deletions
diff --git a/src/net/java/games/jogl/impl/tesselator/ActiveRegion.java b/src/net/java/games/jogl/impl/tesselator/ActiveRegion.java
deleted file mode 100644
index a3b3f953a..000000000
--- a/src/net/java/games/jogl/impl/tesselator/ActiveRegion.java
+++ /dev/null
@@ -1,58 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class ActiveRegion {
- GLUhalfEdge eUp; /* upper edge, directed right to left */
- DictNode nodeUp; /* dictionary node corresponding to eUp */
- int windingNumber; /* used to determine which regions are
- * inside the polygon */
- boolean inside; /* is this region inside the polygon? */
- boolean sentinel; /* marks fake edges at t = +/-infinity */
- boolean dirty; /* marks regions where the upper or lower
- * edge has changed, but we haven't checked
- * whether they intersect yet */
- boolean fixUpperEdge; /* marks temporary edges introduced when
- * we process a "right vertex" (one without
- * any edges leaving to the right) */
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/CachedVertex.java b/src/net/java/games/jogl/impl/tesselator/CachedVertex.java
deleted file mode 100644
index 3f8661d78..000000000
--- a/src/net/java/games/jogl/impl/tesselator/CachedVertex.java
+++ /dev/null
@@ -1,48 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class CachedVertex {
- public double[] coords = new double[3];
- public Object data;
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/Dict.java b/src/net/java/games/jogl/impl/tesselator/Dict.java
deleted file mode 100644
index 6d3d80d0c..000000000
--- a/src/net/java/games/jogl/impl/tesselator/Dict.java
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class Dict {
- DictNode head;
- Object frame;
- DictLeq leq;
-
- private Dict() {
- }
-
- static Dict dictNewDict(Object frame, DictLeq leq) {
- Dict dict = new Dict();
- dict.head = new DictNode();
-
- dict.head.key = null;
- dict.head.next = dict.head;
- dict.head.prev = dict.head;
-
- dict.frame = frame;
- dict.leq = leq;
-
- return dict;
- }
-
- static void dictDeleteDict(Dict dict) {
- dict.head = null;
- dict.frame = null;
- dict.leq = null;
- }
-
- static DictNode dictInsert(Dict dict, Object key) {
- return dictInsertBefore(dict, dict.head, key);
- }
-
- static DictNode dictInsertBefore(Dict dict, DictNode node, Object key) {
- do {
- node = node.prev;
- } while (node.key != null && !dict.leq.leq(dict.frame, node.key, key));
-
- DictNode newNode = new DictNode();
- newNode.key = key;
- newNode.next = node.next;
- node.next.prev = newNode;
- newNode.prev = node;
- node.next = newNode;
-
- return newNode;
- }
-
- static Object dictKey(DictNode aNode) {
- return aNode.key;
- }
-
- static DictNode dictSucc(DictNode aNode) {
- return aNode.next;
- }
-
- static DictNode dictPred(DictNode aNode) {
- return aNode.prev;
- }
-
- static DictNode dictMin(Dict aDict) {
- return aDict.head.next;
- }
-
- static DictNode dictMax(Dict aDict) {
- return aDict.head.prev;
- }
-
- static void dictDelete(Dict dict, DictNode node) {
- node.next.prev = node.prev;
- node.prev.next = node.next;
- }
-
- static DictNode dictSearch(Dict dict, Object key) {
- DictNode node = dict.head;
-
- do {
- node = node.next;
- } while (node.key != null && !(dict.leq.leq(dict.frame, key, node.key)));
-
- return node;
- }
-
- public interface DictLeq {
- boolean leq(Object frame, Object key1, Object key2);
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/DictNode.java b/src/net/java/games/jogl/impl/tesselator/DictNode.java
deleted file mode 100644
index da870b6d9..000000000
--- a/src/net/java/games/jogl/impl/tesselator/DictNode.java
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class DictNode {
- Object key;
- DictNode next;
- DictNode prev;
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/GLUface.java b/src/net/java/games/jogl/impl/tesselator/GLUface.java
deleted file mode 100644
index fa2449a5a..000000000
--- a/src/net/java/games/jogl/impl/tesselator/GLUface.java
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class GLUface {
- public GLUface next; /* next face (never NULL) */
- public GLUface prev; /* previous face (never NULL) */
- public GLUhalfEdge anEdge; /* a half edge with this left face */
- public Object data; /* room for client's data */
-
- /* Internal data (keep hidden) */
- public GLUface trail; /* "stack" for conversion to strips */
- public boolean marked; /* flag for conversion to strips */
- public boolean inside; /* this face is in the polygon interior */
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/GLUhalfEdge.java b/src/net/java/games/jogl/impl/tesselator/GLUhalfEdge.java
deleted file mode 100644
index 8e2abcb78..000000000
--- a/src/net/java/games/jogl/impl/tesselator/GLUhalfEdge.java
+++ /dev/null
@@ -1,63 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-
-
-class GLUhalfEdge {
- public GLUhalfEdge next; /* doubly-linked list (prev==Sym->next) */
- public GLUhalfEdge Sym; /* same edge, opposite direction */
- public GLUhalfEdge Onext; /* next edge CCW around origin */
- public GLUhalfEdge Lnext; /* next edge CCW around left face */
- public GLUvertex Org; /* origin vertex (Overtex too long) */
- public net.java.games.jogl.impl.tesselator.GLUface Lface; /* left face */
-
- /* Internal data (keep hidden) */
- public net.java.games.jogl.impl.tesselator.ActiveRegion activeRegion; /* a region with this upper edge (sweep.c) */
- public int winding; /* change in winding number when crossing */
- public boolean first;
-
- public GLUhalfEdge(boolean first) {
- this.first = first;
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/GLUmesh.java b/src/net/java/games/jogl/impl/tesselator/GLUmesh.java
deleted file mode 100644
index 0ab3b2626..000000000
--- a/src/net/java/games/jogl/impl/tesselator/GLUmesh.java
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-
-
-class GLUmesh {
- GLUvertex vHead = new GLUvertex(); /* dummy header for vertex list */
- net.java.games.jogl.impl.tesselator.GLUface fHead = new GLUface(); /* dummy header for face list */
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eHead = new GLUhalfEdge(true); /* dummy header for edge list */
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eHeadSym = new GLUhalfEdge(false); /* and its symmetric counterpart */
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java b/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java
deleted file mode 100644
index 90de5bcc9..000000000
--- a/src/net/java/games/jogl/impl/tesselator/GLUtesselatorImpl.java
+++ /dev/null
@@ -1,624 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-import net.java.games.jogl.*;
-import net.java.games.jogl.impl.tesselator.*;
-
-public class GLUtesselatorImpl implements GLUtesselator {
- public static final int TESS_MAX_CACHE = 100;
-
- private int state; /* what begin/end calls have we seen? */
-
- private GLUhalfEdge lastEdge; /* lastEdge->Org is the most recent vertex */
- GLUmesh mesh; /* stores the input contours, and eventually
- the tessellation itself */
-
- /*** state needed for projecting onto the sweep plane ***/
-
- double[] normal = new double[3]; /* user-specified normal (if provided) */
- double[] sUnit = new double[3]; /* unit vector in s-direction (debugging) */
- double[] tUnit = new double[3]; /* unit vector in t-direction (debugging) */
-
- /*** state needed for the line sweep ***/
-
- private double relTolerance; /* tolerance for merging features */
- int windingRule; /* rule for determining polygon interior */
- boolean fatalError; /* fatal error: needed combine callback */
-
- Dict dict; /* edge dictionary for sweep line */
- PriorityQ pq; /* priority queue of vertex events */
- GLUvertex event; /* current sweep event being processed */
-
- /*** state needed for rendering callbacks (see render.c) ***/
-
- boolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
- boolean boundaryOnly; /* Extract contours, not triangles */
- GLUface lonelyTriList;
- /* list of triangles which could not be rendered as strips or fans */
-
-
-
- /*** state needed to cache single-contour polygons for renderCache() */
-
- private boolean flushCacheOnNextVertex; /* empty cache on next vertex() call */
- int cacheCount; /* number of cached vertices */
- CachedVertex[] cache = new CachedVertex[TESS_MAX_CACHE]; /* the vertex data */
-
- /*** rendering callbacks that also pass polygon data ***/
- private Object polygonData; /* client data for current polygon */
-
- private GLUtesselatorCallback callBegin;
- private GLUtesselatorCallback callEdgeFlag;
- private GLUtesselatorCallback callVertex;
- private GLUtesselatorCallback callEnd;
-// private GLUtesselatorCallback callMesh;
- private GLUtesselatorCallback callError;
- private GLUtesselatorCallback callCombine;
-
- private GLUtesselatorCallback callBeginData;
- private GLUtesselatorCallback callEdgeFlagData;
- private GLUtesselatorCallback callVertexData;
- private GLUtesselatorCallback callEndData;
-// private GLUtesselatorCallback callMeshData;
- private GLUtesselatorCallback callErrorData;
- private GLUtesselatorCallback callCombineData;
-
- private static final double GLU_TESS_DEFAULT_TOLERANCE = 0.0;
-// private static final int GLU_TESS_MESH = 100112; /* void (*)(GLUmesh *mesh) */
- private static GLUtesselatorCallback NULL_CB = new GLUtesselatorCallbackAdapter();
-
-// #define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
-// MAX(sizeof(GLUvertex),sizeof(GLUface))))
-
- private GLUtesselatorImpl() {
- state = TessState.T_DORMANT;
-
- normal[0] = 0;
- normal[1] = 0;
- normal[2] = 0;
-
- relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
- windingRule = GLU.GLU_TESS_WINDING_ODD;
- flagBoundary = false;
- boundaryOnly = false;
-
- callBegin = NULL_CB;
- callEdgeFlag = NULL_CB;
- callVertex = NULL_CB;
- callEnd = NULL_CB;
- callError = NULL_CB;
- callCombine = NULL_CB;
-// callMesh = NULL_CB;
-
- callBeginData = NULL_CB;
- callEdgeFlagData = NULL_CB;
- callVertexData = NULL_CB;
- callEndData = NULL_CB;
- callErrorData = NULL_CB;
- callCombineData = NULL_CB;
-
- polygonData = null;
-
- for (int i = 0; i < cache.length; i++) {
- cache[i] = new CachedVertex();
- }
- }
-
- static public GLUtesselator gluNewTess()
- {
- return new GLUtesselatorImpl();
- }
-
-
- private void makeDormant() {
- /* Return the tessellator to its original dormant state. */
-
- if (mesh != null) {
- Mesh.__gl_meshDeleteMesh(mesh);
- }
- state = TessState.T_DORMANT;
- lastEdge = null;
- mesh = null;
- }
-
- private void requireState(int newState) {
- if (state != newState) gotoState(newState);
- }
-
- private void gotoState(int newState) {
- while (state != newState) {
- /* We change the current state one level at a time, to get to
- * the desired state.
- */
- if (state < newState) {
- if (state == TessState.T_DORMANT) {
- callErrorOrErrorData(GLU.GLU_TESS_MISSING_BEGIN_POLYGON);
- gluTessBeginPolygon(null);
- } else if (state == TessState.T_IN_POLYGON) {
- callErrorOrErrorData(GLU.GLU_TESS_MISSING_BEGIN_CONTOUR);
- gluTessBeginContour();
- }
- } else {
- if (state == TessState.T_IN_CONTOUR) {
- callErrorOrErrorData(GLU.GLU_TESS_MISSING_END_CONTOUR);
- gluTessEndContour();
- } else if (state == TessState.T_IN_POLYGON) {
- callErrorOrErrorData(GLU.GLU_TESS_MISSING_END_POLYGON);
- /* gluTessEndPolygon( tess ) is too much work! */
- makeDormant();
- }
- }
- }
- }
-
- public void gluDeleteTess() {
- requireState(TessState.T_DORMANT);
- }
-
- public void gluTessProperty(int which, double value) {
- switch (which) {
- case GLU.GLU_TESS_TOLERANCE:
- if (value < 0.0 || value > 1.0) break;
- relTolerance = value;
- return;
-
- case GLU.GLU_TESS_WINDING_RULE:
- int windingRule = (int) value;
- if (windingRule != value) break; /* not an integer */
-
- switch (windingRule) {
- case GLU.GLU_TESS_WINDING_ODD:
- case GLU.GLU_TESS_WINDING_NONZERO:
- case GLU.GLU_TESS_WINDING_POSITIVE:
- case GLU.GLU_TESS_WINDING_NEGATIVE:
- case GLU.GLU_TESS_WINDING_ABS_GEQ_TWO:
- this.windingRule = windingRule;
- return;
- default:
- break;
- }
-
- case GLU.GLU_TESS_BOUNDARY_ONLY:
- boundaryOnly = (value != 0);
- return;
-
- default:
- callErrorOrErrorData(GLU.GLU_INVALID_ENUM);
- return;
- }
- callErrorOrErrorData(GLU.GLU_INVALID_VALUE);
- }
-
-/* Returns tessellator property */
- public void gluGetTessProperty(int which, double[] value) {
- switch (which) {
- case GLU.GLU_TESS_TOLERANCE:
-/* tolerance should be in range [0..1] */
- assert (0.0 <= relTolerance && relTolerance <= 1.0);
- value[0] = relTolerance;
- break;
- case GLU.GLU_TESS_WINDING_RULE:
- assert (windingRule == GLU.GLU_TESS_WINDING_ODD ||
- windingRule == GLU.GLU_TESS_WINDING_NONZERO ||
- windingRule == GLU.GLU_TESS_WINDING_POSITIVE ||
- windingRule == GLU.GLU_TESS_WINDING_NEGATIVE ||
- windingRule == GLU.GLU_TESS_WINDING_ABS_GEQ_TWO);
- value[0] = windingRule;
- break;
- case GLU.GLU_TESS_BOUNDARY_ONLY:
- assert (boundaryOnly == true || boundaryOnly == false);
- value[0] = boundaryOnly ? 1 : 0;
- break;
- default:
- value[0] = 0.0;
- callErrorOrErrorData(GLU.GLU_INVALID_ENUM);
- break;
- }
- } /* gluGetTessProperty() */
-
- public void gluTessNormal(double x, double y, double z) {
- normal[0] = x;
- normal[1] = y;
- normal[2] = z;
- }
-
- public void gluTessCallback(int which, GLUtesselatorCallback aCallback) {
- switch (which) {
- case GLU.GLU_TESS_BEGIN:
- callBegin = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_BEGIN_DATA:
- callBeginData = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_EDGE_FLAG:
- callEdgeFlag = aCallback == null ? NULL_CB : aCallback;
-/* If the client wants boundary edges to be flagged,
- * we render everything as separate triangles (no strips or fans).
- */
- flagBoundary = aCallback != null;
- return;
- case GLU.GLU_TESS_EDGE_FLAG_DATA:
- callEdgeFlagData = callBegin = aCallback == null ? NULL_CB : aCallback;
-/* If the client wants boundary edges to be flagged,
- * we render everything as separate triangles (no strips or fans).
- */
- flagBoundary = (aCallback != null);
- return;
- case GLU.GLU_TESS_VERTEX:
- callVertex = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_VERTEX_DATA:
- callVertexData = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_END:
- callEnd = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_END_DATA:
- callEndData = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_ERROR:
- callError = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_ERROR_DATA:
- callErrorData = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_COMBINE:
- callCombine = aCallback == null ? NULL_CB : aCallback;
- return;
- case GLU.GLU_TESS_COMBINE_DATA:
- callCombineData = aCallback == null ? NULL_CB : aCallback;
- return;
-// case GLU_TESS_MESH:
-// callMesh = aCallback == null ? NULL_CB : aCallback;
-// return;
- default:
- callErrorOrErrorData(GLU.GLU_INVALID_ENUM);
- return;
- }
- }
-
- private boolean addVertex(double[] coords, Object vertexData) {
- GLUhalfEdge e;
-
- e = lastEdge;
- if (e == null) {
-/* Make a self-loop (one vertex, one edge). */
-
- e = Mesh.__gl_meshMakeEdge(mesh);
- if (e == null) return false;
- if (!Mesh.__gl_meshSplice(e, e.Sym)) return false;
- } else {
-/* Create a new vertex and edge which immediately follow e
- * in the ordering around the left face.
- */
- if (Mesh.__gl_meshSplitEdge(e) == null) return false;
- e = e.Lnext;
- }
-
-/* The new vertex is now e.Org. */
- e.Org.data = vertexData;
- e.Org.coords[0] = coords[0];
- e.Org.coords[1] = coords[1];
- e.Org.coords[2] = coords[2];
-
-/* The winding of an edge says how the winding number changes as we
- * cross from the edge''s right face to its left face. We add the
- * vertices in such an order that a CCW contour will add +1 to
- * the winding number of the region inside the contour.
- */
- e.winding = 1;
- e.Sym.winding = -1;
-
- lastEdge = e;
-
- return true;
- }
-
- private void cacheVertex(double[] coords, Object vertexData) {
- if (cache[cacheCount] == null) {
- cache[cacheCount] = new CachedVertex();
- }
-
- CachedVertex v = cache[cacheCount];
-
- v.data = vertexData;
- v.coords[0] = coords[0];
- v.coords[1] = coords[1];
- v.coords[2] = coords[2];
- ++cacheCount;
- }
-
-
- private boolean flushCache() {
- CachedVertex[] v = cache;
-
- mesh = Mesh.__gl_meshNewMesh();
- if (mesh == null) return false;
-
- for (int i = 0; i < cacheCount; i++) {
- CachedVertex vertex = v[i];
- if (!addVertex(vertex.coords, vertex.data)) return false;
- }
- cacheCount = 0;
- flushCacheOnNextVertex = false;
-
- return true;
- }
-
- public void gluTessVertex(double[] coords, Object vertexData) {
- int i;
- boolean tooLarge = false;
- double x;
- double[] clamped = new double[3];
-
- requireState(TessState.T_IN_CONTOUR);
-
- if (flushCacheOnNextVertex) {
- if (!flushCache()) {
- callErrorOrErrorData(GLU.GLU_OUT_OF_MEMORY);
- return;
- }
- lastEdge = null;
- }
- for (i = 0; i < 3; ++i) {
- x = coords[i];
- if (x < -GLU.GLU_TESS_MAX_COORD) {
- x = -GLU.GLU_TESS_MAX_COORD;
- tooLarge = true;
- }
- if (x > GLU.GLU_TESS_MAX_COORD) {
- x = GLU.GLU_TESS_MAX_COORD;
- tooLarge = true;
- }
- clamped[i] = x;
- }
- if (tooLarge) {
- callErrorOrErrorData(GLU.GLU_TESS_COORD_TOO_LARGE);
- }
-
- if (mesh == null) {
- if (cacheCount < TESS_MAX_CACHE) {
- cacheVertex(clamped, vertexData);
- return;
- }
- if (!flushCache()) {
- callErrorOrErrorData(GLU.GLU_OUT_OF_MEMORY);
- return;
- }
- }
-
- if (!addVertex(clamped, vertexData)) {
- callErrorOrErrorData(GLU.GLU_OUT_OF_MEMORY);
- }
- }
-
-
- public void gluTessBeginPolygon(Object data) {
- requireState(TessState.T_DORMANT);
-
- state = TessState.T_IN_POLYGON;
- cacheCount = 0;
- flushCacheOnNextVertex = false;
- mesh = null;
-
- polygonData = data;
- }
-
-
- public void gluTessBeginContour() {
- requireState(TessState.T_IN_POLYGON);
-
- state = TessState.T_IN_CONTOUR;
- lastEdge = null;
- if (cacheCount > 0) {
-/* Just set a flag so we don't get confused by empty contours
- * -- these can be generated accidentally with the obsolete
- * NextContour() interface.
- */
- flushCacheOnNextVertex = true;
- }
- }
-
-
- public void gluTessEndContour() {
- requireState(TessState.T_IN_CONTOUR);
- state = TessState.T_IN_POLYGON;
- }
-
- public void gluTessEndPolygon() {
- GLUmesh mesh;
-
- try {
- requireState(TessState.T_IN_POLYGON);
- state = TessState.T_DORMANT;
-
- if (this.mesh == null) {
- if (!flagBoundary /*&& callMesh == NULL_CB*/) {
-
-/* Try some special code to make the easy cases go quickly
- * (eg. convex polygons). This code does NOT handle multiple contours,
- * intersections, edge flags, and of course it does not generate
- * an explicit mesh either.
- */
- if (Render.__gl_renderCache(this)) {
- polygonData = null;
- return;
- }
- }
- if (!flushCache()) throw new RuntimeException(); /* could've used a label*/
- }
-
-/* Determine the polygon normal and project vertices onto the plane
- * of the polygon.
- */
- Normal.__gl_projectPolygon(this);
-
-/* __gl_computeInterior( tess ) computes the planar arrangement specified
- * by the given contours, and further subdivides this arrangement
- * into regions. Each region is marked "inside" if it belongs
- * to the polygon, according to the rule given by windingRule.
- * Each interior region is guaranteed be monotone.
- */
- if (!Sweep.__gl_computeInterior(this)) {
- throw new RuntimeException(); /* could've used a label */
- }
-
- mesh = this.mesh;
- if (!fatalError) {
- boolean rc = true;
-
-/* If the user wants only the boundary contours, we throw away all edges
- * except those which separate the interior from the exterior.
- * Otherwise we tessellate all the regions marked "inside".
- */
- if (boundaryOnly) {
- rc = TessMono.__gl_meshSetWindingNumber(mesh, 1, true);
- } else {
- rc = TessMono.__gl_meshTessellateInterior(mesh);
- }
- if (!rc) throw new RuntimeException(); /* could've used a label */
-
- Mesh.__gl_meshCheckMesh(mesh);
-
- if (callBegin != NULL_CB || callEnd != NULL_CB
- || callVertex != NULL_CB || callEdgeFlag != NULL_CB
- || callBeginData != NULL_CB
- || callEndData != NULL_CB
- || callVertexData != NULL_CB
- || callEdgeFlagData != NULL_CB) {
- if (boundaryOnly) {
- Render.__gl_renderBoundary(this, mesh); /* output boundary contours */
- } else {
- Render.__gl_renderMesh(this, mesh); /* output strips and fans */
- }
- }
-// if (callMesh != NULL_CB) {
-//
-///* Throw away the exterior faces, so that all faces are interior.
-// * This way the user doesn't have to check the "inside" flag,
-// * and we don't need to even reveal its existence. It also leaves
-// * the freedom for an implementation to not generate the exterior
-// * faces in the first place.
-// */
-// TessMono.__gl_meshDiscardExterior(mesh);
-// callMesh.mesh(mesh); /* user wants the mesh itself */
-// mesh = null;
-// polygonData = null;
-// return;
-// }
- }
- Mesh.__gl_meshDeleteMesh(mesh);
- polygonData = null;
- mesh = null;
- } catch (Exception e) {
- e.printStackTrace();
- callErrorOrErrorData(GLU.GLU_OUT_OF_MEMORY);
- }
- }
-
- /*******************************************************/
-
-/* Obsolete calls -- for backward compatibility */
-
- public void gluBeginPolygon() {
- gluTessBeginPolygon(null);
- gluTessBeginContour();
- }
-
-
-/*ARGSUSED*/
- public void gluNextContour(int type) {
- gluTessEndContour();
- gluTessBeginContour();
- }
-
-
- public void gluEndPolygon() {
- gluTessEndContour();
- gluTessEndPolygon();
- }
-
- void callBeginOrBeginData(int a) {
- if (callBeginData != NULL_CB)
- callBeginData.beginData(a, polygonData);
- else
- callBegin.begin(a);
- }
-
- void callVertexOrVertexData(Object a) {
- if (callVertexData != NULL_CB)
- callVertexData.vertexData(a, polygonData);
- else
- callVertex.vertex(a);
- }
-
- void callEdgeFlagOrEdgeFlagData(boolean a) {
- if (callEdgeFlagData != NULL_CB)
- callEdgeFlagData.edgeFlagData(a, polygonData);
- else
- callEdgeFlag.edgeFlag(a);
- }
-
- void callEndOrEndData() {
- if (callEndData != NULL_CB)
- callEndData.endData(polygonData);
- else
- callEnd.end();
- }
-
- void callCombineOrCombineData(double[] coords, Object[] vertexData, float[] weights, Object[] outData) {
- if (callCombineData != NULL_CB)
- callCombineData.combineData(coords, vertexData, weights, outData, polygonData);
- else
- callCombine.combine(coords, vertexData, weights, outData);
- }
-
- void callErrorOrErrorData(int a) {
- if (callErrorData != NULL_CB)
- callErrorData.errorData(a, polygonData);
- else
- callError.error(a);
- }
-
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/GLUvertex.java b/src/net/java/games/jogl/impl/tesselator/GLUvertex.java
deleted file mode 100644
index 6497aa2d7..000000000
--- a/src/net/java/games/jogl/impl/tesselator/GLUvertex.java
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class GLUvertex {
- public GLUvertex next; /* next vertex (never NULL) */
- public GLUvertex prev; /* previous vertex (never NULL) */
- public net.java.games.jogl.impl.tesselator.GLUhalfEdge anEdge; /* a half-edge with this origin */
- public Object data; /* client's data */
-
- /* Internal data (keep hidden) */
- public double[] coords = new double[3]; /* vertex location in 3D */
- public double s, t; /* projection onto the sweep plane */
- public int pqHandle; /* to allow deletion from priority queue */
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/Geom.java b/src/net/java/games/jogl/impl/tesselator/Geom.java
deleted file mode 100644
index 9693b3a48..000000000
--- a/src/net/java/games/jogl/impl/tesselator/Geom.java
+++ /dev/null
@@ -1,308 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class Geom {
- private Geom() {
- }
-
- /* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
- * evaluates the t-coord of the edge uw at the s-coord of the vertex v.
- * Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
- * If uw is vertical (and thus passes thru v), the result is zero.
- *
- * The calculation is extremely accurate and stable, even when v
- * is very close to u or w. In particular if we set v->t = 0 and
- * let r be the negated result (this evaluates (uw)(v->s)), then
- * r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
- */
- static double EdgeEval(GLUvertex u, GLUvertex v, GLUvertex w) {
- double gapL, gapR;
-
- assert (VertLeq(u, v) && VertLeq(v, w));
-
- gapL = v.s - u.s;
- gapR = w.s - v.s;
-
- if (gapL + gapR > 0) {
- if (gapL < gapR) {
- return (v.t - u.t) + (u.t - w.t) * (gapL / (gapL + gapR));
- } else {
- return (v.t - w.t) + (w.t - u.t) * (gapR / (gapL + gapR));
- }
- }
- /* vertical line */
- return 0;
- }
-
- static double EdgeSign(GLUvertex u, GLUvertex v, GLUvertex w) {
- double gapL, gapR;
-
- assert (VertLeq(u, v) && VertLeq(v, w));
-
- gapL = v.s - u.s;
- gapR = w.s - v.s;
-
- if (gapL + gapR > 0) {
- return (v.t - w.t) * gapL + (v.t - u.t) * gapR;
- }
- /* vertical line */
- return 0;
- }
-
-
- /***********************************************************************
- * Define versions of EdgeSign, EdgeEval with s and t transposed.
- */
-
- static double TransEval(GLUvertex u, GLUvertex v, GLUvertex w) {
- /* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
- * evaluates the t-coord of the edge uw at the s-coord of the vertex v.
- * Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
- * If uw is vertical (and thus passes thru v), the result is zero.
- *
- * The calculation is extremely accurate and stable, even when v
- * is very close to u or w. In particular if we set v->s = 0 and
- * let r be the negated result (this evaluates (uw)(v->t)), then
- * r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s).
- */
- double gapL, gapR;
-
- assert (TransLeq(u, v) && TransLeq(v, w));
-
- gapL = v.t - u.t;
- gapR = w.t - v.t;
-
- if (gapL + gapR > 0) {
- if (gapL < gapR) {
- return (v.s - u.s) + (u.s - w.s) * (gapL / (gapL + gapR));
- } else {
- return (v.s - w.s) + (w.s - u.s) * (gapR / (gapL + gapR));
- }
- }
- /* vertical line */
- return 0;
- }
-
- static double TransSign(GLUvertex u, GLUvertex v, GLUvertex w) {
- /* Returns a number whose sign matches TransEval(u,v,w) but which
- * is cheaper to evaluate. Returns > 0, == 0 , or < 0
- * as v is above, on, or below the edge uw.
- */
- double gapL, gapR;
-
- assert (TransLeq(u, v) && TransLeq(v, w));
-
- gapL = v.t - u.t;
- gapR = w.t - v.t;
-
- if (gapL + gapR > 0) {
- return (v.s - w.s) * gapL + (v.s - u.s) * gapR;
- }
- /* vertical line */
- return 0;
- }
-
-
- static boolean VertCCW(GLUvertex u, GLUvertex v, GLUvertex w) {
- /* For almost-degenerate situations, the results are not reliable.
- * Unless the floating-point arithmetic can be performed without
- * rounding errors, *any* implementation will give incorrect results
- * on some degenerate inputs, so the client must have some way to
- * handle this situation.
- */
- return (u.s * (v.t - w.t) + v.s * (w.t - u.t) + w.s * (u.t - v.t)) >= 0;
- }
-
-/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b),
- * or (x+y)/2 if a==b==0. It requires that a,b >= 0, and enforces
- * this in the rare case that one argument is slightly negative.
- * The implementation is extremely stable numerically.
- * In particular it guarantees that the result r satisfies
- * MIN(x,y) <= r <= MAX(x,y), and the results are very accurate
- * even when a and b differ greatly in magnitude.
- */
- static double Interpolate(double a, double x, double b, double y) {
- a = (a < 0) ? 0 : a;
- b = (b < 0) ? 0 : b;
- if (a <= b) {
- if (b == 0) {
- return (x + y) / 2.0;
- } else {
- return (x + (y - x) * (a / (a + b)));
- }
- } else {
- return (y + (x - y) * (b / (a + b)));
- }
- }
-
- static void EdgeIntersect(GLUvertex o1, GLUvertex d1,
- GLUvertex o2, GLUvertex d2,
- GLUvertex v)
-/* Given edges (o1,d1) and (o2,d2), compute their point of intersection.
- * The computed point is guaranteed to lie in the intersection of the
- * bounding rectangles defined by each edge.
- */ {
- double z1, z2;
-
- /* This is certainly not the most efficient way to find the intersection
- * of two line segments, but it is very numerically stable.
- *
- * Strategy: find the two middle vertices in the VertLeq ordering,
- * and interpolate the intersection s-value from these. Then repeat
- * using the TransLeq ordering to find the intersection t-value.
- */
-
- if (!VertLeq(o1, d1)) {
- GLUvertex temp = o1;
- o1 = d1;
- d1 = temp;
- }
- if (!VertLeq(o2, d2)) {
- GLUvertex temp = o2;
- o2 = d2;
- d2 = temp;
- }
- if (!VertLeq(o1, o2)) {
- GLUvertex temp = o1;
- o1 = o2;
- o2 = temp;
- temp = d1;
- d1 = d2;
- d2 = temp;
- }
-
- if (!VertLeq(o2, d1)) {
- /* Technically, no intersection -- do our best */
- v.s = (o2.s + d1.s) / 2.0;
- } else if (VertLeq(d1, d2)) {
- /* Interpolate between o2 and d1 */
- z1 = EdgeEval(o1, o2, d1);
- z2 = EdgeEval(o2, d1, d2);
- if (z1 + z2 < 0) {
- z1 = -z1;
- z2 = -z2;
- }
- v.s = Interpolate(z1, o2.s, z2, d1.s);
- } else {
- /* Interpolate between o2 and d2 */
- z1 = EdgeSign(o1, o2, d1);
- z2 = -EdgeSign(o1, d2, d1);
- if (z1 + z2 < 0) {
- z1 = -z1;
- z2 = -z2;
- }
- v.s = Interpolate(z1, o2.s, z2, d2.s);
- }
-
- /* Now repeat the process for t */
-
- if (!TransLeq(o1, d1)) {
- GLUvertex temp = o1;
- o1 = d1;
- d1 = temp;
- }
- if (!TransLeq(o2, d2)) {
- GLUvertex temp = o2;
- o2 = d2;
- d2 = temp;
- }
- if (!TransLeq(o1, o2)) {
- GLUvertex temp = o2;
- o2 = o1;
- o1 = temp;
- temp = d2;
- d2 = d1;
- d1 = temp;
- }
-
- if (!TransLeq(o2, d1)) {
- /* Technically, no intersection -- do our best */
- v.t = (o2.t + d1.t) / 2.0;
- } else if (TransLeq(d1, d2)) {
- /* Interpolate between o2 and d1 */
- z1 = TransEval(o1, o2, d1);
- z2 = TransEval(o2, d1, d2);
- if (z1 + z2 < 0) {
- z1 = -z1;
- z2 = -z2;
- }
- v.t = Interpolate(z1, o2.t, z2, d1.t);
- } else {
- /* Interpolate between o2 and d2 */
- z1 = TransSign(o1, o2, d1);
- z2 = -TransSign(o1, d2, d1);
- if (z1 + z2 < 0) {
- z1 = -z1;
- z2 = -z2;
- }
- v.t = Interpolate(z1, o2.t, z2, d2.t);
- }
- }
-
- static boolean VertEq(GLUvertex u, GLUvertex v) {
- return u.s == v.s && u.t == v.t;
- }
-
- static boolean VertLeq(GLUvertex u, GLUvertex v) {
- return u.s < v.s || (u.s == v.s && u.t <= v.t);
- }
-
-/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
-
- static boolean TransLeq(GLUvertex u, GLUvertex v) {
- return u.t < v.t || (u.t == v.t && u.s <= v.s);
- }
-
- static boolean EdgeGoesLeft(GLUhalfEdge e) {
- return VertLeq(e.Sym.Org, e.Org);
- }
-
- static boolean EdgeGoesRight(GLUhalfEdge e) {
- return VertLeq(e.Org, e.Sym.Org);
- }
-
- static double VertL1dist(GLUvertex u, GLUvertex v) {
- return Math.abs(u.s - v.s) + Math.abs(u.t - v.t);
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/Mesh.java b/src/net/java/games/jogl/impl/tesselator/Mesh.java
deleted file mode 100644
index 4eee1f8ac..000000000
--- a/src/net/java/games/jogl/impl/tesselator/Mesh.java
+++ /dev/null
@@ -1,724 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class Mesh {
- private Mesh() {
- }
-
- /************************ Utility Routines ************************/
-/* MakeEdge creates a new pair of half-edges which form their own loop.
- * No vertex or face structures are allocated, but these must be assigned
- * before the current edge operation is completed.
- */
- static net.java.games.jogl.impl.tesselator.GLUhalfEdge MakeEdge(net.java.games.jogl.impl.tesselator.GLUhalfEdge eNext) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eSym;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge ePrev;
-
-// EdgePair * pair = (EdgePair *)
-// memAlloc(sizeof(EdgePair));
-// if (pair == NULL) return NULL;
-//
-// e = &pair - > e;
- e = new net.java.games.jogl.impl.tesselator.GLUhalfEdge(true);
-// eSym = &pair - > eSym;
- eSym = new net.java.games.jogl.impl.tesselator.GLUhalfEdge(false);
-
-
- /* Make sure eNext points to the first edge of the edge pair */
- if (!eNext.first) {
- eNext = eNext.Sym;
- }
-
- /* Insert in circular doubly-linked list before eNext.
- * Note that the prev pointer is stored in Sym->next.
- */
- ePrev = eNext.Sym.next;
- eSym.next = ePrev;
- ePrev.Sym.next = e;
- e.next = eNext;
- eNext.Sym.next = eSym;
-
- e.Sym = eSym;
- e.Onext = e;
- e.Lnext = eSym;
- e.Org = null;
- e.Lface = null;
- e.winding = 0;
- e.activeRegion = null;
-
- eSym.Sym = e;
- eSym.Onext = eSym;
- eSym.Lnext = e;
- eSym.Org = null;
- eSym.Lface = null;
- eSym.winding = 0;
- eSym.activeRegion = null;
-
- return e;
- }
-
-/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
- * CS348a notes (see mesh.h). Basically it modifies the mesh so that
- * a->Onext and b->Onext are exchanged. This can have various effects
- * depending on whether a and b belong to different face or vertex rings.
- * For more explanation see __gl_meshSplice() below.
- */
- static void Splice(net.java.games.jogl.impl.tesselator.GLUhalfEdge a, net.java.games.jogl.impl.tesselator.GLUhalfEdge b) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge aOnext = a.Onext;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge bOnext = b.Onext;
-
- aOnext.Sym.Lnext = b;
- bOnext.Sym.Lnext = a;
- a.Onext = bOnext;
- b.Onext = aOnext;
- }
-
-/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
- * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
- * a place to insert the new vertex in the global vertex list. We insert
- * the new vertex *before* vNext so that algorithms which walk the vertex
- * list will not see the newly created vertices.
- */
- static void MakeVertex(net.java.games.jogl.impl.tesselator.GLUvertex newVertex,
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrig, net.java.games.jogl.impl.tesselator.GLUvertex vNext) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
- net.java.games.jogl.impl.tesselator.GLUvertex vPrev;
- net.java.games.jogl.impl.tesselator.GLUvertex vNew = newVertex;
-
- assert (vNew != null);
-
- /* insert in circular doubly-linked list before vNext */
- vPrev = vNext.prev;
- vNew.prev = vPrev;
- vPrev.next = vNew;
- vNew.next = vNext;
- vNext.prev = vNew;
-
- vNew.anEdge = eOrig;
- vNew.data = null;
- /* leave coords, s, t undefined */
-
- /* fix other edges on this vertex loop */
- e = eOrig;
- do {
- e.Org = vNew;
- e = e.Onext;
- } while (e != eOrig);
- }
-
-/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
- * face of all edges in the face loop to which eOrig belongs. "fNext" gives
- * a place to insert the new face in the global face list. We insert
- * the new face *before* fNext so that algorithms which walk the face
- * list will not see the newly created faces.
- */
- static void MakeFace(net.java.games.jogl.impl.tesselator.GLUface newFace, net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrig, net.java.games.jogl.impl.tesselator.GLUface fNext) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
- net.java.games.jogl.impl.tesselator.GLUface fPrev;
- net.java.games.jogl.impl.tesselator.GLUface fNew = newFace;
-
- assert (fNew != null);
-
- /* insert in circular doubly-linked list before fNext */
- fPrev = fNext.prev;
- fNew.prev = fPrev;
- fPrev.next = fNew;
- fNew.next = fNext;
- fNext.prev = fNew;
-
- fNew.anEdge = eOrig;
- fNew.data = null;
- fNew.trail = null;
- fNew.marked = false;
-
- /* The new face is marked "inside" if the old one was. This is a
- * convenience for the common case where a face has been split in two.
- */
- fNew.inside = fNext.inside;
-
- /* fix other edges on this face loop */
- e = eOrig;
- do {
- e.Lface = fNew;
- e = e.Lnext;
- } while (e != eOrig);
- }
-
-/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
- * and removes from the global edge list.
- */
- static void KillEdge(net.java.games.jogl.impl.tesselator.GLUhalfEdge eDel) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge ePrev, eNext;
-
- /* Half-edges are allocated in pairs, see EdgePair above */
- if (!eDel.first) {
- eDel = eDel.Sym;
- }
-
- /* delete from circular doubly-linked list */
- eNext = eDel.next;
- ePrev = eDel.Sym.next;
- eNext.Sym.next = ePrev;
- ePrev.Sym.next = eNext;
- }
-
-
-/* KillVertex( vDel ) destroys a vertex and removes it from the global
- * vertex list. It updates the vertex loop to point to a given new vertex.
- */
- static void KillVertex(net.java.games.jogl.impl.tesselator.GLUvertex vDel, net.java.games.jogl.impl.tesselator.GLUvertex newOrg) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e, eStart = vDel.anEdge;
- net.java.games.jogl.impl.tesselator.GLUvertex vPrev, vNext;
-
- /* change the origin of all affected edges */
- e = eStart;
- do {
- e.Org = newOrg;
- e = e.Onext;
- } while (e != eStart);
-
- /* delete from circular doubly-linked list */
- vPrev = vDel.prev;
- vNext = vDel.next;
- vNext.prev = vPrev;
- vPrev.next = vNext;
- }
-
-/* KillFace( fDel ) destroys a face and removes it from the global face
- * list. It updates the face loop to point to a given new face.
- */
- static void KillFace(net.java.games.jogl.impl.tesselator.GLUface fDel, net.java.games.jogl.impl.tesselator.GLUface newLface) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e, eStart = fDel.anEdge;
- net.java.games.jogl.impl.tesselator.GLUface fPrev, fNext;
-
- /* change the left face of all affected edges */
- e = eStart;
- do {
- e.Lface = newLface;
- e = e.Lnext;
- } while (e != eStart);
-
- /* delete from circular doubly-linked list */
- fPrev = fDel.prev;
- fNext = fDel.next;
- fNext.prev = fPrev;
- fPrev.next = fNext;
- }
-
-
- /****************** Basic Edge Operations **********************/
-
-/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
- * The loop consists of the two new half-edges.
- */
- public static net.java.games.jogl.impl.tesselator.GLUhalfEdge __gl_meshMakeEdge(net.java.games.jogl.impl.tesselator.GLUmesh mesh) {
- net.java.games.jogl.impl.tesselator.GLUvertex newVertex1 = new net.java.games.jogl.impl.tesselator.GLUvertex();
- net.java.games.jogl.impl.tesselator.GLUvertex newVertex2 = new net.java.games.jogl.impl.tesselator.GLUvertex();
- net.java.games.jogl.impl.tesselator.GLUface newFace = new net.java.games.jogl.impl.tesselator.GLUface();
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
-
- e = MakeEdge(mesh.eHead);
- if (e == null) return null;
-
- MakeVertex(newVertex1, e, mesh.vHead);
- MakeVertex(newVertex2, e.Sym, mesh.vHead);
- MakeFace(newFace, e, mesh.fHead);
- return e;
- }
-
-
-/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
- * mesh connectivity and topology. It changes the mesh so that
- * eOrg->Onext <- OLD( eDst->Onext )
- * eDst->Onext <- OLD( eOrg->Onext )
- * where OLD(...) means the value before the meshSplice operation.
- *
- * This can have two effects on the vertex structure:
- * - if eOrg->Org != eDst->Org, the two vertices are merged together
- * - if eOrg->Org == eDst->Org, the origin is split into two vertices
- * In both cases, eDst->Org is changed and eOrg->Org is untouched.
- *
- * Similarly (and independently) for the face structure,
- * - if eOrg->Lface == eDst->Lface, one loop is split into two
- * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
- * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
- *
- * Some special cases:
- * If eDst == eOrg, the operation has no effect.
- * If eDst == eOrg->Lnext, the new face will have a single edge.
- * If eDst == eOrg->Lprev, the old face will have a single edge.
- * If eDst == eOrg->Onext, the new vertex will have a single edge.
- * If eDst == eOrg->Oprev, the old vertex will have a single edge.
- */
- public static boolean __gl_meshSplice(net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrg, net.java.games.jogl.impl.tesselator.GLUhalfEdge eDst) {
- boolean joiningLoops = false;
- boolean joiningVertices = false;
-
- if (eOrg == eDst) return true;
-
- if (eDst.Org != eOrg.Org) {
- /* We are merging two disjoint vertices -- destroy eDst->Org */
- joiningVertices = true;
- KillVertex(eDst.Org, eOrg.Org);
- }
- if (eDst.Lface != eOrg.Lface) {
- /* We are connecting two disjoint loops -- destroy eDst.Lface */
- joiningLoops = true;
- KillFace(eDst.Lface, eOrg.Lface);
- }
-
- /* Change the edge structure */
- Splice(eDst, eOrg);
-
- if (!joiningVertices) {
- net.java.games.jogl.impl.tesselator.GLUvertex newVertex = new net.java.games.jogl.impl.tesselator.GLUvertex();
-
- /* We split one vertex into two -- the new vertex is eDst.Org.
- * Make sure the old vertex points to a valid half-edge.
- */
- MakeVertex(newVertex, eDst, eOrg.Org);
- eOrg.Org.anEdge = eOrg;
- }
- if (!joiningLoops) {
- net.java.games.jogl.impl.tesselator.GLUface newFace = new net.java.games.jogl.impl.tesselator.GLUface();
-
- /* We split one loop into two -- the new loop is eDst.Lface.
- * Make sure the old face points to a valid half-edge.
- */
- MakeFace(newFace, eDst, eOrg.Lface);
- eOrg.Lface.anEdge = eOrg;
- }
-
- return true;
- }
-
-
-/* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
- * if (eDel.Lface != eDel.Rface), we join two loops into one; the loop
- * eDel.Lface is deleted. Otherwise, we are splitting one loop into two;
- * the newly created loop will contain eDel.Dst. If the deletion of eDel
- * would create isolated vertices, those are deleted as well.
- *
- * This function could be implemented as two calls to __gl_meshSplice
- * plus a few calls to memFree, but this would allocate and delete
- * unnecessary vertices and faces.
- */
- static boolean __gl_meshDelete(net.java.games.jogl.impl.tesselator.GLUhalfEdge eDel) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eDelSym = eDel.Sym;
- boolean joiningLoops = false;
-
- /* First step: disconnect the origin vertex eDel.Org. We make all
- * changes to get a consistent mesh in this "intermediate" state.
- */
- if (eDel.Lface != eDel.Sym.Lface) {
- /* We are joining two loops into one -- remove the left face */
- joiningLoops = true;
- KillFace(eDel.Lface, eDel.Sym.Lface);
- }
-
- if (eDel.Onext == eDel) {
- KillVertex(eDel.Org, null);
- } else {
- /* Make sure that eDel.Org and eDel.Sym.Lface point to valid half-edges */
- eDel.Sym.Lface.anEdge = eDel.Sym.Lnext;
- eDel.Org.anEdge = eDel.Onext;
-
- Splice(eDel, eDel.Sym.Lnext);
- if (!joiningLoops) {
- net.java.games.jogl.impl.tesselator.GLUface newFace = new net.java.games.jogl.impl.tesselator.GLUface();
-
- /* We are splitting one loop into two -- create a new loop for eDel. */
- MakeFace(newFace, eDel, eDel.Lface);
- }
- }
-
- /* Claim: the mesh is now in a consistent state, except that eDel.Org
- * may have been deleted. Now we disconnect eDel.Dst.
- */
- if (eDelSym.Onext == eDelSym) {
- KillVertex(eDelSym.Org, null);
- KillFace(eDelSym.Lface, null);
- } else {
- /* Make sure that eDel.Dst and eDel.Lface point to valid half-edges */
- eDel.Lface.anEdge = eDelSym.Sym.Lnext;
- eDelSym.Org.anEdge = eDelSym.Onext;
- Splice(eDelSym, eDelSym.Sym.Lnext);
- }
-
- /* Any isolated vertices or faces have already been freed. */
- KillEdge(eDel);
-
- return true;
- }
-
-
- /******************** Other Edge Operations **********************/
-
-/* All these routines can be implemented with the basic edge
- * operations above. They are provided for convenience and efficiency.
- */
-
-
-/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
- * eNew == eOrg.Lnext, and eNew.Dst is a newly created vertex.
- * eOrg and eNew will have the same left face.
- */
- static net.java.games.jogl.impl.tesselator.GLUhalfEdge __gl_meshAddEdgeVertex(net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrg) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eNewSym;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eNew = MakeEdge(eOrg);
-
- eNewSym = eNew.Sym;
-
- /* Connect the new edge appropriately */
- Splice(eNew, eOrg.Lnext);
-
- /* Set the vertex and face information */
- eNew.Org = eOrg.Sym.Org;
- {
- net.java.games.jogl.impl.tesselator.GLUvertex newVertex = new net.java.games.jogl.impl.tesselator.GLUvertex();
-
- MakeVertex(newVertex, eNewSym, eNew.Org);
- }
- eNew.Lface = eNewSym.Lface = eOrg.Lface;
-
- return eNew;
- }
-
-
-/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
- * such that eNew == eOrg.Lnext. The new vertex is eOrg.Sym.Org == eNew.Org.
- * eOrg and eNew will have the same left face.
- */
- public static net.java.games.jogl.impl.tesselator.GLUhalfEdge __gl_meshSplitEdge(net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrg) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eNew;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge tempHalfEdge = __gl_meshAddEdgeVertex(eOrg);
-
- eNew = tempHalfEdge.Sym;
-
- /* Disconnect eOrg from eOrg.Sym.Org and connect it to eNew.Org */
- Splice(eOrg.Sym, eOrg.Sym.Sym.Lnext);
- Splice(eOrg.Sym, eNew);
-
- /* Set the vertex and face information */
- eOrg.Sym.Org = eNew.Org;
- eNew.Sym.Org.anEdge = eNew.Sym; /* may have pointed to eOrg.Sym */
- eNew.Sym.Lface = eOrg.Sym.Lface;
- eNew.winding = eOrg.winding; /* copy old winding information */
- eNew.Sym.winding = eOrg.Sym.winding;
-
- return eNew;
- }
-
-
-/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg.Sym.Org
- * to eDst.Org, and returns the corresponding half-edge eNew.
- * If eOrg.Lface == eDst.Lface, this splits one loop into two,
- * and the newly created loop is eNew.Lface. Otherwise, two disjoint
- * loops are merged into one, and the loop eDst.Lface is destroyed.
- *
- * If (eOrg == eDst), the new face will have only two edges.
- * If (eOrg.Lnext == eDst), the old face is reduced to a single edge.
- * If (eOrg.Lnext.Lnext == eDst), the old face is reduced to two edges.
- */
- static net.java.games.jogl.impl.tesselator.GLUhalfEdge __gl_meshConnect(net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrg, net.java.games.jogl.impl.tesselator.GLUhalfEdge eDst) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eNewSym;
- boolean joiningLoops = false;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eNew = MakeEdge(eOrg);
-
- eNewSym = eNew.Sym;
-
- if (eDst.Lface != eOrg.Lface) {
- /* We are connecting two disjoint loops -- destroy eDst.Lface */
- joiningLoops = true;
- KillFace(eDst.Lface, eOrg.Lface);
- }
-
- /* Connect the new edge appropriately */
- Splice(eNew, eOrg.Lnext);
- Splice(eNewSym, eDst);
-
- /* Set the vertex and face information */
- eNew.Org = eOrg.Sym.Org;
- eNewSym.Org = eDst.Org;
- eNew.Lface = eNewSym.Lface = eOrg.Lface;
-
- /* Make sure the old face points to a valid half-edge */
- eOrg.Lface.anEdge = eNewSym;
-
- if (!joiningLoops) {
- net.java.games.jogl.impl.tesselator.GLUface newFace = new net.java.games.jogl.impl.tesselator.GLUface();
-
- /* We split one loop into two -- the new loop is eNew.Lface */
- MakeFace(newFace, eNew, eOrg.Lface);
- }
- return eNew;
- }
-
-
- /******************** Other Operations **********************/
-
-/* __gl_meshZapFace( fZap ) destroys a face and removes it from the
- * global face list. All edges of fZap will have a null pointer as their
- * left face. Any edges which also have a null pointer as their right face
- * are deleted entirely (along with any isolated vertices this produces).
- * An entire mesh can be deleted by zapping its faces, one at a time,
- * in any order. Zapped faces cannot be used in further mesh operations!
- */
- static void __gl_meshZapFace(net.java.games.jogl.impl.tesselator.GLUface fZap) {
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eStart = fZap.anEdge;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e, eNext, eSym;
- net.java.games.jogl.impl.tesselator.GLUface fPrev, fNext;
-
- /* walk around face, deleting edges whose right face is also null */
- eNext = eStart.Lnext;
- do {
- e = eNext;
- eNext = e.Lnext;
-
- e.Lface = null;
- if (e.Sym.Lface == null) {
- /* delete the edge -- see __gl_MeshDelete above */
-
- if (e.Onext == e) {
- KillVertex(e.Org, null);
- } else {
- /* Make sure that e.Org points to a valid half-edge */
- e.Org.anEdge = e.Onext;
- Splice(e, e.Sym.Lnext);
- }
- eSym = e.Sym;
- if (eSym.Onext == eSym) {
- KillVertex(eSym.Org, null);
- } else {
- /* Make sure that eSym.Org points to a valid half-edge */
- eSym.Org.anEdge = eSym.Onext;
- Splice(eSym, eSym.Sym.Lnext);
- }
- KillEdge(e);
- }
- } while (e != eStart);
-
- /* delete from circular doubly-linked list */
- fPrev = fZap.prev;
- fNext = fZap.next;
- fNext.prev = fPrev;
- fPrev.next = fNext;
- }
-
-
-/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
- * and no loops (what we usually call a "face").
- */
- public static net.java.games.jogl.impl.tesselator.GLUmesh __gl_meshNewMesh() {
- net.java.games.jogl.impl.tesselator.GLUvertex v;
- net.java.games.jogl.impl.tesselator.GLUface f;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eSym;
- net.java.games.jogl.impl.tesselator.GLUmesh mesh = new net.java.games.jogl.impl.tesselator.GLUmesh();
-
- v = mesh.vHead;
- f = mesh.fHead;
- e = mesh.eHead;
- eSym = mesh.eHeadSym;
-
- v.next = v.prev = v;
- v.anEdge = null;
- v.data = null;
-
- f.next = f.prev = f;
- f.anEdge = null;
- f.data = null;
- f.trail = null;
- f.marked = false;
- f.inside = false;
-
- e.next = e;
- e.Sym = eSym;
- e.Onext = null;
- e.Lnext = null;
- e.Org = null;
- e.Lface = null;
- e.winding = 0;
- e.activeRegion = null;
-
- eSym.next = eSym;
- eSym.Sym = e;
- eSym.Onext = null;
- eSym.Lnext = null;
- eSym.Org = null;
- eSym.Lface = null;
- eSym.winding = 0;
- eSym.activeRegion = null;
-
- return mesh;
- }
-
-
-/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
- * both meshes, and returns the new mesh (the old meshes are destroyed).
- */
- static net.java.games.jogl.impl.tesselator.GLUmesh __gl_meshUnion(net.java.games.jogl.impl.tesselator.GLUmesh mesh1, net.java.games.jogl.impl.tesselator.GLUmesh mesh2) {
- net.java.games.jogl.impl.tesselator.GLUface f1 = mesh1.fHead;
- net.java.games.jogl.impl.tesselator.GLUvertex v1 = mesh1.vHead;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e1 = mesh1.eHead;
- net.java.games.jogl.impl.tesselator.GLUface f2 = mesh2.fHead;
- net.java.games.jogl.impl.tesselator.GLUvertex v2 = mesh2.vHead;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e2 = mesh2.eHead;
-
- /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
- if (f2.next != f2) {
- f1.prev.next = f2.next;
- f2.next.prev = f1.prev;
- f2.prev.next = f1;
- f1.prev = f2.prev;
- }
-
- if (v2.next != v2) {
- v1.prev.next = v2.next;
- v2.next.prev = v1.prev;
- v2.prev.next = v1;
- v1.prev = v2.prev;
- }
-
- if (e2.next != e2) {
- e1.Sym.next.Sym.next = e2.next;
- e2.next.Sym.next = e1.Sym.next;
- e2.Sym.next.Sym.next = e1;
- e1.Sym.next = e2.Sym.next;
- }
-
- return mesh1;
- }
-
-
-/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
- */
- static void __gl_meshDeleteMeshZap(net.java.games.jogl.impl.tesselator.GLUmesh mesh) {
- net.java.games.jogl.impl.tesselator.GLUface fHead = mesh.fHead;
-
- while (fHead.next != fHead) {
- __gl_meshZapFace(fHead.next);
- }
- assert (mesh.vHead.next == mesh.vHead);
- }
-
-/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
- */
- public static void __gl_meshDeleteMesh(net.java.games.jogl.impl.tesselator.GLUmesh mesh) {
- net.java.games.jogl.impl.tesselator.GLUface f, fNext;
- net.java.games.jogl.impl.tesselator.GLUvertex v, vNext;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e, eNext;
-
- for (f = mesh.fHead.next; f != mesh.fHead; f = fNext) {
- fNext = f.next;
- }
-
- for (v = mesh.vHead.next; v != mesh.vHead; v = vNext) {
- vNext = v.next;
- }
-
- for (e = mesh.eHead.next; e != mesh.eHead; e = eNext) {
- /* One call frees both e and e.Sym (see EdgePair above) */
- eNext = e.next;
- }
- }
-
-/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
- */
- public static void __gl_meshCheckMesh(net.java.games.jogl.impl.tesselator.GLUmesh mesh) {
- net.java.games.jogl.impl.tesselator.GLUface fHead = mesh.fHead;
- net.java.games.jogl.impl.tesselator.GLUvertex vHead = mesh.vHead;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eHead = mesh.eHead;
- net.java.games.jogl.impl.tesselator.GLUface f, fPrev;
- net.java.games.jogl.impl.tesselator.GLUvertex v, vPrev;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e, ePrev;
-
- fPrev = fHead;
- for (fPrev = fHead; (f = fPrev.next) != fHead; fPrev = f) {
- assert (f.prev == fPrev);
- e = f.anEdge;
- do {
- assert (e.Sym != e);
- assert (e.Sym.Sym == e);
- assert (e.Lnext.Onext.Sym == e);
- assert (e.Onext.Sym.Lnext == e);
- assert (e.Lface == f);
- e = e.Lnext;
- } while (e != f.anEdge);
- }
- assert (f.prev == fPrev && f.anEdge == null && f.data == null);
-
- vPrev = vHead;
- for (vPrev = vHead; (v = vPrev.next) != vHead; vPrev = v) {
- assert (v.prev == vPrev);
- e = v.anEdge;
- do {
- assert (e.Sym != e);
- assert (e.Sym.Sym == e);
- assert (e.Lnext.Onext.Sym == e);
- assert (e.Onext.Sym.Lnext == e);
- assert (e.Org == v);
- e = e.Onext;
- } while (e != v.anEdge);
- }
- assert (v.prev == vPrev && v.anEdge == null && v.data == null);
-
- ePrev = eHead;
- for (ePrev = eHead; (e = ePrev.next) != eHead; ePrev = e) {
- assert (e.Sym.next == ePrev.Sym);
- assert (e.Sym != e);
- assert (e.Sym.Sym == e);
- assert (e.Org != null);
- assert (e.Sym.Org != null);
- assert (e.Lnext.Onext.Sym == e);
- assert (e.Onext.Sym.Lnext == e);
- }
- assert (e.Sym.next == ePrev.Sym
- && e.Sym == mesh.eHeadSym
- && e.Sym.Sym == e
- && e.Org == null && e.Sym.Org == null
- && e.Lface == null && e.Sym.Lface == null);
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/Normal.java b/src/net/java/games/jogl/impl/tesselator/Normal.java
deleted file mode 100644
index 900219662..000000000
--- a/src/net/java/games/jogl/impl/tesselator/Normal.java
+++ /dev/null
@@ -1,277 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-import net.java.games.jogl.*;
-
-class Normal {
- private Normal() {
- }
-
- static boolean SLANTED_SWEEP = false;
- static double S_UNIT_X; /* Pre-normalized */
- static double S_UNIT_Y;
- private static final boolean TRUE_PROJECT = false;
-
- static {
- if (SLANTED_SWEEP) {
-/* The "feature merging" is not intended to be complete. There are
- * special cases where edges are nearly parallel to the sweep line
- * which are not implemented. The algorithm should still behave
- * robustly (ie. produce a reasonable tesselation) in the presence
- * of such edges, however it may miss features which could have been
- * merged. We could minimize this effect by choosing the sweep line
- * direction to be something unusual (ie. not parallel to one of the
- * coordinate axes).
- */
- S_UNIT_X = 0.50941539564955385; /* Pre-normalized */
- S_UNIT_Y = 0.86052074622010633;
- } else {
- S_UNIT_X = 1.0;
- S_UNIT_Y = 0.0;
- }
- }
-
- private static double Dot(double[] u, double[] v) {
- return (u[0] * v[0] + u[1] * v[1] + u[2] * v[2]);
- }
-
- static void Normalize(double[] v) {
- double len = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
-
- assert (len > 0);
- len = Math.sqrt(len);
- v[0] /= len;
- v[1] /= len;
- v[2] /= len;
- }
-
- static int LongAxis(double[] v) {
- int i = 0;
-
- if (Math.abs(v[1]) > Math.abs(v[0])) {
- i = 1;
- }
- if (Math.abs(v[2]) > Math.abs(v[i])) {
- i = 2;
- }
- return i;
- }
-
- static void ComputeNormal(GLUtesselatorImpl tess, double[] norm) {
- net.java.games.jogl.impl.tesselator.GLUvertex v, v1, v2;
- double c, tLen2, maxLen2;
- double[] maxVal, minVal, d1, d2, tNorm;
- net.java.games.jogl.impl.tesselator.GLUvertex[] maxVert, minVert;
- net.java.games.jogl.impl.tesselator.GLUvertex vHead = tess.mesh.vHead;
- int i;
-
- maxVal = new double[3];
- minVal = new double[3];
- minVert = new net.java.games.jogl.impl.tesselator.GLUvertex[3];
- maxVert = new net.java.games.jogl.impl.tesselator.GLUvertex[3];
- d1 = new double[3];
- d2 = new double[3];
- tNorm = new double[3];
-
- maxVal[0] = maxVal[1] = maxVal[2] = -2 * GLU.GLU_TESS_MAX_COORD;
- minVal[0] = minVal[1] = minVal[2] = 2 * GLU.GLU_TESS_MAX_COORD;
-
- for (v = vHead.next; v != vHead; v = v.next) {
- for (i = 0; i < 3; ++i) {
- c = v.coords[i];
- if (c < minVal[i]) {
- minVal[i] = c;
- minVert[i] = v;
- }
- if (c > maxVal[i]) {
- maxVal[i] = c;
- maxVert[i] = v;
- }
- }
- }
-
-/* Find two vertices separated by at least 1/sqrt(3) of the maximum
- * distance between any two vertices
- */
- i = 0;
- if (maxVal[1] - minVal[1] > maxVal[0] - minVal[0]) {
- i = 1;
- }
- if (maxVal[2] - minVal[2] > maxVal[i] - minVal[i]) {
- i = 2;
- }
- if (minVal[i] >= maxVal[i]) {
-/* All vertices are the same -- normal doesn't matter */
- norm[0] = 0;
- norm[1] = 0;
- norm[2] = 1;
- return;
- }
-
-/* Look for a third vertex which forms the triangle with maximum area
- * (Length of normal == twice the triangle area)
- */
- maxLen2 = 0;
- v1 = minVert[i];
- v2 = maxVert[i];
- d1[0] = v1.coords[0] - v2.coords[0];
- d1[1] = v1.coords[1] - v2.coords[1];
- d1[2] = v1.coords[2] - v2.coords[2];
- for (v = vHead.next; v != vHead; v = v.next) {
- d2[0] = v.coords[0] - v2.coords[0];
- d2[1] = v.coords[1] - v2.coords[1];
- d2[2] = v.coords[2] - v2.coords[2];
- tNorm[0] = d1[1] * d2[2] - d1[2] * d2[1];
- tNorm[1] = d1[2] * d2[0] - d1[0] * d2[2];
- tNorm[2] = d1[0] * d2[1] - d1[1] * d2[0];
- tLen2 = tNorm[0] * tNorm[0] + tNorm[1] * tNorm[1] + tNorm[2] * tNorm[2];
- if (tLen2 > maxLen2) {
- maxLen2 = tLen2;
- norm[0] = tNorm[0];
- norm[1] = tNorm[1];
- norm[2] = tNorm[2];
- }
- }
-
- if (maxLen2 <= 0) {
-/* All points lie on a single line -- any decent normal will do */
- norm[0] = norm[1] = norm[2] = 0;
- norm[LongAxis(d1)] = 1;
- }
- }
-
- static void CheckOrientation(GLUtesselatorImpl tess) {
- double area;
- net.java.games.jogl.impl.tesselator.GLUface f, fHead = tess.mesh.fHead;
- net.java.games.jogl.impl.tesselator.GLUvertex v, vHead = tess.mesh.vHead;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
-
-/* When we compute the normal automatically, we choose the orientation
- * so that the the sum of the signed areas of all contours is non-negative.
- */
- area = 0;
- for (f = fHead.next; f != fHead; f = f.next) {
- e = f.anEdge;
- if (e.winding <= 0) continue;
- do {
- area += (e.Org.s - e.Sym.Org.s) * (e.Org.t + e.Sym.Org.t);
- e = e.Lnext;
- } while (e != f.anEdge);
- }
- if (area < 0) {
-/* Reverse the orientation by flipping all the t-coordinates */
- for (v = vHead.next; v != vHead; v = v.next) {
- v.t = -v.t;
- }
- tess.tUnit[0] = -tess.tUnit[0];
- tess.tUnit[1] = -tess.tUnit[1];
- tess.tUnit[2] = -tess.tUnit[2];
- }
- }
-
-/* Determine the polygon normal and project vertices onto the plane
- * of the polygon.
- */
- public static void __gl_projectPolygon(GLUtesselatorImpl tess) {
- net.java.games.jogl.impl.tesselator.GLUvertex v, vHead = tess.mesh.vHead;
- double w;
- double[] norm = new double[3];
- double[] sUnit, tUnit;
- int i;
- boolean computedNormal = false;
-
- norm[0] = tess.normal[0];
- norm[1] = tess.normal[1];
- norm[2] = tess.normal[2];
- if (norm[0] == 0 && norm[1] == 0 && norm[2] == 0) {
- ComputeNormal(tess, norm);
- computedNormal = true;
- }
- sUnit = tess.sUnit;
- tUnit = tess.tUnit;
- i = LongAxis(norm);
-
- if (TRUE_PROJECT) {
-/* Choose the initial sUnit vector to be approximately perpendicular
- * to the normal.
- */
- Normalize(norm);
-
- sUnit[i] = 0;
- sUnit[(i + 1) % 3] = S_UNIT_X;
- sUnit[(i + 2) % 3] = S_UNIT_Y;
-
-/* Now make it exactly perpendicular */
- w = Dot(sUnit, norm);
- sUnit[0] -= w * norm[0];
- sUnit[1] -= w * norm[1];
- sUnit[2] -= w * norm[2];
- Normalize(sUnit);
-
-/* Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame */
- tUnit[0] = norm[1] * sUnit[2] - norm[2] * sUnit[1];
- tUnit[1] = norm[2] * sUnit[0] - norm[0] * sUnit[2];
- tUnit[2] = norm[0] * sUnit[1] - norm[1] * sUnit[0];
- Normalize(tUnit);
- } else {
-/* Project perpendicular to a coordinate axis -- better numerically */
- sUnit[i] = 0;
- sUnit[(i + 1) % 3] = S_UNIT_X;
- sUnit[(i + 2) % 3] = S_UNIT_Y;
-
- tUnit[i] = 0;
- tUnit[(i + 1) % 3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
- tUnit[(i + 2) % 3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
- }
-
-/* Project the vertices onto the sweep plane */
- for (v = vHead.next; v != vHead; v = v.next) {
- v.s = Dot(v.coords, sUnit);
- v.t = Dot(v.coords, tUnit);
- }
- if (computedNormal) {
- CheckOrientation(tess);
- }
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/PriorityQ.java b/src/net/java/games/jogl/impl/tesselator/PriorityQ.java
deleted file mode 100644
index 0f92dcecd..000000000
--- a/src/net/java/games/jogl/impl/tesselator/PriorityQ.java
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-abstract class PriorityQ {
- public static final int INIT_SIZE = 32;
-
- public static class PQnode {
- int handle;
- }
-
- public static class PQhandleElem {
- Object key;
- int node;
- }
-
- public static interface Leq {
- boolean leq(Object key1, Object key2);
- }
-
- // #ifdef FOR_TRITE_TEST_PROGRAM
-// private static boolean LEQ(PriorityQCommon.Leq leq, Object x,Object y) {
-// return pq.leq.leq(x,y);
-// }
-// #else
-/* Violates modularity, but a little faster */
-// #include "geom.h"
- public static boolean LEQ(Leq leq, Object x, Object y) {
- return net.java.games.jogl.impl.tesselator.Geom.VertLeq((net.java.games.jogl.impl.tesselator.GLUvertex) x, (net.java.games.jogl.impl.tesselator.GLUvertex) y);
- }
-
- static PriorityQ pqNewPriorityQ(Leq leq) {
- return new PriorityQSort(leq);
- }
-
- abstract void pqDeletePriorityQ();
-
- abstract boolean pqInit();
-
- abstract int pqInsert(Object keyNew);
-
- abstract Object pqExtractMin();
-
- abstract void pqDelete(int hCurr);
-
- abstract Object pqMinimum();
-
- abstract boolean pqIsEmpty();
-// #endif
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/PriorityQHeap.java b/src/net/java/games/jogl/impl/tesselator/PriorityQHeap.java
deleted file mode 100644
index b360e37d3..000000000
--- a/src/net/java/games/jogl/impl/tesselator/PriorityQHeap.java
+++ /dev/null
@@ -1,254 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-
-
-class PriorityQHeap extends net.java.games.jogl.impl.tesselator.PriorityQ {
- net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[] nodes;
- net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[] handles;
- int size, max;
- int freeList;
- boolean initialized;
- net.java.games.jogl.impl.tesselator.PriorityQ.Leq leq;
-
-/* really __gl_pqHeapNewPriorityQ */
- public PriorityQHeap(net.java.games.jogl.impl.tesselator.PriorityQ.Leq leq) {
- size = 0;
- max = net.java.games.jogl.impl.tesselator.PriorityQ.INIT_SIZE;
- nodes = new net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[net.java.games.jogl.impl.tesselator.PriorityQ.INIT_SIZE + 1];
- for (int i = 0; i < nodes.length; i++) {
- nodes[i] = new PQnode();
- }
- handles = new net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[net.java.games.jogl.impl.tesselator.PriorityQ.INIT_SIZE + 1];
- for (int i = 0; i < handles.length; i++) {
- handles[i] = new PQhandleElem();
- }
- initialized = false;
- freeList = 0;
- this.leq = leq;
-
- nodes[1].handle = 1; /* so that Minimum() returns NULL */
- handles[1].key = null;
- }
-
-/* really __gl_pqHeapDeletePriorityQ */
- void pqDeletePriorityQ() {
- handles = null;
- nodes = null;
- }
-
- void FloatDown(int curr) {
- net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[] n = nodes;
- net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[] h = handles;
- int hCurr, hChild;
- int child;
-
- hCurr = n[curr].handle;
- for (; ;) {
- child = curr << 1;
- if (child < size && LEQ(leq, h[n[child + 1].handle].key,
- h[n[child].handle].key)) {
- ++child;
- }
-
- assert (child <= max);
-
- hChild = n[child].handle;
- if (child > size || LEQ(leq, h[hCurr].key, h[hChild].key)) {
- n[curr].handle = hCurr;
- h[hCurr].node = curr;
- break;
- }
- n[curr].handle = hChild;
- h[hChild].node = curr;
- curr = child;
- }
- }
-
-
- void FloatUp(int curr) {
- net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[] n = nodes;
- net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[] h = handles;
- int hCurr, hParent;
- int parent;
-
- hCurr = n[curr].handle;
- for (; ;) {
- parent = curr >> 1;
- hParent = n[parent].handle;
- if (parent == 0 || LEQ(leq, h[hParent].key, h[hCurr].key)) {
- n[curr].handle = hCurr;
- h[hCurr].node = curr;
- break;
- }
- n[curr].handle = hParent;
- h[hParent].node = curr;
- curr = parent;
- }
- }
-
-/* really __gl_pqHeapInit */
- boolean pqInit() {
- int i;
-
- /* This method of building a heap is O(n), rather than O(n lg n). */
-
- for (i = size; i >= 1; --i) {
- FloatDown(i);
- }
- initialized = true;
-
- return true;
- }
-
-/* really __gl_pqHeapInsert */
-/* returns LONG_MAX iff out of memory */
- int pqInsert(Object keyNew) {
- int curr;
- int free;
-
- curr = ++size;
- if ((curr * 2) > max) {
- net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[] saveNodes = nodes;
- net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[] saveHandles = handles;
-
- /* If the heap overflows, double its size. */
- max <<= 1;
-// pq->nodes = (PQnode *)memRealloc( pq->nodes, (size_t) ((pq->max + 1) * sizeof( pq->nodes[0] )));
- PriorityQ.PQnode[] pqNodes = new PriorityQ.PQnode[max + 1];
- System.arraycopy( nodes, 0, pqNodes, 0, nodes.length );
- for (int i = nodes.length; i < pqNodes.length; i++) {
- pqNodes[i] = new PQnode();
- }
- nodes = pqNodes;
- if (nodes == null) {
- nodes = saveNodes; /* restore ptr to free upon return */
- return Integer.MAX_VALUE;
- }
-
-// pq->handles = (PQhandleElem *)memRealloc( pq->handles,(size_t)((pq->max + 1) * sizeof( pq->handles[0] )));
- PriorityQ.PQhandleElem[] pqHandles = new PriorityQ.PQhandleElem[max + 1];
- System.arraycopy( handles, 0, pqHandles, 0, handles.length );
- for (int i = handles.length; i < pqHandles.length; i++) {
- pqHandles[i] = new PQhandleElem();
- }
- handles = pqHandles;
- if (handles == null) {
- handles = saveHandles; /* restore ptr to free upon return */
- return Integer.MAX_VALUE;
- }
- }
-
- if (freeList == 0) {
- free = curr;
- } else {
- free = freeList;
- freeList = handles[free].node;
- }
-
- nodes[curr].handle = free;
- handles[free].node = curr;
- handles[free].key = keyNew;
-
- if (initialized) {
- FloatUp(curr);
- }
- assert (free != Integer.MAX_VALUE);
- return free;
- }
-
-/* really __gl_pqHeapExtractMin */
- Object pqExtractMin() {
- net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[] n = nodes;
- net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[] h = handles;
- int hMin = n[1].handle;
- Object min = h[hMin].key;
-
- if (size > 0) {
- n[1].handle = n[size].handle;
- h[n[1].handle].node = 1;
-
- h[hMin].key = null;
- h[hMin].node = freeList;
- freeList = hMin;
-
- if (--size > 0) {
- FloatDown(1);
- }
- }
- return min;
- }
-
-/* really __gl_pqHeapDelete */
- void pqDelete(int hCurr) {
- net.java.games.jogl.impl.tesselator.PriorityQ.PQnode[] n = nodes;
- net.java.games.jogl.impl.tesselator.PriorityQ.PQhandleElem[] h = handles;
- int curr;
-
- assert (hCurr >= 1 && hCurr <= max && h[hCurr].key != null);
-
- curr = h[hCurr].node;
- n[curr].handle = n[size].handle;
- h[n[curr].handle].node = curr;
-
- if (curr <= --size) {
- if (curr <= 1 || LEQ(leq, h[n[curr >> 1].handle].key, h[n[curr].handle].key)) {
- FloatDown(curr);
- } else {
- FloatUp(curr);
- }
- }
- h[hCurr].key = null;
- h[hCurr].node = freeList;
- freeList = hCurr;
- }
-
- Object pqMinimum() {
- return handles[nodes[1].handle].key;
- }
-
- boolean pqIsEmpty() {
- return size == 0;
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/PriorityQSort.java b/src/net/java/games/jogl/impl/tesselator/PriorityQSort.java
deleted file mode 100644
index d37580ff2..000000000
--- a/src/net/java/games/jogl/impl/tesselator/PriorityQSort.java
+++ /dev/null
@@ -1,270 +0,0 @@
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-
-
-class PriorityQSort extends net.java.games.jogl.impl.tesselator.PriorityQ {
- net.java.games.jogl.impl.tesselator.PriorityQHeap heap;
- Object[] keys;
-
- // JAVA: 'order' contains indices into the keys array.
- // This simulates the indirect pointers used in the original C code
- // (from Frank Suykens, Luciad.com).
- int[] order;
- int size, max;
- boolean initialized;
- net.java.games.jogl.impl.tesselator.PriorityQ.Leq leq;
-
- public PriorityQSort(net.java.games.jogl.impl.tesselator.PriorityQ.Leq leq) {
- heap = new net.java.games.jogl.impl.tesselator.PriorityQHeap(leq);
-
- keys = new Object[net.java.games.jogl.impl.tesselator.PriorityQ.INIT_SIZE];
-
- size = 0;
- max = net.java.games.jogl.impl.tesselator.PriorityQ.INIT_SIZE;
- initialized = false;
- this.leq = leq;
- }
-
-/* really __gl_pqSortDeletePriorityQ */
- void pqDeletePriorityQ() {
- if (heap != null) heap.pqDeletePriorityQ();
- order = null;
- keys = null;
- }
-
- private static boolean LT(net.java.games.jogl.impl.tesselator.PriorityQ.Leq leq, Object x, Object y) {
- return (!net.java.games.jogl.impl.tesselator.PriorityQHeap.LEQ(leq, y, x));
- }
-
- private static boolean GT(net.java.games.jogl.impl.tesselator.PriorityQ.Leq leq, Object x, Object y) {
- return (!net.java.games.jogl.impl.tesselator.PriorityQHeap.LEQ(leq, x, y));
- }
-
- private static void Swap(int[] array, int a, int b) {
- if (true) {
- int tmp = array[a];
- array[a] = array[b];
- array[b] = tmp;
- } else {
-
- }
- }
-
- private static class Stack {
- int p, r;
- }
-
-/* really __gl_pqSortInit */
- boolean pqInit() {
- int p, r, i, j;
- int piv;
- Stack[] stack = new Stack[50];
- for (int k = 0; k < stack.length; k++) {
- stack[k] = new Stack();
- }
- int top = 0;
-
- int seed = 2016473283;
-
- /* Create an array of indirect pointers to the keys, so that we
- * the handles we have returned are still valid.
- */
- order = new int[size + 1];
-/* the previous line is a patch to compensate for the fact that IBM */
-/* machines return a null on a malloc of zero bytes (unlike SGI), */
-/* so we have to put in this defense to guard against a memory */
-/* fault four lines down. from [email protected]. */
- p = 0;
- r = size - 1;
- for (piv = 0, i = p; i <= r; ++piv, ++i) {
- // indirect pointers: keep an index into the keys array, not a direct pointer to its contents
- order[i] = piv;
- }
-
- /* Sort the indirect pointers in descending order,
- * using randomized Quicksort
- */
- stack[top].p = p;
- stack[top].r = r;
- ++top;
- while (--top >= 0) {
- p = stack[top].p;
- r = stack[top].r;
- while (r > p + 10) {
- seed = Math.abs( seed * 1539415821 + 1 );
- i = p + seed % (r - p + 1);
- piv = order[i];
- order[i] = order[p];
- order[p] = piv;
- i = p - 1;
- j = r + 1;
- do {
- do {
- ++i;
- } while (GT(leq, keys[order[i]], keys[piv]));
- do {
- --j;
- } while (LT(leq, keys[order[j]], keys[piv]));
- Swap(order, i, j);
- } while (i < j);
- Swap(order, i, j); /* Undo last swap */
- if (i - p < r - j) {
- stack[top].p = j + 1;
- stack[top].r = r;
- ++top;
- r = i - 1;
- } else {
- stack[top].p = p;
- stack[top].r = i - 1;
- ++top;
- p = j + 1;
- }
- }
- /* Insertion sort small lists */
- for (i = p + 1; i <= r; ++i) {
- piv = order[i];
- for (j = i; j > p && LT(leq, keys[order[j - 1]], keys[piv]); --j) {
- order[j] = order[j - 1];
- }
- order[j] = piv;
- }
- }
- max = size;
- initialized = true;
- heap.pqInit(); /* always succeeds */
-
-/* #ifndef NDEBUG
- p = order;
- r = p + size - 1;
- for (i = p; i < r; ++i) {
- Assertion.doAssert(LEQ( * * (i + 1), **i ));
- }
- #endif*/
-
- return true;
- }
-
-/* really __gl_pqSortInsert */
-/* returns LONG_MAX iff out of memory */
- int pqInsert(Object keyNew) {
- int curr;
-
- if (initialized) {
- return heap.pqInsert(keyNew);
- }
- curr = size;
- if (++size >= max) {
- Object[] saveKey = keys;
-
- /* If the heap overflows, double its size. */
- max <<= 1;
-// pq->keys = (PQHeapKey *)memRealloc( pq->keys,(size_t)(pq->max * sizeof( pq->keys[0] )));
- Object[] pqKeys = new Object[max];
- System.arraycopy( keys, 0, pqKeys, 0, keys.length );
- keys = pqKeys;
- if (keys == null) {
- keys = saveKey; /* restore ptr to free upon return */
- return Integer.MAX_VALUE;
- }
- }
- assert curr != Integer.MAX_VALUE;
- keys[curr] = keyNew;
-
- /* Negative handles index the sorted array. */
- return -(curr + 1);
- }
-
-/* really __gl_pqSortExtractMin */
- Object pqExtractMin() {
- Object sortMin, heapMin;
-
- if (size == 0) {
- return heap.pqExtractMin();
- }
- sortMin = keys[order[size - 1]];
- if (!heap.pqIsEmpty()) {
- heapMin = heap.pqMinimum();
- if (LEQ(leq, heapMin, sortMin)) {
- return heap.pqExtractMin();
- }
- }
- do {
- --size;
- } while (size > 0 && keys[order[size - 1]] == null);
- return sortMin;
- }
-
-/* really __gl_pqSortMinimum */
- Object pqMinimum() {
- Object sortMin, heapMin;
-
- if (size == 0) {
- return heap.pqMinimum();
- }
- sortMin = keys[order[size - 1]];
- if (!heap.pqIsEmpty()) {
- heapMin = heap.pqMinimum();
- if (net.java.games.jogl.impl.tesselator.PriorityQHeap.LEQ(leq, heapMin, sortMin)) {
- return heapMin;
- }
- }
- return sortMin;
- }
-
-/* really __gl_pqSortIsEmpty */
- boolean pqIsEmpty() {
- return (size == 0) && heap.pqIsEmpty();
- }
-
-/* really __gl_pqSortDelete */
- void pqDelete(int curr) {
- if (curr >= 0) {
- heap.pqDelete(curr);
- return;
- }
- curr = -(curr + 1);
- assert curr < max && keys[curr] != null;
-
- keys[curr] = null;
- while (size > 0 && keys[order[size - 1]] == null) {
- --size;
- }
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/Render.java b/src/net/java/games/jogl/impl/tesselator/Render.java
deleted file mode 100644
index 4763992b8..000000000
--- a/src/net/java/games/jogl/impl/tesselator/Render.java
+++ /dev/null
@@ -1,546 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-import net.java.games.jogl.*;
-
-class Render {
- private static final boolean USE_OPTIMIZED_CODE_PATH = false;
-
- private Render() {
- }
-
- private static final RenderFan renderFan = new RenderFan();
- private static final RenderStrip renderStrip = new RenderStrip();
- private static final RenderTriangle renderTriangle = new RenderTriangle();
-
-/* This structure remembers the information we need about a primitive
- * to be able to render it later, once we have determined which
- * primitive is able to use the most triangles.
- */
- private static class FaceCount {
- public FaceCount() {
- }
-
- public FaceCount(long size, net.java.games.jogl.impl.tesselator.GLUhalfEdge eStart, renderCallBack render) {
- this.size = size;
- this.eStart = eStart;
- this.render = render;
- }
-
- long size; /* number of triangles used */
- net.java.games.jogl.impl.tesselator.GLUhalfEdge eStart; /* edge where this primitive starts */
- renderCallBack render;
- };
-
- private static interface renderCallBack {
- void render(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUhalfEdge e, long size);
- }
-
- /************************ Strips and Fans decomposition ******************/
-
-/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
- * fans, strips, and separate triangles. A substantial effort is made
- * to use as few rendering primitives as possible (ie. to make the fans
- * and strips as large as possible).
- *
- * The rendering output is provided as callbacks (see the api).
- */
- public static void __gl_renderMesh(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUmesh mesh) {
- net.java.games.jogl.impl.tesselator.GLUface f;
-
- /* Make a list of separate triangles so we can render them all at once */
- tess.lonelyTriList = null;
-
- for (f = mesh.fHead.next; f != mesh.fHead; f = f.next) {
- f.marked = false;
- }
- for (f = mesh.fHead.next; f != mesh.fHead; f = f.next) {
-
- /* We examine all faces in an arbitrary order. Whenever we find
- * an unprocessed face F, we output a group of faces including F
- * whose size is maximum.
- */
- if (f.inside && !f.marked) {
- RenderMaximumFaceGroup(tess, f);
- assert (f.marked);
- }
- }
- if (tess.lonelyTriList != null) {
- RenderLonelyTriangles(tess, tess.lonelyTriList);
- tess.lonelyTriList = null;
- }
- }
-
-
- static void RenderMaximumFaceGroup(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUface fOrig) {
- /* We want to find the largest triangle fan or strip of unmarked faces
- * which includes the given face fOrig. There are 3 possible fans
- * passing through fOrig (one centered at each vertex), and 3 possible
- * strips (one for each CCW permutation of the vertices). Our strategy
- * is to try all of these, and take the primitive which uses the most
- * triangles (a greedy approach).
- */
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e = fOrig.anEdge;
- FaceCount max = new FaceCount();
- FaceCount newFace = new FaceCount();
-
- max.size = 1;
- max.eStart = e;
- max.render = renderTriangle;
-
- if (!tess.flagBoundary) {
- newFace = MaximumFan(e);
- if (newFace.size > max.size) {
- max = newFace;
- }
- newFace = MaximumFan(e.Lnext);
- if (newFace.size > max.size) {
- max = newFace;
- }
- newFace = MaximumFan(e.Onext.Sym);
- if (newFace.size > max.size) {
- max = newFace;
- }
-
- newFace = MaximumStrip(e);
- if (newFace.size > max.size) {
- max = newFace;
- }
- newFace = MaximumStrip(e.Lnext);
- if (newFace.size > max.size) {
- max = newFace;
- }
- newFace = MaximumStrip(e.Onext.Sym);
- if (newFace.size > max.size) {
- max = newFace;
- }
- }
- max.render.render(tess, max.eStart, max.size);
- }
-
-
-/* Macros which keep track of faces we have marked temporarily, and allow
- * us to backtrack when necessary. With triangle fans, this is not
- * really necessary, since the only awkward case is a loop of triangles
- * around a single origin vertex. However with strips the situation is
- * more complicated, and we need a general tracking method like the
- * one here.
- */
- private static boolean Marked(net.java.games.jogl.impl.tesselator.GLUface f) {
- return !f.inside || f.marked;
- }
-
- private static GLUface AddToTrail(net.java.games.jogl.impl.tesselator.GLUface f, net.java.games.jogl.impl.tesselator.GLUface t) {
- f.trail = t;
- f.marked = true;
- return f;
- }
-
- private static void FreeTrail(net.java.games.jogl.impl.tesselator.GLUface t) {
- if (true) {
- while (t != null) {
- t.marked = false;
- t = t.trail;
- }
- } else {
- /* absorb trailing semicolon */
- }
- }
-
- static FaceCount MaximumFan(net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrig) {
- /* eOrig.Lface is the face we want to render. We want to find the size
- * of a maximal fan around eOrig.Org. To do this we just walk around
- * the origin vertex as far as possible in both directions.
- */
- FaceCount newFace = new FaceCount(0, null, renderFan);
- net.java.games.jogl.impl.tesselator.GLUface trail = null;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
-
- for (e = eOrig; !Marked(e.Lface); e = e.Onext) {
- trail = AddToTrail(e.Lface, trail);
- ++newFace.size;
- }
- for (e = eOrig; !Marked(e.Sym.Lface); e = e.Sym.Lnext) {
- trail = AddToTrail(e.Sym.Lface, trail);
- ++newFace.size;
- }
- newFace.eStart = e;
- /*LINTED*/
- FreeTrail(trail);
- return newFace;
- }
-
-
- private static boolean IsEven(long n) {
- return (n & 0x1L) == 0;
- }
-
- static FaceCount MaximumStrip(net.java.games.jogl.impl.tesselator.GLUhalfEdge eOrig) {
- /* Here we are looking for a maximal strip that contains the vertices
- * eOrig.Org, eOrig.Dst, eOrig.Lnext.Dst (in that order or the
- * reverse, such that all triangles are oriented CCW).
- *
- * Again we walk forward and backward as far as possible. However for
- * strips there is a twist: to get CCW orientations, there must be
- * an *even* number of triangles in the strip on one side of eOrig.
- * We walk the strip starting on a side with an even number of triangles;
- * if both side have an odd number, we are forced to shorten one side.
- */
- FaceCount newFace = new FaceCount(0, null, renderStrip);
- long headSize = 0, tailSize = 0;
- net.java.games.jogl.impl.tesselator.GLUface trail = null;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e, eTail, eHead;
-
- for (e = eOrig; !Marked(e.Lface); ++tailSize, e = e.Onext) {
- trail = AddToTrail(e.Lface, trail);
- ++tailSize;
- e = e.Lnext.Sym;
- if (Marked(e.Lface)) break;
- trail = AddToTrail(e.Lface, trail);
- }
- eTail = e;
-
- for (e = eOrig; !Marked(e.Sym.Lface); ++headSize, e = e.Sym.Onext.Sym) {
- trail = AddToTrail(e.Sym.Lface, trail);
- ++headSize;
- e = e.Sym.Lnext;
- if (Marked(e.Sym.Lface)) break;
- trail = AddToTrail(e.Sym.Lface, trail);
- }
- eHead = e;
-
- newFace.size = tailSize + headSize;
- if (IsEven(tailSize)) {
- newFace.eStart = eTail.Sym;
- } else if (IsEven(headSize)) {
- newFace.eStart = eHead;
- } else {
- /* Both sides have odd length, we must shorten one of them. In fact,
- * we must start from eHead to guarantee inclusion of eOrig.Lface.
- */
- --newFace.size;
- newFace.eStart = eHead.Onext;
- }
- /*LINTED*/
- FreeTrail(trail);
- return newFace;
- }
-
- private static class RenderTriangle implements renderCallBack {
- public void render(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUhalfEdge e, long size) {
- /* Just add the triangle to a triangle list, so we can render all
- * the separate triangles at once.
- */
- assert (size == 1);
- tess.lonelyTriList = AddToTrail(e.Lface, tess.lonelyTriList);
- }
- }
-
-
- static void RenderLonelyTriangles(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUface f) {
- /* Now we render all the separate triangles which could not be
- * grouped into a triangle fan or strip.
- */
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
- int newState;
- int edgeState = -1; /* force edge state output for first vertex */
-
- tess.callBeginOrBeginData(GL.GL_TRIANGLES);
-
- for (; f != null; f = f.trail) {
- /* Loop once for each edge (there will always be 3 edges) */
-
- e = f.anEdge;
- do {
- if (tess.flagBoundary) {
- /* Set the "edge state" to true just before we output the
- * first vertex of each edge on the polygon boundary.
- */
- newState = (!e.Sym.Lface.inside) ? 1 : 0;
- if (edgeState != newState) {
- edgeState = newState;
- tess.callEdgeFlagOrEdgeFlagData( edgeState != 0);
- }
- }
- tess.callVertexOrVertexData( e.Org.data);
-
- e = e.Lnext;
- } while (e != f.anEdge);
- }
- tess.callEndOrEndData();
- }
-
- private static class RenderFan implements renderCallBack {
- public void render(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUhalfEdge e, long size) {
- /* Render as many CCW triangles as possible in a fan starting from
- * edge "e". The fan *should* contain exactly "size" triangles
- * (otherwise we've goofed up somewhere).
- */
- tess.callBeginOrBeginData( GL.GL_TRIANGLE_FAN);
- tess.callVertexOrVertexData( e.Org.data);
- tess.callVertexOrVertexData( e.Sym.Org.data);
-
- while (!Marked(e.Lface)) {
- e.Lface.marked = true;
- --size;
- e = e.Onext;
- tess.callVertexOrVertexData( e.Sym.Org.data);
- }
-
- assert (size == 0);
- tess.callEndOrEndData();
- }
- }
-
- private static class RenderStrip implements renderCallBack {
- public void render(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUhalfEdge e, long size) {
- /* Render as many CCW triangles as possible in a strip starting from
- * edge "e". The strip *should* contain exactly "size" triangles
- * (otherwise we've goofed up somewhere).
- */
- tess.callBeginOrBeginData( GL.GL_TRIANGLE_STRIP);
- tess.callVertexOrVertexData( e.Org.data);
- tess.callVertexOrVertexData( e.Sym.Org.data);
-
- while (!Marked(e.Lface)) {
- e.Lface.marked = true;
- --size;
- e = e.Lnext.Sym;
- tess.callVertexOrVertexData( e.Org.data);
- if (Marked(e.Lface)) break;
-
- e.Lface.marked = true;
- --size;
- e = e.Onext;
- tess.callVertexOrVertexData( e.Sym.Org.data);
- }
-
- assert (size == 0);
- tess.callEndOrEndData();
- }
- }
-
- /************************ Boundary contour decomposition ******************/
-
-/* __gl_renderBoundary( tess, mesh ) takes a mesh, and outputs one
- * contour for each face marked "inside". The rendering output is
- * provided as callbacks (see the api).
- */
- public static void __gl_renderBoundary(GLUtesselatorImpl tess, net.java.games.jogl.impl.tesselator.GLUmesh mesh) {
- net.java.games.jogl.impl.tesselator.GLUface f;
- net.java.games.jogl.impl.tesselator.GLUhalfEdge e;
-
- for (f = mesh.fHead.next; f != mesh.fHead; f = f.next) {
- if (f.inside) {
- tess.callBeginOrBeginData( GL.GL_LINE_LOOP);
- e = f.anEdge;
- do {
- tess.callVertexOrVertexData( e.Org.data);
- e = e.Lnext;
- } while (e != f.anEdge);
- tess.callEndOrEndData();
- }
- }
- }
-
-
- /************************ Quick-and-dirty decomposition ******************/
-
- private static final int SIGN_INCONSISTENT = 2;
-
- static int ComputeNormal(GLUtesselatorImpl tess, double[] norm, boolean check)
-/*
- * If check==false, we compute the polygon normal and place it in norm[].
- * If check==true, we check that each triangle in the fan from v0 has a
- * consistent orientation with respect to norm[]. If triangles are
- * consistently oriented CCW, return 1; if CW, return -1; if all triangles
- * are degenerate return 0; otherwise (no consistent orientation) return
- * SIGN_INCONSISTENT.
- */ {
- net.java.games.jogl.impl.tesselator.CachedVertex[] v = tess.cache;
-// CachedVertex vn = v0 + tess.cacheCount;
- int vn = tess.cacheCount;
-// CachedVertex vc;
- int vc;
- double dot, xc, yc, zc, xp, yp, zp;
- double[] n = new double[3];
- int sign = 0;
-
- /* Find the polygon normal. It is important to get a reasonable
- * normal even when the polygon is self-intersecting (eg. a bowtie).
- * Otherwise, the computed normal could be very tiny, but perpendicular
- * to the true plane of the polygon due to numerical noise. Then all
- * the triangles would appear to be degenerate and we would incorrectly
- * decompose the polygon as a fan (or simply not render it at all).
- *
- * We use a sum-of-triangles normal algorithm rather than the more
- * efficient sum-of-trapezoids method (used in CheckOrientation()
- * in normal.c). This lets us explicitly reverse the signed area
- * of some triangles to get a reasonable normal in the self-intersecting
- * case.
- */
- if (!check) {
- norm[0] = norm[1] = norm[2] = 0.0;
- }
-
- vc = 1;
- xc = v[vc].coords[0] - v[0].coords[0];
- yc = v[vc].coords[1] - v[0].coords[1];
- zc = v[vc].coords[2] - v[0].coords[2];
- while (++vc < vn) {
- xp = xc;
- yp = yc;
- zp = zc;
- xc = v[vc].coords[0] - v[0].coords[0];
- yc = v[vc].coords[1] - v[0].coords[1];
- zc = v[vc].coords[2] - v[0].coords[2];
-
- /* Compute (vp - v0) cross (vc - v0) */
- n[0] = yp * zc - zp * yc;
- n[1] = zp * xc - xp * zc;
- n[2] = xp * yc - yp * xc;
-
- dot = n[0] * norm[0] + n[1] * norm[1] + n[2] * norm[2];
- if (!check) {
- /* Reverse the contribution of back-facing triangles to get
- * a reasonable normal for self-intersecting polygons (see above)
- */
- if (dot >= 0) {
- norm[0] += n[0];
- norm[1] += n[1];
- norm[2] += n[2];
- } else {
- norm[0] -= n[0];
- norm[1] -= n[1];
- norm[2] -= n[2];
- }
- } else if (dot != 0) {
- /* Check the new orientation for consistency with previous triangles */
- if (dot > 0) {
- if (sign < 0) return SIGN_INCONSISTENT;
- sign = 1;
- } else {
- if (sign > 0) return SIGN_INCONSISTENT;
- sign = -1;
- }
- }
- }
- return sign;
- }
-
-/* __gl_renderCache( tess ) takes a single contour and tries to render it
- * as a triangle fan. This handles convex polygons, as well as some
- * non-convex polygons if we get lucky.
- *
- * Returns true if the polygon was successfully rendered. The rendering
- * output is provided as callbacks (see the api).
- */
- public static boolean __gl_renderCache(GLUtesselatorImpl tess) {
- net.java.games.jogl.impl.tesselator.CachedVertex[] v = tess.cache;
-// CachedVertex vn = v0 + tess.cacheCount;
- int vn = tess.cacheCount;
-// CachedVertex vc;
- int vc;
- double[] norm = new double[3];
- int sign;
-
- if (tess.cacheCount < 3) {
- /* Degenerate contour -- no output */
- return true;
- }
-
- norm[0] = tess.normal[0];
- norm[1] = tess.normal[1];
- norm[2] = tess.normal[2];
- if (norm[0] == 0 && norm[1] == 0 && norm[2] == 0) {
- ComputeNormal( tess, norm, false);
- }
-
- sign = ComputeNormal( tess, norm, true);
- if (sign == SIGN_INCONSISTENT) {
- /* Fan triangles did not have a consistent orientation */
- return false;
- }
- if (sign == 0) {
- /* All triangles were degenerate */
- return true;
- }
-
- if ( !USE_OPTIMIZED_CODE_PATH ) {
- return false;
- } else {
- /* Make sure we do the right thing for each winding rule */
- switch (tess.windingRule) {
- case GLU.GLU_TESS_WINDING_ODD:
- case GLU.GLU_TESS_WINDING_NONZERO:
- break;
- case GLU.GLU_TESS_WINDING_POSITIVE:
- if (sign < 0) return true;
- break;
- case GLU.GLU_TESS_WINDING_NEGATIVE:
- if (sign > 0) return true;
- break;
- case GLU.GLU_TESS_WINDING_ABS_GEQ_TWO:
- return true;
- }
-
- tess.callBeginOrBeginData( tess.boundaryOnly ? GL.GL_LINE_LOOP
- : (tess.cacheCount > 3) ? GL.GL_TRIANGLE_FAN
- : GL.GL_TRIANGLES);
-
- tess.callVertexOrVertexData( v[0].data);
- if (sign > 0) {
- for (vc = 1; vc < vn; ++vc) {
- tess.callVertexOrVertexData( v[vc].data);
- }
- } else {
- for (vc = vn - 1; vc > 0; --vc) {
- tess.callVertexOrVertexData( v[vc].data);
- }
- }
- tess.callEndOrEndData();
- return true;
- }
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/Sweep.java b/src/net/java/games/jogl/impl/tesselator/Sweep.java
deleted file mode 100644
index 3674d12e1..000000000
--- a/src/net/java/games/jogl/impl/tesselator/Sweep.java
+++ /dev/null
@@ -1,1342 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-import net.java.games.jogl.*;
-
-class Sweep {
- private Sweep() {
- }
-
-// #ifdef FOR_TRITE_TEST_PROGRAM
-// extern void DebugEvent( GLUtesselator *tess );
-// #else
- private static void DebugEvent(GLUtesselatorImpl tess) {
-
- }
-// #endif
-
-/*
- * Invariants for the Edge Dictionary.
- * - each pair of adjacent edges e2=Succ(e1) satisfies EdgeLeq(e1,e2)
- * at any valid location of the sweep event
- * - if EdgeLeq(e2,e1) as well (at any valid sweep event), then e1 and e2
- * share a common endpoint
- * - for each e, e.Dst has been processed, but not e.Org
- * - each edge e satisfies VertLeq(e.Dst,event) && VertLeq(event,e.Org)
- * where "event" is the current sweep line event.
- * - no edge e has zero length
- *
- * Invariants for the Mesh (the processed portion).
- * - the portion of the mesh left of the sweep line is a planar graph,
- * ie. there is *some* way to embed it in the plane
- * - no processed edge has zero length
- * - no two processed vertices have identical coordinates
- * - each "inside" region is monotone, ie. can be broken into two chains
- * of monotonically increasing vertices according to VertLeq(v1,v2)
- * - a non-invariant: these chains may intersect (very slightly)
- *
- * Invariants for the Sweep.
- * - if none of the edges incident to the event vertex have an activeRegion
- * (ie. none of these edges are in the edge dictionary), then the vertex
- * has only right-going edges.
- * - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
- * by ConnectRightVertex), then it is the only right-going edge from
- * its associated vertex. (This says that these edges exist only
- * when it is necessary.)
- */
-
-/* When we merge two edges into one, we need to compute the combined
- * winding of the new edge.
- */
- private static void AddWinding(GLUhalfEdge eDst, GLUhalfEdge eSrc) {
- eDst.winding += eSrc.winding;
- eDst.Sym.winding += eSrc.Sym.winding;
- }
-
-
- private static ActiveRegion RegionBelow(ActiveRegion r) {
- return ((ActiveRegion) Dict.dictKey(Dict.dictPred(r.nodeUp)));
- }
-
- private static ActiveRegion RegionAbove(ActiveRegion r) {
- return ((ActiveRegion) Dict.dictKey(Dict.dictSucc(r.nodeUp)));
- }
-
- static boolean EdgeLeq(GLUtesselatorImpl tess, ActiveRegion reg1, ActiveRegion reg2)
-/*
- * Both edges must be directed from right to left (this is the canonical
- * direction for the upper edge of each region).
- *
- * The strategy is to evaluate a "t" value for each edge at the
- * current sweep line position, given by tess.event. The calculations
- * are designed to be very stable, but of course they are not perfect.
- *
- * Special case: if both edge destinations are at the sweep event,
- * we sort the edges by slope (they would otherwise compare equally).
- */ {
- GLUvertex event = tess.event;
- GLUhalfEdge e1, e2;
- double t1, t2;
-
- e1 = reg1.eUp;
- e2 = reg2.eUp;
-
- if (e1.Sym.Org == event) {
- if (e2.Sym.Org == event) {
- /* Two edges right of the sweep line which meet at the sweep event.
- * Sort them by slope.
- */
- if (Geom.VertLeq(e1.Org, e2.Org)) {
- return Geom.EdgeSign(e2.Sym.Org, e1.Org, e2.Org) <= 0;
- }
- return Geom.EdgeSign(e1.Sym.Org, e2.Org, e1.Org) >= 0;
- }
- return Geom.EdgeSign(e2.Sym.Org, event, e2.Org) <= 0;
- }
- if (e2.Sym.Org == event) {
- return Geom.EdgeSign(e1.Sym.Org, event, e1.Org) >= 0;
- }
-
- /* General case - compute signed distance *from* e1, e2 to event */
- t1 = Geom.EdgeEval(e1.Sym.Org, event, e1.Org);
- t2 = Geom.EdgeEval(e2.Sym.Org, event, e2.Org);
- return (t1 >= t2);
- }
-
-
- static void DeleteRegion(GLUtesselatorImpl tess, ActiveRegion reg) {
- if (reg.fixUpperEdge) {
- /* It was created with zero winding number, so it better be
- * deleted with zero winding number (ie. it better not get merged
- * with a real edge).
- */
- assert (reg.eUp.winding == 0);
- }
- reg.eUp.activeRegion = null;
- Dict.dictDelete(tess.dict, reg.nodeUp); /* __gl_dictListDelete */
- }
-
-
- static boolean FixUpperEdge(ActiveRegion reg, GLUhalfEdge newEdge)
-/*
- * Replace an upper edge which needs fixing (see ConnectRightVertex).
- */ {
- assert (reg.fixUpperEdge);
- if (!Mesh.__gl_meshDelete(reg.eUp)) return false;
- reg.fixUpperEdge = false;
- reg.eUp = newEdge;
- newEdge.activeRegion = reg;
-
- return true;
- }
-
- static ActiveRegion TopLeftRegion(ActiveRegion reg) {
- GLUvertex org = reg.eUp.Org;
- GLUhalfEdge e;
-
- /* Find the region above the uppermost edge with the same origin */
- do {
- reg = RegionAbove(reg);
- } while (reg.eUp.Org == org);
-
- /* If the edge above was a temporary edge introduced by ConnectRightVertex,
- * now is the time to fix it.
- */
- if (reg.fixUpperEdge) {
- e = Mesh.__gl_meshConnect(RegionBelow(reg).eUp.Sym, reg.eUp.Lnext);
- if (e == null) return null;
- if (!FixUpperEdge(reg, e)) return null;
- reg = RegionAbove(reg);
- }
- return reg;
- }
-
- static ActiveRegion TopRightRegion(ActiveRegion reg) {
- GLUvertex dst = reg.eUp.Sym.Org;
-
- /* Find the region above the uppermost edge with the same destination */
- do {
- reg = RegionAbove(reg);
- } while (reg.eUp.Sym.Org == dst);
- return reg;
- }
-
- static ActiveRegion AddRegionBelow(GLUtesselatorImpl tess,
- ActiveRegion regAbove,
- GLUhalfEdge eNewUp)
-/*
- * Add a new active region to the sweep line, *somewhere* below "regAbove"
- * (according to where the new edge belongs in the sweep-line dictionary).
- * The upper edge of the new region will be "eNewUp".
- * Winding number and "inside" flag are not updated.
- */ {
- ActiveRegion regNew = new ActiveRegion();
- if (regNew == null) throw new RuntimeException();
-
- regNew.eUp = eNewUp;
- /* __gl_dictListInsertBefore */
- regNew.nodeUp = Dict.dictInsertBefore(tess.dict, regAbove.nodeUp, regNew);
- if (regNew.nodeUp == null) throw new RuntimeException();
- regNew.fixUpperEdge = false;
- regNew.sentinel = false;
- regNew.dirty = false;
-
- eNewUp.activeRegion = regNew;
- return regNew;
- }
-
- static boolean IsWindingInside(GLUtesselatorImpl tess, int n) {
- switch (tess.windingRule) {
- case GLU.GLU_TESS_WINDING_ODD:
- return (n & 1) != 0;
- case GLU.GLU_TESS_WINDING_NONZERO:
- return (n != 0);
- case GLU.GLU_TESS_WINDING_POSITIVE:
- return (n > 0);
- case GLU.GLU_TESS_WINDING_NEGATIVE:
- return (n < 0);
- case GLU.GLU_TESS_WINDING_ABS_GEQ_TWO:
- return (n >= 2) || (n <= -2);
- }
- /*LINTED*/
-// assert (false);
- throw new InternalError();
- /*NOTREACHED*/
- }
-
-
- static void ComputeWinding(GLUtesselatorImpl tess, ActiveRegion reg) {
- reg.windingNumber = RegionAbove(reg).windingNumber + reg.eUp.winding;
- reg.inside = IsWindingInside(tess, reg.windingNumber);
- }
-
-
- static void FinishRegion(GLUtesselatorImpl tess, ActiveRegion reg)
-/*
- * Delete a region from the sweep line. This happens when the upper
- * and lower chains of a region meet (at a vertex on the sweep line).
- * The "inside" flag is copied to the appropriate mesh face (we could
- * not do this before -- since the structure of the mesh is always
- * changing, this face may not have even existed until now).
- */ {
- GLUhalfEdge e = reg.eUp;
- GLUface f = e.Lface;
-
- f.inside = reg.inside;
- f.anEdge = e; /* optimization for __gl_meshTessellateMonoRegion() */
- DeleteRegion(tess, reg);
- }
-
-
- static GLUhalfEdge FinishLeftRegions(GLUtesselatorImpl tess,
- ActiveRegion regFirst, ActiveRegion regLast)
-/*
- * We are given a vertex with one or more left-going edges. All affected
- * edges should be in the edge dictionary. Starting at regFirst.eUp,
- * we walk down deleting all regions where both edges have the same
- * origin vOrg. At the same time we copy the "inside" flag from the
- * active region to the face, since at this point each face will belong
- * to at most one region (this was not necessarily true until this point
- * in the sweep). The walk stops at the region above regLast; if regLast
- * is null we walk as far as possible. At the same time we relink the
- * mesh if necessary, so that the ordering of edges around vOrg is the
- * same as in the dictionary.
- */ {
- ActiveRegion reg, regPrev;
- GLUhalfEdge e, ePrev;
-
- regPrev = regFirst;
- ePrev = regFirst.eUp;
- while (regPrev != regLast) {
- regPrev.fixUpperEdge = false; /* placement was OK */
- reg = RegionBelow(regPrev);
- e = reg.eUp;
- if (e.Org != ePrev.Org) {
- if (!reg.fixUpperEdge) {
- /* Remove the last left-going edge. Even though there are no further
- * edges in the dictionary with this origin, there may be further
- * such edges in the mesh (if we are adding left edges to a vertex
- * that has already been processed). Thus it is important to call
- * FinishRegion rather than just DeleteRegion.
- */
- FinishRegion(tess, regPrev);
- break;
- }
- /* If the edge below was a temporary edge introduced by
- * ConnectRightVertex, now is the time to fix it.
- */
- e = Mesh.__gl_meshConnect(ePrev.Onext.Sym, e.Sym);
- if (e == null) throw new RuntimeException();
- if (!FixUpperEdge(reg, e)) throw new RuntimeException();
- }
-
- /* Relink edges so that ePrev.Onext == e */
- if (ePrev.Onext != e) {
- if (!Mesh.__gl_meshSplice(e.Sym.Lnext, e)) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(ePrev, e)) throw new RuntimeException();
- }
- FinishRegion(tess, regPrev); /* may change reg.eUp */
- ePrev = reg.eUp;
- regPrev = reg;
- }
- return ePrev;
- }
-
-
- static void AddRightEdges(GLUtesselatorImpl tess, ActiveRegion regUp,
- GLUhalfEdge eFirst, GLUhalfEdge eLast, GLUhalfEdge eTopLeft,
- boolean cleanUp)
-/*
- * Purpose: insert right-going edges into the edge dictionary, and update
- * winding numbers and mesh connectivity appropriately. All right-going
- * edges share a common origin vOrg. Edges are inserted CCW starting at
- * eFirst; the last edge inserted is eLast.Sym.Lnext. If vOrg has any
- * left-going edges already processed, then eTopLeft must be the edge
- * such that an imaginary upward vertical segment from vOrg would be
- * contained between eTopLeft.Sym.Lnext and eTopLeft; otherwise eTopLeft
- * should be null.
- */ {
- ActiveRegion reg, regPrev;
- GLUhalfEdge e, ePrev;
- boolean firstTime = true;
-
- /* Insert the new right-going edges in the dictionary */
- e = eFirst;
- do {
- assert (Geom.VertLeq(e.Org, e.Sym.Org));
- AddRegionBelow(tess, regUp, e.Sym);
- e = e.Onext;
- } while (e != eLast);
-
- /* Walk *all* right-going edges from e.Org, in the dictionary order,
- * updating the winding numbers of each region, and re-linking the mesh
- * edges to match the dictionary ordering (if necessary).
- */
- if (eTopLeft == null) {
- eTopLeft = RegionBelow(regUp).eUp.Sym.Onext;
- }
- regPrev = regUp;
- ePrev = eTopLeft;
- for (; ;) {
- reg = RegionBelow(regPrev);
- e = reg.eUp.Sym;
- if (e.Org != ePrev.Org) break;
-
- if (e.Onext != ePrev) {
- /* Unlink e from its current position, and relink below ePrev */
- if (!Mesh.__gl_meshSplice(e.Sym.Lnext, e)) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(ePrev.Sym.Lnext, e)) throw new RuntimeException();
- }
- /* Compute the winding number and "inside" flag for the new regions */
- reg.windingNumber = regPrev.windingNumber - e.winding;
- reg.inside = IsWindingInside(tess, reg.windingNumber);
-
- /* Check for two outgoing edges with same slope -- process these
- * before any intersection tests (see example in __gl_computeInterior).
- */
- regPrev.dirty = true;
- if (!firstTime && CheckForRightSplice(tess, regPrev)) {
- AddWinding(e, ePrev);
- DeleteRegion(tess, regPrev);
- if (!Mesh.__gl_meshDelete(ePrev)) throw new RuntimeException();
- }
- firstTime = false;
- regPrev = reg;
- ePrev = e;
- }
- regPrev.dirty = true;
- assert (regPrev.windingNumber - e.winding == reg.windingNumber);
-
- if (cleanUp) {
- /* Check for intersections between newly adjacent edges. */
- WalkDirtyRegions(tess, regPrev);
- }
- }
-
-
- static void CallCombine(GLUtesselatorImpl tess, GLUvertex isect,
- Object[] data, float[] weights, boolean needed) {
- double[] coords = new double[3];
-
- /* Copy coord data in case the callback changes it. */
- coords[0] = isect.coords[0];
- coords[1] = isect.coords[1];
- coords[2] = isect.coords[2];
-
- Object[] outData = new Object[1];
- tess.callCombineOrCombineData(coords, data, weights, outData);
- isect.data = outData[0];
- if (isect.data == null) {
- if (!needed) {
- isect.data = data[0];
- } else if (!tess.fatalError) {
- /* The only way fatal error is when two edges are found to intersect,
- * but the user has not provided the callback necessary to handle
- * generated intersection points.
- */
- tess.callErrorOrErrorData(GLU.GLU_TESS_NEED_COMBINE_CALLBACK);
- tess.fatalError = true;
- }
- }
- }
-
- static void SpliceMergeVertices(GLUtesselatorImpl tess, GLUhalfEdge e1,
- GLUhalfEdge e2)
-/*
- * Two vertices with idential coordinates are combined into one.
- * e1.Org is kept, while e2.Org is discarded.
- */ {
- Object[] data = new Object[4];
- float[] weights = new float[]{0.5f, 0.5f, 0.0f, 0.0f};
-
- data[0] = e1.Org.data;
- data[1] = e2.Org.data;
- CallCombine(tess, e1.Org, data, weights, false);
- if (!Mesh.__gl_meshSplice(e1, e2)) throw new RuntimeException();
- }
-
- static void VertexWeights(GLUvertex isect, GLUvertex org, GLUvertex dst,
- float[] weights)
-/*
- * Find some weights which describe how the intersection vertex is
- * a linear combination of "org" and "dest". Each of the two edges
- * which generated "isect" is allocated 50% of the weight; each edge
- * splits the weight between its org and dst according to the
- * relative distance to "isect".
- */ {
- double t1 = Geom.VertL1dist(org, isect);
- double t2 = Geom.VertL1dist(dst, isect);
-
- weights[0] = (float) (0.5 * t2 / (t1 + t2));
- weights[1] = (float) (0.5 * t1 / (t1 + t2));
- isect.coords[0] += weights[0] * org.coords[0] + weights[1] * dst.coords[0];
- isect.coords[1] += weights[0] * org.coords[1] + weights[1] * dst.coords[1];
- isect.coords[2] += weights[0] * org.coords[2] + weights[1] * dst.coords[2];
- }
-
-
- static void GetIntersectData(GLUtesselatorImpl tess, GLUvertex isect,
- GLUvertex orgUp, GLUvertex dstUp,
- GLUvertex orgLo, GLUvertex dstLo)
-/*
- * We've computed a new intersection point, now we need a "data" pointer
- * from the user so that we can refer to this new vertex in the
- * rendering callbacks.
- */ {
- Object[] data = new Object[4];
- float[] weights = new float[4];
- float[] weights1 = new float[2];
- float[] weights2 = new float[2];
-
- data[0] = orgUp.data;
- data[1] = dstUp.data;
- data[2] = orgLo.data;
- data[3] = dstLo.data;
-
- isect.coords[0] = isect.coords[1] = isect.coords[2] = 0;
- VertexWeights(isect, orgUp, dstUp, weights1);
- VertexWeights(isect, orgLo, dstLo, weights2);
- System.arraycopy(weights1, 0, weights, 0, 2);
- System.arraycopy(weights2, 0, weights, 2, 2);
-
- CallCombine(tess, isect, data, weights, true);
- }
-
- static boolean CheckForRightSplice(GLUtesselatorImpl tess, ActiveRegion regUp)
-/*
- * Check the upper and lower edge of "regUp", to make sure that the
- * eUp.Org is above eLo, or eLo.Org is below eUp (depending on which
- * origin is leftmost).
- *
- * The main purpose is to splice right-going edges with the same
- * dest vertex and nearly identical slopes (ie. we can't distinguish
- * the slopes numerically). However the splicing can also help us
- * to recover from numerical errors. For example, suppose at one
- * point we checked eUp and eLo, and decided that eUp.Org is barely
- * above eLo. Then later, we split eLo into two edges (eg. from
- * a splice operation like this one). This can change the result of
- * our test so that now eUp.Org is incident to eLo, or barely below it.
- * We must correct this condition to maintain the dictionary invariants.
- *
- * One possibility is to check these edges for intersection again
- * (ie. CheckForIntersect). This is what we do if possible. However
- * CheckForIntersect requires that tess.event lies between eUp and eLo,
- * so that it has something to fall back on when the intersection
- * calculation gives us an unusable answer. So, for those cases where
- * we can't check for intersection, this routine fixes the problem
- * by just splicing the offending vertex into the other edge.
- * This is a guaranteed solution, no matter how degenerate things get.
- * Basically this is a combinatorial solution to a numerical problem.
- */ {
- ActiveRegion regLo = RegionBelow(regUp);
- GLUhalfEdge eUp = regUp.eUp;
- GLUhalfEdge eLo = regLo.eUp;
-
- if (Geom.VertLeq(eUp.Org, eLo.Org)) {
- if (Geom.EdgeSign(eLo.Sym.Org, eUp.Org, eLo.Org) > 0) return false;
-
- /* eUp.Org appears to be below eLo */
- if (!Geom.VertEq(eUp.Org, eLo.Org)) {
- /* Splice eUp.Org into eLo */
- if (Mesh.__gl_meshSplitEdge(eLo.Sym) == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eUp, eLo.Sym.Lnext)) throw new RuntimeException();
- regUp.dirty = regLo.dirty = true;
-
- } else if (eUp.Org != eLo.Org) {
- /* merge the two vertices, discarding eUp.Org */
- tess.pq.pqDelete(eUp.Org.pqHandle); /* __gl_pqSortDelete */
- SpliceMergeVertices(tess, eLo.Sym.Lnext, eUp);
- }
- } else {
- if (Geom.EdgeSign(eUp.Sym.Org, eLo.Org, eUp.Org) < 0) return false;
-
- /* eLo.Org appears to be above eUp, so splice eLo.Org into eUp */
- RegionAbove(regUp).dirty = regUp.dirty = true;
- if (Mesh.__gl_meshSplitEdge(eUp.Sym) == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eLo.Sym.Lnext, eUp)) throw new RuntimeException();
- }
- return true;
- }
-
- static boolean CheckForLeftSplice(GLUtesselatorImpl tess, ActiveRegion regUp)
-/*
- * Check the upper and lower edge of "regUp", to make sure that the
- * eUp.Sym.Org is above eLo, or eLo.Sym.Org is below eUp (depending on which
- * destination is rightmost).
- *
- * Theoretically, this should always be true. However, splitting an edge
- * into two pieces can change the results of previous tests. For example,
- * suppose at one point we checked eUp and eLo, and decided that eUp.Sym.Org
- * is barely above eLo. Then later, we split eLo into two edges (eg. from
- * a splice operation like this one). This can change the result of
- * the test so that now eUp.Sym.Org is incident to eLo, or barely below it.
- * We must correct this condition to maintain the dictionary invariants
- * (otherwise new edges might get inserted in the wrong place in the
- * dictionary, and bad stuff will happen).
- *
- * We fix the problem by just splicing the offending vertex into the
- * other edge.
- */ {
- ActiveRegion regLo = RegionBelow(regUp);
- GLUhalfEdge eUp = regUp.eUp;
- GLUhalfEdge eLo = regLo.eUp;
- GLUhalfEdge e;
-
- assert (!Geom.VertEq(eUp.Sym.Org, eLo.Sym.Org));
-
- if (Geom.VertLeq(eUp.Sym.Org, eLo.Sym.Org)) {
- if (Geom.EdgeSign(eUp.Sym.Org, eLo.Sym.Org, eUp.Org) < 0) return false;
-
- /* eLo.Sym.Org is above eUp, so splice eLo.Sym.Org into eUp */
- RegionAbove(regUp).dirty = regUp.dirty = true;
- e = Mesh.__gl_meshSplitEdge(eUp);
- if (e == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eLo.Sym, e)) throw new RuntimeException();
- e.Lface.inside = regUp.inside;
- } else {
- if (Geom.EdgeSign(eLo.Sym.Org, eUp.Sym.Org, eLo.Org) > 0) return false;
-
- /* eUp.Sym.Org is below eLo, so splice eUp.Sym.Org into eLo */
- regUp.dirty = regLo.dirty = true;
- e = Mesh.__gl_meshSplitEdge(eLo);
- if (e == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eUp.Lnext, eLo.Sym)) throw new RuntimeException();
- e.Sym.Lface.inside = regUp.inside;
- }
- return true;
- }
-
-
- static boolean CheckForIntersect(GLUtesselatorImpl tess, ActiveRegion regUp)
-/*
- * Check the upper and lower edges of the given region to see if
- * they intersect. If so, create the intersection and add it
- * to the data structures.
- *
- * Returns true if adding the new intersection resulted in a recursive
- * call to AddRightEdges(); in this case all "dirty" regions have been
- * checked for intersections, and possibly regUp has been deleted.
- */ {
- ActiveRegion regLo = RegionBelow(regUp);
- GLUhalfEdge eUp = regUp.eUp;
- GLUhalfEdge eLo = regLo.eUp;
- GLUvertex orgUp = eUp.Org;
- GLUvertex orgLo = eLo.Org;
- GLUvertex dstUp = eUp.Sym.Org;
- GLUvertex dstLo = eLo.Sym.Org;
- double tMinUp, tMaxLo;
- GLUvertex isect = new GLUvertex();
- GLUvertex orgMin;
- GLUhalfEdge e;
-
- assert (!Geom.VertEq(dstLo, dstUp));
- assert (Geom.EdgeSign(dstUp, tess.event, orgUp) <= 0);
- assert (Geom.EdgeSign(dstLo, tess.event, orgLo) >= 0);
- assert (orgUp != tess.event && orgLo != tess.event);
- assert (!regUp.fixUpperEdge && !regLo.fixUpperEdge);
-
- if (orgUp == orgLo) return false; /* right endpoints are the same */
-
- tMinUp = Math.min(orgUp.t, dstUp.t);
- tMaxLo = Math.max(orgLo.t, dstLo.t);
- if (tMinUp > tMaxLo) return false; /* t ranges do not overlap */
-
- if (Geom.VertLeq(orgUp, orgLo)) {
- if (Geom.EdgeSign(dstLo, orgUp, orgLo) > 0) return false;
- } else {
- if (Geom.EdgeSign(dstUp, orgLo, orgUp) < 0) return false;
- }
-
- /* At this point the edges intersect, at least marginally */
- DebugEvent(tess);
-
- Geom.EdgeIntersect(dstUp, orgUp, dstLo, orgLo, isect);
- /* The following properties are guaranteed: */
- assert (Math.min(orgUp.t, dstUp.t) <= isect.t);
- assert (isect.t <= Math.max(orgLo.t, dstLo.t));
- assert (Math.min(dstLo.s, dstUp.s) <= isect.s);
- assert (isect.s <= Math.max(orgLo.s, orgUp.s));
-
- if (Geom.VertLeq(isect, tess.event)) {
- /* The intersection point lies slightly to the left of the sweep line,
- * so move it until it''s slightly to the right of the sweep line.
- * (If we had perfect numerical precision, this would never happen
- * in the first place). The easiest and safest thing to do is
- * replace the intersection by tess.event.
- */
- isect.s = tess.event.s;
- isect.t = tess.event.t;
- }
- /* Similarly, if the computed intersection lies to the right of the
- * rightmost origin (which should rarely happen), it can cause
- * unbelievable inefficiency on sufficiently degenerate inputs.
- * (If you have the test program, try running test54.d with the
- * "X zoom" option turned on).
- */
- orgMin = Geom.VertLeq(orgUp, orgLo) ? orgUp : orgLo;
- if (Geom.VertLeq(orgMin, isect)) {
- isect.s = orgMin.s;
- isect.t = orgMin.t;
- }
-
- if (Geom.VertEq(isect, orgUp) || Geom.VertEq(isect, orgLo)) {
- /* Easy case -- intersection at one of the right endpoints */
- CheckForRightSplice(tess, regUp);
- return false;
- }
-
- if ((!Geom.VertEq(dstUp, tess.event)
- && Geom.EdgeSign(dstUp, tess.event, isect) >= 0)
- || (!Geom.VertEq(dstLo, tess.event)
- && Geom.EdgeSign(dstLo, tess.event, isect) <= 0)) {
- /* Very unusual -- the new upper or lower edge would pass on the
- * wrong side of the sweep event, or through it. This can happen
- * due to very small numerical errors in the intersection calculation.
- */
- if (dstLo == tess.event) {
- /* Splice dstLo into eUp, and process the new region(s) */
- if (Mesh.__gl_meshSplitEdge(eUp.Sym) == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eLo.Sym, eUp)) throw new RuntimeException();
- regUp = TopLeftRegion(regUp);
- if (regUp == null) throw new RuntimeException();
- eUp = RegionBelow(regUp).eUp;
- FinishLeftRegions(tess, RegionBelow(regUp), regLo);
- AddRightEdges(tess, regUp, eUp.Sym.Lnext, eUp, eUp, true);
- return true;
- }
- if (dstUp == tess.event) {
- /* Splice dstUp into eLo, and process the new region(s) */
- if (Mesh.__gl_meshSplitEdge(eLo.Sym) == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eUp.Lnext, eLo.Sym.Lnext)) throw new RuntimeException();
- regLo = regUp;
- regUp = TopRightRegion(regUp);
- e = RegionBelow(regUp).eUp.Sym.Onext;
- regLo.eUp = eLo.Sym.Lnext;
- eLo = FinishLeftRegions(tess, regLo, null);
- AddRightEdges(tess, regUp, eLo.Onext, eUp.Sym.Onext, e, true);
- return true;
- }
- /* Special case: called from ConnectRightVertex. If either
- * edge passes on the wrong side of tess.event, split it
- * (and wait for ConnectRightVertex to splice it appropriately).
- */
- if (Geom.EdgeSign(dstUp, tess.event, isect) >= 0) {
- RegionAbove(regUp).dirty = regUp.dirty = true;
- if (Mesh.__gl_meshSplitEdge(eUp.Sym) == null) throw new RuntimeException();
- eUp.Org.s = tess.event.s;
- eUp.Org.t = tess.event.t;
- }
- if (Geom.EdgeSign(dstLo, tess.event, isect) <= 0) {
- regUp.dirty = regLo.dirty = true;
- if (Mesh.__gl_meshSplitEdge(eLo.Sym) == null) throw new RuntimeException();
- eLo.Org.s = tess.event.s;
- eLo.Org.t = tess.event.t;
- }
- /* leave the rest for ConnectRightVertex */
- return false;
- }
-
- /* General case -- split both edges, splice into new vertex.
- * When we do the splice operation, the order of the arguments is
- * arbitrary as far as correctness goes. However, when the operation
- * creates a new face, the work done is proportional to the size of
- * the new face. We expect the faces in the processed part of
- * the mesh (ie. eUp.Lface) to be smaller than the faces in the
- * unprocessed original contours (which will be eLo.Sym.Lnext.Lface).
- */
- if (Mesh.__gl_meshSplitEdge(eUp.Sym) == null) throw new RuntimeException();
- if (Mesh.__gl_meshSplitEdge(eLo.Sym) == null) throw new RuntimeException();
- if (!Mesh.__gl_meshSplice(eLo.Sym.Lnext, eUp)) throw new RuntimeException();
- eUp.Org.s = isect.s;
- eUp.Org.t = isect.t;
- eUp.Org.pqHandle = tess.pq.pqInsert(eUp.Org); /* __gl_pqSortInsert */
- if (eUp.Org.pqHandle == Long.MAX_VALUE) {
- tess.pq.pqDeletePriorityQ(); /* __gl_pqSortDeletePriorityQ */
- tess.pq = null;
- throw new RuntimeException();
- }
- GetIntersectData(tess, eUp.Org, orgUp, dstUp, orgLo, dstLo);
- RegionAbove(regUp).dirty = regUp.dirty = regLo.dirty = true;
- return false;
- }
-
- static void WalkDirtyRegions(GLUtesselatorImpl tess, ActiveRegion regUp)
-/*
- * When the upper or lower edge of any region changes, the region is
- * marked "dirty". This routine walks through all the dirty regions
- * and makes sure that the dictionary invariants are satisfied
- * (see the comments at the beginning of this file). Of course
- * new dirty regions can be created as we make changes to restore
- * the invariants.
- */ {
- ActiveRegion regLo = RegionBelow(regUp);
- GLUhalfEdge eUp, eLo;
-
- for (; ;) {
- /* Find the lowest dirty region (we walk from the bottom up). */
- while (regLo.dirty) {
- regUp = regLo;
- regLo = RegionBelow(regLo);
- }
- if (!regUp.dirty) {
- regLo = regUp;
- regUp = RegionAbove(regUp);
- if (regUp == null || !regUp.dirty) {
- /* We've walked all the dirty regions */
- return;
- }
- }
- regUp.dirty = false;
- eUp = regUp.eUp;
- eLo = regLo.eUp;
-
- if (eUp.Sym.Org != eLo.Sym.Org) {
- /* Check that the edge ordering is obeyed at the Dst vertices. */
- if (CheckForLeftSplice(tess, regUp)) {
-
- /* If the upper or lower edge was marked fixUpperEdge, then
- * we no longer need it (since these edges are needed only for
- * vertices which otherwise have no right-going edges).
- */
- if (regLo.fixUpperEdge) {
- DeleteRegion(tess, regLo);
- if (!Mesh.__gl_meshDelete(eLo)) throw new RuntimeException();
- regLo = RegionBelow(regUp);
- eLo = regLo.eUp;
- } else if (regUp.fixUpperEdge) {
- DeleteRegion(tess, regUp);
- if (!Mesh.__gl_meshDelete(eUp)) throw new RuntimeException();
- regUp = RegionAbove(regLo);
- eUp = regUp.eUp;
- }
- }
- }
- if (eUp.Org != eLo.Org) {
- if (eUp.Sym.Org != eLo.Sym.Org
- && !regUp.fixUpperEdge && !regLo.fixUpperEdge
- && (eUp.Sym.Org == tess.event || eLo.Sym.Org == tess.event)) {
- /* When all else fails in CheckForIntersect(), it uses tess.event
- * as the intersection location. To make this possible, it requires
- * that tess.event lie between the upper and lower edges, and also
- * that neither of these is marked fixUpperEdge (since in the worst
- * case it might splice one of these edges into tess.event, and
- * violate the invariant that fixable edges are the only right-going
- * edge from their associated vertex).
- */
- if (CheckForIntersect(tess, regUp)) {
- /* WalkDirtyRegions() was called recursively; we're done */
- return;
- }
- } else {
- /* Even though we can't use CheckForIntersect(), the Org vertices
- * may violate the dictionary edge ordering. Check and correct this.
- */
- CheckForRightSplice(tess, regUp);
- }
- }
- if (eUp.Org == eLo.Org && eUp.Sym.Org == eLo.Sym.Org) {
- /* A degenerate loop consisting of only two edges -- delete it. */
- AddWinding(eLo, eUp);
- DeleteRegion(tess, regUp);
- if (!Mesh.__gl_meshDelete(eUp)) throw new RuntimeException();
- regUp = RegionAbove(regLo);
- }
- }
- }
-
-
- static void ConnectRightVertex(GLUtesselatorImpl tess, ActiveRegion regUp,
- GLUhalfEdge eBottomLeft)
-/*
- * Purpose: connect a "right" vertex vEvent (one where all edges go left)
- * to the unprocessed portion of the mesh. Since there are no right-going
- * edges, two regions (one above vEvent and one below) are being merged
- * into one. "regUp" is the upper of these two regions.
- *
- * There are two reasons for doing this (adding a right-going edge):
- * - if the two regions being merged are "inside", we must add an edge
- * to keep them separated (the combined region would not be monotone).
- * - in any case, we must leave some record of vEvent in the dictionary,
- * so that we can merge vEvent with features that we have not seen yet.
- * For example, maybe there is a vertical edge which passes just to
- * the right of vEvent; we would like to splice vEvent into this edge.
- *
- * However, we don't want to connect vEvent to just any vertex. We don''t
- * want the new edge to cross any other edges; otherwise we will create
- * intersection vertices even when the input data had no self-intersections.
- * (This is a bad thing; if the user's input data has no intersections,
- * we don't want to generate any false intersections ourselves.)
- *
- * Our eventual goal is to connect vEvent to the leftmost unprocessed
- * vertex of the combined region (the union of regUp and regLo).
- * But because of unseen vertices with all right-going edges, and also
- * new vertices which may be created by edge intersections, we don''t
- * know where that leftmost unprocessed vertex is. In the meantime, we
- * connect vEvent to the closest vertex of either chain, and mark the region
- * as "fixUpperEdge". This flag says to delete and reconnect this edge
- * to the next processed vertex on the boundary of the combined region.
- * Quite possibly the vertex we connected to will turn out to be the
- * closest one, in which case we won''t need to make any changes.
- */ {
- GLUhalfEdge eNew;
- GLUhalfEdge eTopLeft = eBottomLeft.Onext;
- ActiveRegion regLo = RegionBelow(regUp);
- GLUhalfEdge eUp = regUp.eUp;
- GLUhalfEdge eLo = regLo.eUp;
- boolean degenerate = false;
-
- if (eUp.Sym.Org != eLo.Sym.Org) {
- CheckForIntersect(tess, regUp);
- }
-
- /* Possible new degeneracies: upper or lower edge of regUp may pass
- * through vEvent, or may coincide with new intersection vertex
- */
- if (Geom.VertEq(eUp.Org, tess.event)) {
- if (!Mesh.__gl_meshSplice(eTopLeft.Sym.Lnext, eUp)) throw new RuntimeException();
- regUp = TopLeftRegion(regUp);
- if (regUp == null) throw new RuntimeException();
- eTopLeft = RegionBelow(regUp).eUp;
- FinishLeftRegions(tess, RegionBelow(regUp), regLo);
- degenerate = true;
- }
- if (Geom.VertEq(eLo.Org, tess.event)) {
- if (!Mesh.__gl_meshSplice(eBottomLeft, eLo.Sym.Lnext)) throw new RuntimeException();
- eBottomLeft = FinishLeftRegions(tess, regLo, null);
- degenerate = true;
- }
- if (degenerate) {
- AddRightEdges(tess, regUp, eBottomLeft.Onext, eTopLeft, eTopLeft, true);
- return;
- }
-
- /* Non-degenerate situation -- need to add a temporary, fixable edge.
- * Connect to the closer of eLo.Org, eUp.Org.
- */
- if (Geom.VertLeq(eLo.Org, eUp.Org)) {
- eNew = eLo.Sym.Lnext;
- } else {
- eNew = eUp;
- }
- eNew = Mesh.__gl_meshConnect(eBottomLeft.Onext.Sym, eNew);
- if (eNew == null) throw new RuntimeException();
-
- /* Prevent cleanup, otherwise eNew might disappear before we've even
- * had a chance to mark it as a temporary edge.
- */
- AddRightEdges(tess, regUp, eNew, eNew.Onext, eNew.Onext, false);
- eNew.Sym.activeRegion.fixUpperEdge = true;
- WalkDirtyRegions(tess, regUp);
- }
-
-/* Because vertices at exactly the same location are merged together
- * before we process the sweep event, some degenerate cases can't occur.
- * However if someone eventually makes the modifications required to
- * merge features which are close together, the cases below marked
- * TOLERANCE_NONZERO will be useful. They were debugged before the
- * code to merge identical vertices in the main loop was added.
- */
- private static final boolean TOLERANCE_NONZERO = false;
-
- static void ConnectLeftDegenerate(GLUtesselatorImpl tess,
- ActiveRegion regUp, GLUvertex vEvent)
-/*
- * The event vertex lies exacty on an already-processed edge or vertex.
- * Adding the new vertex involves splicing it into the already-processed
- * part of the mesh.
- */ {
- GLUhalfEdge e, eTopLeft, eTopRight, eLast;
- ActiveRegion reg;
-
- e = regUp.eUp;
- if (Geom.VertEq(e.Org, vEvent)) {
- /* e.Org is an unprocessed vertex - just combine them, and wait
- * for e.Org to be pulled from the queue
- */
- assert (TOLERANCE_NONZERO);
- SpliceMergeVertices(tess, e, vEvent.anEdge);
- return;
- }
-
- if (!Geom.VertEq(e.Sym.Org, vEvent)) {
- /* General case -- splice vEvent into edge e which passes through it */
- if (Mesh.__gl_meshSplitEdge(e.Sym) == null) throw new RuntimeException();
- if (regUp.fixUpperEdge) {
- /* This edge was fixable -- delete unused portion of original edge */
- if (!Mesh.__gl_meshDelete(e.Onext)) throw new RuntimeException();
- regUp.fixUpperEdge = false;
- }
- if (!Mesh.__gl_meshSplice(vEvent.anEdge, e)) throw new RuntimeException();
- SweepEvent(tess, vEvent); /* recurse */
- return;
- }
-
- /* vEvent coincides with e.Sym.Org, which has already been processed.
- * Splice in the additional right-going edges.
- */
- assert (TOLERANCE_NONZERO);
- regUp = TopRightRegion(regUp);
- reg = RegionBelow(regUp);
- eTopRight = reg.eUp.Sym;
- eTopLeft = eLast = eTopRight.Onext;
- if (reg.fixUpperEdge) {
- /* Here e.Sym.Org has only a single fixable edge going right.
- * We can delete it since now we have some real right-going edges.
- */
- assert (eTopLeft != eTopRight); /* there are some left edges too */
- DeleteRegion(tess, reg);
- if (!Mesh.__gl_meshDelete(eTopRight)) throw new RuntimeException();
- eTopRight = eTopLeft.Sym.Lnext;
- }
- if (!Mesh.__gl_meshSplice(vEvent.anEdge, eTopRight)) throw new RuntimeException();
- if (!Geom.EdgeGoesLeft(eTopLeft)) {
- /* e.Sym.Org had no left-going edges -- indicate this to AddRightEdges() */
- eTopLeft = null;
- }
- AddRightEdges(tess, regUp, eTopRight.Onext, eLast, eTopLeft, true);
- }
-
-
- static void ConnectLeftVertex(GLUtesselatorImpl tess, GLUvertex vEvent)
-/*
- * Purpose: connect a "left" vertex (one where both edges go right)
- * to the processed portion of the mesh. Let R be the active region
- * containing vEvent, and let U and L be the upper and lower edge
- * chains of R. There are two possibilities:
- *
- * - the normal case: split R into two regions, by connecting vEvent to
- * the rightmost vertex of U or L lying to the left of the sweep line
- *
- * - the degenerate case: if vEvent is close enough to U or L, we
- * merge vEvent into that edge chain. The subcases are:
- * - merging with the rightmost vertex of U or L
- * - merging with the active edge of U or L
- * - merging with an already-processed portion of U or L
- */ {
- ActiveRegion regUp, regLo, reg;
- GLUhalfEdge eUp, eLo, eNew;
- ActiveRegion tmp = new ActiveRegion();
-
- /* assert ( vEvent.anEdge.Onext.Onext == vEvent.anEdge ); */
-
- /* Get a pointer to the active region containing vEvent */
- tmp.eUp = vEvent.anEdge.Sym;
- /* __GL_DICTLISTKEY */ /* __gl_dictListSearch */
- regUp = (ActiveRegion) Dict.dictKey(Dict.dictSearch(tess.dict, tmp));
- regLo = RegionBelow(regUp);
- eUp = regUp.eUp;
- eLo = regLo.eUp;
-
- /* Try merging with U or L first */
- if (Geom.EdgeSign(eUp.Sym.Org, vEvent, eUp.Org) == 0) {
- ConnectLeftDegenerate(tess, regUp, vEvent);
- return;
- }
-
- /* Connect vEvent to rightmost processed vertex of either chain.
- * e.Sym.Org is the vertex that we will connect to vEvent.
- */
- reg = Geom.VertLeq(eLo.Sym.Org, eUp.Sym.Org) ? regUp : regLo;
-
- if (regUp.inside || reg.fixUpperEdge) {
- if (reg == regUp) {
- eNew = Mesh.__gl_meshConnect(vEvent.anEdge.Sym, eUp.Lnext);
- if (eNew == null) throw new RuntimeException();
- } else {
- GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(eLo.Sym.Onext.Sym, vEvent.anEdge);
- if (tempHalfEdge == null) throw new RuntimeException();
-
- eNew = tempHalfEdge.Sym;
- }
- if (reg.fixUpperEdge) {
- if (!FixUpperEdge(reg, eNew)) throw new RuntimeException();
- } else {
- ComputeWinding(tess, AddRegionBelow(tess, regUp, eNew));
- }
- SweepEvent(tess, vEvent);
- } else {
- /* The new vertex is in a region which does not belong to the polygon.
- * We don''t need to connect this vertex to the rest of the mesh.
- */
- AddRightEdges(tess, regUp, vEvent.anEdge, vEvent.anEdge, null, true);
- }
- }
-
-
- static void SweepEvent(GLUtesselatorImpl tess, GLUvertex vEvent)
-/*
- * Does everything necessary when the sweep line crosses a vertex.
- * Updates the mesh and the edge dictionary.
- */ {
- ActiveRegion regUp, reg;
- GLUhalfEdge e, eTopLeft, eBottomLeft;
-
- tess.event = vEvent; /* for access in EdgeLeq() */
- DebugEvent(tess);
-
- /* Check if this vertex is the right endpoint of an edge that is
- * already in the dictionary. In this case we don't need to waste
- * time searching for the location to insert new edges.
- */
- e = vEvent.anEdge;
- while (e.activeRegion == null) {
- e = e.Onext;
- if (e == vEvent.anEdge) {
- /* All edges go right -- not incident to any processed edges */
- ConnectLeftVertex(tess, vEvent);
- return;
- }
- }
-
- /* Processing consists of two phases: first we "finish" all the
- * active regions where both the upper and lower edges terminate
- * at vEvent (ie. vEvent is closing off these regions).
- * We mark these faces "inside" or "outside" the polygon according
- * to their winding number, and delete the edges from the dictionary.
- * This takes care of all the left-going edges from vEvent.
- */
- regUp = TopLeftRegion(e.activeRegion);
- if (regUp == null) throw new RuntimeException();
- reg = RegionBelow(regUp);
- eTopLeft = reg.eUp;
- eBottomLeft = FinishLeftRegions(tess, reg, null);
-
- /* Next we process all the right-going edges from vEvent. This
- * involves adding the edges to the dictionary, and creating the
- * associated "active regions" which record information about the
- * regions between adjacent dictionary edges.
- */
- if (eBottomLeft.Onext == eTopLeft) {
- /* No right-going edges -- add a temporary "fixable" edge */
- ConnectRightVertex(tess, regUp, eBottomLeft);
- } else {
- AddRightEdges(tess, regUp, eBottomLeft.Onext, eTopLeft, eTopLeft, true);
- }
- }
-
-
-/* Make the sentinel coordinates big enough that they will never be
- * merged with real input features. (Even with the largest possible
- * input contour and the maximum tolerance of 1.0, no merging will be
- * done with coordinates larger than 3 * GLU_TESS_MAX_COORD).
- */
- private static final double SENTINEL_COORD = (4.0 * GLU.GLU_TESS_MAX_COORD);
-
- static void AddSentinel(GLUtesselatorImpl tess, double t)
-/*
- * We add two sentinel edges above and below all other edges,
- * to avoid special cases at the top and bottom.
- */ {
- GLUhalfEdge e;
- ActiveRegion reg = new ActiveRegion();
- if (reg == null) throw new RuntimeException();
-
- e = Mesh.__gl_meshMakeEdge(tess.mesh);
- if (e == null) throw new RuntimeException();
-
- e.Org.s = SENTINEL_COORD;
- e.Org.t = t;
- e.Sym.Org.s = -SENTINEL_COORD;
- e.Sym.Org.t = t;
- tess.event = e.Sym.Org; /* initialize it */
-
- reg.eUp = e;
- reg.windingNumber = 0;
- reg.inside = false;
- reg.fixUpperEdge = false;
- reg.sentinel = true;
- reg.dirty = false;
- reg.nodeUp = Dict.dictInsert(tess.dict, reg); /* __gl_dictListInsertBefore */
- if (reg.nodeUp == null) throw new RuntimeException();
- }
-
-
- static void InitEdgeDict(final GLUtesselatorImpl tess)
-/*
- * We maintain an ordering of edge intersections with the sweep line.
- * This order is maintained in a dynamic dictionary.
- */ {
- /* __gl_dictListNewDict */
- tess.dict = Dict.dictNewDict(tess, new Dict.DictLeq() {
- public boolean leq(Object frame, Object key1, Object key2) {
- return EdgeLeq(tess, (ActiveRegion) key1, (ActiveRegion) key2);
- }
- });
- if (tess.dict == null) throw new RuntimeException();
-
- AddSentinel(tess, -SENTINEL_COORD);
- AddSentinel(tess, SENTINEL_COORD);
- }
-
-
- static void DoneEdgeDict(GLUtesselatorImpl tess) {
- ActiveRegion reg;
- int fixedEdges = 0;
-
- /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
- while ((reg = (ActiveRegion) Dict.dictKey(Dict.dictMin(tess.dict))) != null) {
- /*
- * At the end of all processing, the dictionary should contain
- * only the two sentinel edges, plus at most one "fixable" edge
- * created by ConnectRightVertex().
- */
- if (!reg.sentinel) {
- assert (reg.fixUpperEdge);
- assert (++fixedEdges == 1);
- }
- assert (reg.windingNumber == 0);
- DeleteRegion(tess, reg);
-/* __gl_meshDelete( reg.eUp );*/
- }
- Dict.dictDeleteDict(tess.dict); /* __gl_dictListDeleteDict */
- }
-
-
- static void RemoveDegenerateEdges(GLUtesselatorImpl tess)
-/*
- * Remove zero-length edges, and contours with fewer than 3 vertices.
- */ {
- GLUhalfEdge e, eNext, eLnext;
- GLUhalfEdge eHead = tess.mesh.eHead;
-
- /*LINTED*/
- for (e = eHead.next; e != eHead; e = eNext) {
- eNext = e.next;
- eLnext = e.Lnext;
-
- if (Geom.VertEq(e.Org, e.Sym.Org) && e.Lnext.Lnext != e) {
- /* Zero-length edge, contour has at least 3 edges */
-
- SpliceMergeVertices(tess, eLnext, e); /* deletes e.Org */
- if (!Mesh.__gl_meshDelete(e)) throw new RuntimeException(); /* e is a self-loop */
- e = eLnext;
- eLnext = e.Lnext;
- }
- if (eLnext.Lnext == e) {
- /* Degenerate contour (one or two edges) */
-
- if (eLnext != e) {
- if (eLnext == eNext || eLnext == eNext.Sym) {
- eNext = eNext.next;
- }
- if (!Mesh.__gl_meshDelete(eLnext)) throw new RuntimeException();
- }
- if (e == eNext || e == eNext.Sym) {
- eNext = eNext.next;
- }
- if (!Mesh.__gl_meshDelete(e)) throw new RuntimeException();
- }
- }
- }
-
- static boolean InitPriorityQ(GLUtesselatorImpl tess)
-/*
- * Insert all vertices into the priority queue which determines the
- * order in which vertices cross the sweep line.
- */ {
- PriorityQ pq;
- GLUvertex v, vHead;
-
- /* __gl_pqSortNewPriorityQ */
- pq = tess.pq = PriorityQ.pqNewPriorityQ(new PriorityQ.Leq() {
- public boolean leq(Object key1, Object key2) {
- return Geom.VertLeq(((GLUvertex) key1), (GLUvertex) key2);
- }
- });
- if (pq == null) return false;
-
- vHead = tess.mesh.vHead;
- for (v = vHead.next; v != vHead; v = v.next) {
- v.pqHandle = pq.pqInsert(v); /* __gl_pqSortInsert */
- if (v.pqHandle == Long.MAX_VALUE) break;
- }
- if (v != vHead || !pq.pqInit()) { /* __gl_pqSortInit */
- tess.pq.pqDeletePriorityQ(); /* __gl_pqSortDeletePriorityQ */
- tess.pq = null;
- return false;
- }
-
- return true;
- }
-
-
- static void DonePriorityQ(GLUtesselatorImpl tess) {
- tess.pq.pqDeletePriorityQ(); /* __gl_pqSortDeletePriorityQ */
- }
-
-
- static boolean RemoveDegenerateFaces(GLUmesh mesh)
-/*
- * Delete any degenerate faces with only two edges. WalkDirtyRegions()
- * will catch almost all of these, but it won't catch degenerate faces
- * produced by splice operations on already-processed edges.
- * The two places this can happen are in FinishLeftRegions(), when
- * we splice in a "temporary" edge produced by ConnectRightVertex(),
- * and in CheckForLeftSplice(), where we splice already-processed
- * edges to ensure that our dictionary invariants are not violated
- * by numerical errors.
- *
- * In both these cases it is *very* dangerous to delete the offending
- * edge at the time, since one of the routines further up the stack
- * will sometimes be keeping a pointer to that edge.
- */ {
- GLUface f, fNext;
- GLUhalfEdge e;
-
- /*LINTED*/
- for (f = mesh.fHead.next; f != mesh.fHead; f = fNext) {
- fNext = f.next;
- e = f.anEdge;
- assert (e.Lnext != e);
-
- if (e.Lnext.Lnext == e) {
- /* A face with only two edges */
- AddWinding(e.Onext, e);
- if (!Mesh.__gl_meshDelete(e)) return false;
- }
- }
- return true;
- }
-
- public static boolean __gl_computeInterior(GLUtesselatorImpl tess)
-/*
- * __gl_computeInterior( tess ) computes the planar arrangement specified
- * by the given contours, and further subdivides this arrangement
- * into regions. Each region is marked "inside" if it belongs
- * to the polygon, according to the rule given by tess.windingRule.
- * Each interior region is guaranteed be monotone.
- */ {
- GLUvertex v, vNext;
-
- tess.fatalError = false;
-
- /* Each vertex defines an event for our sweep line. Start by inserting
- * all the vertices in a priority queue. Events are processed in
- * lexicographic order, ie.
- *
- * e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
- */
- RemoveDegenerateEdges(tess);
- if (!InitPriorityQ(tess)) return false; /* if error */
- InitEdgeDict(tess);
-
- /* __gl_pqSortExtractMin */
- while ((v = (GLUvertex) tess.pq.pqExtractMin()) != null) {
- for (; ;) {
- vNext = (GLUvertex) tess.pq.pqMinimum(); /* __gl_pqSortMinimum */
- if (vNext == null || !Geom.VertEq(vNext, v)) break;
-
- /* Merge together all vertices at exactly the same location.
- * This is more efficient than processing them one at a time,
- * simplifies the code (see ConnectLeftDegenerate), and is also
- * important for correct handling of certain degenerate cases.
- * For example, suppose there are two identical edges A and B
- * that belong to different contours (so without this code they would
- * be processed by separate sweep events). Suppose another edge C
- * crosses A and B from above. When A is processed, we split it
- * at its intersection point with C. However this also splits C,
- * so when we insert B we may compute a slightly different
- * intersection point. This might leave two edges with a small
- * gap between them. This kind of error is especially obvious
- * when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
- */
- vNext = (GLUvertex) tess.pq.pqExtractMin(); /* __gl_pqSortExtractMin*/
- SpliceMergeVertices(tess, v.anEdge, vNext.anEdge);
- }
- SweepEvent(tess, v);
- }
-
- /* Set tess.event for debugging purposes */
- /* __GL_DICTLISTKEY */ /* __GL_DICTLISTMIN */
- tess.event = ((ActiveRegion) Dict.dictKey(Dict.dictMin(tess.dict))).eUp.Org;
- DebugEvent(tess);
- DoneEdgeDict(tess);
- DonePriorityQ(tess);
-
- if (!RemoveDegenerateFaces(tess.mesh)) return false;
- Mesh.__gl_meshCheckMesh(tess.mesh);
-
- return true;
- }
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/TessMono.java b/src/net/java/games/jogl/impl/tesselator/TessMono.java
deleted file mode 100644
index 9e55e1194..000000000
--- a/src/net/java/games/jogl/impl/tesselator/TessMono.java
+++ /dev/null
@@ -1,199 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-class TessMono {
-/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
- * (what else would it do??) The region must consist of a single
- * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
- * case means that any vertical line intersects the interior of the
- * region in a single interval.
- *
- * Tessellation consists of adding interior edges (actually pairs of
- * half-edges), to split the region into non-overlapping triangles.
- *
- * The basic idea is explained in Preparata and Shamos (which I don''t
- * have handy right now), although their implementation is more
- * complicated than this one. The are two edge chains, an upper chain
- * and a lower chain. We process all vertices from both chains in order,
- * from right to left.
- *
- * The algorithm ensures that the following invariant holds after each
- * vertex is processed: the untessellated region consists of two
- * chains, where one chain (say the upper) is a single edge, and
- * the other chain is concave. The left vertex of the single edge
- * is always to the left of all vertices in the concave chain.
- *
- * Each step consists of adding the rightmost unprocessed vertex to one
- * of the two chains, and forming a fan of triangles from the rightmost
- * of two chain endpoints. Determining whether we can add each triangle
- * to the fan is a simple orientation test. By making the fan as large
- * as possible, we restore the invariant (check it yourself).
- */
- static boolean __gl_meshTessellateMonoRegion(GLUface face) {
- GLUhalfEdge up, lo;
-
- /* All edges are oriented CCW around the boundary of the region.
- * First, find the half-edge whose origin vertex is rightmost.
- * Since the sweep goes from left to right, face->anEdge should
- * be close to the edge we want.
- */
- up = face.anEdge;
- assert (up.Lnext != up && up.Lnext.Lnext != up);
-
- for (; Geom.VertLeq(up.Sym.Org, up.Org); up = up.Onext.Sym)
- ;
- for (; Geom.VertLeq(up.Org, up.Sym.Org); up = up.Lnext)
- ;
- lo = up.Onext.Sym;
-
- while (up.Lnext != lo) {
- if (Geom.VertLeq(up.Sym.Org, lo.Org)) {
- /* up.Sym.Org is on the left. It is safe to form triangles from lo.Org.
- * The EdgeGoesLeft test guarantees progress even when some triangles
- * are CW, given that the upper and lower chains are truly monotone.
- */
- while (lo.Lnext != up && (Geom.EdgeGoesLeft(lo.Lnext)
- || Geom.EdgeSign(lo.Org, lo.Sym.Org, lo.Lnext.Sym.Org) <= 0)) {
- GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo);
- if (tempHalfEdge == null) return false;
- lo = tempHalfEdge.Sym;
- }
- lo = lo.Onext.Sym;
- } else {
- /* lo.Org is on the left. We can make CCW triangles from up.Sym.Org. */
- while (lo.Lnext != up && (Geom.EdgeGoesRight(up.Onext.Sym)
- || Geom.EdgeSign(up.Sym.Org, up.Org, up.Onext.Sym.Org) >= 0)) {
- GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(up, up.Onext.Sym);
- if (tempHalfEdge == null) return false;
- up = tempHalfEdge.Sym;
- }
- up = up.Lnext;
- }
- }
-
- /* Now lo.Org == up.Sym.Org == the leftmost vertex. The remaining region
- * can be tessellated in a fan from this leftmost vertex.
- */
- assert (lo.Lnext != up);
- while (lo.Lnext.Lnext != up) {
- GLUhalfEdge tempHalfEdge = Mesh.__gl_meshConnect(lo.Lnext, lo);
- if (tempHalfEdge == null) return false;
- lo = tempHalfEdge.Sym;
- }
-
- return true;
- }
-
-
-/* __gl_meshTessellateInterior( mesh ) tessellates each region of
- * the mesh which is marked "inside" the polygon. Each such region
- * must be monotone.
- */
- public static boolean __gl_meshTessellateInterior(GLUmesh mesh) {
- GLUface f, next;
-
- /*LINTED*/
- for (f = mesh.fHead.next; f != mesh.fHead; f = next) {
- /* Make sure we don''t try to tessellate the new triangles. */
- next = f.next;
- if (f.inside) {
- if (!__gl_meshTessellateMonoRegion(f)) return false;
- }
- }
-
- return true;
- }
-
-
-/* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
- * which are not marked "inside" the polygon. Since further mesh operations
- * on NULL faces are not allowed, the main purpose is to clean up the
- * mesh so that exterior loops are not represented in the data structure.
- */
- public static void __gl_meshDiscardExterior(GLUmesh mesh) {
- GLUface f, next;
-
- /*LINTED*/
- for (f = mesh.fHead.next; f != mesh.fHead; f = next) {
- /* Since f will be destroyed, save its next pointer. */
- next = f.next;
- if (!f.inside) {
- Mesh.__gl_meshZapFace(f);
- }
- }
- }
-
- private static final int MARKED_FOR_DELETION = 0x7fffffff;
-
-/* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
- * winding numbers on all edges so that regions marked "inside" the
- * polygon have a winding number of "value", and regions outside
- * have a winding number of 0.
- *
- * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
- * separate an interior region from an exterior one.
- */
- public static boolean __gl_meshSetWindingNumber(GLUmesh mesh, int value, boolean keepOnlyBoundary) {
- GLUhalfEdge e, eNext;
-
- for (e = mesh.eHead.next; e != mesh.eHead; e = eNext) {
- eNext = e.next;
- if (e.Sym.Lface.inside != e.Lface.inside) {
-
- /* This is a boundary edge (one side is interior, one is exterior). */
- e.winding = (e.Lface.inside) ? value : -value;
- } else {
-
- /* Both regions are interior, or both are exterior. */
- if (!keepOnlyBoundary) {
- e.winding = 0;
- } else {
- if (!Mesh.__gl_meshDelete(e)) return false;
- }
- }
- }
- return true;
- }
-
-}
diff --git a/src/net/java/games/jogl/impl/tesselator/TessState.java b/src/net/java/games/jogl/impl/tesselator/TessState.java
deleted file mode 100644
index 6d89d4678..000000000
--- a/src/net/java/games/jogl/impl/tesselator/TessState.java
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-* Portions Copyright (C) 2003 Sun Microsystems, Inc.
-* All rights reserved.
-*/
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-** Author: Eric Veach, July 1994
-** Java Port: Pepijn Van Eeckhoudt, July 2003
-** Java Port: Nathan Parker Burg, August 2003
-*/
-package net.java.games.jogl.impl.tesselator;
-
-
-class TessState {
- public static final int T_DORMANT = 0;
- public static final int T_IN_POLYGON = 1;
- public static final int T_IN_CONTOUR = 2;
-}