diff options
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java')
-rw-r--r-- | src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java | 361 |
1 files changed, 0 insertions, 361 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java b/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java deleted file mode 100644 index dd6f8daca..000000000 --- a/src/net/java/games/jogl/impl/windows/WindowsGLContextFactory.java +++ /dev/null @@ -1,361 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package net.java.games.jogl.impl.windows; - -import java.awt.Component; -import java.awt.GraphicsConfiguration; -import java.awt.GraphicsDevice; -import java.awt.Rectangle; -import java.io.File; -import java.security.AccessController; -import java.security.PrivilegedAction; -import java.util.HashMap; -import java.util.HashSet; -import java.util.Map; -import java.util.Set; -import java.util.Collection; -import java.util.Iterator; -import net.java.games.jogl.*; -import net.java.games.jogl.impl.*; - -public class WindowsGLContextFactory extends GLContextFactory { - private static final boolean DEBUG = Debug.debug("WindowsGLContextFactory"); - private static final boolean VERBOSE = Debug.verbose(); - - // On Windows we want to be able to use some extension routines like - // wglChoosePixelFormatARB during the creation of the user's first - // GLContext. However, this and other routines' function pointers - // aren't loaded by the driver until the first OpenGL context is - // created. The standard way of working around this chicken-and-egg - // problem is to create a dummy window, show it, send it a paint - // message, create an OpenGL context, fetch the needed function - // pointers, and then destroy the dummy window and context. It turns - // out that ATI cards need the dummy context to be current while - // wglChoosePixelFormatARB is called, so we cache the extension - // strings the dummy context reports as being available. - private static Map/*<GraphicsDevice, GL>*/ dummyContextMap = new HashMap(); - private static Map/*<GraphicsDevice, String>*/ dummyExtensionsMap = new HashMap(); - private static Set/*<GraphicsDevice >*/ pendingContextSet = new HashSet(); - - public WindowsGLContextFactory() { - AccessController.doPrivileged( new PrivilegedAction() { - public Object run() { - Runtime.getRuntime().addShutdownHook( new ShutdownHook() ); - - // Test for whether we should enable the single-threaded - // workaround for ATI cards. It appears that if we make any - // OpenGL context current on more than one thread on ATI cards - // on Windows then we see random failures like the inability - // to create more OpenGL contexts, or having just the next - // OpenGL SetPixelFormat operation fail with a GetNextError() - // code of 0 (but subsequent ones on subsequently-created - // windows succeed). These kinds of failures are obviously due - // to bugs in ATI's OpenGL drivers. Through trial and error it - // was found that specifying - // -DJOGL_SINGLE_THREADED_WORKAROUND=true on the command line - // caused these problems to completely disappear. Therefore at - // least on Windows we try to enable the single-threaded - // workaround before creating any OpenGL contexts. In the - // future, if problems are encountered on other platforms and - // -DJOGL_SINGLE_THREADED_WORKAROUND=true works around them, - // we may want to implement a workaround like this on other - // platforms. - - // The algorithm here is to try to find the system directory - // (assuming it is on the same drive as TMPDIR, exposed - // through the system property java.io.tmpdir) and see whether - // a known file in the ATI drivers is present; if it is, we - // enable the single-threaded workaround. - - // If any path down this code fails, we simply bail out -- we - // don't go to great lengths to figure out if the ATI drivers - // are present. We could add more checks here in the future if - // these appear to be insufficient. - - String tmpDirProp = System.getProperty("java.io.tmpdir"); - if (tmpDirProp != null) { - File file = new File(tmpDirProp); - if (file.isAbsolute()) { - File parent = null; - do { - parent = file.getParentFile(); - if (parent != null) { - file = parent; - } - } while (parent != null); - // Now the file contains just the drive letter - file = new File(new File(new File(file, "windows"), "system32"), "atioglxx.dll"); - if (file.exists()) { - SingleThreadedWorkaround.shouldDoWorkaround(); - } - } - } - - return( null ); - } - }); - } - - public GraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GraphicsDevice device) { - return null; - } - - public GLContext createGLContext(Component component, - GLCapabilities capabilities, - GLCapabilitiesChooser chooser, - GLContext shareWith) { - if (component != null) { - return new WindowsOnscreenGLContext(component, capabilities, chooser, shareWith); - } else { - return new WindowsOffscreenGLContext(capabilities, chooser, shareWith); - } - } - - // Return cached GL context - public static WindowsGLContext getDummyGLContext( final GraphicsDevice device ) { - checkForDummyContext( device ); - NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device); - return nws.getWindowsContext(); - } - - // Return cached extension string - public static String getDummyGLExtensions(final GraphicsDevice device) { - checkForDummyContext( device ); - String exts = (String) dummyExtensionsMap.get(device); - return (exts == null) ? "" : exts; - } - - // Return cached GL function pointers - public static GL getDummyGL(final GraphicsDevice device) { - checkForDummyContext( device ); - NativeWindowStruct nws = (NativeWindowStruct) dummyContextMap.get(device); - return( nws.getWindowsContext().getGL() ); - } - - /* - * Locate a cached native window, if one doesn't exist create one amd - * cache it. - */ - private static void checkForDummyContext( final GraphicsDevice device ) { - if (!pendingContextSet.contains(device) && !dummyContextMap.containsKey( device ) ) { - if (DEBUG) { - System.err.println("WindowsGLContextFactory.checkForDummyContext() called on thread " + - Thread.currentThread().getName()); - } - - pendingContextSet.add(device); - GraphicsConfiguration config = device.getDefaultConfiguration(); - Rectangle rect = config.getBounds(); - GLCapabilities caps = new GLCapabilities(); - caps.setDepthBits( 16 ); - // Create a context that we use to query pixel formats - WindowsOnscreenGLContext context = new WindowsOnscreenGLContext( null, caps, null, null ); - // Start a native thread and grab native screen resources from the thread - NativeWindowThread nwt = new NativeWindowThread( rect ); - nwt.start(); - long hWnd = 0; - long tempHDC = 0; - while( (hWnd = nwt.getHWND()) == 0 || (tempHDC = nwt.getHDC()) == 0 ) { - Thread.yield(); - } - // Choose a hardware accelerated pixel format - PIXELFORMATDESCRIPTOR pfd = context.glCapabilities2PFD( caps, true ); - int pixelFormat = WGL.ChoosePixelFormat( tempHDC, pfd ); - if( pixelFormat == 0 ) { - System.err.println("Pixel Format is Zero"); - pendingContextSet.remove(device); - return; - } - // Set the hardware accelerated pixel format - if (!WGL.SetPixelFormat(tempHDC, pixelFormat, pfd)) { - System.err.println("SetPixelFormat Failed"); - pendingContextSet.remove( device ); - return; - } - // Create a rendering context - long tempHGLRC = WGL.wglCreateContext( tempHDC ); - if( hWnd == 0 || tempHDC == 0 || tempHGLRC == 0 ) { - pendingContextSet.remove( device ); - return; - } - // Store native handles for later use - NativeWindowStruct nws = new NativeWindowStruct(); - nws.setHWND( hWnd ); - nws.setWindowsContext( context ); - nws.setWindowThread( nwt ); - long currentHDC = WGL.wglGetCurrentDC(); - long currentHGLRC = WGL.wglGetCurrentContext(); - // Make the new hardware accelerated context current - if( !WGL.wglMakeCurrent( tempHDC, tempHGLRC ) ) { - pendingContextSet.remove( device ); - return; - } - // Grab function pointers - context.hdc = tempHDC; - context.hglrc = tempHGLRC; - context.resetGLFunctionAvailability(); - context.createGL(); - pendingContextSet.remove( device ); - dummyContextMap.put( device, nws ); - String availableGLExtensions = ""; - String availableWGLExtensions = ""; - String availableEXTExtensions = ""; - try { - availableWGLExtensions = context.getGL().wglGetExtensionsStringARB( currentHDC ); - } catch( GLException e ) { - } - try { - availableEXTExtensions = context.getGL().wglGetExtensionsStringEXT(); - } catch( GLException e ) { - } - availableGLExtensions = context.getGL().glGetString( GL.GL_EXTENSIONS ); - dummyExtensionsMap.put(device, availableGLExtensions + " " + availableEXTExtensions + " " + availableWGLExtensions); - WGL.wglMakeCurrent( currentHDC, currentHGLRC ); - } - } - - /* - * This class stores handles to native resources that need to be destroyed - * at JVM shutdown. - */ - static class NativeWindowStruct { - private long HWND; - private WindowsGLContext windowsContext; - private Thread windowThread; - - public NativeWindowStruct() { - } - - public long getHDC() { - return( windowsContext.hdc ); - } - - public long getHGLRC() { - return( windowsContext.hglrc ); - } - - public void setHWND( long hwnd ) { - HWND = hwnd; - } - - public long getHWND() { - return( HWND ); - } - - public void setWindowsContext( WindowsGLContext context ) { - windowsContext = context; - } - - public WindowsGLContext getWindowsContext() { - return( windowsContext ); - } - - public void setWindowThread( Thread thread ) { - windowThread = thread; - } - - public Thread getWindowThread() { - return( windowThread ); - } - } - - /* - * Native HWDN and HDC handles must be created and destroyed on the same - * thread. - */ - - static class NativeWindowThread extends Thread { - private long HWND = 0; - private long HDC = 0; - private Rectangle rectangle; - - public NativeWindowThread( Rectangle rect ) { - rectangle = rect; - } - - public synchronized long getHWND() { - return( HWND ); - } - - public synchronized long getHDC() { - return( HDC ); - } - - public void run() { - // Create a native window and device context - synchronized (WindowsGLContextFactory.class) { - HWND = WGL.CreateDummyWindow( rectangle.x, rectangle.y, rectangle.width, rectangle.height ); - } - HDC = WGL.GetDC( HWND ); - - // Start the message pump at shutdown - WGL.NativeEventLoop(); - } - } - - /* - * This class is registered with the JVM to destroy all cached redering - * contexts, device contexts, and window handles. - */ - - class ShutdownHook extends Thread { - public void run() { - // Collect all saved screen resources - Collection c = dummyContextMap.values(); - Iterator iter = c.iterator(); - while( iter.hasNext() ) { - // NativeWindowStruct holds refs to native resources that need to be destroyed - NativeWindowStruct struct = (NativeWindowStruct)iter.next(); - // Restart native window threads to respond to window closing events - synchronized( struct.getWindowThread() ) { - struct.getWindowThread().notifyAll(); - } - // Destroy OpenGL rendering context - if( !WGL.wglDeleteContext( struct.getHGLRC() ) ) { - System.err.println( "Error Destroying NativeWindowStruct RC: " + WGL.GetLastError() ); - } - // Send context handles to native method for deletion - WGL.DestroyDummyWindow( struct.getHWND(), struct.getHDC() ); - } - } - } -} |