aboutsummaryrefslogtreecommitdiffstats
path: root/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java169
1 files changed, 169 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
new file mode 100644
index 000000000..727517e63
--- /dev/null
+++ b/src/net/java/games/jogl/impl/windows/WindowsOffscreenGLContext.java
@@ -0,0 +1,169 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import java.awt.image.BufferedImage;
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsOffscreenGLContext extends WindowsGLContext {
+ private long origbitmap;
+ private long hbitmap;
+ // Width and height of the underlying bitmap
+ private int width;
+ private int height;
+
+ public WindowsOffscreenGLContext(GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ super(null, capabilities, chooser);
+ }
+
+ protected GL createGL()
+ {
+ return new WindowsGLImpl(this);
+ }
+
+ protected boolean isOffscreen() {
+ return true;
+ }
+
+ public int getOffscreenContextBufferedImageType() {
+ if (capabilities.getAlphaBits() > 0) {
+ return BufferedImage.TYPE_INT_ARGB;
+ } else {
+ return BufferedImage.TYPE_INT_RGB;
+ }
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ // On Windows these contexts are always single-buffered
+ return GL.GL_FRONT;
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ // We can take care of this in the DIB creation (see below)
+ return false;
+ }
+
+ public boolean canCreatePbufferContext() {
+ // For now say no
+ return false;
+ }
+
+ public synchronized GLContext createPbufferContext(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public void releasePbufferFromTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ if (pendingOffscreenResize) {
+ if (pendingOffscreenWidth != width || pendingOffscreenWidth != height) {
+ if (hglrc != 0) {
+ destroy();
+ }
+ width = pendingOffscreenWidth;
+ height = pendingOffscreenHeight;
+ pendingOffscreenResize = false;
+ }
+ }
+ return super.makeCurrent(initAction);
+ }
+
+ protected synchronized void swapBuffers() throws GLException {
+ }
+
+ protected void create() {
+ BITMAPINFO info = new BITMAPINFO();
+ BITMAPINFOHEADER header = info.bmiHeader();
+ int bitsPerPixel = (capabilities.getRedBits() +
+ capabilities.getGreenBits() +
+ capabilities.getBlueBits());
+ header.biSize(header.size());
+ header.biWidth(width);
+ // NOTE: negating the height causes the DIB to be in top-down row
+ // order rather than bottom-up; ends up being correct during pixel
+ // readback
+ header.biHeight(-1 * height);
+ header.biPlanes((short) 1);
+ header.biBitCount((short) bitsPerPixel);
+ header.biXPelsPerMeter(0);
+ header.biYPelsPerMeter(0);
+ header.biClrUsed(0);
+ header.biClrImportant(0);
+ header.biCompression(WGL.BI_RGB);
+ header.biSizeImage(width * height * bitsPerPixel / 8);
+
+ // CreateDIBSection doesn't really need the device context if we are
+ // producing a truecolor bitmap.
+ hbitmap = WGL.CreateDIBSection(0, info, WGL.DIB_RGB_COLORS, 0, 0, 0);
+ if (hbitmap == 0) {
+ throw new GLException("Error creating offscreen bitmap");
+ }
+ hdc = WGL.CreateCompatibleDC(0);
+ if (hdc == 0) {
+ throw new GLException("Error creating device context for offscreen OpenGL context");
+ }
+ if ((origbitmap = WGL.SelectObject(hdc, hbitmap)) == 0) {
+ throw new GLException("Error selecting bitmap into new device context");
+ }
+
+ choosePixelFormatAndCreateContext(false);
+ }
+
+ private void destroy() {
+ // Must destroy OpenGL context, bitmap and device context
+ WGL.wglDeleteContext(hglrc);
+ WGL.SelectObject(hdc, origbitmap);
+ WGL.DeleteObject(hbitmap);
+ WGL.DeleteDC(hdc);
+ hglrc = 0;
+ origbitmap = 0;
+ hbitmap = 0;
+ hdc = 0;
+ }
+}