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Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java203
1 files changed, 203 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
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+++ b/src/net/java/games/jogl/impl/windows/WindowsOnscreenGLContext.java
@@ -0,0 +1,203 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import java.awt.Component;
+import java.util.*;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsOnscreenGLContext extends WindowsGLContext {
+ // Variables for lockSurface/unlockSurface
+ JAWT_DrawingSurface ds;
+ JAWT_DrawingSurfaceInfo dsi;
+ JAWT_Win32DrawingSurfaceInfo win32dsi;
+
+ // Variables for pbuffer support
+ List pbuffersToInstantiate = new ArrayList();
+
+ public WindowsOnscreenGLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
+ super(component, capabilities, chooser);
+ }
+
+ protected GL createGL()
+ {
+ return new WindowsGLImpl(this);
+ }
+
+ protected boolean isOffscreen() {
+ return false;
+ }
+
+ public int getOffscreenContextBufferedImageType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean canCreatePbufferContext() {
+ return true;
+ }
+
+ public synchronized GLContext createPbufferContext(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ WindowsPbufferGLContext ctx = new WindowsPbufferGLContext(capabilities, initialWidth, initialHeight);
+ pbuffersToInstantiate.add(ctx);
+ return ctx;
+ }
+
+ public void bindPbufferToTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ public void releasePbufferFromTexture() {
+ throw new GLException("Should not call this");
+ }
+
+ protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ try {
+ if (!lockSurface()) {
+ return false;
+ }
+ boolean ret = super.makeCurrent(initAction);
+ if (ret) {
+ // Instantiate any pending pbuffers
+ while (!pbuffersToInstantiate.isEmpty()) {
+ WindowsPbufferGLContext ctx =
+ (WindowsPbufferGLContext) pbuffersToInstantiate.remove(pbuffersToInstantiate.size() - 1);
+ ctx.createPbuffer(hdc, hglrc);
+ }
+ }
+ return ret;
+ } catch (RuntimeException e) {
+ try {
+ unlockSurface();
+ } catch (Exception e2) {
+ // do nothing if unlockSurface throws
+ }
+ throw(e);
+ }
+ }
+
+ protected synchronized void free() throws GLException {
+ try {
+ super.free();
+ } finally {
+ unlockSurface();
+ }
+ }
+
+ protected synchronized void swapBuffers() throws GLException {
+ if (!WGL.SwapBuffers(hdc)) {
+ throw new GLException("Error swapping buffers");
+ }
+ }
+
+ private boolean lockSurface() throws GLException {
+ if (hdc != 0) {
+ throw new GLException("Surface already locked");
+ }
+ ds = getJAWT().GetDrawingSurface(component);
+ if (ds == null) {
+ // Widget not yet realized
+ return false;
+ }
+ int res = ds.Lock();
+ if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) {
+ throw new GLException("Unable to lock surface");
+ }
+ // See whether the surface changed and if so destroy the old
+ // OpenGL context so it will be recreated
+ if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
+ if (hglrc != 0) {
+ if (!WGL.wglDeleteContext(hglrc)) {
+ throw new GLException("Unable to delete old GL context after surface changed");
+ }
+ hglrc = 0;
+ }
+ }
+ dsi = ds.GetDrawingSurfaceInfo();
+ if (dsi == null) {
+ // Widget not yet realized
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ return false;
+ }
+ win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo();
+ hdc = win32dsi.hdc();
+ if (hdc == 0) {
+ // Widget not yet realized
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+ win32dsi = null;
+ return false;
+ }
+ return true;
+ }
+
+ private void unlockSurface() {
+ if (hdc == 0) {
+ throw new GLException("Surface already unlocked");
+ }
+ ds.FreeDrawingSurfaceInfo(dsi);
+ ds.Unlock();
+ getJAWT().FreeDrawingSurface(ds);
+ ds = null;
+ dsi = null;
+ win32dsi = null;
+ hdc = 0;
+ }
+
+ protected void create() {
+ choosePixelFormatAndCreateContext(true);
+ }
+}