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Diffstat (limited to 'src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java')
-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java413
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diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
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+++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java
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+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ *
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package net.java.games.jogl.impl.windows;
+
+import net.java.games.jogl.*;
+import net.java.games.jogl.impl.*;
+
+public class WindowsPbufferGLContext extends WindowsGLContext {
+ private static final boolean DEBUG = false;
+
+ private int initWidth;
+ private int initHeight;
+
+ private long buffer; // pbuffer handle
+ private int width;
+ private int height;
+
+ // FIXME: kept around because we create the OpenGL context lazily to
+ // better integrate with the WindowsGLContext framework
+ private long parentHglrc;
+
+ private static final int MAX_PFORMATS = 256;
+ private static final int MAX_ATTRIBS = 256;
+
+ // State for render-to-texture and render-to-texture-rectangle support
+ private boolean created;
+ private boolean rtt; // render-to-texture?
+ private boolean rect; // render-to-texture-rectangle?
+ private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
+ private int texture; // actual texture object
+
+ public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
+ super(null, capabilities, null);
+ this.initWidth = initialWidth;
+ this.initHeight = initialHeight;
+ if (initWidth <= 0 || initHeight <= 0) {
+ throw new GLException("Initial width and height of pbuffer must be positive (were (" +
+ initWidth + ", " + initHeight + "))");
+ }
+ }
+
+ public boolean canCreatePbufferContext() {
+ return false;
+ }
+
+ public GLContext createPbufferContext(GLCapabilities capabilities,
+ int initialWidth,
+ int initialHeight) {
+ throw new GLException("Not supported");
+ }
+
+ public void bindPbufferToTexture() {
+ if (!rtt) {
+ throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
+ "specified in its GLCapabilities");
+ }
+ GL gl = getGL();
+ gl.glBindTexture(textureTarget, texture);
+ // Note: this test was on the rtt variable in NVidia's code but I
+ // think it doesn't make sense written that way
+ if (rect) {
+ if (!gl.wglBindTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
+ throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError());
+ }
+ }
+ // Note that if the render-to-texture-rectangle extension is not
+ // specified, we perform a glCopyTexImage2D in swapBuffers().
+ }
+
+ public void releasePbufferFromTexture() {
+ if (!rtt) {
+ throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
+ "specified in its GLCapabilities");
+ }
+ if (rect) {
+ GL gl = getGL();
+ if (!gl.wglReleaseTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
+ throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError());
+ }
+ }
+ }
+
+ public void createPbuffer(long parentHdc, long parentHglrc) {
+ GL gl = getGL();
+
+ int[] iattributes = new int [2*MAX_ATTRIBS];
+ float[] fattributes = new float[2*MAX_ATTRIBS];
+ int nfattribs = 0;
+ int niattribs = 0;
+
+ rtt = capabilities.getOffscreenRenderToTexture();
+ rect = capabilities.getOffscreenRenderToTextureRectangle();
+ boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
+
+ // Since we are trying to create a pbuffer, the pixel format we
+ // request (and subsequently use) must be "p-buffer capable".
+ iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+
+ if (!rtt) {
+ // Currently we don't support non-truecolor visuals in the
+ // GLCapabilities, so we don't offer the option of making
+ // color-index pbuffers.
+ iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
+ iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
+ }
+
+ iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
+ if (capabilities.getDoubleBuffered()) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getDepthBits();
+
+ iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getRedBits();
+
+ iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getGreenBits();
+
+ iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getBlueBits();
+
+ iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[niattribs++] = capabilities.getAlphaBits();
+
+ iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
+ if (capabilities.getStencilBits() > 0) {
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ if (capabilities.getAccumRedBits() > 0 ||
+ capabilities.getAccumGreenBits() > 0 ||
+ capabilities.getAccumBlueBits() > 0) {
+ iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+
+ if (useFloat) {
+ iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+
+ if (rtt) {
+ if (useFloat) {
+ iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ } else {
+ iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+ }
+ }
+
+ iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
+ iattributes[niattribs++] = GL.GL_TRUE;
+
+ int[] pformats = new int[MAX_PFORMATS];
+ int nformats;
+ int[] nformatsTmp = new int[1];
+ if (!gl.wglChoosePixelFormatARB(parentHdc,
+ iattributes,
+ fattributes,
+ MAX_PFORMATS,
+ pformats,
+ nformatsTmp)) {
+ throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed");
+ }
+ nformats = nformatsTmp[0];
+ if (nformats <= 0) {
+ throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format");
+ }
+
+ if (DEBUG) {
+ System.err.println("" + nformats + " suitable pixel formats found");
+ // query pixel format
+ iattributes[0] = GL.WGL_RED_BITS_ARB;
+ iattributes[1] = GL.WGL_GREEN_BITS_ARB;
+ iattributes[2] = GL.WGL_BLUE_BITS_ARB;
+ iattributes[3] = GL.WGL_ALPHA_BITS_ARB;
+ iattributes[4] = GL.WGL_DEPTH_BITS_ARB;
+ iattributes[5] = GL.WGL_FLOAT_COMPONENTS_NV;
+ iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT;
+ iattributes[7] = GL.WGL_SAMPLES_EXT;
+ int[] ivalues = new int[8];
+ for (int i = 0; i < nformats; i++) {
+ if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 8, iattributes, ivalues)) {
+ throw new GLException("Error while querying pixel format " + pformats[i] +
+ "'s (index " + i + "'s) capabilities for debugging");
+ }
+ System.err.print("pixel format " + pformats[i] + " (index " + i + "): ");
+ System.err.print( "r: " + ivalues[0]);
+ System.err.print(" g: " + ivalues[1]);
+ System.err.print(" b: " + ivalues[2]);
+ System.err.print(" a: " + ivalues[3]);
+ System.err.print(" depth: " + ivalues[4]);
+ System.err.print(" multisample: " + ivalues[6]);
+ System.err.print(" samples: " + ivalues[7]);
+ if (ivalues[5] != 0) {
+ System.err.print(" [float]");
+ }
+ System.err.println();
+ }
+ }
+
+ int format = pformats[0];
+
+ // Create the p-buffer.
+ niattribs = 0;
+
+ if (rtt) {
+ iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB;
+ if (useFloat) {
+ iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV;
+ } else {
+ iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB;
+ }
+
+ iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB;
+ iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB;
+
+ iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB;
+ iattributes[niattribs++] = GL.GL_FALSE;
+
+ iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB;
+ iattributes[niattribs++] = GL.GL_FALSE;
+ }
+
+ iattributes[niattribs++] = 0;
+
+ long tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes);
+ if (tmpBuffer == 0) {
+ throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: " + wglGetLastError());
+ }
+
+ // Get the device context.
+ long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer);
+ if (tmpHdc == 0) {
+ throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed");
+ }
+
+ this.parentHglrc = parentHglrc;
+
+ // Set up instance variables
+ buffer = tmpBuffer;
+ hdc = tmpHdc;
+
+ // Determine the actual width and height we were able to create.
+ int[] tmp = new int[1];
+ gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp );
+ width = tmp[0];
+ gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp );
+ height = tmp[0];
+
+ if (DEBUG) {
+ System.err.println("Created pbuffer " + width + " x " + height);
+ }
+ }
+
+ protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
+ created = false;
+
+ if (buffer == 0) {
+ // pbuffer not instantiated yet
+ return false;
+ }
+
+ boolean res = super.makeCurrent(initAction);
+ if (created) {
+ // Initialize render-to-texture support if requested
+ rtt = capabilities.getOffscreenRenderToTexture();
+ rect = capabilities.getOffscreenRenderToTextureRectangle();
+
+ if (rtt) {
+ if (DEBUG) {
+ System.err.println("Initializing render-to-texture support");
+ }
+
+ GL gl = getGL();
+ if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
+ System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " +
+ "supported; skipping requested render_to_texture_rectangle support for pbuffer");
+ rect = false;
+ }
+ if (rect) {
+ if (DEBUG) {
+ System.err.println(" Using render-to-texture-rectangle");
+ }
+ textureTarget = GL.GL_TEXTURE_RECTANGLE_NV;
+ } else {
+ if (DEBUG) {
+ System.err.println(" Using vanilla render-to-texture");
+ }
+ textureTarget = GL.GL_TEXTURE_2D;
+ }
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp);
+ texture = tmp[0];
+ gl.glBindTexture(textureTarget, texture);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
+ gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
+ gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0);
+ }
+ }
+ return res;
+ }
+
+ public void handleModeSwitch(long parentHdc, long parentHglrc) {
+ throw new GLException("Not yet implemented");
+ }
+
+ protected boolean isOffscreen() {
+ // FIXME: currently the only caller of this won't cause proper
+ // resizing of the pbuffer anyway.
+ return false;
+ }
+
+ public int getOffscreenContextBufferedImageType() {
+ throw new GLException("Should not call this");
+ }
+
+ public int getOffscreenContextReadBuffer() {
+ throw new GLException("Should not call this");
+ }
+
+ public boolean offscreenImageNeedsVerticalFlip() {
+ throw new GLException("Should not call this");
+ }
+
+ protected void create() {
+ created = true;
+ // Create a gl context for the p-buffer.
+ hglrc = WGL.wglCreateContext(hdc);
+ if (hglrc == 0) {
+ throw new GLException("pbuffer creation error: wglCreateContext() failed");
+ }
+
+ // FIXME: provide option to not share display lists with subordinate pbuffer?
+ if (!WGL.wglShareLists(parentHglrc, hglrc)) {
+ throw new GLException("pbuffer: wglShareLists() failed");
+ }
+ }
+
+ protected void swapBuffers() throws GLException {
+ // FIXME: do we need to do anything if the pbuffer is double-buffered?
+ // For now, just grab the pixels for the render-to-texture support.
+ if (rtt && !rect) {
+ if (DEBUG) {
+ System.err.println("Copying pbuffer data to GL_TEXTURE_2D state");
+ }
+
+ GL gl = getGL();
+ gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0);
+ }
+ }
+
+ private String wglGetLastError() {
+ int err = WGL.GetLastError();
+ String detail = null;
+ switch (err) {
+ case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
+ case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
+ case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
+ case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
+ case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
+ default: detail = "(Unknown error code " + err + ")"; break;
+ }
+ return detail;
+ }
+}