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-rw-r--r--src/net/java/games/jogl/impl/windows/WindowsGLContext.java14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
index 45bd7f21d..56a7188eb 100644
--- a/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
+++ b/src/net/java/games/jogl/impl/windows/WindowsGLContext.java
@@ -257,13 +257,12 @@ public abstract class WindowsGLContext extends GLContext {
if (onscreen) {
GLCapabilities[] availableCaps = null;
int numFormats = 0;
- pfd = new PIXELFORMATDESCRIPTOR();
+ pfd = newPixelFormatDescriptor();
GraphicsDevice device = component.getGraphicsConfiguration().getDevice();
// Produce a recommended pixel format selection for the GLCapabilitiesChooser.
// Try to use wglChoosePixelFormatARB if we have it available
GL dummyGL = WindowsGLContextFactory.getDummyGLContext(device);
int recommendedPixelFormat = -1;
- pfd = new PIXELFORMATDESCRIPTOR();
boolean haveWGLChoosePixelFormatARB = false;
boolean haveWGLARBMultisample = false;
if (dummyGL != null) {
@@ -472,9 +471,7 @@ public abstract class WindowsGLContext extends GLContext {
if (colorDepth < 15) {
throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported");
}
- PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();
- pfd.nSize((short) pfd.size());
- pfd.nVersion((short) 1);
+ PIXELFORMATDESCRIPTOR pfd = newPixelFormatDescriptor();
int pfdFlags = (WGL.PFD_SUPPORT_OPENGL |
WGL.PFD_GENERIC_ACCELERATED);
if (caps.getDoubleBuffered()) {
@@ -499,6 +496,13 @@ public abstract class WindowsGLContext extends GLContext {
return pfd;
}
+ static PIXELFORMATDESCRIPTOR newPixelFormatDescriptor() {
+ PIXELFORMATDESCRIPTOR pfd = new PIXELFORMATDESCRIPTOR();
+ pfd.nSize((short) pfd.size());
+ pfd.nVersion((short) 1);
+ return pfd;
+ }
+
static GLCapabilities pfd2GLCapabilities(PIXELFORMATDESCRIPTOR pfd) {
if ((pfd.dwFlags() & WGL.PFD_SUPPORT_OPENGL) == 0) {
return null;