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-rw-r--r--src/net/java/games/jogl/impl/x11/X11GLContext.java15
-rw-r--r--src/net/java/games/jogl/impl/x11/X11GLContextFactory.java66
2 files changed, 53 insertions, 28 deletions
diff --git a/src/net/java/games/jogl/impl/x11/X11GLContext.java b/src/net/java/games/jogl/impl/x11/X11GLContext.java
index 4709691f8..023777680 100644
--- a/src/net/java/games/jogl/impl/x11/X11GLContext.java
+++ b/src/net/java/games/jogl/impl/x11/X11GLContext.java
@@ -47,7 +47,6 @@ import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public abstract class X11GLContext extends GLContext {
- private static JAWT jawt;
protected long display;
protected long drawable;
protected long visualID;
@@ -310,15 +309,7 @@ public abstract class X11GLContext extends GLContext {
//
protected JAWT getJAWT() {
- if (jawt == null) {
- JAWT j = new JAWT();
- j.version(JAWTFactory.JAWT_VERSION_1_4);
- if (!JAWTFactory.JAWT_GetAWT(j)) {
- throw new RuntimeException("Unable to initialize JAWT");
- }
- jawt = j;
- }
- return jawt;
+ return X11GLContextFactory.getJAWT();
}
protected XVisualInfo chooseVisual() {
@@ -412,10 +403,10 @@ public abstract class X11GLContext extends GLContext {
// These synchronization primitives prevent the AWT from making
// requests from the X server asynchronously to this code.
protected void lockAWT() {
- getJAWT().Lock();
+ X11GLContextFactory.lockAWT();
}
protected void unlockAWT() {
- getJAWT().Unlock();
+ X11GLContextFactory.unlockAWT();
}
}
diff --git a/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java b/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java
index 3582d51d9..6245ae6d4 100644
--- a/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java
+++ b/src/net/java/games/jogl/impl/x11/X11GLContextFactory.java
@@ -61,23 +61,30 @@ public class X11GLContextFactory extends GLContextFactory {
// system's selection to the chooser as a hint
int[] attribs = glCapabilities2AttribList(capabilities, isMultisampleAvailable());
- long display = getDisplayConnection();
- XVisualInfo recommendedVis = GLX.glXChooseVisual(display, screen, attribs);
+ XVisualInfo[] infos = null;
+ GLCapabilities[] caps = null;
int recommendedIndex = -1;
- int[] count = new int[1];
- XVisualInfo template = new XVisualInfo();
- template.screen(screen);
- XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count);
- if (infos == null) {
- throw new GLException("Error while enumerating available XVisualInfos");
- }
- GLCapabilities[] caps = new GLCapabilities[infos.length];
- for (int i = 0; i < infos.length; i++) {
- caps[i] = xvi2GLCapabilities(display, infos[i]);
- // Attempt to find the visual chosen by glXChooseVisual
- if (recommendedVis != null && recommendedVis.visualid() == infos[i].visualid()) {
- recommendedIndex = i;
+ lockAWT();
+ try {
+ long display = getDisplayConnection();
+ XVisualInfo recommendedVis = GLX.glXChooseVisual(display, screen, attribs);
+ int[] count = new int[1];
+ XVisualInfo template = new XVisualInfo();
+ template.screen(screen);
+ infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count);
+ if (infos == null) {
+ throw new GLException("Error while enumerating available XVisualInfos");
+ }
+ caps = new GLCapabilities[infos.length];
+ for (int i = 0; i < infos.length; i++) {
+ caps[i] = xvi2GLCapabilities(display, infos[i]);
+ // Attempt to find the visual chosen by glXChooseVisual
+ if (recommendedVis != null && recommendedVis.visualid() == infos[i].visualid()) {
+ recommendedIndex = i;
+ }
}
+ } finally {
+ unlockAWT();
}
int chosen = chooser.chooseCapabilities(capabilities, caps, recommendedIndex);
if (chosen < 0 || chosen >= caps.length) {
@@ -205,11 +212,38 @@ public class X11GLContextFactory extends GLContextFactory {
return res;
}
+ // JAWT access
+ private static JAWT jawt;
+ public static JAWT getJAWT() {
+ if (jawt == null) {
+ JAWT j = new JAWT();
+ j.version(JAWTFactory.JAWT_VERSION_1_4);
+ if (!JAWTFactory.JAWT_GetAWT(j)) {
+ throw new RuntimeException("Unable to initialize JAWT");
+ }
+ jawt = j;
+ }
+ return jawt;
+ }
+
+ public static void lockAWT() {
+ getJAWT().Lock();
+ }
+
+ public static void unlockAWT() {
+ getJAWT().Unlock();
+ }
+
// Display connection for use by visual selection algorithm and by all offscreen surfaces
private static long staticDisplay;
public static long getDisplayConnection() {
if (staticDisplay == 0) {
- staticDisplay = GLX.XOpenDisplay(null);
+ lockAWT();
+ try {
+ staticDisplay = GLX.XOpenDisplay(null);
+ } finally {
+ unlockAWT();
+ }
if (staticDisplay == 0) {
throw new GLException("Unable to open default display, needed for visual selection and offscreen surface handling");
}