diff options
Diffstat (limited to 'src/net/java/games/jogl/impl')
-rw-r--r-- | src/net/java/games/jogl/impl/mipmap/Mipmap.java | 95 |
1 files changed, 52 insertions, 43 deletions
diff --git a/src/net/java/games/jogl/impl/mipmap/Mipmap.java b/src/net/java/games/jogl/impl/mipmap/Mipmap.java index a66edfc44..b3954704d 100644 --- a/src/net/java/games/jogl/impl/mipmap/Mipmap.java +++ b/src/net/java/games/jogl/impl/mipmap/Mipmap.java @@ -36,6 +36,7 @@ package net.java.games.jogl.impl.mipmap; import net.java.games.jogl.GL; import net.java.games.jogl.GLU; +import net.java.games.jogl.GLException; import java.nio.*; /** @@ -244,52 +245,60 @@ public class Mipmap { int[] proxyWidth = new int[1]; boolean noProxyTextures = false; - do { - // compute level 1 width & height, clamping each at 1 - int widthAtLevelOne = ( ( width > 1 ) ? (widthPowerOf2 >> 1) : widthPowerOf2 ); - int heightAtLevelOne = ( ( height > 1 ) ? (heightPowerOf2 >> 1) : heightPowerOf2 ); - int proxyTarget; + // Some drivers (in particular, ATI's) seem to set a GL error + // when proxy textures are used even though this is in violation + // of the spec. Guard against this and interactions with the + // DebugGL by watching for GLException. + try { + do { + // compute level 1 width & height, clamping each at 1 + int widthAtLevelOne = ( ( width > 1 ) ? (widthPowerOf2 >> 1) : widthPowerOf2 ); + int heightAtLevelOne = ( ( height > 1 ) ? (heightPowerOf2 >> 1) : heightPowerOf2 ); + int proxyTarget; - assert( widthAtLevelOne > 0 ); - assert( heightAtLevelOne > 0 ); + assert( widthAtLevelOne > 0 ); + assert( heightAtLevelOne > 0 ); - // does width x height at level 1 & all their mipmaps fit? - if( target == GL.GL_TEXTURE_2D || target == GL.GL_PROXY_TEXTURE_2D ) { - proxyTarget = GL.GL_PROXY_TEXTURE_2D; - gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, - heightAtLevelOne, 0, format, type, (double[])null ); - } else if( (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) || - (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) || - (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) || - (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) || - (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) || - (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ) { - proxyTarget = GL.GL_PROXY_TEXTURE_CUBE_MAP_ARB; - gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, - heightAtLevelOne, 0, format, type, (double[])null ); - } else { - assert( target == GL.GL_TEXTURE_1D || target == GL.GL_PROXY_TEXTURE_1D ); - proxyTarget = GL.GL_PROXY_TEXTURE_1D; - gl.glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne, - 0, format, type, (double[])null ); - } - gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth ); - // does it fit? - if( proxyWidth[0] == 0 ) { // nope, so try again with theses sizes - if( widthPowerOf2 == 1 && heightPowerOf2 == 1 ) { - /* A 1x1 texture couldn't fit for some reason so break out. This - * should never happen. But things happen. The disadvantage with - * this if-statement is that we will never be aware of when this - * happens since it will silently branch out. - */ - noProxyTextures = true; - break; + // does width x height at level 1 & all their mipmaps fit? + if( target == GL.GL_TEXTURE_2D || target == GL.GL_PROXY_TEXTURE_2D ) { + proxyTarget = GL.GL_PROXY_TEXTURE_2D; + gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, + heightAtLevelOne, 0, format, type, (double[])null ); + } else if( (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB) || + (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB) || + (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB) || + (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB) || + (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB) || + (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ) { + proxyTarget = GL.GL_PROXY_TEXTURE_CUBE_MAP_ARB; + gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, + heightAtLevelOne, 0, format, type, (double[])null ); + } else { + assert( target == GL.GL_TEXTURE_1D || target == GL.GL_PROXY_TEXTURE_1D ); + proxyTarget = GL.GL_PROXY_TEXTURE_1D; + gl.glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne, + 0, format, type, (double[])null ); } - widthPowerOf2 = widthAtLevelOne; - heightPowerOf2 = heightAtLevelOne; - } - // else it doese fit - } while( proxyWidth[0] == 0 ); + gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth ); + // does it fit? + if( proxyWidth[0] == 0 ) { // nope, so try again with theses sizes + if( widthPowerOf2 == 1 && heightPowerOf2 == 1 ) { + /* A 1x1 texture couldn't fit for some reason so break out. This + * should never happen. But things happen. The disadvantage with + * this if-statement is that we will never be aware of when this + * happens since it will silently branch out. + */ + noProxyTextures = true; + break; + } + widthPowerOf2 = widthAtLevelOne; + heightPowerOf2 = heightAtLevelOne; + } + // else it does fit + } while( proxyWidth[0] == 0 ); + } catch (GLException e) { + noProxyTextures = true; + } // loop must terminate // return the width & height at level 0 that fits if( !noProxyTextures ) { |