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-rw-r--r--src/net/java/games/jogl/util/GLUT.java344
1 files changed, 344 insertions, 0 deletions
diff --git a/src/net/java/games/jogl/util/GLUT.java b/src/net/java/games/jogl/util/GLUT.java
index 36b54d6b1..70144d66e 100644
--- a/src/net/java/games/jogl/util/GLUT.java
+++ b/src/net/java/games/jogl/util/GLUT.java
@@ -204,6 +204,74 @@ public class GLUT {
tetrahedron(gl, GL.GL_TRIANGLES);
}
+/**
+ * Renders the teapot as a solid shape of the specified size. The teapot is
+ * created in a way that replicates the C GLUT implementation.
+ *
+ * @param gl
+ * the OpenGL context in which to render the teapot
+ * @param scale
+ * the factor by which to scale the teapot
+ */
+ public void glutSolidTeapot(GL gl, double scale) {
+ glutSolidTeapot(gl, scale, true);
+ }
+
+ /**
+ * Renders the teapot as a solid shape of the specified size. The teapot can
+ * either be created in a way that is backward-compatible with the standard
+ * C glut library (i.e. broken), or in a more pleasing way (i.e. with
+ * surfaces whose front-faces point outwards and standing on the z=0 plane,
+ * instead of the y=-1 plane). Both surface normals and texture coordinates
+ * for the teapot are generated. The teapot is generated with OpenGL
+ * evaluators.
+ *
+ * @param gl
+ * the OpenGL context in which to render the teapot
+ * @param scale
+ * the factor by which to scale the teapot
+ * @param cStyle
+ * whether to create the teapot in exactly the same way as in the C
+ * implementation of GLUT
+ */
+ public void glutSolidTeapot(GL gl, double scale, boolean cStyle) {
+ teapot(gl, 14, scale, GL.GL_FILL, cStyle);
+ }
+
+ /**
+ * Renders the teapot as a wireframe shape of the specified size. The teapot
+ * is created in a way that replicates the C GLUT implementation.
+ *
+ * @param gl
+ * the OpenGL context in which to render the teapot
+ * @param scale
+ * the factor by which to scale the teapot
+ */
+ public void glutWireTeapot(GL gl, double scale) {
+ glutWireTeapot(gl, scale, true);
+ }
+
+ /**
+ * Renders the teapot as a wireframe shape of the specified size. The teapot
+ * can either be created in a way that is backward-compatible with the
+ * standard C glut library (i.e. broken), or in a more pleasing way (i.e.
+ * with surfaces whose front-faces point outwards and standing on the z=0
+ * plane, instead of the y=-1 plane). Both surface normals and texture
+ * coordinates for the teapot are generated. The teapot is generated with
+ * OpenGL evaluators.
+ *
+ * @param gl
+ * the OpenGL context in which to render the teapot
+ * @param scale
+ * the factor by which to scale the teapot
+ * @param cStyle
+ * whether to create the teapot in exactly the same way as in the C
+ * implementation of GLUT
+ */
+ public void glutWireTeapot(GL gl, double scale, boolean cStyle) {
+ teapot(gl, 10, scale, GL.GL_LINE, cStyle);
+ }
+
//----------------------------------------------------------------------
// Fonts
//
@@ -736,6 +804,282 @@ public class GLUT {
drawtriangle(gl, i, tdata, tndex, shadeType);
}
+ // Teapot implementation (a modified port of glut_teapot.c)
+ //
+ // Rim, body, lid, and bottom data must be reflected in x and
+ // y; handle and spout data across the y axis only.
+ private static final int[][] teapotPatchData = {
+ /* rim */
+ {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
+ /* body */
+ {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27},
+ {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40},
+ /* lid */
+ {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, 101, 0, 1, 2, 3,},
+ {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117},
+ /* bottom */
+ {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, 125, 120, 40, 39, 38, 37},
+ /* handle */
+ {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56},
+ {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 28, 65, 66, 67},
+ /* spout */
+ {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83},
+ {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95}
+ };
+ private static final float[][] teapotCPData = {
+ {0.2f, 0f, 2.7f},
+ {0.2f, -0.112f, 2.7f},
+ {0.112f, -0.2f, 2.7f},
+ {0f, -0.2f, 2.7f},
+ {1.3375f, 0f, 2.53125f},
+ {1.3375f, -0.749f, 2.53125f},
+ {0.749f, -1.3375f, 2.53125f},
+ {0f, -1.3375f, 2.53125f},
+ {1.4375f, 0f, 2.53125f},
+ {1.4375f, -0.805f, 2.53125f},
+ {0.805f, -1.4375f, 2.53125f},
+ {0f, -1.4375f, 2.53125f},
+ {1.5f, 0f, 2.4f},
+ {1.5f, -0.84f, 2.4f},
+ {0.84f, -1.5f, 2.4f},
+ {0f, -1.5f, 2.4f},
+ {1.75f, 0f, 1.875f},
+ {1.75f, -0.98f, 1.875f},
+ {0.98f, -1.75f, 1.875f},
+ {0f, -1.75f, 1.875f},
+ {2f, 0f, 1.35f},
+ {2f, -1.12f, 1.35f},
+ {1.12f, -2f, 1.35f},
+ {0f, -2f, 1.35f},
+ {2f, 0f, 0.9f},
+ {2f, -1.12f, 0.9f},
+ {1.12f, -2f, 0.9f},
+ {0f, -2f, 0.9f},
+ {-2f, 0f, 0.9f},
+ {2f, 0f, 0.45f},
+ {2f, -1.12f, 0.45f},
+ {1.12f, -2f, 0.45f},
+ {0f, -2f, 0.45f},
+ {1.5f, 0f, 0.225f},
+ {1.5f, -0.84f, 0.225f},
+ {0.84f, -1.5f, 0.225f},
+ {0f, -1.5f, 0.225f},
+ {1.5f, 0f, 0.15f},
+ {1.5f, -0.84f, 0.15f},
+ {0.84f, -1.5f, 0.15f},
+ {0f, -1.5f, 0.15f},
+ {-1.6f, 0f, 2.025f},
+ {-1.6f, -0.3f, 2.025f},
+ {-1.5f, -0.3f, 2.25f},
+ {-1.5f, 0f, 2.25f},
+ {-2.3f, 0f, 2.025f},
+ {-2.3f, -0.3f, 2.025f},
+ {-2.5f, -0.3f, 2.25f},
+ {-2.5f, 0f, 2.25f},
+ {-2.7f, 0f, 2.025f},
+ {-2.7f, -0.3f, 2.025f},
+ {-3f, -0.3f, 2.25f},
+ {-3f, 0f, 2.25f},
+ {-2.7f, 0f, 1.8f},
+ {-2.7f, -0.3f, 1.8f},
+ {-3f, -0.3f, 1.8f},
+ {-3f, 0f, 1.8f},
+ {-2.7f, 0f, 1.575f},
+ {-2.7f, -0.3f, 1.575f},
+ {-3f, -0.3f, 1.35f},
+ {-3f, 0f, 1.35f},
+ {-2.5f, 0f, 1.125f},
+ {-2.5f, -0.3f, 1.125f},
+ {-2.65f, -0.3f, 0.9375f},
+ {-2.65f, 0f, 0.9375f},
+ {-2f, -0.3f, 0.9f},
+ {-1.9f, -0.3f, 0.6f},
+ {-1.9f, 0f, 0.6f},
+ {1.7f, 0f, 1.425f},
+ {1.7f, -0.66f, 1.425f},
+ {1.7f, -0.66f, 0.6f},
+ {1.7f, 0f, 0.6f},
+ {2.6f, 0f, 1.425f},
+ {2.6f, -0.66f, 1.425f},
+ {3.1f, -0.66f, 0.825f},
+ {3.1f, 0f, 0.825f},
+ {2.3f, 0f, 2.1f},
+ {2.3f, -0.25f, 2.1f},
+ {2.4f, -0.25f, 2.025f},
+ {2.4f, 0f, 2.025f},
+ {2.7f, 0f, 2.4f},
+ {2.7f, -0.25f, 2.4f},
+ {3.3f, -0.25f, 2.4f},
+ {3.3f, 0f, 2.4f},
+ {2.8f, 0f, 2.475f},
+ {2.8f, -0.25f, 2.475f},
+ {3.525f, -0.25f, 2.49375f},
+ {3.525f, 0f, 2.49375f},
+ {2.9f, 0f, 2.475f},
+ {2.9f, -0.15f, 2.475f},
+ {3.45f, -0.15f, 2.5125f},
+ {3.45f, 0f, 2.5125f},
+ {2.8f, 0f, 2.4f},
+ {2.8f, -0.15f, 2.4f},
+ {3.2f, -0.15f, 2.4f},
+ {3.2f, 0f, 2.4f},
+ {0f, 0f, 3.15f},
+ {0.8f, 0f, 3.15f},
+ {0.8f, -0.45f, 3.15f},
+ {0.45f, -0.8f, 3.15f},
+ {0f, -0.8f, 3.15f},
+ {0f, 0f, 2.85f},
+ {1.4f, 0f, 2.4f},
+ {1.4f, -0.784f, 2.4f},
+ {0.784f, -1.4f, 2.4f},
+ {0f, -1.4f, 2.4f},
+ {0.4f, 0f, 2.55f},
+ {0.4f, -0.224f, 2.55f},
+ {0.224f, -0.4f, 2.55f},
+ {0f, -0.4f, 2.55f},
+ {1.3f, 0f, 2.55f},
+ {1.3f, -0.728f, 2.55f},
+ {0.728f, -1.3f, 2.55f},
+ {0f, -1.3f, 2.55f},
+ {1.3f, 0f, 2.4f},
+ {1.3f, -0.728f, 2.4f},
+ {0.728f, -1.3f, 2.4f},
+ {0f, -1.3f, 2.4f},
+ {0f, 0f, 0f},
+ {1.425f, -0.798f, 0f},
+ {1.5f, 0f, 0.075f},
+ {1.425f, 0f, 0f},
+ {0.798f, -1.425f, 0f},
+ {0f, -1.5f, 0.075f},
+ {0f, -1.425f, 0f},
+ {1.5f, -0.84f, 0.075f},
+ {0.84f, -1.5f, 0.075f}
+ };
+ // Since GL.glMap2f expects a packed array of floats, we must convert
+ // from a 3-dimensional array to a 1-dimensional array
+ private static final float[] teapotTex = {
+ 0, 0, 1, 0, 0, 1, 1, 1
+ };
+
+ private static void teapot(GL gl,
+ int grid,
+ double scale,
+ int type,
+ boolean backCompatible)
+ {
+ // As mentioned above, GL.glMap2f expects a packed array of floats
+ float[] p = new float[4*4*3];
+ float[] q = new float[4*4*3];
+ float[] r = new float[4*4*3];
+ float[] s = new float[4*4*3];
+ int i, j, k, l;
+
+ gl.glPushAttrib(GL.GL_ENABLE_BIT | GL.GL_EVAL_BIT | GL.GL_POLYGON_BIT);
+ gl.glEnable(GL.GL_AUTO_NORMAL);
+ gl.glEnable(GL.GL_NORMALIZE);
+ gl.glEnable(GL.GL_MAP2_VERTEX_3);
+ gl.glEnable(GL.GL_MAP2_TEXTURE_COORD_2);
+ if (!backCompatible) {
+ // The time has come to have the teapot no longer be inside out
+ gl.glFrontFace(GL.GL_CW);
+ gl.glScaled(0.5*scale, 0.5*scale, 0.5*scale);
+ } else {
+ // We want the teapot in it's backward compatible position and
+ // orientation
+ gl.glPushMatrix();
+ gl.glRotatef(270.0f, 1, 0, 0);
+ gl.glScalef((float)(0.5 * scale),
+ (float)(0.5 * scale),
+ (float)(0.5 * scale));
+ gl.glTranslatef(0.0f, 0.0f, -1.5f);
+ }
+ for (i = 0; i < 10; i++) {
+ for (j = 0; j < 4; j++) {
+ for (k = 0; k < 4; k++) {
+ for (l = 0; l < 3; l++) {
+ p[(j*4+k)*3+l] = teapotCPData[teapotPatchData[i][j * 4 + k]][l];
+ q[(j*4+k)*3+l] =
+ teapotCPData[teapotPatchData[i][j * 4 + (3 - k)]][l];
+ if (l == 1)
+ q[(j*4+k)*3+l] *= -1.0;
+ if (i < 6) {
+ r[(j*4+k)*3+l] =
+ teapotCPData[teapotPatchData[i][j * 4 + (3 - k)]][l];
+ if (l == 0)
+ r[(j*4+k)*3+l] *= -1.0;
+ s[(j*4+k)*3+l] = teapotCPData[teapotPatchData[i][j * 4 + k]][l];
+ if (l == 0)
+ s[(j*4+k)*3+l] *= -1.0;
+ if (l == 1)
+ s[(j*4+k)*3+l] *= -1.0;
+ }
+ }
+ }
+ }
+ gl.glMap2f(GL.GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, teapotTex);
+ gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, p);
+ gl.glMapGrid2f(grid, 0.0f, 1.0f, grid, 0.0f, 1.0f);
+ evaluateTeapotMesh(gl, grid, type, i, !backCompatible);
+ gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, q);
+ evaluateTeapotMesh(gl, grid, type, i, !backCompatible);
+ if (i < 6) {
+ gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, r);
+ evaluateTeapotMesh(gl, grid, type, i, !backCompatible);
+ gl.glMap2f(GL.GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, s);
+ evaluateTeapotMesh(gl, grid, type, i, !backCompatible);
+ }
+ }
+ if (backCompatible) {
+ gl.glPopMatrix();
+ }
+ gl.glPopAttrib();
+ }
+
+ private static void evaluateTeapotMesh(GL gl,
+ int grid,
+ int type,
+ int partNum,
+ boolean repairSingularities)
+ {
+ if (repairSingularities && (partNum == 5 || partNum == 3)) {
+ // Instead of using evaluators that give bad results at singularities,
+ // evaluate by hand
+ gl.glPolygonMode(GL.GL_FRONT_AND_BACK, type);
+ for (int nv = 0; nv < grid; nv++) {
+ if (nv == 0) {
+ // Draw a small triangle-fan to fill the hole
+ gl.glDisable(GL.GL_AUTO_NORMAL);
+ gl.glNormal3f(0, 0, partNum == 3 ? 1 : -1);
+ gl.glBegin(GL.GL_TRIANGLE_FAN);
+ {
+ gl.glEvalCoord2f(0, 0);
+ // Note that we draw in clock-wise order to match the evaluator
+ // method
+ for (int nu = 0; nu <= grid; nu++)
+ {
+ gl.glEvalCoord2f(nu / (float)grid, (1f / grid) / (float)grid);
+ }
+ }
+ gl.glEnd();
+ gl.glEnable(GL.GL_AUTO_NORMAL);
+ }
+ // Draw the rest of the piece as an evaluated quad-strip
+ gl.glBegin(GL.GL_QUAD_STRIP);
+ {
+ // Note that we draw in clock-wise order to match the evaluator method
+ for (int nu = grid; nu >= 0; nu--) {
+ gl.glEvalCoord2f(nu / (float)grid, (nv + 1) / (float)grid);
+ gl.glEvalCoord2f(nu / (float)grid, Math.max(nv, 1f / grid)
+ / (float)grid);
+ }
+ }
+ gl.glEnd();
+ }
+ } else {
+ gl.glEvalMesh2(type, 0, grid, 0, grid);
+ }
+ }
+
//----------------------------------------------------------------------
// Font implementation
//